3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 * The Original Code is Copyright (C) 2006 Blender Foundation.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
34 #include "DNA_group_types.h"
35 #include "DNA_image_types.h"
36 #include "DNA_node_types.h"
37 #include "DNA_object_types.h"
38 #include "DNA_scene_types.h"
39 #include "DNA_sequence_types.h"
40 #include "DNA_userdef_types.h"
42 #include "BKE_utildefines.h"
43 #include "BKE_global.h"
44 #include "BKE_image.h"
47 #include "BKE_object.h"
48 #include "BKE_report.h"
49 #include "BKE_scene.h"
50 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
51 #include "BKE_sequencer.h"
52 #include "BKE_pointcache.h"
53 #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
55 #include "MEM_guardedalloc.h"
58 #include "BLI_blenlib.h"
60 #include "BLI_threads.h"
63 #include "IMB_imbuf.h"
64 #include "IMB_imbuf_types.h"
66 #include "intern/openexr/openexr_multi.h"
68 #include "RE_pipeline.h"
71 #include "render_types.h"
72 #include "renderpipeline.h"
73 #include "renderdatabase.h"
74 #include "rendercore.h"
76 #include "initrender.h"
78 #include "pixelblending.h"
86 - movie/image file init
87 - everything that doesn't change during animation
90 - camera, world, matrices
91 - make render verts, faces, halos, strands
92 - everything can change per frame/field
97 - layers/tiles optionally to disk or directly in Render Result
99 4) Composite Render Result
100 - also read external files etc
103 - save file or append in movie
108 /* ********* globals ******** */
110 /* here we store all renders */
115 int viewslot, renderingslot;
117 /* commandline thread override */
119 } RenderGlobal = {{NULL, NULL}, 0, 0, -1};
121 /* hardcopy of current render, used while rendering for speed */
124 /* ********* alloc and free ******** */
127 static volatile int g_break= 0;
128 static int thread_break(void *unused)
133 /* default callbacks, set in each new render */
134 static void result_nothing(void *unused, RenderResult *rr) {}
135 static void result_rcti_nothing(void *unused, RenderResult *rr, volatile struct rcti *rect) {}
136 static void stats_nothing(void *unused, RenderStats *rs) {}
137 static void int_nothing(void *unused, int val) {}
138 static void print_error(void *unused, char *str) {printf("ERROR: %s\n", str);}
139 static int default_break(void *unused) {return G.afbreek == 1;}
141 static void stats_background(void *unused, RenderStats *rs)
143 uintptr_t mem_in_use= MEM_get_memory_in_use();
144 float megs_used_memory= mem_in_use/(1024.0*1024.0);
145 char str[400], *spos= str;
147 spos+= sprintf(spos, "Fra:%d Mem:%.2fM ", rs->cfra, megs_used_memory);
150 spos+= sprintf(spos, "Field %d ", rs->curfield);
152 spos+= sprintf(spos, "Blur %d ", rs->curblur);
155 spos+= sprintf(spos, "| %s", rs->infostr);
159 spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
161 spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
166 void RE_FreeRenderResult(RenderResult *res)
168 if(res==NULL) return;
170 while(res->layers.first) {
171 RenderLayer *rl= res->layers.first;
173 if(rl->rectf) MEM_freeN(rl->rectf);
174 /* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
175 if(rl->acolrect) MEM_freeN(rl->acolrect);
176 if(rl->scolrect) MEM_freeN(rl->scolrect);
178 while(rl->passes.first) {
179 RenderPass *rpass= rl->passes.first;
180 if(rpass->rect) MEM_freeN(rpass->rect);
181 BLI_remlink(&rl->passes, rpass);
184 BLI_remlink(&res->layers, rl);
189 MEM_freeN(res->rect32);
191 MEM_freeN(res->rectz);
193 MEM_freeN(res->rectf);
198 /* version that's compatible with fullsample buffers */
199 static void free_render_result(ListBase *lb, RenderResult *rr)
201 RenderResult *rrnext;
203 for(; rr; rr= rrnext) {
209 RE_FreeRenderResult(rr);
214 /* all layers except the active one get temporally pushed away */
215 static void push_render_result(Render *re)
217 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
219 /* officially pushed result should be NULL... error can happen with do_seq */
220 RE_FreeRenderResult(re->pushedresult);
222 re->pushedresult= re->result;
225 BLI_rw_mutex_unlock(&re->resultmutex);
228 /* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
229 static void pop_render_result(Render *re)
231 if(re->result==NULL) {
232 printf("pop render result error; no current result!\n");
236 if(re->pushedresult) {
237 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
239 if(re->pushedresult->rectx==re->result->rectx && re->pushedresult->recty==re->result->recty) {
240 /* find which layer in pushedresult should be replaced */
241 SceneRenderLayer *srl;
243 RenderLayer *rl= re->result->layers.first;
246 /* render result should be empty after this */
247 BLI_remlink(&re->result->layers, rl);
249 /* reconstruct render result layers */
250 for(nr=0, srl= re->scene->r.layers.first; srl; srl= srl->next, nr++) {
252 BLI_addtail(&re->result->layers, rl);
254 rlpush= RE_GetRenderLayer(re->pushedresult, srl->name);
256 BLI_remlink(&re->pushedresult->layers, rlpush);
257 BLI_addtail(&re->result->layers, rlpush);
263 RE_FreeRenderResult(re->pushedresult);
264 re->pushedresult= NULL;
266 BLI_rw_mutex_unlock(&re->resultmutex);
270 /* NOTE: OpenEXR only supports 32 chars for layer+pass names
271 In blender we now use max 10 chars for pass, max 20 for layer */
272 static char *get_pass_name(int passtype, int channel)
275 if(passtype == SCE_PASS_COMBINED) {
276 if(channel==-1) return "Combined";
277 if(channel==0) return "Combined.R";
278 if(channel==1) return "Combined.G";
279 if(channel==2) return "Combined.B";
282 if(passtype == SCE_PASS_Z) {
283 if(channel==-1) return "Depth";
286 if(passtype == SCE_PASS_VECTOR) {
287 if(channel==-1) return "Vector";
288 if(channel==0) return "Vector.X";
289 if(channel==1) return "Vector.Y";
290 if(channel==2) return "Vector.Z";
293 if(passtype == SCE_PASS_NORMAL) {
294 if(channel==-1) return "Normal";
295 if(channel==0) return "Normal.X";
296 if(channel==1) return "Normal.Y";
299 if(passtype == SCE_PASS_UV) {
300 if(channel==-1) return "UV";
301 if(channel==0) return "UV.U";
302 if(channel==1) return "UV.V";
305 if(passtype == SCE_PASS_RGBA) {
306 if(channel==-1) return "Color";
307 if(channel==0) return "Color.R";
308 if(channel==1) return "Color.G";
309 if(channel==2) return "Color.B";
312 if(passtype == SCE_PASS_EMIT) {
313 if(channel==-1) return "Emit";
314 if(channel==0) return "Emit.R";
315 if(channel==1) return "Emit.G";
318 if(passtype == SCE_PASS_DIFFUSE) {
319 if(channel==-1) return "Diffuse";
320 if(channel==0) return "Diffuse.R";
321 if(channel==1) return "Diffuse.G";
324 if(passtype == SCE_PASS_SPEC) {
325 if(channel==-1) return "Spec";
