6 * ***** BEGIN GPL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software Foundation,
20 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23 * All rights reserved.
25 * The Original Code is: all of this file.
27 * Contributor(s): none yet.
29 * ***** END GPL LICENSE BLOCK *****
40 #include "MEM_guardedalloc.h"
42 #include "DNA_anim_types.h"
43 #include "DNA_action_types.h"
44 #include "DNA_armature_types.h"
45 #include "DNA_camera_types.h"
46 #include "DNA_constraint_types.h"
47 #include "DNA_curve_types.h"
48 #include "DNA_group_types.h"
49 #include "DNA_lamp_types.h"
50 #include "DNA_lattice_types.h"
51 #include "DNA_material_types.h"
52 #include "DNA_mesh_types.h"
53 #include "DNA_meta_types.h"
54 #include "DNA_curve_types.h"
55 #include "DNA_meshdata_types.h"
56 #include "DNA_modifier_types.h"
57 #include "DNA_nla_types.h"
58 #include "DNA_object_types.h"
59 #include "DNA_object_force.h"
60 #include "DNA_object_fluidsim.h"
61 #include "DNA_outliner_types.h"
62 #include "DNA_particle_types.h"
63 #include "DNA_scene_types.h"
64 #include "DNA_screen_types.h"
65 #include "DNA_space_types.h"
66 #include "DNA_texture_types.h"
67 #include "DNA_userdef_types.h"
68 #include "DNA_view3d_types.h"
69 #include "DNA_world_types.h"
71 #include "BLI_blenlib.h"
72 #include "BLI_arithb.h"
73 #include "BLI_editVert.h"
75 #include "BKE_utildefines.h"
78 #include "BKE_global.h"
80 #include "BKE_armature.h"
81 #include "BKE_action.h"
82 #include "BKE_bullet.h"
83 #include "BKE_colortools.h"
84 #include "BKE_deform.h"
85 #include "BKE_DerivedMesh.h"
87 #include "BKE_animsys.h"
89 #include "BKE_blender.h"
90 #include "BKE_constraint.h"
91 #include "BKE_curve.h"
92 #include "BKE_displist.h"
93 #include "BKE_group.h"
94 #include "BKE_icons.h"
96 #include "BKE_lattice.h"
97 #include "BKE_library.h"
99 #include "BKE_mball.h"
100 #include "BKE_modifier.h"
101 #include "BKE_object.h"
102 #include "BKE_particle.h"
103 #include "BKE_pointcache.h"
104 #include "BKE_property.h"
106 #include "BKE_scene.h"
107 #include "BKE_screen.h"
108 #include "BKE_softbody.h"
110 #include "LBM_fluidsim.h"
112 #ifndef DISABLE_PYTHON
113 #include "BPY_extern.h"
116 #include "GPU_material.h"
118 /* Local function protos */
119 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
121 float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
123 void clear_workob(Object *workob)
125 memset(workob, 0, sizeof(Object));
127 workob->size[0]= workob->size[1]= workob->size[2]= 1.0;
131 void copy_baseflags(struct Scene *scene)
133 Base *base= scene->base.first;
136 base->object->flag= base->flag;
141 void copy_objectflags(struct Scene *scene)
143 Base *base= scene->base.first;
146 base->flag= base->object->flag;
151 void update_base_layer(struct Scene *scene, Object *ob)
153 Base *base= scene->base.first;
156 if (base->object == ob) base->lay= ob->lay;
161 void object_free_particlesystems(Object *ob)
163 while(ob->particlesystem.first){
164 ParticleSystem *psys = ob->particlesystem.first;
166 BLI_remlink(&ob->particlesystem,psys);
172 void object_free_softbody(Object *ob)
180 void object_free_bulletsoftbody(Object *ob)
188 void object_free_modifiers(Object *ob)
190 while (ob->modifiers.first) {
191 ModifierData *md = ob->modifiers.first;
193 BLI_remlink(&ob->modifiers, md);
198 /* particle modifiers were freed, so free the particlesystems as well */
199 object_free_particlesystems(ob);
201 /* same for softbody */
202 object_free_softbody(ob);
205 /* here we will collect all local displist stuff */
206 /* also (ab)used in depsgraph */
207 void object_free_display(Object *ob)
209 if(ob->derivedDeform) {
210 ob->derivedDeform->needsFree = 1;
211 ob->derivedDeform->release(ob->derivedDeform);
212 ob->derivedDeform= NULL;
214 if(ob->derivedFinal) {
215 ob->derivedFinal->needsFree = 1;
216 ob->derivedFinal->release(ob->derivedFinal);
217 ob->derivedFinal= NULL;
220 freedisplist(&ob->disp);
223 /* do not free object itself */
224 void free_object(Object *ob)
228 object_free_display(ob);
230 /* disconnect specific data */
235 if(ob->type==OB_MESH) unlink_mesh(ob->data);
236 else if(ob->type==OB_CURVE) unlink_curve(ob->data);
237 else if(ob->type==OB_MBALL) unlink_mball(ob->data);
242 for(a=0; a<ob->totcol; a++) {
243 if(ob->mat[a]) ob->mat[a]->id.us--;
245 if(ob->mat) MEM_freeN(ob->mat);
246 if(ob->matbits) MEM_freeN(ob->matbits);
249 if(ob->bb) MEM_freeN(ob->bb);
251 if(ob->path) free_path(ob->path);
253 if(ob->adt) BKE_free_animdata((ID *)ob);
254 if(ob->poselib) ob->poselib->id.us--;
255 if(ob->dup_group) ob->dup_group->id.us--;
256 if(ob->defbase.first)
257 BLI_freelistN(&ob->defbase);
260 free_properties(&ob->prop);
261 object_free_modifiers(ob);
263 free_sensors(&ob->sensors);
264 free_controllers(&ob->controllers);
265 free_actuators(&ob->actuators);
267 free_constraints(&ob->constraints);
269 #ifndef DISABLE_PYTHON
270 BPY_free_scriptlink(&ob->scriptlink);
275 ob->pd->tex->id.us--;
278 if(ob->soft) sbFree(ob->soft);
279 if(ob->bsoft) bsbFree(ob->bsoft);
280 if(ob->gpulamp.first) GPU_lamp_free(ob);
283 static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
285 Object *unlinkOb = userData;
287 if (*obpoin==unlinkOb) {
289 ob->recalc |= OB_RECALC;
292 void unlink_object(Scene *scene, Object *ob)
304 //bActionStrip *strip; // XXX animsys
308 unlink_controllers(&ob->controllers);
309 unlink_actuators(&ob->actuators);
311 /* check all objects: parents en bevels and fields, also from libraries */
