select nth (face/edge/vertex) - depending on which was last selected, useful for...
[blender-staging.git] / release / scripts / ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
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14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 import dynamic_menu
22
23
24 class VIEW3D_HT_header(bpy.types.Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.scene.tool_settings
35
36         row = layout.row()
37         row.template_header()
38
39         sub = row.row(align=True)
40
41         # Menus
42         if context.area.show_menus:
43
44             sub.menu("VIEW3D_MT_view")
45
46             # Select Menu
47             if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'):
48                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
49
50             if edit_object:
51                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
52             elif obj:
53                 if mode_string not in ('PAINT_WEIGHT', 'PAINT_TEXTURE'):
54                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
55             else:
56                 sub.menu("VIEW3D_MT_object")
57
58         row.template_header_3D()
59
60         # Particle edit
61         if obj and obj.mode == 'PARTICLE_EDIT':
62             row.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True, toggle=True)
63
64         # Occlude geometry
65         if obj and view.viewport_shading in ('SOLID', 'SHADED', 'TEXTURED') and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
66             row.prop(view, "occlude_geometry", text="")
67
68         # Proportional editing
69         if obj and obj.mode in ('OBJECT', 'EDIT'):
70             row = layout.row(align=True)
71             row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
72             if toolsettings.proportional_editing != 'DISABLED':
73                 row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
74
75         # Snap
76         row = layout.row(align=True)
77         row.prop(toolsettings, "snap", text="")
78         row.prop(toolsettings, "snap_element", text="", icon_only=True)
79         if toolsettings.snap_element != 'INCREMENT':
80             row.prop(toolsettings, "snap_target", text="")
81             if obj and obj.mode == 'OBJECT':
82                 row.prop(toolsettings, "snap_align_rotation", text="")
83         if toolsettings.snap_element == 'VOLUME':
84             row.prop(toolsettings, "snap_peel_object", text="")
85         elif toolsettings.snap_element == 'FACE':
86             row.prop(toolsettings, "snap_project", text="")
87
88         # OpenGL render
89         row = layout.row(align=True)
90         row.operator("screen.opengl_render", text="", icon='RENDER_STILL')
91         props = row.operator("screen.opengl_render", text="", icon='RENDER_ANIMATION')
92         props.animation = True
93
94         # Pose
95         if obj and obj.mode == 'POSE':
96             row = layout.row(align=True)
97             row.operator("pose.copy", text="", icon='COPYDOWN')
98             row.operator("pose.paste", text="", icon='PASTEDOWN')
99             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
100             props.flipped = 1
101
102
103 # ********** Menu **********
104
105 # ********** Utilities **********
106
107
108 class VIEW3D_MT_showhide(bpy.types.Menu):
109     bl_label = "Show/Hide"
110     _operator_name = ""
111
112     def draw(self, context):
113         layout = self.layout
114
115         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
116         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
117         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
118
119
120 class VIEW3D_MT_transform(bpy.types.Menu):
121     bl_label = "Transform"
122
123     # TODO: get rid of the custom text strings?
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("transform.translate", text="Grab/Move")
128         # TODO: sub-menu for grab per axis
129         layout.operator("transform.rotate", text="Rotate")
130         # TODO: sub-menu for rot per axis
131         layout.operator("transform.resize", text="Scale")
132         # TODO: sub-menu for scale per axis
133
134         layout.separator()
135
136         layout.operator("transform.tosphere", text="To Sphere")
137         layout.operator("transform.shear", text="Shear")
138         layout.operator("transform.warp", text="Warp")
139         layout.operator("transform.transform", text="Push/Pull").mode = 'PUSHPULL'
140         if context.edit_object and context.edit_object.type == 'ARMATURE':
141             layout.operator("armature.align")
142         else:
143             layout.operator_context = 'EXEC_REGION_WIN'
144             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working
145
146         layout.separator()
147
148         layout.operator_context = 'EXEC_AREA'
149
150         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
151         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
152         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
153
154
155 class VIEW3D_MT_mirror(bpy.types.Menu):
156     bl_label = "Mirror"
157
158     def draw(self, context):
159         layout = self.layout
160
161         layout.operator("transform.mirror", text="Interactive Mirror")
162
163         layout.separator()
164
165         layout.operator_context = 'INVOKE_REGION_WIN'
166
167         props = layout.operator("transform.mirror", text="X Global")
168         props.constraint_axis = (True, False, False)
169         props.constraint_orientation = 'GLOBAL'
170         props = layout.operator("transform.mirror", text="Y Global")
171         props.constraint_axis = (False, True, False)
172         props.constraint_orientation = 'GLOBAL'
173         props = layout.operator("transform.mirror", text="Z Global")
174         props.constraint_axis = (False, False, True)
175         props.constraint_orientation = 'GLOBAL'
176
177         if context.edit_object:
178             layout.separator()
179
180             props = layout.operator("transform.mirror", text="X Local")
181             props.constraint_axis = (True, False, False)
182             props.constraint_orientation = 'LOCAL'
183             props = layout.operator("transform.mirror", text="Y Local")
184             props.constraint_axis = (False, True, False)
185             props.constraint_orientation = 'LOCAL'
186             props = layout.operator("transform.mirror", text="Z Local")
187             props.constraint_axis = (False, False, True)
188             props.constraint_orientation = 'LOCAL'
189
190
191 class VIEW3D_MT_snap(bpy.types.Menu):
192     bl_label = "Snap"
193
194     def draw(self, context):
195         layout = self.layout
196
197         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
198         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
199         layout.operator("view3d.snap_selected_to_center", text="Selection to Origin")
200
201         layout.separator()
202
203         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
204         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
205         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
206
207
208 class VIEW3D_MT_uv_map(dynamic_menu.DynMenu):
209     bl_label = "UV Mapping"
210
211     def draw(self, context):
212         layout = self.layout
213
214         layout.operator("uv.unwrap")
215         layout.operator("uv.cube_project")
216         layout.operator("uv.cylinder_project")
217         layout.operator("uv.sphere_project")
218         layout.operator("uv.project_from_view")
219         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
220
221         layout.separator()
222
223         layout.operator("uv.reset")
224
225 # ********** View menus **********
226
227
228 class VIEW3D_MT_view(bpy.types.Menu):
229     bl_label = "View"
230
231     def draw(self, context):
232         layout = self.layout
233
234         layout.operator("view3d.properties", icon='MENU_PANEL')
235         layout.operator("view3d.toolbar", icon='MENU_PANEL')
236
237         layout.separator()
238
239         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
240         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
241         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
242         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
243
244         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
245
246         layout.separator()
247
248         layout.operator("view3d.view_persportho")
249
250         layout.separator()
251
252         layout.menu("VIEW3D_MT_view_navigation")
253         layout.menu("VIEW3D_MT_view_align")
254
255         layout.separator()
256
257         layout.operator_context = 'INVOKE_REGION_WIN'
258
259         layout.operator("view3d.clip_border", text="Clipping Border...")
260         layout.operator("view3d.zoom_border", text="Zoom Border...")