326 if(channel==0) return "Spec.R";
327 if(channel==1) return "Spec.G";
330 if(passtype == SCE_PASS_SHADOW) {
331 if(channel==-1) return "Shadow";
332 if(channel==0) return "Shadow.R";
333 if(channel==1) return "Shadow.G";
336 if(passtype == SCE_PASS_AO) {
337 if(channel==-1) return "AO";
338 if(channel==0) return "AO.R";
339 if(channel==1) return "AO.G";
342 if(passtype == SCE_PASS_ENVIRONMENT) {
343 if(channel==-1) return "Env";
344 if(channel==0) return "Env.R";
345 if(channel==1) return "Env.G";
348 if(passtype == SCE_PASS_INDIRECT) {
349 if(channel==-1) return "Indirect";
350 if(channel==0) return "Indirect.R";
351 if(channel==1) return "Indirect.G";
354 if(passtype == SCE_PASS_REFLECT) {
355 if(channel==-1) return "Reflect";
356 if(channel==0) return "Reflect.R";
357 if(channel==1) return "Reflect.G";
360 if(passtype == SCE_PASS_REFRACT) {
361 if(channel==-1) return "Refract";
362 if(channel==0) return "Refract.R";
363 if(channel==1) return "Refract.G";
366 if(passtype == SCE_PASS_INDEXOB) {
367 if(channel==-1) return "IndexOB";
370 if(passtype == SCE_PASS_MIST) {
371 if(channel==-1) return "Mist";
374 if(passtype == SCE_PASS_RAYHITS)
376 if(channel==-1) return "Rayhits";
377 if(channel==0) return "Rayhits.R";
378 if(channel==1) return "Rayhits.G";
384 static int passtype_from_name(char *str)
387 if(strcmp(str, "Combined")==0)
388 return SCE_PASS_COMBINED;
390 if(strcmp(str, "Depth")==0)
393 if(strcmp(str, "Vector")==0)
394 return SCE_PASS_VECTOR;
396 if(strcmp(str, "Normal")==0)
397 return SCE_PASS_NORMAL;
399 if(strcmp(str, "UV")==0)
402 if(strcmp(str, "Color")==0)
403 return SCE_PASS_RGBA;
405 if(strcmp(str, "Emit")==0)
406 return SCE_PASS_EMIT;
408 if(strcmp(str, "Diffuse")==0)
409 return SCE_PASS_DIFFUSE;
411 if(strcmp(str, "Spec")==0)
412 return SCE_PASS_SPEC;
414 if(strcmp(str, "Shadow")==0)
415 return SCE_PASS_SHADOW;
417 if(strcmp(str, "AO")==0)
420 if(strcmp(str, "Env")==0)
421 return SCE_PASS_ENVIRONMENT;
423 if(strcmp(str, "Indirect")==0)
424 return SCE_PASS_INDIRECT;
426 if(strcmp(str, "Reflect")==0)
427 return SCE_PASS_REFLECT;
429 if(strcmp(str, "Refract")==0)
430 return SCE_PASS_REFRACT;
432 if(strcmp(str, "IndexOB")==0)
433 return SCE_PASS_INDEXOB;
435 if(strcmp(str, "Mist")==0)
436 return SCE_PASS_MIST;
438 if(strcmp(str, "RayHits")==0)
439 return SCE_PASS_RAYHITS;
443 static void render_unique_exr_name(Render *re, char *str, int sample)
445 char di[FILE_MAX], name[FILE_MAXFILE+MAX_ID_NAME+100], fi[FILE_MAXFILE];
447 BLI_strncpy(di, G.sce, FILE_MAX);
448 BLI_splitdirstring(di, fi);
451 sprintf(name, "%s_%s.exr", fi, re->scene->id.name+2);
453 sprintf(name, "%s_%s%d.exr", fi, re->scene->id.name+2, sample);
455 BLI_make_file_string("/", str, btempdir, name);
458 static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
460 char *typestr= get_pass_name(passtype, 0);
461 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), typestr);
462 int rectsize= rr->rectx*rr->recty*channels;
464 BLI_addtail(&rl->passes, rpass);
465 rpass->passtype= passtype;
466 rpass->channels= channels;
467 rpass->rectx= rl->rectx;
468 rpass->recty= rl->recty;
472 for(a=0; a<channels; a++)
473 IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
479 rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
481 if(passtype==SCE_PASS_VECTOR) {
482 /* initialize to max speed */
484 for(x= rectsize-1; x>=0; x--)
485 rect[x]= PASS_VECTOR_MAX;
487 else if(passtype==SCE_PASS_Z) {
489 for(x= rectsize-1; x>=0; x--)
495 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
499 for(rpass=rl->passes.first; rpass; rpass= rpass->next)
500 if(rpass->passtype== passtype)
505 RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
509 if(rr==NULL) return NULL;
511 for(rl= rr->layers.first; rl; rl= rl->next)
512 if(strncmp(rl->name, name, RE_MAXNAME)==0)
518 /* called by main render as well for parts */
519 /* will read info from Render *re to define layers */
520 /* called in threads */
521 /* re->winx,winy is coordinate space of entire image, partrct the part within */
522 static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
526 SceneRenderLayer *srl;
527 int rectx, recty, nr;
529 rectx= partrct->xmax - partrct->xmin;
530 recty= partrct->ymax - partrct->ymin;
532 if(rectx<=0 || recty<=0)
535 rr= MEM_callocN(sizeof(RenderResult), "new render result");
538 rr->renrect.xmin= 0; rr->renrect.xmax= rectx-2*crop;
539 /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
542 /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
543 rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
544 rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
545 rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
546 rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
549 rr->exrhandle= IMB_exr_get_handle();
552 /* check renderdata for amount of layers */
553 for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
555 if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
557 if(srl->layflag & SCE_LAY_DISABLE)
560 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
561 BLI_addtail(&rr->layers, rl);
563 strcpy(rl->name, srl->name);
565 rl->lay_zmask= srl->lay_zmask;
566 rl->layflag= srl->layflag;
567 rl->passflag= srl->passflag; // for debugging: srl->passflag|SCE_PASS_RAYHITS;
568 rl->pass_xor= srl->pass_xor;
569 rl->light_override= srl->light_override;
570 rl->mat_override= srl->mat_override;
575 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
576 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
577 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
578 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
581 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
583 if(srl->passflag & SCE_PASS_Z)
584 render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
585 if(srl->passflag & SCE_PASS_VECTOR)
586 render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
587 if(srl->passflag & SCE_PASS_NORMAL)
588 render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
589 if(srl->passflag & SCE_PASS_UV)
590 render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
591 if(srl->passflag & SCE_PASS_RGBA)
592 render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
593 if(srl->passflag & SCE_PASS_EMIT)
594 render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
595 if(srl->passflag & SCE_PASS_DIFFUSE)
596 render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
597 if(srl->passflag & SCE_PASS_SPEC)
598 render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
599 if(srl->passflag & SCE_PASS_AO)
600 render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
601 if(srl->passflag & SCE_PASS_ENVIRONMENT)