312 obt= G.main->object.first;
316 if(obt->proxy_from==ob) {
317 obt->proxy_from= NULL;
318 obt->recalc |= OB_RECALC_OB;
320 if(obt->proxy_group==ob)
321 obt->proxy_group= NULL;
323 if(obt->parent==ob) {
325 obt->recalc |= OB_RECALC;
330 obt->recalc |= OB_RECALC_OB;
333 modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
335 if ELEM(obt->type, OB_CURVE, OB_FONT) {
340 obt->recalc |= OB_RECALC;
342 if(cu->taperobj==ob) {
344 obt->recalc |= OB_RECALC;
346 if(cu->textoncurve==ob) {
347 cu->textoncurve= NULL;
348 obt->recalc |= OB_RECALC;
351 else if(obt->type==OB_ARMATURE && obt->pose) {
353 for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
354 for (con = pchan->constraints.first; con; con=con->next) {
355 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
356 ListBase targets = {NULL, NULL};
357 bConstraintTarget *ct;
359 if (cti && cti->get_constraint_targets) {
360 cti->get_constraint_targets(con, &targets);
362 for (ct= targets.first; ct; ct= ct->next) {
365 strcpy(ct->subtarget, "");
366 obt->recalc |= OB_RECALC_DATA;
370 if (cti->flush_constraint_targets)
371 cti->flush_constraint_targets(con, &targets, 0);
374 if(pchan->custom==ob)
379 sca_remove_ob_poin(obt, ob);
381 for (con = obt->constraints.first; con; con=con->next) {
382 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
383 ListBase targets = {NULL, NULL};
384 bConstraintTarget *ct;
386 if (cti && cti->get_constraint_targets) {
387 cti->get_constraint_targets(con, &targets);
389 for (ct= targets.first; ct; ct= ct->next) {
392 strcpy(ct->subtarget, "");
393 obt->recalc |= OB_RECALC_DATA;
397 if (cti->flush_constraint_targets)
398 cti->flush_constraint_targets(con, &targets, 0);
402 /* object is deflector or field */
405 obt->recalc |= OB_RECALC_DATA;
408 for(md=obt->modifiers.first; md; md=md->next)
409 if(md->type == eModifierType_Cloth)
410 obt->recalc |= OB_RECALC_DATA;
414 #if 0 // XXX old animation system
415 for(strip= obt->nlastrips.first; strip; strip= strip->next) {
416 if(strip->object==ob)
419 if(strip->modifiers.first) {
420 bActionModifier *amod;
421 for(amod= strip->modifiers.first; amod; amod= amod->next)
426 #endif // XXX old animation system
428 /* particle systems */
429 if(obt->particlesystem.first) {
430 ParticleSystem *tpsys= obt->particlesystem.first;
431 for(; tpsys; tpsys=tpsys->next) {
432 KeyedParticleTarget *kpt = tpsys->keyed_targets.first;
433 for(; kpt; kpt=kpt->next) {
435 BLI_remlink(&tpsys->keyed_targets, kpt);
437 obt->recalc |= OB_RECALC_DATA;
442 if(tpsys->target_ob==ob) {
443 tpsys->target_ob= NULL;
444 obt->recalc |= OB_RECALC_DATA;
447 if(tpsys->part->dup_ob==ob)
448 tpsys->part->dup_ob= NULL;
450 if(tpsys->part->flag&PART_STICKY) {
454 for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
455 if(pa->stick_ob==ob) {
457 pa->flag &= ~PARS_STICKY;
463 obt->recalc |= OB_RECALC_DATA;
470 mat= G.main->mat.first;
473 for(a=0; a<MAX_MTEX; a++) {
474 if(mat->mtex[a] && ob==mat->mtex[a]->object) {
475 /* actually, test for lib here... to do */
476 mat->mtex[a]->object= NULL;
484 tex= G.main->tex.first;
487 if(tex->env->object == ob) tex->env->object= NULL;
492 /* mballs (scene==NULL when called from library.c) */
493 if(scene && ob->type==OB_MBALL) {
494 obt= find_basis_mball(scene, ob);
495 if(obt) freedisplist(&obt->disp);
499 wrld= G.main->world.first;
501 if(wrld->id.lib==NULL) {
502 for(a=0; a<MAX_MTEX; a++) {
503 if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
504 wrld->mtex[a]->object= NULL;
512 sce= G.main->scene.first;
514 if(sce->id.lib==NULL) {
515 if(sce->camera==ob) sce->camera= NULL;
516 if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
521 #if 0 // XXX old animation system
523 ipo= G.main->ipo.first;
525 if(ipo->id.lib==NULL) {
527 for(icu= ipo->curve.first; icu; icu= icu->next) {
528 if(icu->driver && icu->driver->ob==ob)
529 icu->driver->ob= NULL;
534 #endif // XXX old animation system
537 sc= G.main->screen.first;
539 ScrArea *sa= sc->areabase.first;
543 for (sl= sa->spacedata.first; sl; sl= sl->next) {
544 if(sl->spacetype==SPACE_VIEW3D) {
545 View3D *v3d= (View3D*) sl;
547 if(v3d->camera==ob) {
549 // XXX if(v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP;
551 if(v3d->localvd && v3d->localvd->camera==ob ) {
552 v3d->localvd->camera= NULL;
553 // XXX if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
556 else if(sl->spacetype==SPACE_OUTLINER) {
557 SpaceOops *so= (SpaceOops *)sl;
560 TreeStoreElem *tselem= so->treestore->data;
562 for(a=0; a<so->treestore->usedelem; a++, tselem++) {
563 if(tselem->id==(ID *)ob) tselem->id= NULL;
575 group= G.main->group.first;
577 rem_from_group(group, ob);
578 group= group->id.next;
582 camera= G.main->camera.first;
584 if (camera->dof_ob==ob) {
585 camera->dof_ob = NULL;
587 camera= camera->id.next;
591 int exist_object(Object *obtest)
595 if(obtest==NULL) return 0;
597 ob= G.main->object.first;
599 if(ob==obtest) return 1;
605 void *add_camera(char *name)
609 cam= alloc_libblock(&G.main->camera, ID_CA, name);
614 cam->clipend= 100.0f;
616 cam->ortho_scale= 6.0;
617 cam->flag |= CAM_SHOWTITLESAFE;
618 cam->passepartalpha = 0.2f;
623 Camera *copy_camera(Camera *cam)
627 camn= copy_libblock(cam);
628 camn->adt= BKE_copy_animdata(cam->adt);
630 #ifndef DISABLE_PYTHON
631 BPY_copy_scriptlink(&camn->scriptlink);
638 void make_local_camera(Camera *cam)
644 /* - only lib users: do nothing
645 * - only local users: set flag
649 if(cam->id.lib==0) return;
652 cam->id.flag= LIB_LOCAL;