261
262         layout.separator()
263
264         layout.operator("view3d.layers", text="Show All Layers").nr = 0
265
266         layout.separator()
267
268         layout.operator("view3d.localview", text="View Global/Local")
269         layout.operator("view3d.view_center")
270         layout.operator("view3d.view_all")
271
272         layout.separator()
273
274         layout.operator("screen.animation_play", text="Playback Animation")
275
276         layout.separator()
277
278         layout.operator("screen.area_dupli")
279         layout.operator("screen.region_quadview")
280         layout.operator("screen.screen_full_area")
281
282
283 class VIEW3D_MT_view_navigation(bpy.types.Menu):
284     bl_label = "Navigation"
285
286     def draw(self, context):
287         layout = self.layout
288
289         layout.operator_enums("view3d.view_orbit", "type")
290
291         layout.separator()
292
293         layout.operator_enums("view3d.view_pan", "type")
294
295         layout.separator()
296
297         layout.operator("view3d.zoom", text="Zoom In").delta = 1
298         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
299
300         layout.separator()
301
302         layout.operator("view3d.fly")
303
304
305 class VIEW3D_MT_view_align(bpy.types.Menu):
306     bl_label = "Align View"
307
308     def draw(self, context):
309         layout = self.layout
310
311         layout.menu("VIEW3D_MT_view_align_selected")
312
313         layout.separator()
314
315         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
316         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
317         layout.operator("view3d.view_center")
318         layout.operator("view3d.view_center_cursor")
319
320
321 class VIEW3D_MT_view_align_selected(bpy.types.Menu):
322     bl_label = "Align View to Selected"
323
324     def draw(self, context):
325         layout = self.layout
326
327         props = layout.operator("view3d.viewnumpad", text="Top")
328         props.align_active = True
329         props.type = 'TOP'
330         props = layout.operator("view3d.viewnumpad", text="Bottom")
331         props.align_active = True
332         props.type = 'BOTTOM'
333         props = layout.operator("view3d.viewnumpad", text="Front")
334         props.align_active = True
335         props.type = 'FRONT'
336         props = layout.operator("view3d.viewnumpad", text="Back")
337         props.align_active = True
338         props.type = 'BACK'
339         props = layout.operator("view3d.viewnumpad", text="Right")
340         props.align_active = True
341         props.type = 'RIGHT'
342         props = layout.operator("view3d.viewnumpad", text="Left")
343         props.align_active = True
344         props.type = 'LEFT'
345
346
347 class VIEW3D_MT_view_cameras(bpy.types.Menu):
348     bl_label = "Cameras"
349
350     def draw(self, context):
351         layout = self.layout
352
353         layout.operator("view3d.object_as_camera")
354         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
355
356 # ********** Select menus, suffix from context.mode **********
357
358
359 class VIEW3D_MT_select_object(bpy.types.Menu):
360     bl_label = "Select"
361
362     def draw(self, context):
363         layout = self.layout
364
365         layout.operator("view3d.select_border")
366         layout.operator("view3d.select_circle")
367
368         layout.separator()
369
370         layout.operator("object.select_all", text="Select/Deselect All")
371         layout.operator("object.select_inverse", text="Inverse")
372         layout.operator("object.select_random", text="Random")
373         layout.operator("object.select_mirror", text="Mirror")
374         layout.operator("object.select_by_layer", text="Select All by Layer")
375         layout.operator_menu_enum("object.select_by_type", "type", "", text="Select All by Type...")
376
377         layout.separator()
378
379         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
380         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
381         layout.operator("object.select_pattern", text="Select Pattern...")
382
383
384 class VIEW3D_MT_select_pose(bpy.types.Menu):
385     bl_label = "Select"
386
387     def draw(self, context):
388         layout = self.layout
389
390         layout.operator("view3d.select_border")
391
392         layout.separator()
393
394         layout.operator("pose.select_all", text="Select/Deselect All")
395         layout.operator("pose.select_inverse", text="Inverse")
396         layout.operator("pose.select_constraint_target", text="Constraint Target")
397         layout.operator("pose.select_linked", text="Linked")
398
399         layout.separator()
400
401         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
402         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
403
404         layout.separator()
405
406         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
407         props.extend = True
408         props.direction = 'PARENT'
409
410         props = layout.operator("pose.select_hierarchy", text="Extend Child")
411         props.extend = True
412         props.direction = 'CHILD'
413
414         layout.operator("object.select_pattern", text="Select Pattern...")
415
416
417 class VIEW3D_MT_select_particle(bpy.types.Menu):
418     bl_label = "Select"
419
420     def draw(self, context):
421         layout = self.layout
422
423         layout.operator("view3d.select_border")
424
425         layout.separator()
426
427         layout.operator("particle.select_all", text="Select/Deselect All")
428         layout.operator("particle.select_linked")
429         layout.operator("particle.select_inverse")
430
431         layout.separator()
432
433         layout.operator("particle.select_more")
434         layout.operator("particle.select_less")
435
436         layout.separator()
437
438         layout.operator("particle.select_first", text="Roots")
439         layout.operator("particle.select_last", text="Tips")
440
441
442 class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
443     bl_label = "Select"
444
445     def draw(self, context):
446         layout = self.layout
447
448         layout.operator("view3d.select_border")
449         layout.operator("view3d.select_circle")
450
451         layout.separator()
452
453         layout.operator("mesh.select_all", text="Select/Deselect All")
454         layout.operator("mesh.select_inverse", text="Inverse")
455
456         layout.separator()
457
458         layout.operator("mesh.select_random", text="Random...")
459         layout.operator("mesh.select_nth", text="Select Nth...")
460         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
461         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
462         layout.operator("mesh.faces_select_interior", text="Interior Faces")
463         layout.operator("mesh.select_axis", text="Side of Active")
464
465         layout.separator()
466
467         layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
468         layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
469         layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
470         layout.operator("mesh.select_similar", text="Similar...")
471
472         layout.separator()
473
474         layout.operator("mesh.select_less", text="Less")
475         layout.operator("mesh.select_more", text="More")
476
477         layout.separator()
478
479         layout.operator("mesh.select_mirror", text="Mirror")
480
481         layout.operator("mesh.select_linked", text="Linked")
482         layout.operator("mesh.select_vertex_path", text="Vertex Path")
483         layout.operator("mesh.loop_multi_select", text="Edge Loop")
484         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
485
486         layout.separator()
487
488         layout.operator("mesh.loop_to_region")
489         layout.operator("mesh.region_to_loop")
490
491
492 class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
493     bl_label = "Select"
494
495     def draw(self, context):
496         layout = self.layout
497
498         layout.operator("view3d.select_border")
499         layout.operator("view3d.select_circle")
500
501         layout.separator()
502
503         layout.operator("curve.select_all", text="Select/Deselect All")
504         layout.operator("curve.select_inverse")
505         layout.operator("curve.select_random")
506         layout.operator("curve.select_every_nth")
507
508         layout.separator()
509
510         layout.operator("curve.de_select_first")
511         layout.operator("curve.de_select_last")
512         layout.operator("curve.select_next")
513         layout.operator("curve.select_previous")
514
515         layout.separator()
516
517         layout.operator("curve.select_more")
518         layout.operator("curve.select_less")
519
520
521 class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
522     bl_label = "Select"
523
524     def draw(self, context):
525         layout = self.layout
526
527         layout.operator("view3d.select_border")
528         layout.operator("view3d.select_circle")
529
530         layout.separator()
531
532         layout.operator("curve.select_all", text="Select/Deselect All")
533         layout.operator("curve.select_inverse")
534         layout.operator("curve.select_random")
535         layout.operator("curve.select_every_nth")
536
537         layout.separator()
538
539         layout.operator("curve.select_row")
540
541         layout.separator()
542
543         layout.operator("curve.select_more")
544         layout.operator("curve.select_less")
545
546
547 class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
548     bl_label = "Select"
549
550     def draw(self, context):
551         layout = self.layout
552
553         layout.operator("view3d.select_border")
554
555         layout.separator()
556
557         layout.operator("mball.select_deselect_all_metaelems")
558         layout.operator("mball.select_inverse_metaelems")
559
560         layout.separator()
561
562         layout.operator("mball.select_random_metaelems")
563
564
565 class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
566     bl_label = "Select"
567
568     def draw(self, context):
569         layout = self.layout
570
571         layout.operator("view3d.select_border")
572
573         layout.separator()
574
575         layout.operator("lattice.select_all", text="Select/Deselect All")
576
577
578 class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
579     bl_label = "Select"
580
581     def draw(self, context):
582         layout = self.layout
583
584         layout.operator("view3d.select_border")
585
586
587         layout.separator()
588
589         layout.operator("armature.select_all", text="Select/Deselect All")
590         layout.operator("armature.select_inverse", text="Inverse")
591
592         layout.separator()
593
594         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
595         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
596
597         layout.separator()
598
599         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
600         props.extend = True
601         props.direction = 'PARENT'
602
603         props = layout.operator("armature.select_hierarchy", text="Extend Child")
604         props.extend = True
605         props.direction = 'CHILD'
606
607         layout.operator("object.select_pattern", text="Select Pattern...")