602 render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
603 if(srl->passflag & SCE_PASS_INDIRECT)
604 render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
605 if(srl->passflag & SCE_PASS_SHADOW)
606 render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
607 if(srl->passflag & SCE_PASS_REFLECT)
608 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
609 if(srl->passflag & SCE_PASS_REFRACT)
610 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
611 if(srl->passflag & SCE_PASS_INDEXOB)
612 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
613 if(srl->passflag & SCE_PASS_MIST)
614 render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
615 if(rl->passflag & SCE_PASS_RAYHITS)
616 render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
619 /* sss, previewrender and envmap don't do layers, so we make a default one */
620 if(rr->layers.first==NULL) {
621 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
622 BLI_addtail(&rr->layers, rl);
627 /* duplicate code... */
629 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
630 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
631 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
632 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
635 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
637 /* note, this has to be in sync with scene.c */
639 rl->layflag= 0x7FFF; /* solid ztra halo strand */
640 rl->passflag= SCE_PASS_COMBINED;
645 /* border render; calculate offset for use in compositor. compo is centralized coords */
646 rr->xof= re->disprect.xmin + (re->disprect.xmax - re->disprect.xmin)/2 - re->winx/2;
647 rr->yof= re->disprect.ymin + (re->disprect.ymax - re->disprect.ymin)/2 - re->winy/2;
652 static int render_scene_needs_vector(Render *re)
654 SceneRenderLayer *srl;
656 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
657 if(!(srl->layflag & SCE_LAY_DISABLE))
658 if(srl->passflag & SCE_PASS_VECTOR)
664 static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
666 int y, ofs, copylen, tilex, tiley;
668 copylen= tilex= rrpart->rectx;
669 tiley= rrpart->recty;
671 if(rrpart->crop) { /* filters add pixel extra */
672 tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
674 copylen= tilex - 2*rrpart->crop;
675 tiley -= 2*rrpart->crop;
677 ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
678 target+= pixsize*ofs;
681 ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
682 target+= pixsize*ofs;
685 copylen *= sizeof(float)*pixsize;
687 ofs= pixsize*rr->rectx;
689 for(y=0; y<tiley; y++) {
690 memcpy(target, tile, copylen);
696 /* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
697 /* no test happens here if it fits... we also assume layers are in sync */
698 /* is used within threads */
699 static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
701 RenderLayer *rl, *rlp;
702 RenderPass *rpass, *rpassp;
704 for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
707 if(rl->rectf && rlp->rectf)
708 do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
710 /* passes are allocated in sync */
711 for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
712 do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
718 static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
722 int offs, partx, party;
724 BLI_lock_thread(LOCK_IMAGE);
726 for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
728 if(rrpart->crop) { /* filters add pixel extra */
729 offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
738 for(a=0; a<xstride; a++)
739 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
740 xstride, xstride*rrpart->rectx, rlp->rectf+a + xstride*offs);
743 /* passes are allocated in sync */
744 for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
745 int a, xstride= rpassp->channels;
746 for(a=0; a<xstride; a++)
747 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
748 xstride, xstride*rrpart->rectx, rpassp->rect+a + xstride*offs);
753 party= rrpart->tilerect.ymin + rrpart->crop;
754 partx= rrpart->tilerect.xmin + rrpart->crop;
755 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
757 BLI_unlock_thread(LOCK_IMAGE);
761 static void save_empty_result_tiles(Render *re)
766 for(rr= re->result; rr; rr= rr->next) {
767 IMB_exrtile_clear_channels(rr->exrhandle);
769 for(pa= re->parts.first; pa; pa= pa->next) {
771 int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
772 int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
773 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
780 /* for passes read from files, these have names stored */
781 static char *make_pass_name(RenderPass *rpass, int chan)
783 static char name[16];
786 BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
789 name[len+1]= rpass->chan_id[chan];
795 /* filename already made absolute */
796 /* called from within UI, saves both rendered result as a file-read result */
797 void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress)
801 void *exrhandle= IMB_exr_get_handle();
803 BLI_make_existing_file(filename);
805 /* composite result */
807 IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4*rr->rectx, rr->rectf);
808 IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4*rr->rectx, rr->rectf+1);
809 IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4*rr->rectx, rr->rectf+2);
810 IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4*rr->rectx, rr->rectf+3);
813 /* add layers/passes and assign channels */
814 for(rl= rr->layers.first; rl; rl= rl->next) {
819 for(a=0; a<xstride; a++)
820 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
821 xstride, xstride*rr->rectx, rl->rectf+a);
824 /* passes are allocated in sync */
825 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
826 int a, xstride= rpass->channels;
827 for(a=0; a<xstride; a++) {
829 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
830 xstride, xstride*rr->rectx, rpass->rect+a);
832 IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
833 xstride, xstride*rr->rectx, rpass->rect+a);
838 IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress);
840 IMB_exr_write_channels(exrhandle);
841 IMB_exr_close(exrhandle);
844 /* callbacks for RE_MultilayerConvert */
845 static void *ml_addlayer_cb(void *base, char *str)
847 RenderResult *rr= base;
850 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
851 BLI_addtail(&rr->layers, rl);
853 BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
856 static void ml_addpass_cb(void *base, void *lay, char *str, float *rect, int totchan, char *chan_id)
858 RenderLayer *rl= lay;
859 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), "loaded pass");
862 BLI_addtail(&rl->passes, rpass);
863 rpass->channels= totchan;
