style cleanup
[blender-staging.git] / source / blender / editors / sculpt_paint / paint_stroke.c
1 /*
2  * ***** BEGIN GPL LICENSE BLOCK *****
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software  Foundation,
16  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17  *
18  * The Original Code is Copyright (C) 2009 by Nicholas Bishop
19  * All rights reserved.
20  *
21  * The Original Code is: all of this file.
22  *
23  * Contributor(s): Jason Wilkins, Tom Musgrove.
24  *
25  * ***** END GPL LICENSE BLOCK *****
26  *
27  */
28
29 /** \file blender/editors/sculpt_paint/paint_stroke.c
30  *  \ingroup edsculpt
31  */
32
33
34 #include "MEM_guardedalloc.h"
35
36 #include "BLI_math.h"
37 #include "BLI_utildefines.h"
38
39 #include "DNA_object_types.h"
40 #include "DNA_scene_types.h"
41 #include "DNA_brush_types.h"
42
43 #include "RNA_access.h"
44
45 #include "BKE_context.h"
46 #include "BKE_paint.h"
47 #include "BKE_brush.h"
48
49 #include "WM_api.h"
50 #include "WM_types.h"
51
52 #include "BIF_gl.h"
53 #include "BIF_glutil.h"
54
55 #include "ED_screen.h"
56 #include "ED_view3d.h"
57
58 #include "paint_intern.h"
59
60 #include <float.h>
61 #include <math.h>
62
63 typedef struct PaintSample {
64         float mouse[2];
65
66         /* TODO: other input properties, e.g. tablet pressure */
67 } PaintSample;
68
69 typedef struct PaintStroke {
70         void *mode_data;
71         void *smooth_stroke_cursor;
72         wmTimer *timer;
73
74         /* Cached values */
75         ViewContext vc;
76         bglMats mats;
77         Brush *brush;
78
79         /* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs
80          * to smooth the stroke */
81         PaintSample samples[PAINT_MAX_INPUT_SAMPLES];
82         int num_samples;
83         int cur_sample;
84
85         float last_mouse_position[2];
86
87         /* Set whether any stroke step has yet occurred
88          * e.g. in sculpt mode, stroke doesn't start until cursor
89          * passes over the mesh */
90         int stroke_started;
91         /* event that started stroke, for modal() return */
92         int event_type;
93         
94         StrokeGetLocation get_location;
95         StrokeTestStart test_start;
96         StrokeUpdateStep update_step;
97         StrokeDone done;
98 } PaintStroke;
99
100 /*** Cursor ***/
101 static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata) 
102 {
103         Paint *paint = paint_get_active_from_context(C);
104         Brush *brush = paint_brush(paint);
105         PaintStroke *stroke = customdata;
106
107         glColor4ubv(paint->paint_cursor_col);
108         glEnable(GL_LINE_SMOOTH);
109         glEnable(GL_BLEND);
110
111         if (stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
112                 ARegion *ar = CTX_wm_region(C);
113                 sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
114                           (int)stroke->last_mouse_position[1] - ar->winrct.ymin);
115         }
116
117         glDisable(GL_BLEND);
118         glDisable(GL_LINE_SMOOTH);
119 }
120
121 /* if this is a tablet event, return tablet pressure and set *pen_flip
122  * to 1 if the eraser tool is being used, 0 otherwise */
123 static float event_tablet_data(wmEvent *event, int *pen_flip)
124 {
125         int erasor = 0;
126         float pressure = 1;
127
128         if (event->tablet_data) {
129                 wmTabletData *wmtab = event->tablet_data;
130
131                 erasor = (wmtab->Active == EVT_TABLET_ERASER);
132                 pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
133         }
134
135         if (pen_flip)
136                 (*pen_flip) = erasor;
137
138         return pressure;
139 }
140
141 /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
142 static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, const float mouse_in[2])
143 {
144         Scene *scene = CTX_data_scene(C);
145         Paint *paint = paint_get_active_from_context(C);
146         PaintMode mode = paintmode_get_active_from_context(C);
147         Brush *brush = paint_brush(paint);
148         PaintStroke *stroke = op->customdata;
149         float mouse_out[2];
150         PointerRNA itemptr;
151         float location[3];
152         float pressure;
153         int pen_flip;
154
155         /* see if tablet affects event */
156         pressure = event_tablet_data(event, &pen_flip);
157
158         /* TODO: as sculpt and other paint modes are unified, this
159          * separation will go away */
160         if (paint_supports_jitter(mode)) {
161                 float delta[2];
162
163                 BKE_brush_jitter_pos(scene, brush, mouse_in, mouse_out);
164
165                 /* XXX: meh, this is round about because
166                  * BKE_brush_jitter_pos isn't written in the best way to
167                  * be reused here */
168                 if (brush->flag & BRUSH_JITTER_PRESSURE) {
