pep8 edits
[blender-staging.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
58         row = layout
59         layout.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_REGION_WIN'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator_context = 'EXEC_REGION_WIN'
266         layout.operator("uv.project_from_view")
267         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
268
269         layout.separator()
270
271         layout.operator("uv.reset")
272
273
274 # ********** View menus **********
275
276
277 class VIEW3D_MT_view(Menu):
278     bl_label = "View"
279
280     def draw(self, context):
281         layout = self.layout
282
283         layout.operator("view3d.properties", icon='MENU_PANEL')
284         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
285
286         layout.separator()
287
288         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
289         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
290         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
291         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
292         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
293         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
294         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
295
296         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
297
298         layout.separator()
299
300         layout.operator("view3d.view_persportho")
301
302         layout.separator()
303
304         layout.menu("VIEW3D_MT_view_navigation")
305         layout.menu("VIEW3D_MT_view_align")
306
307         layout.separator()
308
309         layout.operator_context = 'INVOKE_REGION_WIN'
310
311         layout.operator("view3d.clip_border", text="Clipping Border...")
312         layout.operator("view3d.zoom_border", text="Zoom Border...")
313
314         layout.separator()
315
316         layout.operator("view3d.layers", text="Show All Layers").nr = 0
317
318         layout.separator()
319
320         layout.operator("view3d.localview", text="View Global/Local")
321         layout.operator("view3d.view_selected")
322         layout.operator("view3d.view_all")
323
324         layout.separator()
325
326         layout.operator("screen.animation_play", text="Playback Animation")
327
328         layout.separator()
329
330         layout.operator("screen.area_dupli")
331         layout.operator("screen.region_quadview")
332         layout.operator("screen.screen_full_area")
333
334
335 class VIEW3D_MT_view_navigation(Menu):
336     bl_label = "Navigation"
337
338     def draw(self, context):
339         layout = self.layout
340
341         layout.operator_enum("view3d.view_orbit", "type")
342
343         layout.separator()
344
345         layout.operator_enum("view3d.view_pan", "type")
346
347         layout.separator()
348
349         layout.operator("view3d.zoom", text="Zoom In").delta = 1
350         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
351         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
352
353         layout.separator()
354
355         layout.operator("view3d.fly")
356
357
358 class VIEW3D_MT_view_align(Menu):
359     bl_label = "Align View"
360
361     def draw(self, context):
362         layout = self.layout
363
364         layout.menu("VIEW3D_MT_view_align_selected")
365
366         layout.separator()
367
368         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
369         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
370         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
371         layout.operator("view3d.view_selected")
372         layout.operator("view3d.view_center_cursor")
373
374
375 class VIEW3D_MT_view_align_selected(Menu):
376     bl_label = "Align View to Selected"
377
378     def draw(self, context):
379         layout = self.layout
380
381         props = layout.operator("view3d.viewnumpad", text="Top")
382         props.align_active = True
383         props.type = 'TOP'
384         props = layout.operator("view3d.viewnumpad", text="Bottom")
385         props.align_active = True
386         props.type = 'BOTTOM'
387         props = layout.operator("view3d.viewnumpad", text="Front")
388         props.align_active = True
389         props.type = 'FRONT'
390         props = layout.operator("view3d.viewnumpad", text="Back")
391         props.align_active = True
392         props.type = 'BACK'
393         props = layout.operator("view3d.viewnumpad", text="Right")
394         props.align_active = True
395         props.type = 'RIGHT'
396         props = layout.operator("view3d.viewnumpad", text="Left")
397         props.align_active = True
398         props.type = 'LEFT'
399
400
401 class VIEW3D_MT_view_cameras(Menu):
402     bl_label = "Cameras"
403
404     def draw(self, context):
405         layout = self.layout
406
407         layout.operator("view3d.object_as_camera")
408         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
409
410 # ********** Select menus, suffix from context.mode **********
411
412
413 class VIEW3D_MT_select_object(Menu):
414     bl_label = "Select"
415
416     def draw(self, context):
417         layout = self.layout
418
419         layout.operator("view3d.select_border")
420         layout.operator("view3d.select_circle")
421
422         layout.separator()
423
424         layout.operator("object.select_all", text="Select/Deselect All")
425         layout.operator("object.select_inverse", text="Inverse")
426         layout.operator("object.select_random", text="Random")
427         layout.operator("object.select_mirror", text="Mirror")
428         layout.operator("object.select_by_layer", text="Select All by Layer")
429         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
430         layout.operator("object.select_camera", text="Select Camera")
431
432         layout.separator()
433
434         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
435         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
436         layout.operator("object.select_pattern", text="Select Pattern...")
437
438
439 class VIEW3D_MT_select_pose(Menu):
440     bl_label = "Select"
441
442     def draw(self, context):
443         layout = self.layout
444
445         layout.operator("view3d.select_border")
446
447         layout.separator()
448
449         layout.operator("pose.select_all", text="Select/Deselect All")
450         layout.operator("pose.select_inverse", text="Inverse")
451         layout.operator("pose.select_flip_active", text="Flip Active")
452         layout.operator("pose.select_constraint_target", text="Constraint Target")
453         layout.operator("pose.select_linked", text="Linked")
454
455         layout.separator()
456
457         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
458         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
459
460         layout.separator()
461
462         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
463         props.extend = True
464         props.direction = 'PARENT'
465
466         props = layout.operator("pose.select_hierarchy", text="Extend Child")
467         props.extend = True
468         props.direction = 'CHILD'
469
470         layout.separator()
471
472         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
473         layout.operator("object.select_pattern", text="Select Pattern...")
474
475
476 class VIEW3D_MT_select_particle(Menu):
477     bl_label = "Select"
478
479     def draw(self, context):
480         layout = self.layout
481
482         layout.operator("view3d.select_border")
483
484         layout.separator()
485
486         layout.operator("particle.select_all", text="Select/Deselect All")
487         layout.operator("particle.select_linked")
488         layout.operator("particle.select_inverse")
489
490         layout.separator()
491
492         layout.operator("particle.select_more")
493         layout.operator("particle.select_less")
494
495         layout.separator()
496
497         layout.operator("particle.select_roots", text="Roots")
498         layout.operator("particle.select_tips", text="Tips")
499
500
501 class VIEW3D_MT_select_edit_mesh(Menu):
502     bl_label = "Select"
503
504     def draw(self, context):
505         layout = self.layout
506
507         layout.operator("view3d.select_border")
508         layout.operator("view3d.select_circle")
509
510         layout.separator()
511
512         layout.operator("mesh.select_all", text="Select/Deselect All")
513         layout.operator("mesh.select_inverse", text="Inverse")
514
515         layout.separator()
516
517         layout.operator("mesh.select_random", text="Random")
518         layout.operator("mesh.select_nth", text="Every N Number of Verts")
519         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
520         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
521         layout.operator("mesh.faces_select_interior", text="Interior Faces")
522         layout.operator("mesh.select_axis", text="Side of Active")
523
524         layout.separator()
525
526         layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
527         layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
528         if context.scene.tool_settings.mesh_select_mode[2] == False:
529             layout.operator("mesh.select_non_manifold", text="Non Manifold")
530         layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
531         layout.operator("mesh.select_similar", text="Similar")
532
533         layout.separator()
534
535         layout.operator("mesh.select_less", text="Less")
536         layout.operator("mesh.select_more", text="More")
537
538         layout.separator()
539
540         layout.operator("mesh.select_mirror", text="Mirror")
541
542         layout.operator("mesh.select_linked", text="Linked")
543         layout.operator("mesh.select_vertex_path", text="Vertex Path")
544         layout.operator("mesh.loop_multi_select", text="Edge Loop")
545         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
546
547         layout.separator()
548
549         layout.operator("mesh.loop_to_region")
550         layout.operator("mesh.region_to_loop")
551
552
553 class VIEW3D_MT_select_edit_curve(Menu):
554     bl_label = "Select"
555