608
609
610 class VIEW3D_MT_select_face(bpy.types.Menu):# XXX no matching enum
611     bl_label = "Select"
612
613     def draw(self, context):
614         layout = self.layout
615
616         # TODO
617         # see view3d_select_faceselmenu
618
619 # ********** Object menu **********
620
621
622 class VIEW3D_MT_object(bpy.types.Menu):
623     bl_context = "objectmode"
624     bl_label = "Object"
625
626     def draw(self, context):
627         layout = self.layout
628
629         layout.menu("VIEW3D_MT_transform")
630         layout.menu("VIEW3D_MT_mirror")
631         layout.menu("VIEW3D_MT_object_clear")
632         layout.menu("VIEW3D_MT_object_apply")
633         layout.menu("VIEW3D_MT_snap")
634
635         layout.separator()
636
637         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
638         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
639
640         layout.separator()
641
642         layout.operator("object.duplicate_move")
643         layout.operator("object.duplicate", text="Duplicate Linked").linked = True
644         layout.operator("object.delete", text="Delete...")
645         layout.operator("object.proxy_make", text="Make Proxy...")
646         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
647         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
648         layout.menu("VIEW3D_MT_make_single_user")
649
650         layout.separator()
651
652         layout.menu("VIEW3D_MT_object_parent")
653         layout.menu("VIEW3D_MT_object_track")
654         layout.menu("VIEW3D_MT_object_group")
655         layout.menu("VIEW3D_MT_object_constraints")
656
657         layout.separator()
658
659         layout.operator("object.join_shapes")
660         layout.operator("object.join")
661
662         layout.separator()
663
664         layout.operator("object.move_to_layer", text="Move to Layer...")
665         layout.menu("VIEW3D_MT_object_showhide")
666
667         layout.operator_menu_enum("object.convert", "target")
668
669
670 class VIEW3D_MT_object_clear(bpy.types.Menu):
671     bl_label = "Clear"
672
673     def draw(self, context):
674         layout = self.layout
675
676         layout.operator("object.location_clear", text="Location")
677         layout.operator("object.rotation_clear", text="Rotation")
678         layout.operator("object.scale_clear", text="Scale")
679         layout.operator("object.origin_clear", text="Origin")
680
681
682 class VIEW3D_MT_object_apply(bpy.types.Menu):
683     bl_label = "Apply"
684
685     def draw(self, context):
686         layout = self.layout
687
688         layout.operator("object.location_apply", text="Location")
689         layout.operator("object.rotation_apply", text="Rotation")
690         layout.operator("object.scale_apply", text="Scale")
691         layout.separator()
692         layout.operator("object.visual_transform_apply", text="Visual Transform")
693         layout.operator("object.duplicates_make_real")
694
695
696 class VIEW3D_MT_object_parent(bpy.types.Menu):
697     bl_label = "Parent"
698
699     def draw(self, context):
700         layout = self.layout
701
702         layout.operator("object.parent_set", text="Set")
703         layout.operator("object.parent_clear", text="Clear")
704
705
706 class VIEW3D_MT_object_track(bpy.types.Menu):
707     bl_label = "Track"
708
709     def draw(self, context):
710         layout = self.layout
711
712         layout.operator("object.track_set", text="Set")
713         layout.operator("object.track_clear", text="Clear")
714
715
716 class VIEW3D_MT_object_group(bpy.types.Menu):
717     bl_label = "Group"
718
719     def draw(self, context):
720         layout = self.layout
721
722         layout.operator("group.create")
723         layout.operator("group.objects_remove")
724
725         layout.separator()
726
727         layout.operator("group.objects_add_active")
728         layout.operator("group.objects_remove_active")
729
730
731 class VIEW3D_MT_object_constraints(bpy.types.Menu):
732     bl_label = "Constraints"
733
734     def draw(self, context):
735         layout = self.layout
736
737         layout.operator("object.constraint_add_with_targets")
738         layout.operator("object.constraints_clear")
739
740
741 class VIEW3D_MT_object_showhide(bpy.types.Menu):
742     bl_label = "Show/Hide"
743
744     def draw(self, context):
745         layout = self.layout
746
747         layout.operator("object.restrictview_clear", text="Show Hidden")
748         layout.operator("object.restrictview_set", text="Hide Selected")
749         layout.operator("object.restrictview_set", text="Hide Unselected").unselected = True
750
751
752 class VIEW3D_MT_make_single_user(bpy.types.Menu):
753     bl_label = "Make Single User"
754
755     def draw(self, context):
756         layout = self.layout
757
758         props = layout.operator("object.make_single_user", text="Object")
759         props.object = True
760
761         props = layout.operator("object.make_single_user", text="Object & ObData")
762         props.object = props.obdata = True
763
764         props = layout.operator("object.make_single_user", text="Object & ObData & Materials+Tex")
765         props.object = props.obdata = props.material = props.texture = True
766
767         props = layout.operator("object.make_single_user", text="Materials+Tex")
768         props.material = props.texture = True
769
770         props = layout.operator("object.make_single_user", text="Animation")
771         props.animation = True
772
773
774 class VIEW3D_MT_make_links(bpy.types.Menu):
775     bl_label = "Make Links"
776
777     def draw(self, context):
778         layout = self.layout
779
780         layout.operator_menu_enum("object.make_links_scene", "type", text="Objects to Scene...")
