Merging r46096 through r46110 from trunk into soc-2011-tomato
[blender-staging.git] / release / scripts / startup / bl_ui / space_info.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu
22
23
24 class INFO_HT_header(Header):
25     bl_space_type = 'INFO'
26
27     def draw(self, context):
28         layout = self.layout
29
30         window = context.window
31         scene = context.scene
32         rd = scene.render
33
34         row = layout.row(align=True)
35         row.template_header()
36
37         if context.area.show_menus:
38             sub = row.row(align=True)
39             sub.menu("INFO_MT_file")
40             sub.menu("INFO_MT_add")
41             if rd.use_game_engine:
42                 sub.menu("INFO_MT_game")
43             else:
44                 sub.menu("INFO_MT_render")
45             sub.menu("INFO_MT_help")
46
47         if window.screen.show_fullscreen:
48             layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
49             layout.separator()
50         else:
51             layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
52             layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
53
54         layout.separator()
55
56         if rd.has_multiple_engines:
57             layout.prop(rd, "engine", text="")
58
59         layout.separator()
60
61         layout.template_running_jobs()
62
63         layout.template_reports_banner()
64
65         row = layout.row(align=True)
66         row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
67         row.label(text=scene.statistics())
68
69         # XXX: this should be right-aligned to the RHS of the region
70         layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="")
71
72         # XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
73         """
74         sinfo = context.space_data
75         row = layout.row(align=True)
76         row.prop(sinfo, "show_report_debug", text="Debug")
77         row.prop(sinfo, "show_report_info", text="Info")
78         row.prop(sinfo, "show_report_operator", text="Operators")
79         row.prop(sinfo, "show_report_warning", text="Warnings")
80         row.prop(sinfo, "show_report_error", text="Errors")
81
82         row = layout.row()
83         row.enabled = sinfo.show_report_operator
84         row.operator("info.report_replay")
85
86         row.menu("INFO_MT_report")
87         """
88
89
90 class INFO_MT_report(Menu):
91     bl_label = "Report"
92
93     def draw(self, context):
94         layout = self.layout
95
96         layout.operator("console.select_all_toggle")
97         layout.operator("console.select_border")
98         layout.operator("console.report_delete")
99         layout.operator("console.report_copy")
100
101
102 class INFO_MT_file(Menu):
103     bl_label = "File"
104
105     def draw(self, context):
106         layout = self.layout
107
108         layout.operator_context = 'INVOKE_AREA'
109         layout.operator("wm.read_homefile", text="New", icon='NEW')
110         layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
111         layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
112         layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
113         layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
114
115         layout.separator()
116
117         layout.operator_context = 'INVOKE_AREA'
118         layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK').check_existing = False
119         layout.operator_context = 'INVOKE_AREA'
120         layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
121         layout.operator_context = 'INVOKE_AREA'
122         layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
123
124         layout.separator()
125
126         layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
127
128         layout.operator_context = 'EXEC_AREA'
129         layout.operator("wm.save_homefile", icon='SAVE_PREFS')
130         layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
131
132         layout.separator()
133
134         layout.operator_context = 'INVOKE_AREA'
135         layout.operator("wm.link_append", text="Link", icon='LINK_BLEND')
136         props = layout.operator("wm.link_append", text="Append", icon='APPEND_BLEND')
137         props.link = False
138         props.instance_groups = False
139
140         layout.separator()
141
142         layout.menu("INFO_MT_file_import", icon='IMPORT')
143         layout.menu("INFO_MT_file_export", icon='EXPORT')
144
145         layout.separator()
146
147         layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
148
149         layout.separator()
150
151         layout.operator_context = 'EXEC_AREA'
152         layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
153
154
155 class INFO_MT_file_import(Menu):
156     bl_idname = "INFO_MT_file_import"
157     bl_label = "Import"
158
159     def draw(self, context):
160         if hasattr(bpy.types, "WM_OT_collada_import"):
161             self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
162
163
164 class INFO_MT_file_export(Menu):
165     bl_idname = "INFO_MT_file_export"
166     bl_label = "Export"
167
168     def draw(self, context):
169         if hasattr(bpy.types, "WM_OT_collada_export"):
170             self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
171
172
173 class INFO_MT_file_external_data(Menu):
174     bl_label = "External Data"
175
176     def draw(self, context):
177         layout = self.layout
178
179         layout.operator("file.pack_all", text="Pack into .blend file")
180         layout.operator("file.unpack_all", text="Unpack into Files")
181
182         layout.separator()
183
184         layout.operator("file.make_paths_relative")
185         layout.operator("file.make_paths_absolute")
186         layout.operator("file.report_missing_files")
187         layout.operator("file.find_missing_files")
188
189
190 class INFO_MT_mesh_add(Menu):
191     bl_idname = "INFO_MT_mesh_add"
192     bl_label = "Mesh"
193
194     def draw(self, context):
195         layout = self.layout
196
197         layout.operator_context = 'INVOKE_REGION_WIN'
198         layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
199         layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
200         layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
201         layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
202         layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
203         layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
204         layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
205         layout.separator()
206         layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
207         layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