556     def draw(self, context):
557         layout = self.layout
558
559         layout.operator("view3d.select_border")
560         layout.operator("view3d.select_circle")
561
562         layout.separator()
563
564         layout.operator("curve.select_all", text="Select/Deselect All")
565         layout.operator("curve.select_inverse")
566         layout.operator("curve.select_random")
567         layout.operator("curve.select_nth", text="Every Nth Number of Points")
568
569         layout.separator()
570
571         layout.operator("curve.de_select_first")
572         layout.operator("curve.de_select_last")
573         layout.operator("curve.select_next")
574         layout.operator("curve.select_previous")
575
576         layout.separator()
577
578         layout.operator("curve.select_more")
579         layout.operator("curve.select_less")
580
581
582 class VIEW3D_MT_select_edit_surface(Menu):
583     bl_label = "Select"
584
585     def draw(self, context):
586         layout = self.layout
587
588         layout.operator("view3d.select_border")
589         layout.operator("view3d.select_circle")
590
591         layout.separator()
592
593         layout.operator("curve.select_all", text="Select/Deselect All")
594         layout.operator("curve.select_inverse")
595         layout.operator("curve.select_random")
596         layout.operator("curve.select_nth", text="Every Nth Number of Points")
597
598         layout.separator()
599
600         layout.operator("curve.select_row")
601
602         layout.separator()
603
604         layout.operator("curve.select_more")
605         layout.operator("curve.select_less")
606
607
608 class VIEW3D_MT_select_edit_metaball(Menu):
609     bl_label = "Select"
610
611     def draw(self, context):
612         layout = self.layout
613
614         layout.operator("view3d.select_border")
615
616         layout.separator()
617
618         layout.operator("mball.select_all").action = 'TOGGLE'
619         layout.operator("mball.select_inverse_metaelems")
620
621         layout.separator()
622
623         layout.operator("mball.select_random_metaelems")
624
625
626 class VIEW3D_MT_select_edit_lattice(Menu):
627     bl_label = "Select"
628
629     def draw(self, context):
630         layout = self.layout
631
632         layout.operator("view3d.select_border")
633
634         layout.separator()
635
636         layout.operator("lattice.select_all", text="Select/Deselect All")
637
638
639 class VIEW3D_MT_select_edit_armature(Menu):
640     bl_label = "Select"
641
642     def draw(self, context):
643         layout = self.layout
644
645         layout.operator("view3d.select_border")
646
647         layout.separator()
648
649         layout.operator("armature.select_all", text="Select/Deselect All")
650         layout.operator("armature.select_inverse", text="Inverse")
651
652         layout.separator()
653
654         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
655         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
656
657         layout.separator()
658
659         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
660         props.extend = True
661         props.direction = 'PARENT'
662
663         props = layout.operator("armature.select_hierarchy", text="Extend Child")
664         props.extend = True
665         props.direction = 'CHILD'
666
667         layout.operator("object.select_pattern", text="Select Pattern...")
668
669
670 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
671     bl_label = "Select"
672
673     def draw(self, context):
674         # layout = self.layout
675
676         # TODO
677         # see view3d_select_faceselmenu
678         pass
679
680 # ********** Object menu **********
681
682
683 class VIEW3D_MT_object(Menu):
684     bl_context = "objectmode"
685     bl_label = "Object"
686
687     def draw(self, context):
688         layout = self.layout
689
690         layout.operator("ed.undo")
691         layout.operator("ed.redo")
692         layout.operator("ed.undo_history")
693
694         layout.separator()
695
696         layout.menu("VIEW3D_MT_transform")
697         layout.menu("VIEW3D_MT_mirror")
698         layout.menu("VIEW3D_MT_object_clear")
699         layout.menu("VIEW3D_MT_object_apply")
700         layout.menu("VIEW3D_MT_snap")
701
702         layout.separator()
703
704         layout.menu("VIEW3D_MT_object_animation")
705
706         layout.separator()
707
708         layout.operator("object.duplicate_move")
709         layout.operator("object.duplicate_move_linked")
710         layout.operator("object.delete", text="Delete...")
711         layout.operator("object.proxy_make", text="Make Proxy...")
712         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
713         layout.operator("object.make_dupli_face")
714         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
715         layout.menu("VIEW3D_MT_make_single_user")
716
717         layout.separator()
718
719         layout.menu("VIEW3D_MT_object_parent")
720         layout.menu("VIEW3D_MT_object_track")
721         layout.menu("VIEW3D_MT_object_group")
722         layout.menu("VIEW3D_MT_object_constraints")
723
724         layout.separator()
725
726         layout.menu("VIEW3D_MT_object_quick_effects")
727
728         layout.separator()
729
730         layout.menu("VIEW3D_MT_object_game")
731
732         layout.separator()
733
734         layout.operator("object.join")
735
736         layout.separator()
737
738         layout.operator("object.move_to_layer", text="Move to Layer...")
739         layout.menu("VIEW3D_MT_object_showhide")
740
741         layout.operator_menu_enum("object.convert", "target")
742
743
744 class VIEW3D_MT_object_animation(Menu):
745     bl_label = "Animation"
746
747     def draw(self, context):
748         layout = self.layout
749
750         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
751         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
752         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
753
754
755 class VIEW3D_MT_object_clear(Menu):
756     bl_label = "Clear"
757
758     def draw(self, context):
759         layout = self.layout
760
761         layout.operator("object.location_clear", text="Location")
762         layout.operator("object.rotation_clear", text="Rotation")
763         layout.operator("object.scale_clear", text="Scale")
764         layout.operator("object.origin_clear", text="Origin")
765
766
767 class VIEW3D_MT_object_specials(Menu):
768     bl_label = "Specials"
769
770     @classmethod
771     def poll(cls, context):
772         # add more special types
773         return context.object
774
775     def draw(self, context):
776         layout = self.layout
777
778         obj = context.object
779         if obj.type == 'CAMERA':
780             layout.operator_context = 'INVOKE_REGION_WIN'
781
782             if obj.data.type == 'PERSP':
783                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
784                 props.data_path_iter = "selected_editable_objects"
785                 props.data_path_item = "data.lens"
786                 props.input_scale = 0.1
787             else:
788                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
789                 props.data_path_iter = "selected_editable_objects"
790                 props.data_path_item = "data.ortho_scale"
791                 props.input_scale = 0.01
792
793             if not obj.data.dof_object:
794                 #layout.label(text="Test Has DOF obj");
795                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
796                 props.data_path_iter = "selected_editable_objects"
797                 props.data_path_item = "data.dof_distance"
798                 props.input_scale = 0.02
799
800         if obj.type in {'CURVE', 'FONT'}:
801             layout.operator_context = 'INVOKE_REGION_WIN'
802
803             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
804             props.data_path_iter = "selected_editable_objects"
805             props.data_path_item = "data.extrude"
806             props.input_scale = 0.01
807
808             props = layout.operator("wm.context_modal_mouse", text="Width Size")
809             props.data_path_iter = "selected_editable_objects"
810             props.data_path_item = "data.offset"
811             props.input_scale = 0.01
812
813         if obj.type == 'EMPTY':
814             layout.operator_context = 'INVOKE_REGION_WIN'
815
816             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
817             props.data_path_iter = "selected_editable_objects"
818             props.data_path_item = "empty_draw_size"
819             props.input_scale = 0.01
820
821         if obj.type == 'LAMP':
822             layout.operator_context = 'INVOKE_REGION_WIN'
823
824             props = layout.operator("wm.context_modal_mouse", text="Energy")
825             props.data_path_iter = "selected_editable_objects"
826             props.data_path_item = "data.energy"
827
828             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
829                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
830                 props.data_path_iter = "selected_editable_objects"
831                 props.data_path_item = "data.distance"
832                 props.input_scale = 0.1
833
834             if obj.data.type == 'SPOT':
835                 layout.separator()
836                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
837                 props.data_path_iter = "selected_editable_objects"
838                 props.data_path_item = "data.spot_size"
839                 props.input_scale = 0.01
840
841                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
842                 props.data_path_iter = "selected_editable_objects"
843                 props.data_path_item = "data.spot_blend"
844                 props.input_scale = -0.01
845
846                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
847                 props.data_path_iter = "selected_editable_objects"
848                 props.data_path_item = "data.shadow_buffer_clip_start"
849                 props.input_scale = 0.05
850
851                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