781
782         layout.operator_enums("object.make_links_data", property="type") # inline
783
784
785 # ********** Vertex paint menu **********
786
787
788 class VIEW3D_MT_paint_vertex(bpy.types.Menu):
789     bl_label = "Paint"
790
791     def draw(self, context):
792         layout = self.layout
793
794         layout.operator("paint.vertex_color_set")
795         layout.operator("paint.vertex_color_set", text="Set Selected Vertex Colors").selected = True
796
797
798 class VIEW3D_MT_hook(bpy.types.Menu):
799     bl_label = "Hooks"
800
801     def draw(self, context):
802         layout = self.layout
803         layout.operator_context = 'EXEC_AREA'
804         layout.operator("object.hook_add_newob")
805         layout.operator("object.hook_add_selob")
806
807         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
808             layout.separator()
809             layout.operator_menu_enum("object.hook_assign", "modifier")
810             layout.operator_menu_enum("object.hook_remove", "modifier")
811             layout.separator()
812             layout.operator_menu_enum("object.hook_select", "modifier")
813             layout.operator_menu_enum("object.hook_reset", "modifier")
814             layout.operator_menu_enum("object.hook_recenter", "modifier")
815
816
817 class VIEW3D_MT_vertex_group(bpy.types.Menu):
818     bl_label = "Vertex Groups"
819
820     def draw(self, context):
821         layout = self.layout
822         layout.operator_context = 'EXEC_AREA'
823         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
824
825         ob = context.active_object
826         if ob.mode == 'EDIT':
827             if ob.vertex_groups and ob.active_vertex_group:
828                 layout.separator()
829                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
830                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
831                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
832                 layout.separator()
833
834         if ob.vertex_groups and ob.active_vertex_group:
835             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
836             layout.operator("object.vertex_group_remove", text="Remove Active Group")
837             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
838
839
840 # ********** Sculpt menu **********
841
842
843 class VIEW3D_MT_sculpt(bpy.types.Menu):
844     bl_label = "Sculpt"
845
846     def draw(self, context):
847         layout = self.layout
848
849         sculpt = context.tool_settings.sculpt
850         brush = context.tool_settings.sculpt.brush
851
852         layout.prop(sculpt, "symmetry_x")
853         layout.prop(sculpt, "symmetry_y")
854         layout.prop(sculpt, "symmetry_z")
855         layout.separator()
856         layout.prop(sculpt, "lock_x")
857         layout.prop(sculpt, "lock_y")
858         layout.prop(sculpt, "lock_z")
859         layout.separator()
860         layout.operator_menu_enum("brush.curve_preset", property="shape")
861         layout.separator()
862
863         sculpt_tool = brush.sculpt_tool
864
865         if sculpt_tool != 'GRAB':
866             layout.prop(brush, "use_airbrush")
867
868             if sculpt_tool != 'LAYER':
869                 layout.prop(brush, "use_anchor")
870
871             if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
872                 layout.prop(brush, "flip_direction")
873
874             if sculpt_tool == 'LAYER':
875                 layout.prop(brush, "use_persistent")
876                 layout.operator("sculpt.set_persistent_base")
877
878 # ********** Particle menu **********
879
880
881 class VIEW3D_MT_particle(bpy.types.Menu):
882     bl_label = "Particle"
883
884     def draw(self, context):
885         layout = self.layout
886
887         particle_edit = context.tool_settings.particle_edit
888
889         layout.operator("particle.mirror")
890
891         layout.separator()
892
893         layout.operator("particle.remove_doubles")
894         layout.operator("particle.delete")
895
896         if particle_edit.selection_mode == 'POINT':
897             layout.operator("particle.subdivide")
898
899         layout.operator("particle.rekey")
900
901         layout.separator()
902
903         layout.menu("VIEW3D_MT_particle_showhide")
904
905
906 class VIEW3D_MT_particle_showhide(VIEW3D_MT_showhide):
907     _operator_name = "particle"
908
909 # ********** Pose Menu **********
910
911
912 class VIEW3D_MT_pose(bpy.types.Menu):
913     bl_label = "Pose"
914
915     def draw(self, context):
916         layout = self.layout
917
918         arm = context.active_object.data
919
920         layout.menu("VIEW3D_MT_transform")
921         layout.menu("VIEW3D_MT_snap")
922         if arm.drawtype in ('BBONE', 'ENVELOPE'):
923             layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONESIZE'
924
925         layout.menu("VIEW3D_MT_pose_transform")
926
927         layout.separator()
928
929         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
930         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
931
932         layout.separator()
933
934         layout.operator("pose.apply")
935         layout.operator("pose.relax")
936
937         layout.separator()
938
939         layout.operator("pose.copy")
940         layout.operator("pose.paste")
941         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
942
943         layout.separator()
944
945         layout.menu("VIEW3D_MT_pose_pose")
946         layout.menu("VIEW3D_MT_pose_motion")
947         layout.menu("VIEW3D_MT_pose_group")
948
949         layout.separator()
950
951         layout.menu("VIEW3D_MT_pose_ik")
952         layout.menu("VIEW3D_MT_pose_constraints")
953
954         layout.separator()
955
956         layout.operator_context = 'EXEC_AREA'
957         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
958         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
959         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
960
961         layout.operator("pose.flip_names")
962
963         layout.separator()
964
965         layout.operator_context = 'INVOKE_AREA'
966         layout.operator("pose.armature_layers", text="Change Armature Layers...")
967         layout.operator("pose.bone_layers", text="Change Bone Layers...")
968
969         layout.separator()
970
971         layout.menu("VIEW3D_MT_pose_showhide")
972         layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings")
973
974
975 class VIEW3D_MT_pose_transform(bpy.types.Menu):
976     bl_label = "Clear Transform"
977
978     def draw(self, context):
979         layout = self.layout
980
981         layout.label(text="User Transform")
982
983         layout.operator("pose.loc_clear", text="Location")
984         layout.operator("pose.rot_clear", text="Rotation")
985         layout.operator("pose.scale_clear", text="Scale")
986
987         layout.label(text="Origin")
988
989
990 class VIEW3D_MT_pose_pose(bpy.types.Menu):
991     bl_label = "Pose Library"
992
993     def draw(self, context):
994         layout = self.layout
995
996         layout.operator("poselib.browse_interactive", text="Browse Poses...")
997
998         layout.separator()
999
1000         layout.operator("poselib.pose_add", text="Add Pose...")
1001         layout.operator("poselib.pose_rename", text="Rename Pose...")
1002         layout.operator("poselib.pose_remove", text="Remove Pose...")
1003
1004
1005 class VIEW3D_MT_pose_motion(bpy.types.Menu):
1006     bl_label = "Motion Paths"
1007
1008     def draw(self, context):
1009         layout = self.layout
1010
1011         layout.operator("pose.paths_calculate", text="Calculate")
1012         layout.operator("pose.paths_clear", text="Clear")
1013
1014
1015 class VIEW3D_MT_pose_group(bpy.types.Menu):
1016     bl_label = "Bone Groups"
1017
1018     def draw(self, context):
1019         layout = self.layout
1020         layout.operator("pose.group_add")
1021         layout.operator("pose.group_remove")
1022
1023         layout.separator()
1024
1025         layout.operator("pose.group_assign")
1026         layout.operator("pose.group_unassign")
1027
1028
1029 class VIEW3D_MT_pose_ik(bpy.types.Menu):
1030     bl_label = "Inverse Kinematics"
1031
1032     def draw(self, context):
1033         layout = self.layout
1034
1035         layout.operator("pose.ik_add")
1036         layout.operator("pose.ik_clear")
1037
1038
1039 class VIEW3D_MT_pose_constraints(bpy.types.Menu):
1040     bl_label = "Constraints"
1041
1042     def draw(self, context):
1043         layout = self.layout
1044
1045         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1046         layout.operator("pose.constraints_clear")
1047
1048
1049 class VIEW3D_MT_pose_showhide(VIEW3D_MT_showhide):
1050     _operator_name = "pose"
1051
1052 # ********** Edit Menus, suffix from ob.type **********
1053
1054
1055 class VIEW3D_MT_edit_mesh(bpy.types.Menu):
1056     bl_label = "Mesh"
1057
1058     def draw(self, context):
1059         layout = self.layout
1060
1061         settings = context.tool_settings
1062
1063         layout.operator("ed.undo")
1064         layout.operator("ed.redo")
1065
1066         layout.separator()
1067
1068         layout.menu("VIEW3D_MT_transform")
1069         layout.menu("VIEW3D_MT_mirror")
1070         layout.menu("VIEW3D_MT_snap")
1071
1072         layout.separator()
1073
1074         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1075
1076         layout.separator()
1077
1078         layout.operator("mesh.extrude_move")
1079         layout.operator("mesh.duplicate_move")
1080         layout.operator("mesh.delete", text="Delete...")