653 new_id(0, (ID *)cam, 0);
657 ob= G.main->object.first;
660 if(ob->id.lib) lib= 1;
666 if(local && lib==0) {
668 cam->id.flag= LIB_LOCAL;
669 new_id(0, (ID *)cam, 0);
671 else if(local && lib) {
672 camn= copy_camera(cam);
675 ob= G.main->object.first;
690 /* get the camera's dof value, takes the dof object into account */
691 float dof_camera(Object *ob)
693 Camera *cam = (Camera *)ob->data;
694 if (ob->type != OB_CAMERA)
697 /* too simple, better to return the distance on the view axis only
698 * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
699 float mat[4][4], obmat[4][4];
701 Mat4CpyMat4(obmat, ob->obmat);
703 Mat4Invert(ob->imat, obmat);
704 Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
705 return (float)fabs(mat[3][2]);
707 return cam->YF_dofdist;
710 void *add_lamp(char *name)
714 la= alloc_libblock(&G.main->lamp, ID_LA, name);
716 la->r= la->g= la->b= la->k= 1.0f;
717 la->haint= la->energy= 1.0f;
720 la->spotblend= 0.15f;
722 la->mode= LA_SHAD_BUF;
726 la->shadspotsize= 45.0f;
730 la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
731 la->area_size=la->area_sizey=la->area_sizez= 1.0f;
733 la->buftype= LA_SHADBUF_HALFWAY;
734 la->ray_samp_method = LA_SAMP_HALTON;
735 la->adapt_thresh = 0.001f;
737 la->falloff_type = LA_FALLOFF_INVSQUARE;
738 la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
739 la->sun_effect_type = 0;
740 la->horizon_brightness = 1.0;
742 la->sun_brightness = 1.0;
744 la->backscattered_light = 1.0f;
745 la->atm_turbidity = 2.0f;
746 la->atm_inscattering_factor = 1.0f;
747 la->atm_extinction_factor = 1.0f;
748 la->atm_distance_factor = 1.0f;
749 la->sun_intensity = 1.0f;
750 la->skyblendtype= MA_RAMP_ADD;
751 la->skyblendfac= 1.0f;
752 la->sky_colorspace= BLI_CS_CIE;
753 la->sky_exposure= 1.0f;
755 curvemapping_initialize(la->curfalloff);
759 Lamp *copy_lamp(Lamp *la)
764 lan= copy_libblock(la);
766 for(a=0; a<MAX_MTEX; a++) {
768 lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
769 memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
770 id_us_plus((ID *)lan->mtex[a]->tex);
774 lan->curfalloff = curvemapping_copy(la->curfalloff);
776 #if 0 // XXX old animation system
777 id_us_plus((ID *)lan->ipo);
778 #endif // XXX old animation system
780 if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
781 #ifndef DISABLE_PYTHON
782 BPY_copy_scriptlink(&la->scriptlink);
787 void make_local_lamp(Lamp *la)
793 /* - only lib users: do nothing
794 * - only local users: set flag
798 if(la->id.lib==0) return;
801 la->id.flag= LIB_LOCAL;
802 new_id(0, (ID *)la, 0);
806 ob= G.main->object.first;
809 if(ob->id.lib) lib= 1;
815 if(local && lib==0) {
817 la->id.flag= LIB_LOCAL;
818 new_id(0, (ID *)la, 0);
820 else if(local && lib) {
824 ob= G.main->object.first;
839 void free_camera(Camera *ca)
841 #ifndef DISABLE_PYTHON
842 BPY_free_scriptlink(&ca->scriptlink);
844 BKE_free_animdata((ID *)ca);
847 void free_lamp(Lamp *la)
853 #ifndef DISABLE_PYTHON
854 BPY_free_scriptlink(&la->scriptlink);
857 for(a=0; a<MAX_MTEX; a++) {
859 if(mtex && mtex->tex) mtex->tex->id.us--;
860 if(mtex) MEM_freeN(mtex);
863 BKE_free_animdata((ID *)la);
865 curvemapping_free(la->curfalloff);
867 BKE_previewimg_free(&la->preview);
868 BKE_icon_delete(&la->id);
878 /* *************************************************** */
880 static void *add_obdata_from_type(int type)
883 case OB_MESH: return add_mesh("Mesh");
884 case OB_CURVE: return add_curve("Curve", OB_CURVE);
885 case OB_SURF: return add_curve("Surf", OB_SURF);
886 case OB_FONT: return add_curve("Text", OB_FONT);
887 case OB_MBALL: return add_mball("Meta");
888 case OB_CAMERA: return add_camera("Camera");
889 case OB_LAMP: return add_lamp("Lamp");
890 case OB_LATTICE: return add_lattice("Lattice");
891 case OB_WAVE: return add_wave();
892 case OB_ARMATURE: return add_armature("Armature");
893 case OB_EMPTY: return NULL;
895 printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
900 static char *get_obdata_defname(int type)
903 case OB_MESH: return "Mesh";
904 case OB_CURVE: return "Curve";
905 case OB_SURF: return "Surf";
906 case OB_FONT: return "Font";
907 case OB_MBALL: return "Mball";
908 case OB_CAMERA: return "Camera";
909 case OB_LAMP: return "Lamp";
910 case OB_LATTICE: return "Lattice";
911 case OB_WAVE: return "Wave";
912 case OB_ARMATURE: return "Armature";
913 case OB_EMPTY: return "Empty";
915 printf("get_obdata_defname: Internal error, bad type: %d\n", type);
920 /* more general add: creates minimum required data, but without vertices etc. */
921 Object *add_only_object(int type, char *name)
925 ob= alloc_libblock(&G.main->object, ID_OB, name);
927 /* default object vars */
929 /* ob->transflag= OB_QUAT; */
931 #if 0 /* not used yet */
936 ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
939 ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
940 ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
941 ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
943 Mat4One(ob->constinv);
944 Mat4One(ob->parentinv);
947 ob->empty_drawtype= OB_ARROWS;
948 ob->empty_drawsize= 1.0;
950 if(type==OB_CAMERA || type==OB_LAMP) {
951 ob->trackflag= OB_NEGZ;
955 ob->trackflag= OB_POSY;
959 #if 0 // XXX old animation system
960 ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
961 ob->ipowin= ID_OB; /* the ipowin shown */
962 #endif // XXX old animation system
964 ob->dupon= 1; ob->dupoff= 0;
965 ob->dupsta= 1; ob->dupend= 100;
966 ob->dupfacesca = 1.0;
968 /* Game engine defaults*/