852                 props.data_path_iter = "selected_editable_objects"
853                 props.data_path_item = "data.shadow_buffer_clip_end"
854                 props.input_scale = 0.05
855
856         layout.separator()
857
858         props = layout.operator("object.isolate_type_render")
859         props = layout.operator("object.hide_render_clear_all")
860
861
862 class VIEW3D_MT_object_apply(Menu):
863     bl_label = "Apply"
864
865     def draw(self, context):
866         layout = self.layout
867
868         layout.operator("object.transform_apply", text="Location").location = True
869         layout.operator("object.transform_apply", text="Rotation").rotation = True
870         layout.operator("object.transform_apply", text="Scale").scale = True
871         props = layout.operator("object.transform_apply", text="Rotation & Scale")
872         props.scale = True
873         props.rotation = True
874
875         layout.separator()
876
877         layout.operator("object.visual_transform_apply", text="Visual Transform")
878         layout.operator("object.duplicates_make_real")
879
880
881 class VIEW3D_MT_object_parent(Menu):
882     bl_label = "Parent"
883
884     def draw(self, context):
885         layout = self.layout
886
887         layout.operator_menu_enum("object.parent_set", "type", text="Set")
888         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
889
890
891 class VIEW3D_MT_object_track(Menu):
892     bl_label = "Track"
893
894     def draw(self, context):
895         layout = self.layout
896
897         layout.operator_menu_enum("object.track_set", "type", text="Set")
898         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
899
900
901 class VIEW3D_MT_object_group(Menu):
902     bl_label = "Group"
903
904     def draw(self, context):
905         layout = self.layout
906
907         layout.operator("group.create")
908         layout.operator("group.objects_remove")
909
910         layout.separator()
911
912         layout.operator("group.objects_add_active")
913         layout.operator("group.objects_remove_active")
914
915
916 class VIEW3D_MT_object_constraints(Menu):
917     bl_label = "Constraints"
918
919     def draw(self, context):
920         layout = self.layout
921
922         layout.operator("object.constraint_add_with_targets")
923         layout.operator("object.constraints_copy")
924         layout.operator("object.constraints_clear")
925
926
927 class VIEW3D_MT_object_quick_effects(Menu):
928     bl_label = "Quick Effects"
929
930     def draw(self, context):
931         layout = self.layout
932
933         layout.operator("object.quick_fur")
934         layout.operator("object.quick_explode")
935         layout.operator("object.quick_smoke")
936         layout.operator("object.quick_fluid")
937
938
939 class VIEW3D_MT_object_showhide(Menu):
940     bl_label = "Show/Hide"
941
942     def draw(self, context):
943         layout = self.layout
944
945         layout.operator("object.hide_view_clear", text="Show Hidden")
946         layout.operator("object.hide_view_set", text="Hide Selected")
947         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
948
949
950 class VIEW3D_MT_make_single_user(Menu):
951     bl_label = "Make Single User"
952
953     def draw(self, context):
954         layout = self.layout
955
956         props = layout.operator("object.make_single_user", text="Object")
957         props.object = True
958
959         props = layout.operator("object.make_single_user", text="Object & Data")
960         props.object = props.obdata = True
961
962         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
963         props.object = props.obdata = props.material = props.texture = True
964
965         props = layout.operator("object.make_single_user", text="Materials+Tex")
966         props.material = props.texture = True
967
968         props = layout.operator("object.make_single_user", text="Object Animation")
969         props.animation = True
970
971
972 class VIEW3D_MT_make_links(Menu):
973     bl_label = "Make Links"
974
975     def draw(self, context):
976         layout = self.layout
977
978         if(len(bpy.data.scenes) > 10):
979             layout.operator_context = 'INVOKE_DEFAULT'
980             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
981         else:
982             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
983
984         layout.operator_enum("object.make_links_data", "type")  # inline
985
986         layout.operator("object.join_uvs")  # stupid place to add this!
987
988
989 class VIEW3D_MT_object_game(Menu):
990     bl_label = "Game"
991
992     def draw(self, context):
993         layout = self.layout
994
995         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
996         layout.operator("object.game_physics_copy", text="Copy Physics Properties")
997
998         layout.separator()
999
1000         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
1001         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
1002         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1003
1004         layout.separator()
1005
1006         layout.operator("object.game_property_clear")
1007
1008
1009 # ********** Vertex paint menu **********
1010
1011
1012 class VIEW3D_MT_paint_vertex(Menu):
1013     bl_label = "Paint"
1014
1015     def draw(self, context):
1016         layout = self.layout
1017
1018         layout.operator("ed.undo")
1019         layout.operator("ed.redo")
1020
1021         layout.separator()
1022
1023         layout.operator("paint.vertex_color_set")
1024         layout.operator("paint.vertex_color_dirt")
1025
1026
1027 class VIEW3D_MT_hook(Menu):
1028     bl_label = "Hooks"
1029
1030     def draw(self, context):
1031         layout = self.layout
1032         layout.operator_context = 'EXEC_AREA'
1033         layout.operator("object.hook_add_newob")
1034         layout.operator("object.hook_add_selob")
1035
1036         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1037             layout.separator()
1038             layout.operator_menu_enum("object.hook_assign", "modifier")
1039             layout.operator_menu_enum("object.hook_remove", "modifier")
1040             layout.separator()
1041             layout.operator_menu_enum("object.hook_select", "modifier")
1042             layout.operator_menu_enum("object.hook_reset", "modifier")
1043             layout.operator_menu_enum("object.hook_recenter", "modifier")
1044
1045
1046 class VIEW3D_MT_vertex_group(Menu):
1047     bl_label = "Vertex Groups"
1048
1049     def draw(self, context):
1050         layout = self.layout
1051         layout.operator_context = 'EXEC_AREA'
1052         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1053
1054         ob = context.active_object
1055         if ob.mode == 'EDIT':
1056             if ob.vertex_groups.active:
1057                 layout.separator()
1058                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1059                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1060                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1061                 layout.separator()
1062
1063         if ob.vertex_groups.active:
1064             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1065             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1066             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1067
1068 # ********** Weight paint menu **********
1069
1070
1071 class VIEW3D_MT_paint_weight(Menu):
1072     bl_label = "Weights"
1073
1074     def draw(self, context):
1075         layout = self.layout
1076
1077         layout.operator("ed.undo")
1078         layout.operator("ed.redo")
1079         layout.operator("ed.undo_history")
1080
1081         layout.separator()
1082
1083         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1084         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1085
1086         layout.separator()
1087
1088         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1089         layout.operator("object.vertex_group_normalize", text="Normalize")
1090         layout.operator("object.vertex_group_mirror", text="Mirror")
1091         layout.operator("object.vertex_group_invert", text="Invert")
1092         layout.operator("object.vertex_group_clean", text="Clean")
1093         layout.operator("object.vertex_group_levels", text="Levels")
1094         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1095
1096         layout.separator()
1097
1098         layout.operator("paint.weight_set")
1099
1100 # ********** Sculpt menu **********
1101
1102
1103 class VIEW3D_MT_sculpt(Menu):
1104     bl_label = "Sculpt"
1105
1106     def draw(self, context):
1107         layout = self.layout
1108
1109         tool_settings = context.tool_settings
1110         sculpt = tool_settings.sculpt
1111         brush = tool_settings.sculpt.brush
1112
1113         layout.operator("ed.undo")
1114         layout.operator("ed.redo")
1115
1116         layout.separator()
1117
1118         layout.prop(sculpt, "use_symmetry_x")
1119         layout.prop(sculpt, "use_symmetry_y")
1120         layout.prop(sculpt, "use_symmetry_z")
1121         layout.separator()
1122         layout.prop(sculpt, "lock_x")
1123         layout.prop(sculpt, "lock_y")
1124         layout.prop(sculpt, "lock_z")
1125         layout.separator()
1126         layout.operator_menu_enum("brush.curve_preset", "shape")
1127         layout.separator()
1128
1129         if brush is not None:  # unlikely but can happen
1130             sculpt_tool = brush.sculpt_tool
1131
1132             if sculpt_tool != 'GRAB':
1133                 layout.prop_menu_enum(brush, "stroke_method")
1134
1135                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1136                     layout.prop_menu_enum(brush, "direction")
1137
1138                 if sculpt_tool == 'LAYER':
1139                     layout.prop(brush, "use_persistent")
1140                     layout.operator("sculpt.set_persistent_base")
1141
1142         layout.separator()
1143         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1144         layout.prop(sculpt, "show_brush")
1145
1146         # TODO, make available from paint menu!