1081
1082         layout.separator()
1083
1084         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1085         layout.menu("VIEW3D_MT_edit_mesh_edges")
1086         layout.menu("VIEW3D_MT_edit_mesh_faces")
1087         layout.menu("VIEW3D_MT_edit_mesh_normals")
1088
1089         layout.separator()
1090
1091         layout.prop(settings, "automerge_editing")
1092         layout.prop_menu_enum(settings, "proportional_editing")
1093         layout.prop_menu_enum(settings, "proportional_editing_falloff")
1094
1095         layout.separator()
1096
1097         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1098
1099
1100 class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
1101     bl_label = "Specials"
1102
1103     def draw(self, context):
1104         layout = self.layout
1105
1106         layout.operator_context = 'INVOKE_REGION_WIN'
1107
1108         layout.operator("mesh.subdivide", text="Subdivide")
1109         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1110         layout.operator("mesh.merge", text="Merge...")
1111         layout.operator("mesh.remove_doubles")
1112         layout.operator("mesh.hide", text="Hide")
1113         layout.operator("mesh.reveal", text="Reveal")
1114         layout.operator("mesh.select_inverse")
1115         layout.operator("mesh.flip_normals")
1116         layout.operator("mesh.vertices_smooth", text="Smooth")
1117         # layout.operator("mesh.bevel", text="Bevel")
1118         layout.operator("mesh.faces_shade_smooth")
1119         layout.operator("mesh.faces_shade_flat")
1120         layout.operator("mesh.blend_from_shape")
1121         layout.operator("mesh.shape_propagate_to_all")
1122         layout.operator("mesh.select_vertex_path")
1123
1124
1125 class VIEW3D_MT_edit_mesh_selection_mode(bpy.types.Menu):
1126     bl_label = "Mesh Select Mode"
1127
1128     def draw(self, context):
1129         layout = self.layout
1130
1131         layout.operator_context = 'INVOKE_REGION_WIN'
1132         path = "tool_settings.edit_select_vertex;tool_settings.edit_select_edge;tool_settings.edit_select_face"
1133
1134         prop = layout.operator("wm.context_set_value", text="Vertex")
1135         prop.value = "(True, False, False)"
1136         prop.path = "tool_settings.mesh_selection_mode"
1137
1138         prop = layout.operator("wm.context_set_value", text="Edge")
1139         prop.value = "(False, True, False)"
1140         prop.path = "tool_settings.mesh_selection_mode"
1141
1142         prop = layout.operator("wm.context_set_value", text="Face")
1143         prop.value = "(False, False, True)"
1144         prop.path = "tool_settings.mesh_selection_mode"
1145
1146
1147 class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
1148     bl_label = "Vertices"
1149
1150     def draw(self, context):
1151         layout = self.layout
1152         layout.operator_context = 'INVOKE_REGION_WIN'
1153
1154         layout.operator("mesh.merge")
1155         layout.operator("mesh.rip")
1156         layout.operator("mesh.split")
1157         layout.operator("mesh.separate")
1158
1159         layout.separator()
1160
1161         layout.operator("mesh.vertices_smooth")
1162         layout.operator("mesh.remove_doubles")
1163
1164         layout.operator("mesh.select_vertex_path")
1165
1166         layout.operator("mesh.blend_from_shape")
1167
1168         layout.operator("object.vertex_group_blend")
1169         layout.operator("mesh.shape_propagate_to_all")
1170
1171         layout.separator()
1172
1173         layout.menu("VIEW3D_MT_vertex_group")
1174         layout.menu("VIEW3D_MT_hook")
1175
1176
1177 class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
1178     bl_label = "Edges"
1179
1180     def draw(self, context):
1181         layout = self.layout
1182         layout.operator_context = 'INVOKE_REGION_WIN'
1183
1184         layout.operator("mesh.edge_face_add")
1185         layout.operator("mesh.subdivide")
1186
1187         layout.separator()
1188
1189         layout.operator("mesh.mark_seam")
1190         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1191
1192         layout.separator()
1193
1194         layout.operator("mesh.mark_sharp")
1195         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1196
1197         layout.separator()
1198
1199         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1200         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1201
1202         layout.separator()
1203
1204         layout.operator("TRANSFORM_OT_edge_slide", text="Edge Slide")
1205         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1206
1207         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1208         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1209
1210         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1211
1212         layout.operator("mesh.loop_to_region")
1213         layout.operator("mesh.region_to_loop")
1214
1215
1216 class VIEW3D_MT_edit_mesh_faces(dynamic_menu.DynMenu):
1217     bl_label = "Faces"
1218     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1219
1220     def draw(self, context):
1221         layout = self.layout
1222         layout.operator_context = 'INVOKE_REGION_WIN'
1223
1224         # layout.operator("mesh.bevel")
1225         # layout.operator("mesh.bevel")
1226         layout.operator("mesh.edge_face_add")
1227         layout.operator("mesh.fill")
1228         layout.operator("mesh.beauty_fill")
1229         layout.operator("mesh.solidify")
1230
1231         layout.separator()
1232
1233         layout.operator("mesh.quads_convert_to_tris")
1234         layout.operator("mesh.tris_convert_to_quads")
1235         layout.operator("mesh.edge_flip")
1236
1237         layout.separator()
1238
1239         layout.operator("mesh.faces_shade_smooth")
1240         layout.operator("mesh.faces_shade_flat")
1241
1242         layout.separator()
1243
1244         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1245         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1246
1247         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1248
1249         layout.separator()
1250
1251         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1252         layout.operator_menu_enum("mesh.uvs_mirror", "axis")
1253         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1254         layout.operator_menu_enum("mesh.colors_mirror", "axis")
1255
1256
1257 class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
1258     bl_label = "Normals"
1259
1260     def draw(self, context):
1261         layout = self.layout
1262
1263         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1264         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1265
1266         layout.separator()
1267
1268         layout.operator("mesh.flip_normals")
1269
1270
1271 class VIEW3D_MT_edit_mesh_showhide(VIEW3D_MT_showhide):
1272     _operator_name = "mesh"
1273
1274 # Edit Curve
1275 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1276
1277
1278 def draw_curve(self, context):
1279     layout = self.layout
1280
1281     settings = context.tool_settings
1282
1283     layout.menu("VIEW3D_MT_transform")
1284     layout.menu("VIEW3D_MT_mirror")
1285     layout.menu("VIEW3D_MT_snap")
1286
1287     layout.separator()
1288
1289     layout.operator("curve.extrude")
1290     layout.operator("curve.duplicate")
1291     layout.operator("curve.separate")
1292     layout.operator("curve.make_segment")
1293     layout.operator("curve.cyclic_toggle")
1294     layout.operator("curve.delete", text="Delete...")