969 ob->mass= ob->inertia= 1.0f;
970 ob->formfactor= 0.4f;
973 ob->anisotropicFriction[0] = 1.0f;
974 ob->anisotropicFriction[1] = 1.0f;
975 ob->anisotropicFriction[2] = 1.0f;
976 ob->gameflag= OB_PROP|OB_COLLISION;
978 /* ob->pad3 == Contact Processing Threshold */
979 ob->m_contactProcessingThreshold = 1.;
981 /* NT fluid sim defaults */
982 ob->fluidsimFlag = 0;
983 ob->fluidsimSettings = NULL;
988 /* general add: to scene, with layer from area and default name */
989 /* creates minimum required data, but without vertices etc. */
990 Object *add_object(struct Scene *scene, int type)
996 strcpy(name, get_obdata_defname(type));
997 ob = add_only_object(type, name);
999 ob->data= add_obdata_from_type(type);
1001 ob->lay= scene->lay;
1003 base= scene_add_base(scene, ob);
1004 scene_select_base(scene, base);
1005 ob->recalc |= OB_RECALC;
1010 SoftBody *copy_softbody(SoftBody *sb)
1014 if (sb==NULL) return(NULL);
1016 sbn= MEM_dupallocN(sb);
1017 sbn->totspring= sbn->totpoint= 0;
1022 sbn->totkey= sbn->totpointkey= 0;
1026 sbn->pointcache= BKE_ptcache_copy(sb->pointcache);
1031 BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
1033 BulletSoftBody *bsbn;
1037 bsbn = MEM_dupallocN(bsb);
1038 /* no pointer in this structure yet */
1042 ParticleSystem *copy_particlesystem(ParticleSystem *psys)
1044 ParticleSystem *psysn;
1048 psysn= MEM_dupallocN(psys);
1049 psysn->particles= MEM_dupallocN(psys->particles);
1050 psysn->child= MEM_dupallocN(psys->child);
1051 if(psysn->particles->keys)
1052 psysn->particles->keys = MEM_dupallocN(psys->particles->keys);
1054 for(a=0, pa=psysn->particles; a<psysn->totpart; a++, pa++) {
1056 pa->hair= MEM_dupallocN(pa->hair);
1058 pa->keys= (pa-1)->keys + (pa-1)->totkey;
1062 psysn->soft= copy_softbody(psys->soft);
1063 psysn->soft->particles = psysn;
1066 if(psys->keyed_targets.first)
1067 BLI_duplicatelist(&psysn->keyed_targets, &psys->keyed_targets);
1069 psysn->pathcache= NULL;
1070 psysn->childcache= NULL;
1072 psysn->effectors.first= psysn->effectors.last= 0;
1074 psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
1075 psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
1076 psysn->reactevents.first = psysn->reactevents.last = NULL;
1077 psysn->renderdata = NULL;
1079 psysn->pointcache= BKE_ptcache_copy(psys->pointcache);
1081 id_us_plus((ID *)psysn->part);
1086 void copy_object_particlesystems(Object *obn, Object *ob)
1088 ParticleSystemModifierData *psmd;
1089 ParticleSystem *psys, *npsys;
1092 obn->particlesystem.first= obn->particlesystem.last= NULL;
1093 for(psys=ob->particlesystem.first; psys; psys=psys->next) {
1094 npsys= copy_particlesystem(psys);
1096 BLI_addtail(&obn->particlesystem, npsys);
1098 /* need to update particle modifiers too */
1099 for(md=obn->modifiers.first; md; md=md->next) {
1100 if(md->type==eModifierType_ParticleSystem) {
1101 psmd= (ParticleSystemModifierData*)md;
1102 if(psmd->psys==psys)
1109 void copy_object_softbody(Object *obn, Object *ob)
1112 obn->soft= copy_softbody(ob->soft);
1115 static void copy_object_pose(Object *obn, Object *ob)
1119 /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
1121 copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
1123 for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
1126 chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
1128 for (con= chan->constraints.first; con; con= con->next) {
1129 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
1130 ListBase targets = {NULL, NULL};
1131 bConstraintTarget *ct;
1133 #if 0 // XXX old animation system
1134 /* note that we can't change lib linked ipo blocks. for making
1135 * proxies this still works correct however because the object
1136 * is changed to object->proxy_from when evaluating the driver. */
1137 if(con->ipo && !con->ipo->id.lib) {
1140 con->ipo= copy_ipo(con->ipo);
1142 for(icu= con->ipo->curve.first; icu; icu= icu->next) {
1143 if(icu->driver && icu->driver->ob==ob)
1144 icu->driver->ob= obn;
1147 #endif // XXX old animation system
1149 if (cti && cti->get_constraint_targets) {
1150 cti->get_constraint_targets(con, &targets);
1152 for (ct= targets.first; ct; ct= ct->next) {
1157 if (cti->flush_constraint_targets)
1158 cti->flush_constraint_targets(con, &targets, 0);
1164 Object *copy_object(Object *ob)
1170 obn= copy_libblock(ob);
1173 obn->mat= MEM_dupallocN(ob->mat);
1174 obn->matbits= MEM_dupallocN(ob->matbits);
1177 if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
1179 obn->flag &= ~OB_FROMGROUP;
1181 obn->modifiers.first = obn->modifiers.last= NULL;
1183 for (md=ob->modifiers.first; md; md=md->next) {
1184 ModifierData *nmd = modifier_new(md->type);
1185 modifier_copyData(md, nmd);
1186 BLI_addtail(&obn->modifiers, nmd);
1188 #ifndef DISABLE_PYTHON
1189 BPY_copy_scriptlink(&ob->scriptlink);
1191 obn->prop.first = obn->prop.last = NULL;
1192 copy_properties(&obn->prop, &ob->prop);
1194 copy_sensors(&obn->sensors, &ob->sensors);
1195 copy_controllers(&obn->controllers, &ob->controllers);
1196 copy_actuators(&obn->actuators, &ob->actuators);
1199 copy_object_pose(obn, ob);
1200 /* backwards compat... non-armatures can get poses in older files? */
1201 if(ob->type==OB_ARMATURE)
1202 armature_rebuild_pose(obn, obn->data);
1204 copy_defgroups(&obn->defbase, &ob->defbase);
1205 copy_constraints(&obn->constraints, &ob->constraints);
1207 /* increase user numbers */
1208 id_us_plus((ID *)obn->data);
1209 id_us_plus((ID *)obn->dup_group);
1210 // FIXME: add this for animdata too...