1147         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1148         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1149
1150 # ********** Particle menu **********
1151
1152
1153 class VIEW3D_MT_particle(Menu):
1154     bl_label = "Particle"
1155
1156     def draw(self, context):
1157         layout = self.layout
1158
1159         particle_edit = context.tool_settings.particle_edit
1160
1161         layout.operator("ed.undo")
1162         layout.operator("ed.redo")
1163         layout.operator("ed.undo_history")
1164
1165         layout.separator()
1166
1167         layout.operator("particle.mirror")
1168
1169         layout.separator()
1170
1171         layout.operator("particle.remove_doubles")
1172         layout.operator("particle.delete")
1173
1174         if particle_edit.select_mode == 'POINT':
1175             layout.operator("particle.subdivide")
1176
1177         layout.operator("particle.rekey")
1178         layout.operator("particle.weight_set")
1179
1180         layout.separator()
1181
1182         layout.menu("VIEW3D_MT_particle_showhide")
1183
1184
1185 class VIEW3D_MT_particle_specials(Menu):
1186     bl_label = "Specials"
1187
1188     def draw(self, context):
1189         layout = self.layout
1190         particle_edit = context.tool_settings.particle_edit
1191
1192         layout.operator("particle.rekey")
1193
1194         layout.separator()
1195         if particle_edit.select_mode == 'POINT':
1196             layout.operator("particle.subdivide")
1197             layout.operator("particle.select_roots")
1198             layout.operator("particle.select_tips")
1199
1200         layout.operator("particle.remove_doubles")
1201
1202
1203 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1204     _operator_name = "particle"
1205
1206 # ********** Pose Menu **********
1207
1208
1209 class VIEW3D_MT_pose(Menu):
1210     bl_label = "Pose"
1211
1212     def draw(self, context):
1213         layout = self.layout
1214
1215         layout.operator("ed.undo")
1216         layout.operator("ed.redo")
1217         layout.operator("ed.undo_history")
1218
1219         layout.separator()
1220
1221         layout.menu("VIEW3D_MT_transform")
1222
1223         layout.menu("VIEW3D_MT_pose_transform")
1224         layout.menu("VIEW3D_MT_pose_apply")
1225
1226         layout.menu("VIEW3D_MT_snap")
1227
1228         layout.separator()
1229
1230         layout.menu("VIEW3D_MT_object_animation")
1231
1232         layout.separator()
1233
1234         layout.menu("VIEW3D_MT_pose_slide")
1235         layout.menu("VIEW3D_MT_pose_propagate")
1236
1237         layout.separator()
1238
1239         layout.operator("pose.copy")
1240         layout.operator("pose.paste")
1241         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1242
1243         layout.separator()
1244
1245         layout.menu("VIEW3D_MT_pose_library")
1246         layout.menu("VIEW3D_MT_pose_motion")
1247         layout.menu("VIEW3D_MT_pose_group")
1248
1249         layout.separator()
1250
1251         layout.menu("VIEW3D_MT_object_parent")
1252         layout.menu("VIEW3D_MT_pose_ik")
1253         layout.menu("VIEW3D_MT_pose_constraints")
1254
1255         layout.separator()
1256
1257         layout.operator_context = 'EXEC_AREA'
1258         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1259         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1260         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1261
1262         layout.operator("pose.flip_names")
1263
1264         layout.operator("pose.quaternions_flip")
1265
1266         layout.separator()
1267
1268         layout.operator_context = 'INVOKE_AREA'
1269         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1270         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1271
1272         layout.separator()
1273
1274         layout.menu("VIEW3D_MT_pose_showhide")
1275         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1276
1277
1278 class VIEW3D_MT_pose_transform(Menu):
1279     bl_label = "Clear Transform"
1280
1281     def draw(self, context):
1282         layout = self.layout
1283
1284         layout.operator("pose.transforms_clear", text="All")
1285
1286         layout.separator()
1287
1288         layout.operator("pose.loc_clear", text="Location")
1289         layout.operator("pose.rot_clear", text="Rotation")
1290         layout.operator("pose.scale_clear", text="Scale")
1291
1292         layout.separator()
1293
1294         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1295
1296
1297 class VIEW3D_MT_pose_slide(Menu):
1298     bl_label = "In-Betweens"
1299
1300     def draw(self, context):
1301         layout = self.layout
1302
1303         layout.operator("pose.push")
1304         layout.operator("pose.relax")
1305         layout.operator("pose.breakdown")
1306
1307
1308 class VIEW3D_MT_pose_propagate(Menu):
1309     bl_label = "Propagate"
1310
1311     def draw(self, context):
1312         layout = self.layout
1313
1314         layout.operator("pose.propagate")
1315
1316         layout.separator()
1317
1318         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1319         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1320
1321         layout.separator()
1322
1323         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1324
1325
1326 class VIEW3D_MT_pose_library(Menu):
1327     bl_label = "Pose Library"
1328
1329     def draw(self, context):
1330         layout = self.layout
1331
1332         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1333
1334         layout.separator()
1335
1336         layout.operator("poselib.pose_add", text="Add Pose...")
1337         layout.operator("poselib.pose_rename", text="Rename Pose...")
1338         layout.operator("poselib.pose_remove", text="Remove Pose...")
1339
1340
1341 class VIEW3D_MT_pose_motion(Menu):
1342     bl_label = "Motion Paths"
1343
1344     def draw(self, context):
1345         layout = self.layout
1346
1347         layout.operator("pose.paths_calculate", text="Calculate")
1348         layout.operator("pose.paths_clear", text="Clear")
1349
1350
1351 class VIEW3D_MT_pose_group(Menu):
1352     bl_label = "Bone Groups"
1353
1354     def draw(self, context):
1355         layout = self.layout
1356         layout.operator("pose.group_add")
1357         layout.operator("pose.group_remove")
1358
1359         layout.separator()
1360
1361         layout.operator("pose.group_assign")
1362         layout.operator("pose.group_unassign")
1363
1364
1365 class VIEW3D_MT_pose_ik(Menu):
1366     bl_label = "Inverse Kinematics"
1367
1368     def draw(self, context):
1369         layout = self.layout
1370
1371         layout.operator("pose.ik_add")
1372         layout.operator("pose.ik_clear")
1373
1374
1375 class VIEW3D_MT_pose_constraints(Menu):
1376     bl_label = "Constraints"
1377
1378     def draw(self, context):
1379         layout = self.layout
1380
1381         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1382         layout.operator("pose.constraints_copy")
1383         layout.operator("pose.constraints_clear")
1384
1385
1386 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1387     _operator_name = "pose"
1388
1389
1390 class VIEW3D_MT_pose_apply(Menu):
1391     bl_label = "Apply"
1392
1393     def draw(self, context):
1394         layout = self.layout
1395
1396         layout.operator("pose.armature_apply")
1397         layout.operator("pose.visual_transform_apply")
1398
1399
1400 class BoneOptions:
1401     def draw(self, context):
1402         layout = self.layout
1403
1404         options = [
1405             "show_wire",
1406             "use_deform",
1407             "use_envelope_multiply",
1408             "use_inherit_rotation",
1409             "use_inherit_scale",
1410         ]
1411
1412         if context.mode == 'EDIT_ARMATURE':
1413             bone_props = bpy.types.EditBone.bl_rna.properties
1414             data_path_iter = "selected_bones"
1415             opt_suffix = ""
1416             options.append("lock")
1417         else:  # pose-mode
1418             bone_props = bpy.types.Bone.bl_rna.properties
1419             data_path_iter = "selected_pose_bones"
1420             opt_suffix = "bone."