208         layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
209
210
211 class INFO_MT_curve_add(Menu):
212     bl_idname = "INFO_MT_curve_add"
213     bl_label = "Curve"
214
215     def draw(self, context):
216         layout = self.layout
217
218         layout.operator_context = 'INVOKE_REGION_WIN'
219         layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
220         layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
221         layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
222         layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
223         layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
224
225
226 class INFO_MT_edit_curve_add(Menu):
227     bl_idname = "INFO_MT_edit_curve_add"
228     bl_label = "Add"
229
230     def draw(self, context):
231         is_surf = context.active_object.type == 'SURFACE'
232
233         layout = self.layout
234         layout.operator_context = 'INVOKE_REGION_WIN'
235
236         if is_surf:
237             INFO_MT_surface_add.draw(self, context)
238         else:
239             INFO_MT_curve_add.draw(self, context)
240
241
242 class INFO_MT_surface_add(Menu):
243     bl_idname = "INFO_MT_surface_add"
244     bl_label = "Surface"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator_context = 'INVOKE_REGION_WIN'
250         layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
251         layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
252         layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
253         layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
254         layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
255         layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
256
257
258 class INFO_MT_armature_add(Menu):
259     bl_idname = "INFO_MT_armature_add"
260     bl_label = "Armature"
261
262     def draw(self, context):
263         layout = self.layout
264
265         layout.operator_context = 'INVOKE_REGION_WIN'
266         layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
267
268
269 class INFO_MT_add(Menu):
270     bl_label = "Add"
271
272     def draw(self, context):
273         layout = self.layout
274
275         # note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
276
277         layout.operator_context = 'EXEC_AREA'
278
279         #layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
280         layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
281
282         #layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
283         layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
284         #layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
285         layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
286         layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
287         layout.operator_context = 'INVOKE_REGION_WIN'
288         layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
289         layout.separator()
290
291         layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
292         layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
293         layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
294         layout.separator()
295
296         layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
297         layout.separator()
298
299         layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
300         layout.operator_context = 'EXEC_AREA'
301         layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
302         layout.separator()
303
304         layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
305         layout.separator()
306
307         if(len(bpy.data.groups) > 10):
308             layout.operator_context = 'INVOKE_DEFAULT'
309             layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
310         else:
311             layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
312
313
314 class INFO_MT_game(Menu):
315     bl_label = "Game"
316
317     def draw(self, context):
318         layout = self.layout
319
320         gs = context.scene.game_settings
321
322         layout.operator("view3d.game_start")
323
324         layout.separator()
325
326         layout.prop(gs, "show_debug_properties")
327         layout.prop(gs, "show_framerate_profile")
328         layout.prop(gs, "show_physics_visualization")
329         layout.prop(gs, "use_deprecation_warnings")
330         layout.prop(gs, "use_animation_record")
331         layout.separator()
332         layout.prop(gs, "use_auto_start")
333
334
335 class INFO_MT_render(Menu):
336     bl_label = "Render"
337
338     def draw(self, context):
339         layout = self.layout
340
341         layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
342         layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
343
344         layout.separator()
345
346         layout.operator("render.opengl", text="OpenGL Render Image")
347         layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
348
349         layout.separator()
350
351         layout.operator("render.view_show")
352         layout.operator("render.play_rendered_anim")
353
354
355 class INFO_MT_help(Menu):
356     bl_label = "Help"
357
358     def draw(self, context):
359         import sys
360
361         layout = self.layout
362
363         layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:2.6/Manual'
364         layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-263/'
365
366         layout.separator()
367
368         layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/'
369         layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = 'http://www.blender.org/e-shop'
370         layout.operator("wm.url_open", text="Developer Community", icon='URL').url = 'http://www.blender.org/community/get-involved/'
371         layout.operator("wm.url_open", text="User Community", icon='URL').url = 'http://www.blender.org/community/user-community/'
372         layout.separator()
373         layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
374         layout.separator()
375
376         layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix
377         layout.operator("wm.operator_cheat_sheet", icon='TEXT')
378         layout.operator("wm.sysinfo", icon='TEXT')
379         layout.separator()
380         if sys.platform[:3] == "win":
381             layout.operator("wm.console_toggle", icon='CONSOLE')
382             layout.separator()
383         layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
384         layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
385         layout.separator()
386         layout.operator("wm.splash", icon='BLENDER')
387
388 if __name__ == "__main__":  # only for live edit.
389     bpy.utils.register_module(__name__)