169                         sub_v2_v2v2(delta, mouse_out, mouse_in);
170                         mul_v2_fl(delta, pressure);
171                         add_v2_v2v2(mouse_out, mouse_in, delta);
172                 }
173         }
174         else {
175                 copy_v2_v2(mouse_out, mouse_in);
176         }
177
178         /* TODO: can remove the if statement once all modes have this */
179         if (stroke->get_location)
180                 stroke->get_location(C, location, mouse_out);
181         else
182                 zero_v3(location);
183
184         /* Add to stroke */
185         RNA_collection_add(op->ptr, "stroke", &itemptr);
186
187         RNA_float_set_array(&itemptr, "location", location);
188         RNA_float_set_array(&itemptr, "mouse", mouse_out);
189         RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
190         RNA_float_set(&itemptr, "pressure", pressure);
191
192         copy_v2_v2(stroke->last_mouse_position, mouse_out);
193
194         stroke->update_step(C, stroke, &itemptr);
195 }
196
197 /* Returns zero if no sculpt changes should be made, non-zero otherwise */
198 static int paint_smooth_stroke(PaintStroke *stroke, float output[2],
199                                const PaintSample *sample)
200 {
201         output[0] = sample->mouse[0];
202         output[1] = sample->mouse[1];
203
204         if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&  
205             !ELEM4(stroke->brush->sculpt_tool,
206                    SCULPT_TOOL_GRAB,
207                    SCULPT_TOOL_THUMB,
208                    SCULPT_TOOL_ROTATE,
209                    SCULPT_TOOL_SNAKE_HOOK) &&
210             !(stroke->brush->flag & BRUSH_ANCHORED) &&
211             !(stroke->brush->flag & BRUSH_RESTORE_MESH))
212         {
213                 float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
214                 float dx = stroke->last_mouse_position[0] - sample->mouse[0];
215                 float dy = stroke->last_mouse_position[1] - sample->mouse[1];
216
217                 /* If the mouse is moving within the radius of the last move,
218                  * don't update the mouse position. This allows sharp turns. */
219                 if (dx * dx + dy * dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
220                         return 0;
221
222                 output[0] = sample->mouse[0] * v + stroke->last_mouse_position[0] * u;
223                 output[1] = sample->mouse[1] * v + stroke->last_mouse_position[1] * u;
224         }
225
226         return 1;
227 }
228
229 /* For brushes with stroke spacing enabled, moves mouse in steps
230  * towards the final mouse location. */
231 static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
232 {
233         PaintStroke *stroke = op->customdata;
234         int cnt = 0;
235
236         if (paint_space_stroke_enabled(stroke->brush)) {
237                 float mouse[2];
238                 float vec[2];
239                 float length, scale;
240
241                 copy_v2_v2(mouse, stroke->last_mouse_position);
242                 sub_v2_v2v2(vec, final_mouse, mouse);
243
244                 length = len_v2(vec);
245
246                 if (length > FLT_EPSILON) {
247                         const Scene *scene = CTX_data_scene(C);
248                         int steps;
249                         int i;
250                         float pressure = 1.0f;
251
252                         /* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
253                         if (BKE_brush_use_size_pressure(scene, stroke->brush))
254                                 pressure = event_tablet_data(event, NULL);
255                         
256                         if (pressure > FLT_EPSILON) {
257                                 /* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel
258                                  * causing very high step sizes, hanging blender [#32381] */
259                                 const float size_clamp = max_ff(1.0f, BKE_brush_size_get(scene, stroke->brush) * pressure);
260                                 scale = (size_clamp * stroke->brush->spacing / 50.0f) / length;
261                                 if (scale > FLT_EPSILON) {
262                                         mul_v2_fl(vec, scale);
263
264                                         steps = (int)(1.0f / scale);
265
266                                         for (i = 0; i < steps; ++i, ++cnt) {
267                                                 add_v2_v2(mouse, vec);
268                                                 paint_brush_stroke_add_step(C, op, event, mouse);
269                                         }
270                                 }
271                         }
272                 }
273         }
274
275         return cnt;
276 }
277
278 /**** Public API ****/
279
280 PaintStroke *paint_stroke_new(bContext *C,