1295
1296     layout.separator()
1297
1298     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1299     layout.menu("VIEW3D_MT_edit_curve_segments")
1300
1301     layout.separator()
1302
1303     layout.prop_menu_enum(settings, "proportional_editing")
1304     layout.prop_menu_enum(settings, "proportional_editing_falloff")
1305
1306     layout.separator()
1307
1308     layout.menu("VIEW3D_MT_edit_curve_showhide")
1309
1310
1311 class VIEW3D_MT_edit_curve(bpy.types.Menu):
1312     bl_label = "Curve"
1313
1314     draw = draw_curve
1315
1316
1317 class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
1318     bl_label = "Control Points"
1319
1320     def draw(self, context):
1321         layout = self.layout
1322
1323         edit_object = context.edit_object
1324
1325         if edit_object.type == 'CURVE':
1326             layout.operator("transform.transform").mode = 'TILT'
1327             layout.operator("curve.tilt_clear")
1328             layout.operator("curve.separate")
1329
1330             layout.separator()
1331
1332             layout.operator_menu_enum("curve.handle_type_set", "type")
1333
1334             layout.separator()
1335
1336             layout.menu("VIEW3D_MT_hook")
1337
1338
1339 class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
1340     bl_label = "Segments"
1341
1342     def draw(self, context):
1343         layout = self.layout
1344
1345         layout.operator("curve.subdivide")
1346         layout.operator("curve.switch_direction")
1347
1348
1349 class VIEW3D_MT_edit_curve_showhide(VIEW3D_MT_showhide):
1350     _operator_name = "curve"
1351
1352
1353 class VIEW3D_MT_edit_surface(bpy.types.Menu):
1354     bl_label = "Surface"
1355
1356     draw = draw_curve
1357
1358
1359 class VIEW3D_MT_edit_text(bpy.types.Menu):
1360     bl_label = "Text"
1361
1362     def draw(self, context):
1363         layout = self.layout
1364
1365         layout.operator("font.file_paste")
1366
1367         layout.separator()
1368
1369         layout.menu("VIEW3D_MT_edit_text_chars")
1370
1371
1372 class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
1373     bl_label = "Special Characters"
1374
1375     def draw(self, context):
1376         layout = self.layout
1377
1378         layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
1379         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
1380
1381         layout.separator()
1382
1383         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
1384         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
1385         layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
1386         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
1387         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
1388         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
1389         layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
1390         layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
1391         layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
1392
1393         layout.separator()
1394
1395         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
1396         layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
1397         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
1398
1399         layout.separator()
1400
1401         layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
1402         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
1403         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
1404
1405
1406 class VIEW3D_MT_edit_meta(bpy.types.Menu):
1407     bl_label = "Metaball"
1408
1409     def draw(self, context):
1410         layout = self.layout
1411
1412         settings = context.tool_settings
1413
1414         layout.operator("ed.undo")
1415         layout.operator("ed.redo")
1416
1417         layout.separator()
1418
1419         layout.menu("VIEW3D_MT_transform")
1420         layout.menu("VIEW3D_MT_mirror")
1421         layout.menu("VIEW3D_MT_snap")
1422
1423         layout.separator()
1424
1425         layout.operator("mball.delete_metaelems", text="Delete...")
1426         layout.operator("mball.duplicate_metaelems")
1427
1428         layout.separator()
1429
1430         layout.prop_menu_enum(settings, "proportional_editing")
1431         layout.prop_menu_enum(settings, "proportional_editing_falloff")
1432
1433         layout.separator()
1434
1435         layout.menu("VIEW3D_MT_edit_meta_showhide")
1436
1437
1438 class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
1439     bl_label = "Show/Hide"
1440
1441     def draw(self, context):
1442         layout = self.layout
1443
1444         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1445         layout.operator("mball.hide_metaelems", text="Hide Selected")
1446         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1447
1448
1449 class VIEW3D_MT_edit_lattice(bpy.types.Menu):
1450     bl_label = "Lattice"
1451
1452     def draw(self, context):
1453         layout = self.layout
1454
1455         settings = context.tool_settings
1456
1457         layout.menu("VIEW3D_MT_transform")
1458         layout.menu("VIEW3D_MT_mirror")
1459         layout.menu("VIEW3D_MT_snap")
1460
1461         layout.separator()
1462
1463         layout.operator("lattice.make_regular")
1464
1465         layout.separator()
1466
1467         layout.prop_menu_enum(settings, "proportional_editing")
1468         layout.prop_menu_enum(settings, "proportional_editing_falloff")
1469
1470
1471 class VIEW3D_MT_edit_armature(bpy.types.Menu):
1472     bl_label = "Armature"
1473
1474     def draw(self, context):
1475         layout = self.layout
1476
1477         edit_object = context.edit_object
1478         arm = edit_object.data
1479
1480         layout.menu("VIEW3D_MT_transform")
1481         layout.menu("VIEW3D_MT_mirror")
1482         layout.menu("VIEW3D_MT_snap")
1483         layout.menu("VIEW3D_MT_edit_armature_roll")
1484
1485         if arm.drawtype == 'ENVELOPE':
1486             layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONESIZE'
1487         else:
1488             layout.operator("transform.transform", text="Scale B-Bone Width").mode = 'BONESIZE'
1489
1490         layout.separator()
1491
1492         layout.operator("armature.extrude_move")
1493
1494         if arm.x_axis_mirror:
1495             layout.operator("armature.extrude_forked")
1496
1497         layout.operator("armature.duplicate_move")
1498         layout.operator("armature.merge")
1499         layout.operator("armature.fill")
1500         layout.operator("armature.delete")
1501         layout.operator("armature.separate")
1502
1503         layout.separator()
1504
1505         layout.operator("armature.subdivide_multi", text="Subdivide")
1506         layout.operator("armature.switch_direction", text="Switch Direction")
1507
1508         layout.separator()
1509
1510         layout.operator_context = 'EXEC_AREA'
1511         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1512         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1513         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1514         layout.operator("armature.flip_names")
1515
1516         layout.separator()
1517
1518         layout.operator_context = 'INVOKE_DEFAULT'
1519         layout.operator("armature.armature_layers")
1520         layout.operator("armature.bone_layers")
1521
1522         layout.separator()
1523
1524         layout.menu("VIEW3D_MT_edit_armature_parent")
1525
1526         layout.separator()
1527
1528         layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")
1529
1530
1531 class VIEW3D_MT_armature_specials(bpy.types.Menu):
1532     bl_label = "Specials"
1533
1534     def draw(self, context):
1535         layout = self.layout
1536
1537         layout.operator_context = 'INVOKE_REGION_WIN'
1538
1539         layout.operator("armature.subdivide_multi", text="Subdivide")
1540         layout.operator("armature.switch_direction", text="Switch Direction")
1541
1542         layout.separator()
1543