1421
1422         for opt in options:
1423             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1424             props.data_path_iter = data_path_iter
1425             props.data_path_item = opt_suffix + opt
1426             props.type = self.type
1427
1428
1429 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1430     bl_label = "Toggle Bone Options"
1431     type = 'TOGGLE'
1432
1433
1434 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1435     bl_label = "Enable Bone Options"
1436     type = 'ENABLE'
1437
1438
1439 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1440     bl_label = "Disable Bone Options"
1441     type = 'DISABLE'
1442
1443 # ********** Edit Menus, suffix from ob.type **********
1444
1445
1446 class VIEW3D_MT_edit_mesh(Menu):
1447     bl_label = "Mesh"
1448
1449     def draw(self, context):
1450         layout = self.layout
1451
1452         settings = context.tool_settings
1453
1454         layout.operator("ed.undo")
1455         layout.operator("ed.redo")
1456         layout.operator("ed.undo_history")
1457
1458         layout.separator()
1459
1460         layout.menu("VIEW3D_MT_transform")
1461         layout.menu("VIEW3D_MT_mirror")
1462         layout.menu("VIEW3D_MT_snap")
1463
1464         layout.separator()
1465
1466         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1467
1468         layout.separator()
1469
1470         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1471         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1472         layout.operator("mesh.duplicate_move")
1473         layout.operator("mesh.delete", text="Delete...")
1474
1475         layout.separator()
1476
1477         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1478         layout.menu("VIEW3D_MT_edit_mesh_edges")
1479         layout.menu("VIEW3D_MT_edit_mesh_faces")
1480         layout.menu("VIEW3D_MT_edit_mesh_normals")
1481
1482         layout.separator()
1483
1484         layout.prop(settings, "use_mesh_automerge")
1485         layout.prop_menu_enum(settings, "proportional_edit")
1486         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1487
1488         layout.separator()
1489
1490         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1491
1492
1493 class VIEW3D_MT_edit_mesh_specials(Menu):
1494     bl_label = "Specials"
1495
1496     def draw(self, context):
1497         layout = self.layout
1498
1499         layout.operator_context = 'INVOKE_REGION_WIN'
1500
1501         layout.operator("mesh.subdivide", text="Subdivide")
1502         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1503         layout.operator("mesh.merge", text="Merge...")
1504         layout.operator("mesh.remove_doubles")
1505         layout.operator("mesh.hide", text="Hide")
1506         layout.operator("mesh.reveal", text="Reveal")
1507         layout.operator("mesh.select_inverse")
1508         layout.operator("mesh.flip_normals")
1509         layout.operator("mesh.vertices_smooth", text="Smooth")
1510         # layout.operator("mesh.bevel", text="Bevel")
1511         layout.operator("mesh.faces_shade_smooth")
1512         layout.operator("mesh.faces_shade_flat")
1513         layout.operator("mesh.blend_from_shape")
1514         layout.operator("mesh.shape_propagate_to_all")
1515         layout.operator("mesh.select_vertex_path")
1516
1517
1518 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1519     bl_label = "Mesh Select Mode"
1520
1521     def draw(self, context):
1522         layout = self.layout
1523
1524         layout.operator_context = 'INVOKE_REGION_WIN'
1525
1526         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1527         prop.value = "(True, False, False)"
1528         prop.data_path = "tool_settings.mesh_select_mode"
1529
1530         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1531         prop.value = "(False, True, False)"
1532         prop.data_path = "tool_settings.mesh_select_mode"
1533
1534         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1535         prop.value = "(False, False, True)"
1536         prop.data_path = "tool_settings.mesh_select_mode"
1537
1538
1539 class VIEW3D_MT_edit_mesh_extrude(Menu):
1540     bl_label = "Extrude"
1541
1542     _extrude_funcs = {
1543         'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1544         'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1545         'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1546         'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1547     }
1548
1549     @staticmethod
1550     def extrude_options(context):
1551         mesh = context.object.data
1552         select_mode = context.tool_settings.mesh_select_mode
1553
1554         menu = []
1555         if mesh.total_face_sel:
1556             menu += ['REGION', 'FACE']
1557         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1558             menu += ['EDGE']
1559         if mesh.total_vert_sel and select_mode[0]:
1560             menu += ['VERT']
1561
1562         # should never get here
1563         return menu
1564
1565     def draw(self, context):
1566         layout = self.layout
1567         layout.operator_context = 'INVOKE_REGION_WIN'
1568
1569         for menu_id in self.extrude_options(context):
1570             self._extrude_funcs[menu_id](layout)
1571
1572
1573 class VIEW3D_MT_edit_mesh_vertices(Menu):
1574     bl_label = "Vertices"
1575
1576     def draw(self, context):
1577         layout = self.layout
1578         layout.operator_context = 'INVOKE_REGION_WIN'
1579
1580         layout.operator("mesh.merge")
1581         layout.operator("mesh.rip_move")
1582         layout.operator("mesh.split")
1583         layout.operator("mesh.separate")
1584
1585         layout.separator()
1586
1587         layout.operator("mesh.vertices_smooth")
1588         layout.operator("mesh.remove_doubles")
1589         layout.operator("mesh.vertices_sort")
1590         layout.operator("mesh.vertices_randomize")
1591
1592         layout.operator("mesh.select_vertex_path")
1593
1594         layout.operator("mesh.blend_from_shape")
1595
1596         layout.operator("object.vertex_group_blend")
1597         layout.operator("mesh.shape_propagate_to_all")
1598
1599         layout.separator()
1600
1601         layout.menu("VIEW3D_MT_vertex_group")
1602         layout.menu("VIEW3D_MT_hook")
1603
1604
1605 class VIEW3D_MT_edit_mesh_edges(Menu):
1606     bl_label = "Edges"
1607
1608     def draw(self, context):
1609         layout = self.layout
1610         layout.operator_context = 'INVOKE_REGION_WIN'
1611
1612         layout.operator("mesh.edge_face_add")
1613         layout.operator("mesh.subdivide")
1614
1615         layout.separator()
1616
1617         layout.operator("mesh.mark_seam")
1618         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1619
1620         layout.separator()
1621
1622         layout.operator("mesh.mark_sharp")
1623         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1624
1625         layout.separator()
1626
1627         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1628         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1629
1630         layout.separator()
1631
1632         layout.operator("TRANSFORM_OT_edge_slide")
1633         layout.operator("TRANSFORM_OT_edge_crease")
1634         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1635
1636         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1637         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1638
1639         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1640
1641         layout.operator("mesh.loop_to_region")
1642         layout.operator("mesh.region_to_loop")
1643
1644
1645 class VIEW3D_MT_edit_mesh_faces(Menu):
1646     bl_label = "Faces"
1647     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1648
1649     def draw(self, context):
1650         layout = self.layout
1651         layout.operator_context = 'INVOKE_REGION_WIN'
1652
1653         layout.operator("mesh.flip_normals")
1654         # layout.operator("mesh.bevel")
1655         # layout.operator("mesh.bevel")
1656         layout.operator("mesh.edge_face_add")
1657         layout.operator("mesh.fill")
1658         layout.operator("mesh.beautify_fill")
1659         layout.operator("mesh.solidify")
1660         layout.operator("mesh.sort_faces")
1661
1662         layout.separator()
1663
1664         layout.operator("mesh.fgon_make")
1665         layout.operator("mesh.fgon_clear")
1666
1667         layout.separator()
1668
1669         layout.operator("mesh.quads_convert_to_tris")
1670         layout.operator("mesh.tris_convert_to_quads")
1671         layout.operator("mesh.edge_flip")
1672
1673         layout.separator()
1674
1675         layout.operator("mesh.faces_shade_smooth")
1676         layout.operator("mesh.faces_shade_flat")
1677
1678         layout.separator()
1679
1680         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1681         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1682
1683         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1684
1685         layout.separator()
1686
1687         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1688         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1689         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1690         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1691
1692
1693 class VIEW3D_MT_edit_mesh_normals(Menu):
1694     bl_label = "Normals"
1695
1696     def draw(self, context):
1697         layout = self.layout
1698
1699         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1700         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1701
1702         layout.separator()
1703
1704         layout.operator("mesh.flip_normals")
1705
1706
1707 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1708     _operator_name = "mesh"
1709
1710 # Edit Curve
1711 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1712
1713
1714 def draw_curve(self, context):
1715     layout = self.layout
1716
1717     settings = context.tool_settings
1718
1719     layout.menu("VIEW3D_MT_transform")
1720     layout.menu("VIEW3D_MT_mirror")
1721     layout.menu("VIEW3D_MT_snap")
1722
1723     layout.separator()
1724
1725     layout.operator("curve.extrude")
1726     layout.operator("curve.duplicate")
1727     layout.operator("curve.separate")
1728     layout.operator("curve.make_segment")
1729     layout.operator("curve.cyclic_toggle")
1730     layout.operator("curve.delete", text="Delete...")