1212 for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
1214 obn->disp.first= obn->disp.last= NULL;
1217 obn->pd= MEM_dupallocN(ob->pd);
1219 id_us_plus(&(obn->pd->tex->id));
1221 obn->soft= copy_softbody(ob->soft);
1222 obn->bsoft = copy_bulletsoftbody(ob->bsoft);
1224 copy_object_particlesystems(obn, ob);
1226 obn->derivedDeform = NULL;
1227 obn->derivedFinal = NULL;
1229 obn->gpulamp.first = obn->gpulamp.last = NULL;
1234 void expand_local_object(Object *ob)
1236 //bActionStrip *strip;
1237 ParticleSystem *psys;
1240 #if 0 // XXX old animation system
1241 id_lib_extern((ID *)ob->action);
1242 id_lib_extern((ID *)ob->ipo);
1243 #endif // XXX old animation system
1244 id_lib_extern((ID *)ob->data);
1245 id_lib_extern((ID *)ob->dup_group);
1247 for(a=0; a<ob->totcol; a++) {
1248 id_lib_extern((ID *)ob->mat[a]);
1250 #if 0 // XXX old animation system
1251 for (strip=ob->nlastrips.first; strip; strip=strip->next) {
1252 id_lib_extern((ID *)strip->act);
1254 #endif // XXX old animation system
1255 for(psys=ob->particlesystem.first; psys; psys=psys->next)
1256 id_lib_extern((ID *)psys->part);
1259 void make_local_object(Object *ob)
1266 /* - only lib users: do nothing
1267 * - only local users: set flag
1268 * - mixed: make copy
1271 if(ob->id.lib==NULL) return;
1273 ob->proxy= ob->proxy_from= NULL;
1277 ob->id.flag= LIB_LOCAL;
1278 new_id(0, (ID *)ob, 0);
1282 sce= G.main->scene.first;
1284 base= sce->base.first;
1286 if(base->object==ob) {
1287 if(sce->id.lib) lib++;
1296 if(local && lib==0) {
1298 ob->id.flag= LIB_LOCAL;
1299 new_id(0, (ID *)ob, 0);
1301 else if(local && lib) {
1302 obn= copy_object(ob);
1305 sce= G.main->scene.first;
1307 if(sce->id.lib==0) {
1308 base= sce->base.first;
1310 if(base->object==ob) {
1323 expand_local_object(ob);
1327 * Returns true if the Object is a from an external blend file (libdata)
1329 int object_is_libdata(Object *ob)
1332 if (ob->proxy) return 0;
1333 if (ob->id.lib) return 1;
1337 /* Returns true if the Object data is a from an external blend file (libdata) */
1338 int object_data_is_libdata(Object *ob)
1341 if(ob->proxy) return 0;
1342 if(ob->id.lib) return 1;
1343 if(!ob->data) return 0;
1344 if(((ID *)ob->data)->lib) return 1;
1349 /* *************** PROXY **************** */
1351 /* when you make proxy, ensure the exposed layers are extern */
1352 void armature_set_id_extern(Object *ob)
1354 bArmature *arm= ob->data;
1355 bPoseChannel *pchan;
1356 int lay= arm->layer_protected;
1358 for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
1359 if(!(pchan->bone->layer & lay))
1360 id_lib_extern((ID *)pchan->custom);
1365 /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
1366 /* local_object->proxy == pointer to library object, saved in files and read */
1367 /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
1369 void object_make_proxy(Object *ob, Object *target, Object *gob)
1371 /* paranoia checks */
1372 if(ob->id.lib || target->id.lib==NULL) {
1373 printf("cannot make proxy\n");
1378 ob->proxy_group= gob;
1379 id_lib_extern(&target->id);
1381 ob->recalc= target->recalc= OB_RECALC;
1383 /* copy transform */
1385 VECCOPY(ob->loc, gob->loc);
1386 VECCOPY(ob->rot, gob->rot);
1387 VECCOPY(ob->size, gob->size);
1389 group_tag_recalc(gob->dup_group);
1392 VECCOPY(ob->loc, target->loc);
1393 VECCOPY(ob->rot, target->rot);
1394 VECCOPY(ob->size, target->size);
1397 ob->parent= target->parent; /* libdata */
1398 Mat4CpyMat4(ob->parentinv, target->parentinv);
1399 #if 0 // XXX old animation system
1400 ob->ipo= target->ipo; /* libdata */
1401 #endif // XXX old animation system
1403 /* skip constraints, constraintchannels, nla? */
1405 /* set object type and link to data */
1406 ob->type= target->type;
1407 ob->data= target->data;
1408 id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
1410 /* copy material and index information */
1411 ob->actcol= ob->totcol= 0;
1412 if(ob->mat) MEM_freeN(ob->mat);
1413 if(ob->matbits) MEM_freeN(ob->matbits);
1416 if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
1418 ob->colbits = target->colbits;
1420 ob->actcol= target->actcol;
1421 ob->totcol= target->totcol;
1423 ob->mat = MEM_dupallocN(target->mat);
1424 ob->matbits = MEM_dupallocN(target->matbits);
1425 for(i=0; i<target->totcol; i++) {
1426 /* dont need to run test_object_materials since we know this object is new and not used elsewhere */
1427 id_us_plus((ID *)ob->mat[i]);
1431 /* type conversions */
1432 if(target->type == OB_ARMATURE) {
1433 copy_object_pose(ob, target); /* data copy, object pointers in constraints */
1434 rest_pose(ob->pose); /* clear all transforms in channels */
1435 armature_rebuild_pose(ob, ob->data); /* set all internal links */
1437 armature_set_id_extern(ob);
1442 /* *************** CALC ****************** */
1444 /* there is also a timing calculation in drawobject() */
1446 float bluroffs= 0.0f, fieldoffs= 0.0f;
1447 int no_speed_curve= 0;
1449 /* ugly calls from render */
1450 void set_mblur_offs(float blur)
1455 void set_field_offs(float field)
1460 void disable_speed_curve(int val)
1462 no_speed_curve= val;
1465 // XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP!
1466 /* ob can be NULL */
1467 float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs)
1469 /* returns float ( see frame_to_float in ipo.c) */
1471 /* bluroffs and fieldoffs are ugly globals that are set by render */
1472 cfra+= bluroffs+fieldoffs;
1475 cfra*= scene->r.framelen;
1477 #if 0 // XXX old animation system
1479 if (no_speed_curve==0 && ob->ipo)
1480 cfra= calc_ipo_time(ob->ipo, cfra);
1483 if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
1484 cfra-= give_timeoffset(ob);
1486 #endif // XXX old animation system
1493 void object_scale_to_mat3(Object *ob, float mat[][3])
1497 vec[0]= ob->size[0]+ob->dsize[0];
1498 vec[1]= ob->size[1]+ob->dsize[1];
1499 vec[2]= ob->size[2]+ob->dsize[2];
1500 SizeToMat3(vec, mat);
1503 SizeToMat3(ob->size, mat);
1507 void object_rot_to_mat3(Object *ob, float mat[][3])
1511 vec[0]= ob->rot[0]+ob->drot[0];
1512 vec[1]= ob->rot[1]+ob->drot[1];
1513 vec[2]= ob->rot[2]+ob->drot[2];
1514 EulToMat3(vec, mat);
1517 EulToMat3(ob->rot, mat);
1521 void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
1528 object_scale_to_mat3(ob, smat);
1531 /* Quats arnt used yet */
1532 /*if(ob->transflag & OB_QUAT) {
1534 QuatMul(q1, ob->quat, ob->dquat);
1535 QuatToMat3(q1, rmat);
1538 QuatToMat3(ob->quat, rmat);
1542 object_rot_to_mat3(ob, rmat);
1544 Mat3MulMat3(mat, rmat, smat);
1547 void object_to_mat4(Object *ob, float mat[][4])
1551 object_to_mat3(ob, tmat);
1553 Mat4CpyMat3(mat, tmat);
1555 VECCOPY(mat[3], ob->loc);
1557 mat[3][0]+= ob->dloc[0];
1558 mat[3][1]+= ob->dloc[1];
1559 mat[3][2]+= ob->dloc[2];
1563 int enable_cu_speed= 1;
1565 static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
1568 float q[4], vec[4], dir[3], quat[4], x1, ctime;
1569 float timeoffs = 0.0, sf_orig = 0.0;
1574 if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
1575 makeDispListCurveTypes(scene, par, 0);
1576 if(cu->path==NULL) return;
1578 /* exception, timeoffset is regarded as distance offset */
1579 if(cu->flag & CU_OFFS_PATHDIST) {
1580 timeoffs = give_timeoffset(ob);
1581 SWAP(float, sf_orig, ob->sf);
1584 /* catch exceptions: feature for nla stride editing */
1585 if(ob->ipoflag & OB_DISABLE_PATH) {
1588 /* catch exceptions: curve paths used as a duplicator */
1589 else if(enable_cu_speed) {
1590 /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
1591 * but this will only work if it actually is animated...