281                               StrokeGetLocation get_location,
282                               StrokeTestStart test_start,
283                               StrokeUpdateStep update_step,
284                               StrokeDone done, int event_type)
285 {
286         PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
287
288         stroke->brush = paint_brush(paint_get_active_from_context(C));
289         view3d_set_viewcontext(C, &stroke->vc);
290         if (stroke->vc.v3d)
291                 view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
292
293         stroke->get_location = get_location;
294         stroke->test_start = test_start;
295         stroke->update_step = update_step;
296         stroke->done = done;
297         stroke->event_type = event_type; /* for modal, return event */
298         
299         return stroke;
300 }
301
302 void paint_stroke_data_free(struct wmOperator *op)
303 {
304         MEM_freeN(op->customdata);
305         op->customdata = NULL;
306 }
307
308 static void stroke_done(struct bContext *C, struct wmOperator *op)
309 {
310         struct PaintStroke *stroke = op->customdata;
311
312         if (stroke->stroke_started && stroke->done)
313                 stroke->done(C, stroke);
314
315         if (stroke->timer) {
316                 WM_event_remove_timer(
317                         CTX_wm_manager(C),
318                         CTX_wm_window(C),
319                         stroke->timer);
320         }
321
322         if (stroke->smooth_stroke_cursor)
323                 WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
324
325         paint_stroke_data_free(op);
326 }
327
328 /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
329 bool paint_space_stroke_enabled(Brush *br)
330 {
331         return (br->flag & BRUSH_SPACE) && paint_supports_dynamic_size(br);
332 }
333
334 /* return true if the brush size can change during paint (normally used for pressure) */
335 bool paint_supports_dynamic_size(Brush *br)
336 {
337         return !(br->flag & BRUSH_ANCHORED) &&
338                !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
339 }
340
341 bool paint_supports_jitter(PaintMode mode)
342 {
343         return ELEM(mode, PAINT_SCULPT, PAINT_TEXTURE_PROJECTIVE);
344 }
345
346 #define PAINT_STROKE_MODAL_CANCEL 1
347
348 /* called in paint_ops.c, on each regeneration of keymaps  */
349 struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf)
350 {
351         static struct EnumPropertyItem modal_items[] = {
352                 {PAINT_STROKE_MODAL_CANCEL, "CANCEL", 0,
353                 "Cancel",
354                 "Cancel and undo a stroke in progress"},
355
356                 { 0 }
357         };
358
359         static const char *name = "Paint Stroke Modal";
360
361         struct wmKeyMap *keymap = WM_modalkeymap_get(keyconf, name);
362
363         /* this function is called for each spacetype, only needs to add map once */
364         if (!keymap) {
365                 keymap = WM_modalkeymap_add(keyconf, name, modal_items);
366
367                 /* items for modal map */
368                 WM_modalkeymap_add_item(
369                         keymap, ESCKEY, KM_PRESS, KM_ANY, 0, PAINT_STROKE_MODAL_CANCEL);
370         }
371
372         return keymap;
373 }
374
375 static void paint_stroke_add_sample(const Paint *paint,
376                                     PaintStroke *stroke,
377                                     float x, float y)
378 {
379         PaintSample *sample = &stroke->samples[stroke->cur_sample];
380         int max_samples = MIN2(PAINT_MAX_INPUT_SAMPLES,
381                                MAX2(paint->num_input_samples, 1));
382
383         sample->mouse[0] = x;
384         sample->mouse[1] = y;
385
386         stroke->cur_sample++;
387         if (stroke->cur_sample >= max_samples)
388                 stroke->cur_sample = 0;
389         if (stroke->num_samples < max_samples)
390                 stroke->num_samples++;
391 }
392
393 static void paint_stroke_sample_average(const PaintStroke *stroke,
394                                         PaintSample *average)
395 {
396         int i;
397         
398         memset(average, 0, sizeof(*average));
399
400         BLI_assert(stroke->num_samples > 0);
401         
402         for (i = 0; i < stroke->num_samples; i++)
403                 add_v2_v2(average->mouse, stroke->samples[i].mouse);
404
405         mul_v2_fl(average->mouse, 1.0f / stroke->num_samples);
406
407         /*printf("avg=(%f, %f), num=%d\n", average->mouse[0], average->mouse[1], stroke->num_samples);*/
408 }
409
410 int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
411 {
412         Paint *p = paint_get_active_from_context(C);
413         PaintStroke *stroke = op->customdata;
414         PaintSample sample_average;
415         float mouse[2];
416         int first = 0;
417
418         paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1]);