1731
1732     layout.separator()
1733
1734     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1735     layout.menu("VIEW3D_MT_edit_curve_segments")
1736
1737     layout.separator()
1738
1739     layout.prop_menu_enum(settings, "proportional_edit")
1740     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1741
1742     layout.separator()
1743
1744     layout.menu("VIEW3D_MT_edit_curve_showhide")
1745
1746
1747 class VIEW3D_MT_edit_curve(Menu):
1748     bl_label = "Curve"
1749
1750     draw = draw_curve
1751
1752
1753 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1754     bl_label = "Control Points"
1755
1756     def draw(self, context):
1757         layout = self.layout
1758
1759         edit_object = context.edit_object
1760
1761         if edit_object.type == 'CURVE':
1762             layout.operator("transform.tilt")
1763             layout.operator("curve.tilt_clear")
1764             layout.operator("curve.separate")
1765
1766             layout.separator()
1767
1768             layout.operator_menu_enum("curve.handle_type_set", "type")
1769
1770             layout.separator()
1771
1772             layout.menu("VIEW3D_MT_hook")
1773
1774
1775 class VIEW3D_MT_edit_curve_segments(Menu):
1776     bl_label = "Segments"
1777
1778     def draw(self, context):
1779         layout = self.layout
1780
1781         layout.operator("curve.subdivide")
1782         layout.operator("curve.switch_direction")
1783
1784
1785 class VIEW3D_MT_edit_curve_specials(Menu):
1786     bl_label = "Specials"
1787
1788     def draw(self, context):
1789         layout = self.layout
1790
1791         layout.operator("curve.subdivide")
1792         layout.operator("curve.switch_direction")
1793         layout.operator("curve.spline_weight_set")
1794         layout.operator("curve.radius_set")
1795         layout.operator("curve.smooth")
1796         layout.operator("curve.smooth_radius")
1797
1798
1799 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1800     _operator_name = "curve"
1801
1802
1803 class VIEW3D_MT_edit_surface(Menu):
1804     bl_label = "Surface"
1805
1806     draw = draw_curve
1807
1808
1809 class VIEW3D_MT_edit_font(Menu):
1810     bl_label = "Text"
1811
1812     def draw(self, context):
1813         layout = self.layout
1814
1815         layout.operator("font.file_paste")
1816
1817         layout.separator()
1818
1819         layout.menu("VIEW3D_MT_edit_text_chars")
1820
1821         layout.separator()
1822
1823         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1824         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1825         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1826         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1827
1828
1829 class VIEW3D_MT_edit_text_chars(Menu):
1830     bl_label = "Special Characters"
1831
1832     def draw(self, context):
1833         layout = self.layout
1834
1835         layout.operator("font.text_insert", text="Copyright|Alt C").text = "\u00A9"
1836         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = "\u00AE"
1837
1838         layout.separator()
1839
1840         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = "\u00B0"
1841         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = "\u00D7"
1842         layout.operator("font.text_insert", text="Circle|Alt .").text = "\u008A"
1843         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = "\u00B9"
1844         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = "\u00B2"
1845         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = "\u00B3"
1846         layout.operator("font.text_insert", text="Double >>|Alt >").text = "\u00BB"
1847         layout.operator("font.text_insert", text="Double <<|Alt <").text = "\u00AB"
1848         layout.operator("font.text_insert", text="Promillage|Alt %").text = "\u2030"
1849
1850         layout.separator()
1851
1852         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = "\u00A4"
1853         layout.operator("font.text_insert", text="British Pound|Alt L").text = "\u00A3"
1854         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = "\u00A5"
1855
1856         layout.separator()
1857
1858         layout.operator("font.text_insert", text="German S|Alt S").text = "\u00DF"
1859         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = "\u00BF"
1860         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = "\u00A1"
1861
1862
1863 class VIEW3D_MT_edit_meta(Menu):
1864     bl_label = "Metaball"
1865
1866     def draw(self, context):
1867         layout = self.layout
1868
1869         settings = context.tool_settings
1870
1871         layout.operator("ed.undo")
1872         layout.operator("ed.redo")
1873         layout.operator("ed.undo_history")
1874
1875         layout.separator()
1876
1877         layout.menu("VIEW3D_MT_transform")
1878         layout.menu("VIEW3D_MT_mirror")
1879         layout.menu("VIEW3D_MT_snap")
1880
1881         layout.separator()
1882
1883         layout.operator("mball.delete_metaelems", text="Delete...")
1884         layout.operator("mball.duplicate_metaelems")
1885
1886         layout.separator()
1887
1888         layout.prop_menu_enum(settings, "proportional_edit")
1889         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1890
1891         layout.separator()
1892
1893         layout.menu("VIEW3D_MT_edit_meta_showhide")
1894
1895
1896 class VIEW3D_MT_edit_meta_showhide(Menu):
1897     bl_label = "Show/Hide"
1898
1899     def draw(self, context):
1900         layout = self.layout
1901
1902         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1903         layout.operator("mball.hide_metaelems", text="Hide Selected")
1904         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1905
1906
1907 class VIEW3D_MT_edit_lattice(Menu):
1908     bl_label = "Lattice"
1909
1910     def draw(self, context):
1911         layout = self.layout
1912
1913         settings = context.tool_settings
1914
1915         layout.menu("VIEW3D_MT_transform")
1916         layout.menu("VIEW3D_MT_mirror")
1917         layout.menu("VIEW3D_MT_snap")
1918
1919         layout.separator()
1920
1921         layout.operator("lattice.make_regular")
1922
1923         layout.separator()
1924
1925         layout.prop_menu_enum(settings, "proportional_edit")
1926         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1927
1928
1929 class VIEW3D_MT_edit_armature(Menu):
1930     bl_label = "Armature"
1931
1932     def draw(self, context):
1933         layout = self.layout
1934
1935         edit_object = context.edit_object
1936         arm = edit_object.data
1937
1938         layout.menu("VIEW3D_MT_transform")
1939         layout.menu("VIEW3D_MT_mirror")
1940         layout.menu("VIEW3D_MT_snap")
1941         layout.menu("VIEW3D_MT_edit_armature_roll")
1942
1943         layout.separator()
1944
1945         layout.operator("armature.extrude_move")
1946
1947         if arm.use_mirror_x:
1948             layout.operator("armature.extrude_forked")
1949
1950         layout.operator("armature.duplicate_move")
1951         layout.operator("armature.merge")
1952         layout.operator("armature.fill")
1953         layout.operator("armature.delete")
1954         layout.operator("armature.separate")
1955
1956         layout.separator()
1957
1958         layout.operator("armature.subdivide", text="Subdivide")
1959         layout.operator("armature.switch_direction", text="Switch Direction")
1960
1961         layout.separator()
1962
1963         layout.operator_context = 'EXEC_AREA'
1964         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1965         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1966         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1967         layout.operator("armature.flip_names")
1968
1969         layout.separator()
1970
1971         layout.operator_context = 'INVOKE_DEFAULT'
1972         layout.operator("armature.armature_layers")
1973         layout.operator("armature.bone_layers")
1974
1975         layout.separator()
1976
1977         layout.menu("VIEW3D_MT_edit_armature_parent")
1978
1979         layout.separator()
1980
1981         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1982
1983
1984 class VIEW3D_MT_armature_specials(Menu):
1985     bl_label = "Specials"
1986
1987     def draw(self, context):
1988         layout = self.layout
1989
1990         layout.operator_context = 'INVOKE_REGION_WIN'
1991
1992         layout.operator("armature.subdivide", text="Subdivide")