865 rpass->passtype= passtype_from_name(str);
866 if(rpass->passtype==0) printf("unknown pass %s\n", str);
867 rl->passflag |= rpass->passtype;
869 BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
870 /* channel id chars */
871 for(a=0; a<totchan; a++)
872 rpass->chan_id[a]= chan_id[a];
877 /* from imbuf, if a handle was returned we convert this to render result */
878 RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty)
880 RenderResult *rr= MEM_callocN(sizeof(RenderResult), "loaded render result");
887 IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
889 for(rl=rr->layers.first; rl; rl=rl->next) {
893 for(rpass=rl->passes.first; rpass; rpass=rpass->next) {
902 /* called in end of render, to add names to passes... for UI only */
903 static void renderresult_add_names(RenderResult *rr)
908 for(rl= rr->layers.first; rl; rl= rl->next)
909 for(rpass= rl->passes.first; rpass; rpass= rpass->next)
910 strcpy(rpass->name, get_pass_name(rpass->passtype, -1));
913 /* called for reading temp files, and for external engines */
914 static int read_render_result_from_file(char *filename, RenderResult *rr)
918 void *exrhandle= IMB_exr_get_handle();
921 if(IMB_exr_begin_read(exrhandle, filename, &rectx, &recty)==0) {
922 IMB_exr_close(exrhandle);
926 if(rr == NULL || rectx!=rr->rectx || recty!=rr->recty) {
927 printf("error in reading render result\n");
928 IMB_exr_close(exrhandle);
932 for(rl= rr->layers.first; rl; rl= rl->next) {
937 for(a=0; a<xstride; a++)
938 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
939 xstride, xstride*rectx, rl->rectf+a);
942 /* passes are allocated in sync */
943 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
944 int a, xstride= rpass->channels;
945 for(a=0; a<xstride; a++)
946 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
947 xstride, xstride*rectx, rpass->rect+a);
951 IMB_exr_read_channels(exrhandle);
952 renderresult_add_names(rr);
955 IMB_exr_close(exrhandle);
960 /* only for temp buffer files, makes exact copy of render result */
961 static void read_render_result(Render *re, int sample)
965 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
967 RE_FreeRenderResult(re->result);
968 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
970 render_unique_exr_name(re, str, sample);
971 printf("read exr tmp file: %s\n", str);
973 if(!read_render_result_from_file(str, re->result))
974 printf("cannot read: %s\n", str);
976 BLI_rw_mutex_unlock(&re->resultmutex);
979 /* *************************************************** */
981 void RE_SetViewSlot(int slot)
983 RenderGlobal.viewslot = slot;
986 int RE_GetViewSlot(void)
988 return RenderGlobal.viewslot;
991 static int re_get_slot(int slot)
993 if(slot == RE_SLOT_VIEW)
994 return RenderGlobal.viewslot;
995 else if(slot == RE_SLOT_RENDERING)
996 return (G.rendering)? RenderGlobal.renderingslot: RenderGlobal.viewslot;
1001 Render *RE_GetRender(const char *name, int slot)
1005 slot= re_get_slot(slot);
1007 /* search for existing renders */
1008 for(re= RenderGlobal.renderlist.first; re; re= re->next) {
1009 if(strncmp(re->name, name, RE_MAXNAME)==0 && re->slot==slot) {
1016 /* if you want to know exactly what has been done */
1017 RenderResult *RE_AcquireResultRead(Render *re)
1020 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1027 RenderResult *RE_AcquireResultWrite(Render *re)
1030 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1037 void RE_ReleaseResult(Render *re)
1040 BLI_rw_mutex_unlock(&re->resultmutex);
1043 /* displist.c util.... */
1044 Scene *RE_GetScene(Render *re)
1051 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
1053 RenderLayer *rl= BLI_findlink(&rr->layers, re->r.actlay);
1058 return rr->layers.first;
1062 /* fill provided result struct with what's currently active or done */
1063 void RE_AcquireResultImage(Render *re, RenderResult *rr)
1065 memset(rr, 0, sizeof(RenderResult));
1068 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1073 rr->rectx= re->result->rectx;
1074 rr->recty= re->result->recty;
1076 rr->rectf= re->result->rectf;
1077 rr->rectz= re->result->rectz;
1078 rr->rect32= re->result->rect32;
1081 rl= render_get_active_layer(re, re->result);
1085 rr->rectf= rl->rectf;
1087 rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
1090 rr->layers= re->result->layers;
1095 void RE_ReleaseResultImage(Render *re)
1098 BLI_rw_mutex_unlock(&re->resultmutex);
1101 /* caller is responsible for allocating rect in correct size! */
1102 void RE_ResultGet32(Render *re, unsigned int *rect)
1106 RE_AcquireResultImage(re, &rres);
1109 memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
1110 else if(rres.rectf) {
1111 float *fp= rres.rectf;
1112 int tot= rres.rectx*rres.recty;
1113 char *cp= (char *)rect;
1115 if (re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
1116 /* Finally convert back to sRGB rendered image */
1117 for(;tot>0; tot--, cp+=4, fp+=4) {
1118 cp[0] = FTOCHAR(linearrgb_to_srgb(fp[0]));
1119 cp[1] = FTOCHAR(linearrgb_to_srgb(fp[1]));
1120 cp[2] = FTOCHAR(linearrgb_to_srgb(fp[2]));
1121 cp[3] = FTOCHAR(fp[3]);
1125 /* Color management is off : no conversion necessary */
1126 for(;tot>0; tot--, cp+=4, fp+=4) {
1127 cp[0] = FTOCHAR(fp[0]);
1128 cp[1] = FTOCHAR(fp[1]);
1129 cp[2] = FTOCHAR(fp[2]);
1130 cp[3] = FTOCHAR(fp[3]);
1136 /* else fill with black */
1137 memset(rect, 0, sizeof(int)*re->rectx*re->recty);
1139 RE_ReleaseResultImage(re);
1142 RenderStats *RE_GetStats(Render *re)
1147 Render *RE_NewRender(const char *name, int slot)
1151 slot= re_get_slot(slot);
1153 /* only one render per name exists */
1154 re= RE_GetRender(name, slot);
1157 /* new render data struct */
1158 re= MEM_callocN(sizeof(Render), "new render");
1159 BLI_addtail(&RenderGlobal.renderlist, re);
1160 strncpy(re->name, name, RE_MAXNAME);
1162 BLI_rw_mutex_init(&re->resultmutex);
1165 /* set default empty callbacks */
1166 re->display_init= result_nothing;
1167 re->display_clear= result_nothing;
1168 re->display_draw= result_rcti_nothing;
1169 re->timecursor= int_nothing;
1170 re->test_break= default_break;
1171 re->error= print_error;
1173 re->stats_draw= stats_background;
1175 re->stats_draw= stats_nothing;
1176 /* clear callback handles */
1177 re->dih= re->dch= re->ddh= re->sdh= re->tch= re->tbh= re->erh= NULL;
1179 /* init some variables */
1185 /* only call this while you know it will remove the link too */
1186 void RE_FreeRender(Render *re)
1188 BLI_rw_mutex_end(&re->resultmutex);
1190 free_renderdata_tables(re);
1191 free_sample_tables(re);
1193 RE_FreeRenderResult(re->result);
1194 RE_FreeRenderResult(re->pushedresult);
1196 BLI_remlink(&RenderGlobal.renderlist, re);