419         paint_stroke_sample_average(stroke, &sample_average);
420
421         /* let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
422          * this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
423          * since the 2D deltas are zero -- code in this file needs to be updated to use the
424          * post-NDOF_MOTION MOUSEMOVE */
425         if (event->type == NDOF_MOTION)
426                 return OPERATOR_PASS_THROUGH;
427
428         if (!stroke->stroke_started) {
429                 copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
430                 stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
431                 BLI_assert((stroke->stroke_started & ~1) == 0);  /* 0/1 */
432
433                 if (stroke->stroke_started) {
434                         stroke->smooth_stroke_cursor =
435                             WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
436
437                         if (stroke->brush->flag & BRUSH_AIRBRUSH)
438                                 stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
439                 }
440
441                 first = 1;
442                 //ED_region_tag_redraw(ar);
443         }
444
445         /* Cancel */
446         if (event->type == EVT_MODAL_MAP && event->val == PAINT_STROKE_MODAL_CANCEL) {
447                 if (op->type->cancel)
448                         return op->type->cancel(C, op);
449                 else
450                         return paint_stroke_cancel(C, op);
451         }
452
453         if (event->type == stroke->event_type && event->val == KM_RELEASE) {
454                 stroke_done(C, op);
455                 return OPERATOR_FINISHED;
456         }
457         else if ((first) ||
458                  (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) ||
459                  (event->type == TIMER && (event->customdata == stroke->timer)) )
460         {
461                 if (stroke->stroke_started) {
462                         if (paint_smooth_stroke(stroke, mouse, &sample_average)) {
463                                 if (paint_space_stroke_enabled(stroke->brush)) {
464                                         if (!paint_space_stroke(C, op, event, mouse)) {
465                                                 //ED_region_tag_redraw(ar);
466                                         }
467                                 }
468                                 else {
469                                         paint_brush_stroke_add_step(C, op, event, mouse);
470                                 }
471                         }
472                         else {
473                                 ; //ED_region_tag_redraw(ar);
474                         }
475                 }
476         }
477
478         /* we want the stroke to have the first daub at the start location
479          * instead of waiting till we have moved the space distance */
480         if (first &&
481             stroke->stroke_started &&
482             paint_space_stroke_enabled(stroke->brush) &&
483             !(stroke->brush->flag & BRUSH_ANCHORED) &&
484             !(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
485         {
486                 paint_brush_stroke_add_step(C, op, event, mouse);
487         }
488         
489         return OPERATOR_RUNNING_MODAL;
490 }
491
492 int paint_stroke_exec(bContext *C, wmOperator *op)
493 {
494         PaintStroke *stroke = op->customdata;
495
496         /* only when executed for the first time */
497         if (stroke->stroke_started == 0) {
498                 /* XXX stroke->last_mouse_position is unset, this may cause problems */
499                 stroke->test_start(C, op, NULL);
500                 stroke->stroke_started = 1;
501         }
502
503         RNA_BEGIN (op->ptr, itemptr, "stroke")
504         {
505                 stroke->update_step(C, stroke, &itemptr);
506         }
507         RNA_END;
508
509         stroke_done(C, op);
510
511         return OPERATOR_FINISHED;
512 }
513
514 int paint_stroke_cancel(bContext *C, wmOperator *op)
515 {
516         stroke_done(C, op);
517         return OPERATOR_CANCELLED;
518 }
519
520 ViewContext *paint_stroke_view_context(PaintStroke *stroke)
521 {
522         return &stroke->vc;
523 }
524
525 void *paint_stroke_mode_data(struct PaintStroke *stroke)
526 {
527         return stroke->mode_data;
528 }
529
530 void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
531 {
532         stroke->mode_data = mode_data;
533 }
534
535 int paint_poll(bContext *C)
536 {
537         Paint *p = paint_get_active_from_context(C);
538         Object *ob = CTX_data_active_object(C);
539         ScrArea *sa = CTX_wm_area(C);
540         ARegion *ar = CTX_wm_region(C);
541
542         return p && ob && paint_brush(p) &&
543                (sa && sa->spacetype == SPACE_VIEW3D) &&
544                (ar && ar->regiontype == RGN_TYPE_WINDOW);
545 }