1593 * we firstly calculate the modulus of cu->ctime/cu->pathlen to clamp ctime within the 0.0 to 1.0 times pathlen
1594 * range, then divide this (the modulus) by pathlen to get a value between 0.0 and 1.0
1596 ctime= fmod(cu->ctime, cu->pathlen) / cu->pathlen;
1597 CLAMP(ctime, 0.0, 1.0);
1600 ctime= scene->r.cfra - give_timeoffset(ob);
1601 ctime /= cu->pathlen;
1603 CLAMP(ctime, 0.0, 1.0);
1606 /* time calculus is correct, now apply distance offset */
1607 if(cu->flag & CU_OFFS_PATHDIST) {
1608 ctime += timeoffs/cu->path->totdist;
1611 SWAP(float, sf_orig, ob->sf);
1616 if( where_on_path(par, ctime, vec, dir) ) {
1618 if(cu->flag & CU_FOLLOW) {
1619 vectoquat(dir, ob->trackflag, ob->upflag, quat);
1623 q[0]= (float)cos(0.5*vec[3]);
1624 x1= (float)sin(0.5*vec[3]);
1628 QuatMul(quat, q, quat);
1630 QuatToMat4(quat, mat);
1633 VECCOPY(mat[3], vec);
1638 static void ob_parbone(Object *ob, Object *par, float mat[][4])
1640 bPoseChannel *pchan;
1643 if (par->type!=OB_ARMATURE) {
1648 /* Make sure the bone is still valid */
1649 pchan= get_pose_channel(par->pose, ob->parsubstr);
1651 printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
1656 /* get bone transform */
1657 Mat4CpyMat4(mat, pchan->pose_mat);
1659 /* but for backwards compatibility, the child has to move to the tail */
1660 VECCOPY(vec, mat[1]);
1661 VecMulf(vec, pchan->bone->length);
1662 VecAddf(mat[3], mat[3], vec);
1665 static void give_parvert(Object *par, int nr, float *vec)
1670 vec[0]=vec[1]=vec[2]= 0.0f;
1672 if(par->type==OB_MESH) {
1673 Mesh *me= par->data;
1674 em = BKE_mesh_get_editmesh(me);
1679 for(eve= em->verts.first; eve; eve= eve->next) {
1680 if(eve->keyindex==nr) {
1681 memcpy(vec, eve->co, sizeof(float)*3);
1685 BKE_mesh_end_editmesh(me, em);
1688 DerivedMesh *dm = par->derivedFinal;
1691 int i, count = 0, numVerts = dm->getNumVerts(dm);
1692 int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
1695 /* get the average of all verts with (original index == nr) */
1696 for(i = 0; i < numVerts; ++i, ++index) {
1698 dm->getVertCo(dm, i, co);
1699 VecAddf(vec, vec, co);
1706 } else if(count > 0) {
1707 VecMulf(vec, 1.0f / count);
1709 /* use first index if its out of range */
1710 dm->getVertCo(dm, 0, vec);
1715 else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
1724 nu= cu->editnurb->first;
1729 while(nu && !found) {
1730 if((nu->type & 7)==CU_BEZIER) {
1736 VECCOPY(vec, bezt->vec[1]);
1745 a= nu->pntsu*nu->pntsv;
1749 memcpy(vec, bp->vec, sizeof(float)*3);
1760 else if(par->type==OB_LATTICE) {
1761 Lattice *latt= par->data;
1763 DispList *dl = find_displist(&par->disp, DL_VERTS);
1764 float *co = dl?dl->verts:NULL;
1766 if(latt->editlatt) latt= latt->editlatt;
1768 a= latt->pntsu*latt->pntsv*latt->pntsw;
1774 memcpy(vec, co, 3*sizeof(float));
1776 memcpy(vec, bp->vec, 3*sizeof(float));
1786 static void ob_parvert3(Object *ob, Object *par, float mat[][4])
1788 float cmat[3][3], v1[3], v2[3], v3[3], q[4];
1790 /* in local ob space */
1793 if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
1795 give_parvert(par, ob->par1, v1);
1796 give_parvert(par, ob->par2, v2);
1797 give_parvert(par, ob->par3, v3);
1799 triatoquat(v1, v2, v3, q);
1800 QuatToMat3(q, cmat);
1801 Mat4CpyMat3(mat, cmat);
1803 if(ob->type==OB_CURVE) {
1804 VECCOPY(mat[3], v1);
1807 VecAddf(mat[3], v1, v2);
1808 VecAddf(mat[3], mat[3], v3);
1809 VecMulf(mat[3], 0.3333333f);
1814 // XXX what the hell is this?
1815 static int no_parent_ipo=0;
1816 void set_no_parent_ipo(int val)
1821 static int during_script_flag=0;
1822 void disable_where_script(short on)
1824 during_script_flag= on;
1827 int during_script(void) {
1828 return during_script_flag;
1831 static int during_scriptlink_flag=0;
1832 void disable_where_scriptlink(short on)
1834 during_scriptlink_flag= on;
1837 int during_scriptlink(void) {
1838 return during_scriptlink_flag;
1841 void where_is_object_time(Scene *scene, Object *ob, float ctime)
1843 float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
1844 float stime=ctime, fac1, fac2, vec[3];
1848 /* new version: correct parent+vertexparent and track+parent */
1849 /* this one only calculates direct attached parent and track */
1850 /* is faster, but should keep track of timeoffs */
1852 if(ob==NULL) return;
1854 #if 0 // XXX old animation system
1855 /* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
1856 stime= bsystem_time(scene, ob, ctime, 0.0);
1857 if(stime != ob->ctime) {
1862 calc_ipo(ob->ipo, stime);
1863 execute_ipo((ID *)ob, ob->ipo);
1866 do_all_object_actions(scene, ob);
1868 /* do constraint ipos ..., note it needs stime (0 = all ipos) */
1869 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
1872 /* but, the drivers have to be done */
1873 if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
1874 /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
1875 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
1877 #endif // XXX old animation system
1879 /* execute drivers only, as animation has already been done */
1880 BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
1883 Object *par= ob->parent;
1885 // XXX depreceated - animsys
1886 if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
1888 /* hurms, code below conflicts with depgraph... (ton) */
1889 /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
1891 if(no_parent_ipo==0 && stime != par->ctime) {
1892 // only for ipo systems?