1201 void RE_FreeAllRender(void)
1203 while(RenderGlobal.renderlist.first) {
1204 RE_FreeRender(RenderGlobal.renderlist.first);
1208 /* ********* initialize state ******** */
1211 /* what doesn't change during entire render sequence */
1212 /* disprect is optional, if NULL it assumes full window render */
1213 void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *srl, int winx, int winy, rcti *disprect)
1215 re->ok= TRUE; /* maybe flag */
1217 re->i.starttime= PIL_check_seconds_timer();
1218 re->r= *rd; /* hardcopy */
1223 re->disprect= *disprect;
1224 re->rectx= disprect->xmax-disprect->xmin;
1225 re->recty= disprect->ymax-disprect->ymin;
1228 re->disprect.xmin= re->disprect.ymin= 0;
1229 re->disprect.xmax= winx;
1230 re->disprect.ymax= winy;
1235 if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
1236 (re->rectx < 16 || re->recty < 16) )) {
1237 re->error(re->erh, "Image too small");
1243 if(re->r.scemode & R_FULL_SAMPLE)
1244 re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
1246 /* Until use_border is made compatible with save_buffers/full_sample, render without the later instead of not rendering at all.*/
1247 if(re->r.mode & R_BORDER)
1249 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1253 /* can't do this without openexr support */
1254 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1257 /* fullsample wants uniform osa levels */
1258 if(source && (re->r.scemode & R_FULL_SAMPLE)) {
1259 /* but, if source has no full sample we disable it */
1260 if((source->r.scemode & R_FULL_SAMPLE)==0)
1261 re->r.scemode &= ~R_FULL_SAMPLE;
1263 re->r.osa= re->osa= source->osa;
1266 /* check state variables, osa? */
1267 if(re->r.mode & (R_OSA)) {
1269 if(re->osa>16) re->osa= 16;
1275 int index = BLI_findindex(&re->r.layers, srl);
1277 re->r.actlay = index;
1278 re->r.scemode |= (R_SINGLE_LAYER|R_COMP_RERENDER);
1282 /* always call, checks for gamma, gamma tables and jitter too */
1283 make_sample_tables(re);
1285 /* if preview render, we try to keep old result */
1286 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1288 if(re->r.scemode & R_PREVIEWBUTS) {
1289 if(re->result && re->result->rectx==re->rectx && re->result->recty==re->recty);
1291 RE_FreeRenderResult(re->result);
1297 /* make empty render result, so display callbacks can initialize */
1298 RE_FreeRenderResult(re->result);
1299 re->result= MEM_callocN(sizeof(RenderResult), "new render result");
1300 re->result->rectx= re->rectx;
1301 re->result->recty= re->recty;
1304 BLI_rw_mutex_unlock(&re->resultmutex);
1306 /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
1307 re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
1309 RE_init_threadcount(re);
1312 /* part of external api, not called for regular render pipeline */
1313 void RE_SetDispRect (struct Render *re, rcti *disprect)
1315 re->disprect= *disprect;
1316 re->rectx= disprect->xmax-disprect->xmin;
1317 re->recty= disprect->ymax-disprect->ymin;
1319 /* initialize render result */
1320 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1322 RE_FreeRenderResult(re->result);
1323 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1325 BLI_rw_mutex_unlock(&re->resultmutex);
1328 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
1332 re->viewplane= *viewplane;
1333 re->clipsta= clipsta;
1334 re->clipend= clipend;
1335 re->r.mode &= ~R_ORTHO;
1337 perspective_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1341 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
1345 re->viewplane= *viewplane;
1346 re->clipsta= clipsta;
1347 re->clipend= clipend;
1348 re->r.mode |= R_ORTHO;
1350 orthographic_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1353 void RE_SetView(Render *re, float mat[][4])
1356 copy_m4_m4(re->viewmat, mat);
1357 invert_m4_m4(re->viewinv, re->viewmat);
1360 /* image and movie output has to move to either imbuf or kernel */
1361 void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1363 re->display_init= f;
1366 void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1368 re->display_clear= f;
1371 void RE_display_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
1373 re->display_draw= f;
1376 void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
1381 void RE_timecursor_cb(Render *re, void *handle, void (*f)(void *handle, int))
1387 void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
1392 void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, char *str))
1399 /* ********* add object data (later) ******** */
1401 /* object is considered fully prepared on correct time etc */
1402 /* includes lights */
1403 void RE_AddObject(Render *re, Object *ob)
1408 /* *************************************** */
1410 static int render_display_draw_enabled(Render *re)
1412 /* don't show preprocess for previewrender sss */
1414 return !(re->r.scemode & R_PREVIEWBUTS);
1419 /* allocate osa new results for samples */
1420 static RenderResult *new_full_sample_buffers(Render *re, ListBase *lb, rcti *partrct, int crop)
1425 return new_render_result(re, partrct, crop, RR_USEMEM);
1427 for(a=0; a<re->osa; a++) {
1428 RenderResult *rr= new_render_result(re, partrct, crop, RR_USEMEM);
1429 BLI_addtail(lb, rr);
1437 /* the main thread call, renders an entire part */
1438 static void *do_part_thread(void *pa_v)
1440 RenderPart *pa= pa_v;
1442 /* need to return nicely all parts on esc */
1443 if(R.test_break(R.tbh)==0) {
1445 if(!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
1446 pa->result= new_full_sample_buffers(&R, &pa->fullresult, &pa->disprect, pa->crop);
1448 pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
1451 zbufshade_sss_tile(pa);
1453 zbufshadeDA_tile(pa);
1457 /* merge too on break! */
1458 if(R.result->exrhandle) {
1459 RenderResult *rr, *rrpart;
1461 for(rr= R.result, rrpart= pa->result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
1462 save_render_result_tile(rr, rrpart);
1465 else if(render_display_draw_enabled(&R)) {
1466 /* on break, don't merge in result for preview renders, looks nicer */
1467 if(R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS));
1468 else merge_render_result(R.result, pa->result);
1477 /* returns with render result filled, not threaded, used for preview now only */
1478 static void render_tile_processor(Render *re, int firsttile)
1482 if(re->test_break(re->tbh))
1485 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1487 /* hrmf... exception, this is used for preview render, re-entrant, so render result has to be re-used */
1488 if(re->result==NULL || re->result->layers.first==NULL) {
1489 if(re->result) RE_FreeRenderResult(re->result);
1490 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1493 BLI_rw_mutex_unlock(&re->resultmutex);