1544         layout.operator_context = 'EXEC_REGION_WIN'
1545         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1546         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1547         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1548         layout.operator("armature.flip_names", text="Flip Names")
1549
1550
1551 class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
1552     bl_label = "Parent"
1553
1554     def draw(self, context):
1555         layout = self.layout
1556
1557         layout.operator("armature.parent_set", text="Make")
1558         layout.operator("armature.parent_clear", text="Clear")
1559
1560
1561 class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
1562     bl_label = "Bone Roll"
1563
1564     def draw(self, context):
1565         layout = self.layout
1566
1567         layout.operator("armature.calculate_roll", text="Clear Roll (Z-Axis Up)").type = 'GLOBALUP'
1568         layout.operator("armature.calculate_roll", text="Roll to Cursor").type = 'CURSOR'
1569
1570         layout.separator()
1571
1572         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
1573
1574 # ********** Panel **********
1575
1576
1577 class VIEW3D_PT_3dview_properties(bpy.types.Panel):
1578     bl_space_type = 'VIEW_3D'
1579     bl_region_type = 'UI'
1580     bl_label = "View"
1581
1582     def poll(self, context):
1583         view = context.space_data
1584         return (view)
1585
1586     def draw(self, context):
1587         layout = self.layout
1588
1589         view = context.space_data
1590         scene = context.scene
1591
1592         col = layout.column()
1593         col.label(text="Camera:")
1594         col.prop(view, "camera", text="")
1595         col.prop(view, "lens")
1596         col.label(text="Lock to Object:")
1597         col.prop(view, "lock_object", text="")
1598         if view.lock_object and view.lock_object.type == 'ARMATURE':
1599             col.prop_object(view, "lock_bone", view.lock_object.data, "bones", text="")
1600
1601         col = layout.column(align=True)
1602         col.label(text="Clip:")
1603         col.prop(view, "clip_start", text="Start")
1604         col.prop(view, "clip_end", text="End")
1605
1606         layout.column().prop(scene, "cursor_location", text="3D Cursor:")
1607
1608
1609 class VIEW3D_PT_3dview_name(bpy.types.Panel):
1610     bl_space_type = 'VIEW_3D'
1611     bl_region_type = 'UI'
1612     bl_label = "Item"
1613
1614     def poll(self, context):
1615         return (context.space_data and context.active_object)
1616
1617     def draw(self, context):
1618         layout = self.layout
1619
1620         ob = context.active_object
1621         row = layout.row()
1622         row.label(text="", icon='OBJECT_DATA')
1623         row.prop(ob, "name", text="")
1624
1625         if ob.type == 'ARMATURE' and ob.mode in ('EDIT', 'POSE'):
1626             bone = context.active_bone
1627             if bone:
1628                 row = layout.row()
1629                 row.label(text="", icon='BONE_DATA')
1630                 row.prop(bone, "name", text="")
1631
1632
1633 class VIEW3D_PT_3dview_display(bpy.types.Panel):
1634     bl_space_type = 'VIEW_3D'
1635     bl_region_type = 'UI'
1636     bl_label = "Display"
1637     bl_default_closed = True
1638
1639     def poll(self, context):
1640         view = context.space_data
1641         return (view)
1642
1643     def draw(self, context):
1644         layout = self.layout
1645
1646         view = context.space_data
1647         gs = context.scene.game_data
1648         ob = context.object
1649
1650         col = layout.column()
1651         col.prop(view, "display_x_axis", text="X Axis")
1652         col.prop(view, "display_y_axis", text="Y Axis")
1653         col.prop(view, "display_z_axis", text="Z Axis")
1654         col.prop(view, "outline_selected")
1655         col.prop(view, "all_object_origins")
1656         col.prop(view, "relationship_lines")
1657         if ob and ob.type == 'MESH':
1658             mesh = ob.data
1659             col.prop(mesh, "all_edges")
1660
1661         col = layout.column()
1662         col.prop(view, "display_floor", text="Grid Floor")
1663         sub = col.column(align=True)
1664         sub.active = view.display_floor
1665         sub.prop(view, "grid_lines", text="Lines")
1666         sub.prop(view, "grid_spacing", text="Spacing")
1667         sub.prop(view, "grid_subdivisions", text="Subdivisions")
1668
1669         col = layout.column()
1670         col.label(text="Shading:")
1671         col.prop(gs, "material_mode", text="")
1672         col.prop(view, "textured_solid")
1673
1674 # XXX - the Quad View options don't work yet
1675 #               layout.separator()
1676 #
1677 #               layout.operator("screen.region_foursplit", text="Toggle Quad View")
1678 #               col = layout.column()
1679 #               col.prop(view, "lock_rotation")
1680 #               col.prop(view, "box_preview")
1681 #               col.prop(view, "box_clip")
1682
1683
1684 class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel):
1685     bl_space_type = 'VIEW_3D'
1686     bl_region_type = 'UI'
1687     bl_label = "Mesh Display"
1688
1689     def poll(self, context):
1690         # The active object check is needed because of localmode
1691         return (context.active_object and (context.mode == 'EDIT_MESH'))
1692
1693     def draw(self, context):
1694         layout = self.layout
1695
1696         mesh = context.active_object.data
1697
1698         col = layout.column()
1699         col.label(text="Overlays:")
1700         col.prop(mesh, "draw_edges", text="Edges")
1701         col.prop(mesh, "draw_faces", text="Faces")
1702         col.prop(mesh, "draw_creases", text="Creases")
1703         col.prop(mesh, "draw_bevel_weights", text="Bevel Weights")
1704         col.prop(mesh, "draw_seams", text="Seams")
1705         col.prop(mesh, "draw_sharp", text="Sharp")
1706
1707         col.separator()
1708         col.label(text="Normals:")
1709         col.prop(mesh, "draw_normals", text="Face")
1710         col.prop(mesh, "draw_vertex_normals", text="Vertex")
1711         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
1712
1713         col.separator()
1714         col.label(text="Numerics:")
1715         col.prop(mesh, "draw_edge_lenght")
1716         col.prop(mesh, "draw_edge_angle")
1717         col.prop(mesh, "draw_face_area")
1718
1719
1720 class VIEW3D_PT_3dview_curvedisplay(bpy.types.Panel):
1721     bl_space_type = 'VIEW_3D'
1722     bl_region_type = 'UI'
1723     bl_label = "Curve Display"
1724
1725     def poll(self, context):
1726         editmesh = context.mode == 'EDIT_CURVE'
1727         return (editmesh)
1728
1729     def draw(self, context):
1730         layout = self.layout
1731
1732         curve = context.active_object.data
1733
1734         col = layout.column()
1735         col.label(text="Overlays:")
1736         col.prop(curve, "draw_handles", text="Handles")
1737         col.prop(curve, "draw_normals", text="Normals")
1738         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
1739
1740
1741 class VIEW3D_PT_background_image(bpy.types.Panel):
1742     bl_space_type = 'VIEW_3D'
1743     bl_region_type = 'UI'
1744     bl_label = "Background Image"
1745     bl_default_closed = True
1746
1747     def poll(self, context):
1748         view = context.space_data
1749         # bg = context.space_data.background_image
1750         return (view)
1751
1752     def draw_header(self, context):
1753         layout = self.layout
1754         view = context.space_data
1755
1756         layout.prop(view, "display_background_image", text="")
1757
1758     def draw(self, context):
1759         layout = self.layout
1760
1761         view = context.space_data
1762         bg = view.background_image
1763
1764         if bg:
1765             layout.active = view.display_background_image
1766
1767             col = layout.column()
1768             col.template_ID(bg, "image", open="image.open")
1769             col.prop(bg, "size")