1893 pushdata(par, sizeof(Object));
1896 if(par->proxy_from); // was a copied matrix, no where_is! bad...
1897 else where_is_object_time(scene, par, ctime);
1900 solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
1906 if(ob->partype & PARSLOW) {
1907 // include framerate
1908 fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) );
1909 if(fac1 >= 1.0f) return;
1914 for(a=0; a<16; a++, fp1++, fp2++) {
1915 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
1920 object_to_mat4(ob, ob->obmat);
1923 /* Handle tracking */
1925 if( ctime != ob->track->ctime) where_is_object_time(scene, ob->track, ctime);
1926 solve_tracking (ob, ob->track->obmat);
1929 /* solve constraints */
1930 if (ob->constraints.first) {
1933 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
1935 /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
1936 solve_constraints (&ob->constraints, cob, ctime);
1938 constraints_clear_evalob(cob);
1940 #ifndef DISABLE_PYTHON
1941 if(ob->scriptlink.totscript && !during_script()) {
1942 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
1946 /* set negative scale flag in object */
1947 Crossf(vec, ob->obmat[0], ob->obmat[1]);
1948 if( Inpf(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE;
1949 else ob->transflag &= ~OB_NEG_SCALE;
1952 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
1960 object_to_mat4(ob, locmat);
1962 if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat);
1964 switch(ob->partype & PARTYPE) {
1967 if(par->type==OB_CURVE) {
1968 if( ((Curve *)par->data)->flag & CU_PATH ) {
1969 ob_parcurve(scene, ob, par, tmat);
1974 if(ok) Mat4MulSerie(totmat, par->obmat, tmat,
1975 NULL, NULL, NULL, NULL, NULL, NULL);
1976 else Mat4CpyMat4(totmat, par->obmat);
1980 ob_parbone(ob, par, tmat);
1981 Mat4MulSerie(totmat, par->obmat, tmat,
1982 NULL, NULL, NULL, NULL, NULL, NULL);
1988 VECCOPY(totmat[3], par->obmat[3]);
1991 give_parvert(par, ob->par1, vec);
1992 VecMat4MulVecfl(totmat[3], par->obmat, vec);
1996 ob_parvert3(ob, par, tmat);
1998 Mat4MulSerie(totmat, par->obmat, tmat,
1999 NULL, NULL, NULL, NULL, NULL, NULL);
2003 Mat4CpyMat4(totmat, par->obmat);
2008 Mat4MulSerie(tmat, totmat, ob->parentinv,
2009 NULL, NULL, NULL, NULL, NULL, NULL);
2010 Mat4MulSerie(obmat, tmat, locmat,
2011 NULL, NULL, NULL, NULL, NULL, NULL);
2017 // external usable originmat
2018 Mat3CpyMat4(originmat, tmat);
2020 // origin, voor help line
2021 if( (ob->partype & 15)==PARSKEL ) {
2022 VECCOPY(ob->orig, par->obmat[3]);
2025 VECCOPY(ob->orig, totmat[3]);
2030 void solve_tracking (Object *ob, float targetmat[][4])
2037 VecSubf(vec, ob->obmat[3], targetmat[3]);
2038 vectoquat(vec, ob->trackflag, ob->upflag, quat);
2039 QuatToMat3(quat, totmat);
2041 if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
2042 /* 'temporal' : clear parent info */
2043 object_to_mat4(ob, tmat);
2044 tmat[0][3]= ob->obmat[0][3];
2045 tmat[1][3]= ob->obmat[1][3];
2046 tmat[2][3]= ob->obmat[2][3];
2047 tmat[3][0]= ob->obmat[3][0];
2048 tmat[3][1]= ob->obmat[3][1];
2049 tmat[3][2]= ob->obmat[3][2];
2050 tmat[3][3]= ob->obmat[3][3];
2052 else Mat4CpyMat4(tmat, ob->obmat);
2054 Mat4MulMat34(ob->obmat, totmat, tmat);
2058 void where_is_object(struct Scene *scene, Object *ob)
2060 where_is_object_time(scene, ob, (float)scene->r.cfra);
2064 void where_is_object_simul(Scene *scene, Object *ob)
2065 /* was written for the old game engine (until 2.04) */
2066 /* It seems that this function is only called
2067 for a lamp that is the child of another object */
2072 float slowmat[4][4];
2078 /* no ipo! (because of dloc and realtime-ipos) */
2079 // XXX old animation system
2086 solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
2088 if(ob->partype & PARSLOW) {
2090 fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
2094 for(a=0; a<16; a++, fp1++, fp2++) {
2095 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
2101 object_to_mat4(ob, ob->obmat);
2105 solve_tracking(ob, ob->track->obmat);
2107 /* solve constraints */
2108 if (ob->constraints.first) {
2111 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
2112 solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
2113 constraints_clear_evalob(cob);
2117 // XXX old animation system
2121 /* for calculation of the inverse parent transform, only used for editor */
2122 void what_does_parent(Scene *scene, Object *ob, Object *workob)
2124 clear_workob(workob);
2126 Mat4One(workob->obmat);
2127 Mat4One(workob->parentinv);
2128 Mat4One(workob->constinv);
2129 workob->parent= ob->parent;
2130 workob->track= ob->track;
2132 workob->trackflag= ob->trackflag;
2133 workob->upflag= ob->upflag;
2135 workob->partype= ob->partype;
2136 workob->par1= ob->par1;
2137 workob->par2= ob->par2;
2138 workob->par3= ob->par3;
2140 workob->constraints.first = ob->constraints.first;
2141 workob->constraints.last = ob->constraints.last;
2143 strcpy(workob->parsubstr, ob->parsubstr);
2145 where_is_object(scene, workob);
2148 BoundBox *unit_boundbox()
2151 float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
2153 bb= MEM_callocN(sizeof(BoundBox), "bb");
2154 boundbox_set_from_min_max(bb, min, max);
2159 void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
2161 bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
2162 bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
2164 bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
2165 bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
2167 bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
2168 bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
2171 BoundBox *object_get_boundbox(Object *ob)
2175 if(ob->type==OB_MESH) {
2176 bb = mesh_get_bb(ob);
2178 else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2179 bb= ( (Curve *)ob->data )->bb;
2181 else if(ob->type==OB_MBALL) {
2187 /* used to temporally disable/enable boundbox */
2188 void object_boundbox_flag(Object *ob, int flag, int set)
2190 BoundBox *bb= object_get_boundbox(ob);
2192 if(set) bb->flag |= flag;
2193 else bb->flag &= ~flag;
2197 void minmax_object(Object *ob, float *min, float *max)
2212 if(cu->bb==NULL) tex_space_curve(cu);
2215 for(a=0; a<8; a++) {
2216 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2217 DO_MINMAX(bb.vec[a], min, max);
2222 bPoseChannel *pchan;
2223 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
2224 VECCOPY(vec, pchan->pose_head);
2225 Mat4MulVecfl(ob->obmat, vec);