1495 re->stats_draw(re->sdh, &re->i);
1497 if(re->result==NULL)
1502 /* assuming no new data gets added to dbase... */
1505 for(pa= re->parts.first; pa; pa= pa->next) {
1507 re->i.partsdone++; /* was reset in initparts */
1514 if(!re->test_break(re->tbh)) {
1515 if(render_display_draw_enabled(re))
1516 re->display_draw(re->ddh, pa->result, NULL);
1519 re->stats_draw(re->sdh, &re->i);
1521 RE_FreeRenderResult(pa->result);
1524 if(re->test_break(re->tbh))
1532 /* calculus for how much 1 pixel rendered should rotate the 3d geometry */
1533 /* is not that simple, needs to be corrected for errors of larger viewplane sizes */
1534 /* called in initrender.c, initparts() and convertblender.c, for speedvectors */
1535 float panorama_pixel_rot(Render *re)
1537 float psize, phi, xfac;
1539 /* size of 1 pixel mapped to viewplane coords */
1540 psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)re->winx;
1541 /* angle of a pixel */
1542 phi= atan(psize/re->clipsta);
1544 /* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
1545 xfac= ((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
1546 xfac= atan(0.5f*xfac/re->clipsta);
1547 /* and how much the same viewplane angle is wrapped */
1548 psize= 0.5f*phi*((float)re->partx);
1550 /* the ratio applied to final per-pixel angle */
1556 /* call when all parts stopped rendering, to find the next Y slice */
1557 /* if slice found, it rotates the dbase */
1558 static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
1560 RenderPart *pa, *best= NULL;
1564 /* most left part of the non-rendering parts */
1565 for(pa= re->parts.first; pa; pa= pa->next) {
1566 if(pa->ready==0 && pa->nr==0) {
1567 if(pa->disprect.xmin < *minx) {
1569 *minx= pa->disprect.xmin;
1575 float phi= panorama_pixel_rot(re);
1577 R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
1578 R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)R.winx;
1580 /* shift viewplane */
1581 R.viewplane.xmin = viewplane->xmin + R.panodxv;
1582 R.viewplane.xmax = viewplane->xmax + R.panodxv;
1583 RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
1584 copy_m4_m4(R.winmat, re->winmat);
1586 /* rotate database according to part coordinates */
1587 project_renderdata(re, projectverto, 1, -R.panodxp*phi, 1);
1588 R.panosi= sin(R.panodxp*phi);
1589 R.panoco= cos(R.panodxp*phi);
1594 static RenderPart *find_next_part(Render *re, int minx)
1596 RenderPart *pa, *best= NULL;
1597 int centx=re->winx/2, centy=re->winy/2, tot=1;
1598 int mindist, distx, disty;
1600 /* find center of rendered parts, image center counts for 1 too */
1601 for(pa= re->parts.first; pa; pa= pa->next) {
1603 centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
1604 centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
1611 /* closest of the non-rendering parts */
1612 mindist= re->winx*re->winy;
1613 for(pa= re->parts.first; pa; pa= pa->next) {
1614 if(pa->ready==0 && pa->nr==0) {
1615 distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
1616 disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
1617 distx= (int)sqrt(distx*distx + disty*disty);
1619 if(re->r.mode & R_PANORAMA) {
1620 if(pa->disprect.xmin==minx) {
1635 static void print_part_stats(Render *re, RenderPart *pa)
1639 sprintf(str, "Part %d-%d", pa->nr, re->i.totpart);
1641 re->stats_draw(re->sdh, &re->i);
1642 re->i.infostr= NULL;
1645 /* make osa new results for samples */
1646 static RenderResult *new_full_sample_buffers_exr(Render *re)
1650 for(a=0; a<re->osa; a++) {
1651 RenderResult *rr= new_render_result(re, &re->disprect, 0, 1);
1652 BLI_addtail(&re->fullresult, rr);
1656 return re->fullresult.first;
1659 static void threaded_tile_processor(Render *re)
1662 RenderPart *pa, *nextpa;
1663 rctf viewplane= re->viewplane;
1664 int rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
1666 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1668 /* first step; free the entire render result, make new, and/or prepare exr buffer saving */
1669 if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
1670 RE_FreeRenderResult(re->result);
1672 if(re->sss_points && render_display_draw_enabled(re))
1673 re->result= new_render_result(re, &re->disprect, 0, 0);
1674 else if(re->r.scemode & R_FULL_SAMPLE)
1675 re->result= new_full_sample_buffers_exr(re);
1677 re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE));
1680 BLI_rw_mutex_unlock(&re->resultmutex);
1682 if(re->result==NULL)
1685 /* warning; no return here without closing exr file */
1689 if(re->result->exrhandle) {
1693 for(rr= re->result; rr; rr= rr->next) {
1694 render_unique_exr_name(re, str, rr->sample_nr);
1696 printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
1697 IMB_exrtile_begin_write(rr->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
1701 BLI_init_threads(&threads, do_part_thread, re->r.threads);
1703 /* assuming no new data gets added to dbase... */
1706 /* set threadsafe break */
1707 R.test_break= thread_break;
1709 /* timer loop demands to sleep when no parts are left, so we enter loop with a part */
1710 if(re->r.mode & R_PANORAMA)
1711 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1713 nextpa= find_next_part(re, 0);
1717 if(re->test_break(re->tbh))
1719 else if(nextpa && BLI_available_threads(&threads)) {
1721 nextpa->nr= counter++; /* for nicest part, and for stats */
1722 nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
1723 BLI_insert_thread(&threads, nextpa);
1725 nextpa= find_next_part(re, minx);
1727 else if(re->r.mode & R_PANORAMA) {
1728 if(nextpa==NULL && BLI_available_threads(&threads)==re->r.threads)
1729 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1740 /* check for ready ones to display, and if we need to continue */
1743 for(pa= re->parts.first; pa; pa= pa->next) {
1746 BLI_remove_thread(&threads, pa);
1749 if(render_display_draw_enabled(re))
1750 re->display_draw(re->ddh, pa->result, NULL);
1751 print_part_stats(re, pa);
1753 free_render_result(&pa->fullresult, pa->result);
1761 if(pa->nr && pa->result && drawtimer>20) {
1762 if(render_display_draw_enabled(re))
1763 re->display_draw(re->ddh, pa->result, &pa->result->renrect);
1771 /* on break, wait for all slots to get freed */
1772 if( (g_break=re->test_break(re->tbh)) && BLI_available_threads(&threads)==re->r.threads)
1777 if(re->result->exrhandle) {
1780 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1781 save_empty_result_tiles(re);
1783 for(rr= re->result; rr; rr= rr->next) {
1784 IMB_exr_close(rr->exrhandle);
1785 rr->exrhandle= NULL;
1788 free_render_result(&re->fullresult, re->result);
1791 BLI_rw_mutex_unlock(&re->resultmutex);