1770             col.prop(bg, "transparency", slider=True)
1771
1772
1773             col = layout.column(align=True)
1774             col.label(text="Offset:")
1775             col.prop(bg, "offset_x", text="X")
1776             col.prop(bg, "offset_y", text="Y")
1777
1778
1779 class VIEW3D_PT_transform_orientations(bpy.types.Panel):
1780     bl_space_type = 'VIEW_3D'
1781     bl_region_type = 'UI'
1782     bl_label = "Transform Orientations"
1783     bl_default_closed = True
1784
1785     def poll(self, context):
1786         view = context.space_data
1787         return (view)
1788
1789     def draw(self, context):
1790         layout = self.layout
1791
1792         view = context.space_data
1793
1794         col = layout.column()
1795
1796         col.prop(view, "transform_orientation")
1797         col.operator("transform.create_orientation", text="Create")
1798
1799         orientation = view.current_orientation
1800
1801         if orientation:
1802             col.prop(orientation, "name")
1803             col.operator("transform.delete_orientation", text="Delete")
1804
1805
1806 class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
1807     bl_space_type = 'VIEW_3D'
1808     bl_region_type = 'UI'
1809     bl_label = "Skeleton Sketching"
1810     bl_default_closed = True
1811
1812     def poll(self, context):
1813         scene = context.space_data
1814         ob = context.active_object
1815         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
1816
1817     def draw_header(self, context):
1818         layout = self.layout
1819         toolsettings = context.scene.tool_settings
1820
1821         layout.prop(toolsettings, "bone_sketching", text="")
1822
1823     def draw(self, context):
1824         layout = self.layout
1825         toolsettings = context.scene.tool_settings
1826
1827         col = layout.column()
1828
1829         col.prop(toolsettings, "etch_quick")
1830         col.prop(toolsettings, "etch_overdraw")
1831
1832         col.prop(toolsettings, "etch_convert_mode")
1833
1834         if toolsettings.etch_convert_mode == 'LENGTH':
1835             col.prop(toolsettings, "etch_length_limit")
1836         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
1837             col.prop(toolsettings, "etch_adaptive_limit")
1838         elif toolsettings.etch_convert_mode == 'FIXED':
1839             col.prop(toolsettings, "etch_subdivision_number")
1840         elif toolsettings.etch_convert_mode == 'RETARGET':
1841             col.prop(toolsettings, "etch_template")
1842             col.prop(toolsettings, "etch_roll_mode")
1843             col.prop(toolsettings, "etch_autoname")
1844             col.prop(toolsettings, "etch_number")
1845             col.prop(toolsettings, "etch_side")
1846
1847
1848 class VIEW3D_PT_context_properties(bpy.types.Panel):
1849     bl_space_type = 'VIEW_3D'
1850     bl_region_type = 'UI'
1851     bl_label = "Properties"
1852     bl_default_closed = True
1853
1854     def _active_context_member(self, context):
1855         obj = context.object
1856         if obj:
1857             mode = obj.mode
1858             if mode == 'POSE':
1859                 return "active_pose_bone"
1860             elif mode == 'EDIT' and obj.type == 'ARMATURE':
1861                 return "active_bone"
1862             else:
1863                 return "object"
1864
1865         return ""
1866
1867     def poll(self, context):
1868         member = self._active_context_member(context)
1869         if member:
1870             context_member = getattr(context, member)
1871             return context_member and context_member.keys()
1872
1873         return False
1874
1875     def draw(self, context):
1876         import rna_prop_ui
1877         # reload(rna_prop_ui)
1878         member = self._active_context_member(context)
1879
1880         if member:
1881             # Draw with no edit button
1882             rna_prop_ui.draw(self.layout, context, member, False)
1883
1884
1885 bpy.types.register(VIEW3D_HT_header) # Header
1886
1887 bpy.types.register(VIEW3D_MT_view) #View Menus
1888 bpy.types.register(VIEW3D_MT_view_navigation)
1889 bpy.types.register(VIEW3D_MT_view_align)
1890 bpy.types.register(VIEW3D_MT_view_align_selected)
1891 bpy.types.register(VIEW3D_MT_view_cameras)
1892
1893 bpy.types.register(VIEW3D_MT_select_object) # Select Menus
1894 bpy.types.register(VIEW3D_MT_select_pose)
1895 bpy.types.register(VIEW3D_MT_select_particle)
1896 bpy.types.register(VIEW3D_MT_select_edit_mesh)
1897 bpy.types.register(VIEW3D_MT_select_edit_curve)
1898 bpy.types.register(VIEW3D_MT_select_edit_surface)
1899 bpy.types.register(VIEW3D_MT_select_edit_metaball)
1900 bpy.types.register(VIEW3D_MT_select_edit_lattice)
1901 bpy.types.register(VIEW3D_MT_select_edit_armature)
1902 bpy.types.register(VIEW3D_MT_select_face) # XXX todo
1903
1904 bpy.types.register(VIEW3D_MT_transform) # Object/Edit Menus
1905 bpy.types.register(VIEW3D_MT_mirror) # Object/Edit Menus
1906 bpy.types.register(VIEW3D_MT_snap) # Object/Edit Menus
1907 bpy.types.register(VIEW3D_MT_uv_map) # Edit Menus
1908
1909 bpy.types.register(VIEW3D_MT_object) # Object Menu
1910 bpy.types.register(VIEW3D_MT_object_apply)
1911 bpy.types.register(VIEW3D_MT_object_clear)
1912 bpy.types.register(VIEW3D_MT_object_parent)
1913 bpy.types.register(VIEW3D_MT_object_track)
1914 bpy.types.register(VIEW3D_MT_object_group)
1915 bpy.types.register(VIEW3D_MT_object_constraints)
1916 bpy.types.register(VIEW3D_MT_object_showhide)
1917 bpy.types.register(VIEW3D_MT_make_single_user)
1918 bpy.types.register(VIEW3D_MT_make_links)
1919
1920 bpy.types.register(VIEW3D_MT_hook)
1921 bpy.types.register(VIEW3D_MT_vertex_group)
1922
1923 bpy.types.register(VIEW3D_MT_sculpt) # Sculpt Menu
1924
1925 bpy.types.register(VIEW3D_MT_paint_vertex)
1926
1927 bpy.types.register(VIEW3D_MT_particle) # Particle Menu
1928 bpy.types.register(VIEW3D_MT_particle_showhide)
1929
1930 bpy.types.register(VIEW3D_MT_pose) # POSE Menu
1931 bpy.types.register(VIEW3D_MT_pose_transform)
1932 bpy.types.register(VIEW3D_MT_pose_pose)
1933 bpy.types.register(VIEW3D_MT_pose_motion)
1934 bpy.types.register(VIEW3D_MT_pose_group)
1935 bpy.types.register(VIEW3D_MT_pose_ik)
1936 bpy.types.register(VIEW3D_MT_pose_constraints)
1937 bpy.types.register(VIEW3D_MT_pose_showhide)
1938
1939 bpy.types.register(VIEW3D_MT_edit_mesh)
1940 bpy.types.register(VIEW3D_MT_edit_mesh_specials) # Only as a menu for keybindings
1941 bpy.types.register(VIEW3D_MT_edit_mesh_selection_mode) # Only as a menu for keybindings
1942 bpy.types.register(VIEW3D_MT_edit_mesh_vertices)
1943 bpy.types.register(VIEW3D_MT_edit_mesh_edges)
1944 bpy.types.register(VIEW3D_MT_edit_mesh_faces)
1945 bpy.types.register(VIEW3D_MT_edit_mesh_normals)
1946 bpy.types.register(VIEW3D_MT_edit_mesh_showhide)
1947
1948 bpy.types.register(VIEW3D_MT_edit_curve)
1949 bpy.types.register(VIEW3D_MT_edit_curve_ctrlpoints)
1950 bpy.types.register(VIEW3D_MT_edit_curve_segments)
1951 bpy.types.register(VIEW3D_MT_edit_curve_showhide)
1952
1953 bpy.types.register(VIEW3D_MT_edit_surface)
1954
1955 bpy.types.register(VIEW3D_MT_edit_text)
1956 bpy.types.register(VIEW3D_MT_edit_text_chars)
1957
1958 bpy.types.register(VIEW3D_MT_edit_meta)
1959 bpy.types.register(VIEW3D_MT_edit_meta_showhide)
1960
1961 bpy.types.register(VIEW3D_MT_edit_lattice)
1962
1963 bpy.types.register(VIEW3D_MT_edit_armature)
1964 bpy.types.register(VIEW3D_MT_edit_armature_parent)
1965 bpy.types.register(VIEW3D_MT_edit_armature_roll)
1966
1967 bpy.types.register(VIEW3D_MT_armature_specials) # Only as a menu for keybindings
1968
1969  # Panels
1970 bpy.types.register(VIEW3D_PT_3dview_properties)
1971 bpy.types.register(VIEW3D_PT_3dview_display)
1972 bpy.types.register(VIEW3D_PT_3dview_name)
1973 bpy.types.register(VIEW3D_PT_3dview_meshdisplay)
1974 bpy.types.register(VIEW3D_PT_3dview_curvedisplay)
1975 bpy.types.register(VIEW3D_PT_background_image)
1976 bpy.types.register(VIEW3D_PT_transform_orientations)
1977 bpy.types.register(VIEW3D_PT_etch_a_ton)
1978
1979 bpy.types.register(VIEW3D_PT_context_properties)