1993         layout.operator("armature.switch_direction", text="Switch Direction")
1994
1995         layout.separator()
1996
1997         layout.operator_context = 'EXEC_REGION_WIN'
1998         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1999         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
2000         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2001         layout.operator("armature.flip_names", text="Flip Names")
2002
2003
2004 class VIEW3D_MT_edit_armature_parent(Menu):
2005     bl_label = "Parent"
2006
2007     def draw(self, context):
2008         layout = self.layout
2009
2010         layout.operator("armature.parent_set", text="Make")
2011         layout.operator("armature.parent_clear", text="Clear")
2012
2013
2014 class VIEW3D_MT_edit_armature_roll(Menu):
2015     bl_label = "Bone Roll"
2016
2017     def draw(self, context):
2018         layout = self.layout
2019
2020         layout.operator_menu_enum("armature.calculate_roll", "type")
2021
2022         layout.separator()
2023
2024         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2025
2026 # ********** Panel **********
2027
2028
2029 class VIEW3D_PT_view3d_properties(Panel):
2030     bl_space_type = 'VIEW_3D'
2031     bl_region_type = 'UI'
2032     bl_label = "View"
2033
2034     @classmethod
2035     def poll(cls, context):
2036         view = context.space_data
2037         return (view)
2038
2039     def draw(self, context):
2040         layout = self.layout
2041
2042         view = context.space_data
2043
2044         col = layout.column()
2045         col.active = view.region_3d.view_perspective != 'CAMERA'
2046         col.prop(view, "lens")
2047         col.label(text="Lock to Object:")
2048         col.prop(view, "lock_object", text="")
2049         lock_object = view.lock_object
2050         if lock_object:
2051             if lock_object.type == 'ARMATURE':
2052                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2053         else:
2054             col.prop(view, "lock_cursor", text="Lock to Cursor")
2055
2056         col = layout.column()
2057         col.prop(view, "lock_camera")
2058
2059         col = layout.column(align=True)
2060         col.label(text="Clip:")
2061         col.prop(view, "clip_start", text="Start")
2062         col.prop(view, "clip_end", text="End")
2063
2064         subcol = col.column()
2065         subcol.enabled = not view.lock_camera_and_layers
2066         subcol.label(text="Local Camera:")
2067         subcol.prop(view, "camera", text="")
2068
2069
2070 class VIEW3D_PT_view3d_cursor(Panel):
2071     bl_space_type = 'VIEW_3D'
2072     bl_region_type = 'UI'
2073     bl_label = "3D Cursor"
2074
2075     @classmethod
2076     def poll(cls, context):
2077         view = context.space_data
2078         return (view)
2079
2080     def draw(self, context):
2081         layout = self.layout
2082
2083         view = context.space_data
2084         layout.column().prop(view, "cursor_location", text="Location")
2085
2086
2087 class VIEW3D_PT_view3d_name(Panel):
2088     bl_space_type = 'VIEW_3D'
2089     bl_region_type = 'UI'
2090     bl_label = "Item"
2091
2092     @classmethod
2093     def poll(cls, context):
2094         return (context.space_data and context.active_object)
2095
2096     def draw(self, context):
2097         layout = self.layout
2098
2099         ob = context.active_object
2100         row = layout.row()
2101         row.label(text="", icon='OBJECT_DATA')
2102         row.prop(ob, "name", text="")
2103
2104         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2105             bone = context.active_bone
2106             if bone:
2107                 row = layout.row()
2108                 row.label(text="", icon='BONE_DATA')
2109                 row.prop(bone, "name", text="")
2110
2111
2112 class VIEW3D_PT_view3d_display(Panel):
2113     bl_space_type = 'VIEW_3D'
2114     bl_region_type = 'UI'
2115     bl_label = "Display"
2116     bl_options = {'DEFAULT_CLOSED'}
2117
2118     @classmethod
2119     def poll(cls, context):
2120         view = context.space_data
2121         return (view)
2122
2123     def draw(self, context):
2124         layout = self.layout
2125
2126         view = context.space_data
2127         scene = context.scene
2128         gs = scene.game_settings
2129         ob = context.object
2130
2131         col = layout.column()
2132         col.prop(view, "show_only_render")
2133
2134         col = layout.column()
2135         display_all = not view.show_only_render
2136         col.active = display_all
2137         col.prop(view, "show_outline_selected")
2138         col.prop(view, "show_all_objects_origin")
2139         col.prop(view, "show_relationship_lines")
2140         if ob and ob.type == 'MESH':
2141             mesh = ob.data
2142             col.prop(mesh, "show_all_edges")
2143
2144         col = layout.column()
2145         col.active = display_all
2146         split = col.split(percentage=0.55)
2147         split.prop(view, "show_floor", text="Grid Floor")
2148
2149         row = split.row(align=True)
2150         row.prop(view, "show_axis_x", text="X", toggle=True)
2151         row.prop(view, "show_axis_y", text="Y", toggle=True)
2152         row.prop(view, "show_axis_z", text="Z", toggle=True)
2153
2154         sub = col.column(align=True)
2155         sub.active = (display_all and view.show_floor)
2156         sub.prop(view, "grid_lines", text="Lines")
2157         sub.prop(view, "grid_scale", text="Scale")
2158         subsub = sub.column(align=True)
2159         subsub.active = scene.unit_settings.system == 'NONE'
2160         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2161
2162         if not scene.render.use_shading_nodes:
2163             col = layout.column()
2164             col.label(text="Shading:")
2165             col.prop(gs, "material_mode", text="")
2166             col.prop(view, "show_textured_solid")
2167
2168         layout.separator()
2169
2170         region = view.region_quadview
2171
2172         layout.operator("screen.region_quadview", text="Toggle Quad View")
2173
2174         if region:
2175             col = layout.column()
2176             col.prop(region, "lock_rotation")
2177             row = col.row()
2178             row.enabled = region.lock_rotation
2179             row.prop(region, "show_sync_view")
2180             row = col.row()
2181             row.enabled = region.lock_rotation and region.show_sync_view
2182             row.prop(region, "use_box_clip")
2183
2184
2185 class VIEW3D_PT_view3d_motion_tracking(Panel):
2186     bl_space_type = 'VIEW_3D'
2187     bl_region_type = 'UI'
2188     bl_label = "Motion Tracking"
2189     bl_options = {'DEFAULT_CLOSED'}
2190
2191     @classmethod
2192     def poll(cls, context):
2193         view = context.space_data
2194         return (view)
2195
2196     def draw_header(self, context):
2197         view = context.space_data
2198
2199         self.layout.prop(view, "show_reconstruction", text="")
2200
2201     def draw(self, context):
2202         layout = self.layout
2203
2204         view = context.space_data
2205
2206         col = layout.column()
2207         col.active = view.show_reconstruction
2208         col.prop(view, "show_bundle_names")
2209         col.prop(view, "show_camera_path")
2210         col.label(text="Tracks:")
2211         col.prop(view, "tracks_draw_type", text="")
2212         col.prop(view, "tracks_draw_size", text="Size")
2213
2214
2215 class VIEW3D_PT_view3d_meshdisplay(Panel):
2216     bl_space_type = 'VIEW_3D'
2217     bl_region_type = 'UI'
2218     bl_label = "Mesh Display"
2219
2220     @classmethod
2221     def poll(cls, context):
2222         # The active object check is needed because of local-mode
2223         return (context.active_object and (context.mode == 'EDIT_MESH'))
2224
2225     def draw(self, context):
2226         layout = self.layout
2227
2228         mesh = context.active_object.data
2229
2230         col = layout.column()
2231         col.label(text="Overlays:")
2232         col.prop(mesh, "show_edges", text="Edges")
2233         col.prop(mesh, "show_faces", text="Faces")
2234         col.prop(mesh, "show_edge_crease", text="Creases")
2235         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2236         col.prop(mesh, "show_edge_seams", text="Seams")
2237         col.prop(mesh, "show_edge_sharp", text="Sharp")
2238
2239         col.separator()
2240         col.label(text="Normals:")
2241         col.prop(mesh, "show_normal_face", text="Face")