1793 read_render_result(re, 0);
1796 /* unset threadsafety */
1799 BLI_end_threads(&threads);
1801 re->viewplane= viewplane; /* restore viewplane, modified by pano render */
1804 /* currently only called by preview renders and envmap */
1805 void RE_TileProcessor(Render *re, int firsttile, int threaded)
1807 /* the partsdone variable has to be reset to firsttile, to survive esc before it was set to zero */
1809 re->i.partsdone= firsttile;
1812 re->i.starttime= PIL_check_seconds_timer();
1815 threaded_tile_processor(re);
1817 render_tile_processor(re, firsttile);
1820 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
1821 re->stats_draw(re->sdh, &re->i);
1825 /* ************ This part uses API, for rendering Blender scenes ********** */
1827 static void external_render_3d(Render *re, RenderEngineType *type);
1829 static void do_render_3d(Render *re)
1831 RenderEngineType *type;
1834 for(type=R_engines.first; type; type=type->next)
1835 if(strcmp(type->idname, re->r.engine) == 0)
1838 if(type && type->render) {
1839 external_render_3d(re, type);
1845 // re->cfra= cfra; /* <- unused! */
1847 /* make render verts/faces/halos/lamps */
1848 if(render_scene_needs_vector(re))
1849 RE_Database_FromScene_Vectors(re, re->scene, re->lay);
1851 RE_Database_FromScene(re, re->scene, re->lay, 1);
1853 threaded_tile_processor(re);
1855 /* do left-over 3d post effects (flares) */
1856 if(re->flag & R_HALO)
1857 if(!re->test_break(re->tbh))
1860 /* free all render verts etc */
1861 RE_Database_Free(re);
1864 /* called by blur loop, accumulate RGBA key alpha */
1865 static void addblur_rect_key(RenderResult *rr, float *rectf, float *rectf1, float blurfac)
1867 float mfac= 1.0f - blurfac;
1868 int a, b, stride= 4*rr->rectx;
1869 int len= stride*sizeof(float);
1871 for(a=0; a<rr->recty; a++) {
1873 memcpy(rectf, rectf1, len);
1876 float *rf= rectf, *rf1= rectf1;
1878 for( b= rr->rectx; b>0; b--, rf+=4, rf1+=4) {
1881 else if(rf[3]<0.01f) {
1885 rf[3]= blurfac*rf1[3];
1888 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1889 rf[1]= mfac*rf[1] + blurfac*rf1[1];
1890 rf[2]= mfac*rf[2] + blurfac*rf1[2];
1891 rf[3]= mfac*rf[3] + blurfac*rf1[3];
1900 /* called by blur loop, accumulate renderlayers */
1901 static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
1903 float mfac= 1.0f - blurfac;
1904 int a, b, stride= channels*rr->rectx;
1905 int len= stride*sizeof(float);
1907 for(a=0; a<rr->recty; a++) {
1909 memcpy(rectf, rectf1, len);
1912 float *rf= rectf, *rf1= rectf1;
1914 for( b= rr->rectx*channels; b>0; b--, rf++, rf1++) {
1915 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1924 /* called by blur loop, accumulate renderlayers */
1925 static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac, int key_alpha)
1927 RenderLayer *rl, *rl1;
1928 RenderPass *rpass, *rpass1;
1930 rl1= brr->layers.first;
1931 for(rl= rr->layers.first; rl && rl1; rl= rl->next, rl1= rl1->next) {
1934 if(rl->rectf && rl1->rectf) {
1936 addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
1938 addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
1941 /* passes are allocated in sync */
1942 rpass1= rl1->passes.first;
1943 for(rpass= rl->passes.first; rpass && rpass1; rpass= rpass->next, rpass1= rpass1->next) {
1944 addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
1949 /* main blur loop, can be called by fields too */
1950 static void do_render_blur_3d(Render *re)
1954 int blur= re->r.mblur_samples;
1956 /* create accumulation render result */
1957 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1959 /* do the blur steps */
1961 set_mblur_offs( re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples );
1963 re->i.curblur= re->r.mblur_samples-blur; /* stats */
1967 blurfac= 1.0f/(float)(re->r.mblur_samples-blur);
1969 merge_renderresult_blur(rres, re->result, blurfac, re->r.alphamode & R_ALPHAKEY);
1970 if(re->test_break(re->tbh)) break;
1974 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1975 RE_FreeRenderResult(re->result);
1977 BLI_rw_mutex_unlock(&re->resultmutex);
1979 set_mblur_offs(0.0f);
1980 re->i.curblur= 0; /* stats */
1982 /* weak... the display callback wants an active renderlayer pointer... */
1983 re->result->renlay= render_get_active_layer(re, re->result);
1984 re->display_draw(re->ddh, re->result, NULL);
1988 /* function assumes rectf1 and rectf2 to be half size of rectf */
1989 static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
1991 int a, stride= channels*rr->rectx;
1992 int len= stride*sizeof(float);
1994 for(a=0; a<rr->recty; a+=2) {
1995 memcpy(rectf, rectf1, len);
1998 memcpy(rectf, rectf2, len);
2004 /* merge render results of 2 fields */
2005 static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
2007 RenderLayer *rl, *rl1, *rl2;
2008 RenderPass *rpass, *rpass1, *rpass2;
2010 rl1= rr1->layers.first;
2011 rl2= rr2->layers.first;
2012 for(rl= rr->layers.first; rl && rl1 && rl2; rl= rl->next, rl1= rl1->next, rl2= rl2->next) {
2015 if(rl->rectf && rl1->rectf && rl2->rectf)
2016 interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
2018 /* passes are allocated in sync */
2019 rpass1= rl1->passes.first;
2020 rpass2= rl2->passes.first;
2021 for(rpass= rl->passes.first; rpass && rpass1 && rpass2; rpass= rpass->next, rpass1= rpass1->next, rpass2= rpass2->next) {
2022 interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
2028 /* interleaves 2 frames */
2029 static void do_render_fields_3d(Render *re)
2031 RenderResult *rr1, *rr2= NULL;
2033 /* no render result was created, we can safely halve render y */
2036 re->disprect.ymin /= 2;
2037 re->disprect.ymax /= 2;
2039 re->i.curfield= 1; /* stats */
2041 /* first field, we have to call camera routine for correct aspect and subpixel offset */
2042 RE_SetCamera(re, re->scene->camera);
2043 if(re->r.mode & R_MBLUR)
2044 do_render_blur_3d(re);
2048 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2051 BLI_rw_mutex_unlock(&re->resultmutex);
2054 if(!re->test_break(re->tbh)) {
2056 re->i.curfield= 2; /* stats */
2058 re->flag |= R_SEC_FIELD;
2059 if((re->r.mode & R_FIELDSTILL)==0)
2060 set_field_offs(0.5f);
2061 RE_SetCamera(re, re->scene->camera);
2062 if(re->r.mode & R_MBLUR)
2063 do_render_blur_3d(re);
2066 re->flag &= ~R_SEC_FIELD;
2067 set_field_offs(0.0f);
2072 /* allocate original height new buffers */
2075 re->disprect.ymin *= 2;
2076 re->disprect.ymax *= 2;
2078 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2079 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2082 if(re->r.mode & R_ODDFIELD)
2083 merge_renderresult_fields(re->result, rr2, rr1);
2085 merge_renderresult_fields(re->result, rr1, rr2);
2087 RE_FreeRenderResult(rr2);