2226 DO_MINMAX(vec, min, max);
2227 VECCOPY(vec, pchan->pose_tail);
2228 Mat4MulVecfl(ob->obmat, vec);
2229 DO_MINMAX(vec, min, max);
2233 /* no break, get_mesh will give NULL and it passes on to default */
2238 bb = *mesh_get_bb(ob);
2240 for(a=0; a<8; a++) {
2241 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2242 DO_MINMAX(bb.vec[a], min, max);
2245 if(min[0] < max[0] ) break;
2247 /* else here no break!!!, mesh can be zero sized */
2250 DO_MINMAX(ob->obmat[3], min, max);
2252 VECCOPY(vec, ob->obmat[3]);
2253 VecAddf(vec, vec, ob->size);
2254 DO_MINMAX(vec, min, max);
2256 VECCOPY(vec, ob->obmat[3]);
2257 VecSubf(vec, vec, ob->size);
2258 DO_MINMAX(vec, min, max);
2263 /* TODO - use dupli objects bounding boxes */
2264 void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
2266 if ((ob->transflag & OB_DUPLI)==0) {
2272 lb= object_duplilist(scene, ob);
2273 for(dob= lb->first; dob; dob= dob->next) {
2276 /* should really use bound box of dup object */
2277 DO_MINMAX(dob->mat[3], min, max);
2280 free_object_duplilist(lb); /* does restore */
2285 /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
2286 /* local_object->proxy == pointer to library object, saved in files and read */
2288 /* function below is polluted with proxy exceptions, cleanup will follow! */
2290 /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
2291 /* requires flags to be set! */
2292 void object_handle_update(Scene *scene, Object *ob)
2294 if(ob->recalc & OB_RECALC) {
2296 /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
2297 which is only in where_is_object now */
2298 if(ob->recalc & OB_RECALC) {
2301 printf("recalcob %s\n", ob->id.name+2);
2303 /* handle proxy copy for target */
2304 if(ob->id.lib && ob->proxy_from) {
2305 // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2306 if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
2307 Object *obg= ob->proxy_from->proxy_group;
2308 Mat4Invert(obg->imat, obg->obmat);
2309 Mat4MulMat4(ob->obmat, ob->proxy_from->obmat, obg->imat);
2312 Mat4CpyMat4(ob->obmat, ob->proxy_from->obmat);
2315 where_is_object(scene, ob);
2316 #ifndef DISABLE_PYTHON
2317 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBJECTUPDATE);
2321 if(ob->recalc & OB_RECALC_DATA) {
2324 printf("recalcdata %s\n", ob->id.name+2);
2326 /* includes all keys and modifiers */
2327 if(ob->type==OB_MESH) {
2328 EditMesh *em = BKE_mesh_get_editmesh(ob->data);
2330 // here was vieweditdatamask? XXX
2331 if(ob==scene->obedit) {
2332 makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
2333 BKE_mesh_end_editmesh(ob->data, em);
2335 makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
2337 else if(ob->type==OB_MBALL) {
2338 makeDispListMBall(scene, ob);
2340 else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2341 makeDispListCurveTypes(scene, ob, 0);
2343 else if(ELEM(ob->type, OB_CAMERA, OB_LAMP)) {
2344 ID *data_id= (ID *)ob->data;
2345 AnimData *adt= BKE_animdata_from_id(data_id);
2346 float ctime= (float)scene->r.cfra; // XXX this is bad...
2348 /* evaluate drivers */
2349 BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
2351 else if(ob->type==OB_LATTICE) {
2352 lattice_calc_modifiers(scene, ob);
2354 else if(ob->type==OB_ARMATURE) {
2355 /* this happens for reading old files and to match library armatures with poses */
2356 // XXX this won't screw up the pose set already...
2357 if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
2358 armature_rebuild_pose(ob, ob->data);
2360 if(ob->id.lib && ob->proxy_from) {
2361 copy_pose_result(ob->pose, ob->proxy_from->pose);
2362 // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2365 where_is_pose(scene, ob);
2369 if(ob->particlesystem.first) {
2370 ParticleSystem *tpsys, *psys;
2373 psys= ob->particlesystem.first;
2375 if(psys_check_enabled(ob, psys)) {
2376 particle_system_update(scene, ob, psys);
2379 else if(psys->flag & PSYS_DELETE) {
2381 BLI_remlink(&ob->particlesystem, psys);
2389 if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
2390 /* this is to make sure we get render level duplis in groups:
2391 * the derivedmesh must be created before init_render_mesh,
2392 * since object_duplilist does dupliparticles before that */
2393 dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
2396 for(psys=ob->particlesystem.first; psys; psys=psys->next)
2397 psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
2400 #ifndef DISABLE_PYTHON
2401 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBDATAUPDATE);
2405 /* the no-group proxy case, we call update */
2406 if(ob->proxy && ob->proxy_group==NULL) {
2407 /* set pointer in library proxy target, for copying, but restore it */
2408 ob->proxy->proxy_from= ob;
2409 // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
2410 object_handle_update(scene, ob->proxy);
2413 ob->recalc &= ~OB_RECALC;
2416 /* the case when this is a group proxy, object_update is called in group.c */
2418 ob->proxy->proxy_from= ob;
2419 // printf("set proxy pointer for later group stuff %s\n", ob->id.name);
2423 float give_timeoffset(Object *ob) {
2424 if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
2425 return ob->sf + give_timeoffset(ob->parent);
2431 int give_obdata_texspace(Object *ob, int **texflag, float **loc, float **size, float **rot) {
2436 switch (GS(((ID *)ob->data)->name)) {
2440 if (texflag) *texflag = &me->texflag;
2441 if (loc) *loc = me->loc;
2442 if (size) *size = me->size;
2443 if (rot) *rot = me->rot;
2448 Curve *cu= ob->data;
2449 if (texflag) *texflag = &cu->texflag;
2450 if (loc) *loc = cu->loc;
2451 if (size) *size = cu->size;
2452 if (rot) *rot = cu->rot;
2457 MetaBall *mb= ob->data;
2458 if (texflag) *texflag = &mb->texflag;
2459 if (loc) *loc = mb->loc;
2460 if (size) *size = mb->size;
2461 if (rot) *rot = mb->rot;
2471 * Test a bounding box for ray intersection
2472 * assumes the ray is already local to the boundbox space
2474 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
2476 static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
2477 {3, 2, 6}, {3, 6, 7},
2478 {1, 2, 6}, {1, 6, 5},
2479 {5, 6, 7}, {4, 5, 7},
2480 {0, 3, 7}, {0, 4, 7},
2481 {0, 1, 5}, {0, 4, 5}};
2485 for (i = 0; i < 12 && result == 0; i++)
2489 v1 = triangle_indexes[i][0];
2490 v2 = triangle_indexes[i][1];
2491 v3 = triangle_indexes[i][2];
2492 result = RayIntersectsTriangle(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);