2242         col.prop(mesh, "show_normal_vertex", text="Vertex")
2243         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2244
2245         col.separator()
2246         col.label(text="Numerics:")
2247         col.prop(mesh, "show_extra_edge_length")
2248         col.prop(mesh, "show_extra_face_angle")
2249         col.prop(mesh, "show_extra_face_area")
2250         if bpy.app.debug:
2251             col.prop(mesh, "show_extra_indices")
2252
2253
2254 class VIEW3D_PT_view3d_curvedisplay(Panel):
2255     bl_space_type = 'VIEW_3D'
2256     bl_region_type = 'UI'
2257     bl_label = "Curve Display"
2258
2259     @classmethod
2260     def poll(cls, context):
2261         editmesh = context.mode == 'EDIT_CURVE'
2262         return (editmesh)
2263
2264     def draw(self, context):
2265         layout = self.layout
2266
2267         curve = context.active_object.data
2268
2269         col = layout.column()
2270         col.label(text="Overlays:")
2271         col.prop(curve, "show_handles", text="Handles")
2272         col.prop(curve, "show_normal_face", text="Normals")
2273         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2274
2275
2276 class VIEW3D_PT_background_image(Panel):
2277     bl_space_type = 'VIEW_3D'
2278     bl_region_type = 'UI'
2279     bl_label = "Background Images"
2280     bl_options = {'DEFAULT_CLOSED'}
2281
2282     def draw_header(self, context):
2283         view = context.space_data
2284
2285         self.layout.prop(view, "show_background_images", text="")
2286
2287     def draw(self, context):
2288         layout = self.layout
2289
2290         view = context.space_data
2291
2292         col = layout.column()
2293         col.operator("view3d.background_image_add", text="Add Image")
2294
2295         for i, bg in enumerate(view.background_images):
2296             layout.active = view.show_background_images
2297             box = layout.box()
2298             row = box.row(align=True)
2299             row.prop(bg, "show_expanded", text="", emboss=False)
2300             if bg.source == 'IMAGE' and bg.image:
2301                 row.prop(bg.image, "name", text="", emboss=False)
2302             elif bg.source == 'MOVIE_CLIP' and bg.clip:
2303                 row.prop(bg.clip, "name", text="", emboss=False)
2304             else:
2305                 row.label(text="Not Set")
2306
2307             if bg.show_background_image:
2308                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
2309             else:
2310                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
2311
2312             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2313
2314             box.prop(bg, "view_axis", text="Axis")
2315
2316             if bg.show_expanded:
2317                 row = box.row()
2318                 row.prop(bg, "source", expand=True)
2319
2320                 has_bg = False
2321                 if bg.source == 'IMAGE':
2322                     row = box.row()
2323                     row.template_ID(bg, "image", open="image.open")
2324                     if (bg.image):
2325                         box.template_image(bg, "image", bg.image_user, compact=True)
2326                         has_bg = True
2327
2328                 elif bg.source == 'MOVIE_CLIP':
2329                     box.prop(bg, 'use_camera_clip')
2330
2331                     column = box.column()
2332                     column.active = not bg.use_camera_clip
2333                     column.template_ID(bg, "clip", open="clip.open")
2334
2335                     if bg.clip:
2336                         column.template_movieclip(bg, "clip", compact=True)
2337
2338                     if bg.use_camera_clip or bg.clip:
2339                         has_bg = True
2340
2341                     column = box.column()
2342                     column.active = has_bg
2343                     column.prop(bg.clip_user, "proxy_render_size", text="")
2344                     column.prop(bg.clip_user, "use_render_undistorted")
2345
2346                 if has_bg:
2347                     box.prop(bg, "opacity", slider=True)
2348                     if bg.view_axis != 'CAMERA':
2349                         box.prop(bg, "size")
2350                         row = box.row(align=True)
2351                         row.prop(bg, "offset_x", text="X")
2352                         row.prop(bg, "offset_y", text="Y")
2353
2354
2355 class VIEW3D_PT_transform_orientations(Panel):
2356     bl_space_type = 'VIEW_3D'
2357     bl_region_type = 'UI'
2358     bl_label = "Transform Orientations"
2359     bl_options = {'DEFAULT_CLOSED'}
2360
2361     @classmethod
2362     def poll(cls, context):
2363         view = context.space_data
2364         return (view)
2365
2366     def draw(self, context):
2367         layout = self.layout
2368
2369         view = context.space_data
2370         orientation = view.current_orientation
2371
2372         col = layout.column()
2373         col.prop(view, "transform_orientation")
2374         col.operator("transform.create_orientation", text="Create")
2375
2376         if orientation:
2377             col.prop(orientation, "name")
2378             col.operator("transform.delete_orientation", text="Delete")
2379
2380
2381 class VIEW3D_PT_etch_a_ton(Panel):
2382     bl_space_type = 'VIEW_3D'
2383     bl_region_type = 'UI'
2384     bl_label = "Skeleton Sketching"
2385     bl_options = {'DEFAULT_CLOSED'}
2386
2387     @classmethod
2388     def poll(cls, context):
2389         scene = context.space_data
2390         ob = context.active_object
2391         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2392
2393     def draw_header(self, context):
2394         layout = self.layout
2395         toolsettings = context.scene.tool_settings
2396
2397         layout.prop(toolsettings, "use_bone_sketching", text="")
2398
2399     def draw(self, context):
2400         layout = self.layout
2401         toolsettings = context.scene.tool_settings
2402
2403         col = layout.column()
2404
2405         col.prop(toolsettings, "use_etch_quick")
2406         col.prop(toolsettings, "use_etch_overdraw")
2407
2408         col.prop(toolsettings, "etch_convert_mode")
2409
2410         if toolsettings.etch_convert_mode == 'LENGTH':
2411             col.prop(toolsettings, "etch_length_limit")
2412         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2413             col.prop(toolsettings, "etch_adaptive_limit")
2414         elif toolsettings.etch_convert_mode == 'FIXED':
2415             col.prop(toolsettings, "etch_subdivision_number")
2416         elif toolsettings.etch_convert_mode == 'RETARGET':
2417             col.prop(toolsettings, "etch_template")
2418             col.prop(toolsettings, "etch_roll_mode")
2419             col.prop(toolsettings, "use_etch_autoname")
2420             col.prop(toolsettings, "etch_number")
2421             col.prop(toolsettings, "etch_side")
2422
2423         col.operator("sketch.convert", text="Convert")
2424
2425
2426 class VIEW3D_PT_context_properties(Panel):
2427     bl_space_type = 'VIEW_3D'
2428     bl_region_type = 'UI'
2429     bl_label = "Properties"
2430     bl_options = {'DEFAULT_CLOSED'}
2431
2432     def _active_context_member(context):
2433         obj = context.object
2434         if obj:
2435             mode = obj.mode
2436             if mode == 'POSE':
2437                 return "active_pose_bone"
2438             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2439                 return "active_bone"
2440             else:
2441                 return "object"
2442
2443         return ""
2444
2445     @classmethod
2446     def poll(cls, context):
2447         member = cls._active_context_member(context)
2448         if member:
2449             context_member = getattr(context, member)
2450             return context_member and context_member.keys()
2451
2452         return False
2453
2454     def draw(self, context):
2455         import rna_prop_ui
2456         member = VIEW3D_PT_context_properties._active_context_member(context)
2457
2458         if member:
2459             # Draw with no edit button
2460             rna_prop_ui.draw(self.layout, context, member, object, False)
2461
2462
2463 def register():
2464     bpy.utils.register_module(__name__)
2465
2466
2467 def unregister():
2468     bpy.utils.unregister_module(__name__)
2469
2470 if __name__ == "__main__":
2471     register()
2472
2473 if __name__ == "__main__":  # only for live edit.
2474     bpy.utils.register_module(__name__)