2090 RE_FreeRenderResult(rr1);
2092 re->i.curfield= 0; /* stats */
2094 /* weak... the display callback wants an active renderlayer pointer... */
2095 re->result->renlay= render_get_active_layer(re, re->result);
2097 BLI_rw_mutex_unlock(&re->resultmutex);
2099 re->display_draw(re->ddh, re->result, NULL);
2102 static void load_backbuffer(Render *re)
2104 if(re->r.alphamode == R_ADDSKY) {
2108 strcpy(name, re->r.backbuf);
2109 BLI_path_abs(name, G.sce);
2110 BLI_path_frame(name, re->r.cfra, 0);
2113 re->backbuf->id.us--;
2114 if(re->backbuf->id.us<1)
2115 BKE_image_signal(re->backbuf, NULL, IMA_SIGNAL_RELOAD);
2118 re->backbuf= BKE_add_image_file(name, re->r.cfra);
2119 ibuf= BKE_image_get_ibuf(re->backbuf, NULL);
2121 // error() doesnt work with render window open
2122 //error("No backbuf there!");
2123 printf("Error: No backbuf %s\n", name);
2126 if (re->r.mode & R_FIELDS)
2127 image_de_interlace(re->backbuf, re->r.mode & R_ODDFIELD);
2132 /* main render routine, no compositing */
2133 static void do_render_fields_blur_3d(Render *re)
2135 /* also check for camera here */
2136 if(re->scene->camera==NULL) {
2137 printf("ERROR: Cannot render, no camera\n");
2142 /* backbuffer initialize */
2143 if(re->r.bufflag & 1)
2144 load_backbuffer(re);
2146 /* now use renderdata and camera to set viewplane */
2147 RE_SetCamera(re, re->scene->camera);
2149 if(re->r.mode & R_FIELDS)
2150 do_render_fields_3d(re);
2151 else if(re->r.mode & R_MBLUR)
2152 do_render_blur_3d(re);
2156 /* when border render, check if we have to insert it in black */
2158 if(re->r.mode & R_BORDER) {
2159 if((re->r.mode & R_CROP)==0) {
2162 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2164 /* sub-rect for merge call later on */
2165 re->result->tilerect= re->disprect;
2167 /* this copying sequence could become function? */
2168 /* weak is: it chances disprect from border */
2169 re->disprect.xmin= re->disprect.ymin= 0;
2170 re->disprect.xmax= re->winx;
2171 re->disprect.ymax= re->winy;
2172 re->rectx= re->winx;
2173 re->recty= re->winy;
2175 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2177 merge_render_result(rres, re->result);
2178 RE_FreeRenderResult(re->result);
2181 /* weak... the display callback wants an active renderlayer pointer... */
2182 re->result->renlay= render_get_active_layer(re, re->result);
2184 BLI_rw_mutex_unlock(&re->resultmutex);
2186 re->display_init(re->dih, re->result);
2187 re->display_draw(re->ddh, re->result, NULL);
2190 /* set offset (again) for use in compositor, disprect was manipulated. */
2199 /* within context of current Render *re, render another scene.
2200 it uses current render image size and disprect, but doesn't execute composite
2202 static void render_scene(Render *re, Scene *sce, int cfra)
2204 Render *resc= RE_NewRender(sce->id.name, RE_SLOT_RENDERING);
2205 int winx= re->winx, winy= re->winy;
2209 /* exception: scene uses own size (unfinished code) */
2211 winx= (sce->r.size*sce->r.xsch)/100;
2212 winy= (sce->r.size*sce->r.ysch)/100;
2216 RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
2218 /* still unsure entity this... */
2221 /* ensure scene has depsgraph, base flags etc OK */
2224 /* copy callbacks */
2225 resc->display_draw= re->display_draw;
2227 resc->test_break= re->test_break;
2229 resc->stats_draw= re->stats_draw;
2232 do_render_fields_blur_3d(resc);
2235 static void tag_scenes_for_render(Render *re)
2240 for(sce= G.main->scene.first; sce; sce= sce->id.next)
2241 sce->id.flag &= ~LIB_DOIT;
2243 re->scene->id.flag |= LIB_DOIT;
2245 if(re->scene->nodetree==NULL) return;
2247 /* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
2248 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2249 if(node->type==CMP_NODE_R_LAYERS) {
2251 if(node->id != (ID *)re->scene)
2252 node->id->flag |= LIB_DOIT;
2259 static void ntree_render_scenes(Render *re)
2262 int cfra= re->scene->r.cfra;
2264 if(re->scene->nodetree==NULL) return;
2266 tag_scenes_for_render(re);
2268 /* now foreach render-result node tagged we do a full render */
2269 /* results are stored in a way compisitor will find it */
2270 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2271 if(node->type==CMP_NODE_R_LAYERS) {
2272 if(node->id && node->id != (ID *)re->scene) {
2273 if(node->id->flag & LIB_DOIT) {
2274 render_scene(re, (Scene *)node->id, cfra);
2275 node->id->flag &= ~LIB_DOIT;
2282 /* helper call to detect if theres a composite with render-result node */
2283 static int composite_needs_render(Scene *sce)
2285 bNodeTree *ntree= sce->nodetree;
2288 if(ntree==NULL) return 1;
2289 if(sce->use_nodes==0) return 1;
2290 if((sce->r.scemode & R_DOCOMP)==0) return 1;
2292 for(node= ntree->nodes.first; node; node= node->next) {
2293 if(node->type==CMP_NODE_R_LAYERS)
2294 if(node->id==NULL || node->id==&sce->id)
2300 /* bad call... need to think over proper method still */
2301 static void render_composit_stats(void *unused, char *str)
2304 R.stats_draw(R.sdh, &R.i);
2309 /* reads all buffers, calls optional composite, merges in first result->rectf */
2310 static void do_merge_fullsample(Render *re, bNodeTree *ntree)
2312 float *rectf, filt[3][3];
2315 /* filtmask needs it */
2318 /* we accumulate in here */
2319 rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
2321 for(sample=0; sample<re->r.osa; sample++) {
2325 /* set all involved renders on the samplebuffers (first was done by render itself) */
2326 /* also function below assumes this */
2330 tag_scenes_for_render(re);
2331 for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
2332 if(re1->scene->id.flag & LIB_DOIT)
2333 if(re1->r.scemode & R_FULL_SAMPLE)
2334 read_render_result(re1, sample);
2340 ntreeCompositTagRender(re->scene);
2341 ntreeCompositTagAnimated(ntree);
2343 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2346 /* ensure we get either composited result or the active layer */
2347 RE_AcquireResultImage(re, &rres);
2349 /* accumulate with filter, and clip */
2351 mask_array(mask, filt);
2353 for(y=0; y<re->recty; y++) {
2354 float *rf= rectf + 4*y*re->rectx;
2355 float *col= rres.rectf + 4*y*re->rectx;
2357 for(x=0; x<re->rectx; x++, rf+=4, col+=4) {
2358 /* clamping to 1.0 is needed for correct AA */
2359 if(col[0]<0.0f) col[0]=0.0f; else if(col[0] > 1.0f) col[0]= 1.0f;
2360 if(col[1]<0.0f) col[1]=0.0f; else if(col[1] > 1.0f) col[1]= 1.0f;
2361 if(col[2]<0.0f) col[2]=0.0f; else if(col[2] > 1.0f) col[2]= 1.0f;
2363 add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
2367 RE_ReleaseResultImage(re);
2370 if(sample!=re->osa-1) {
2371 /* weak... the display callback wants an active renderlayer pointer... */
2372 re->result->renlay= render_get_active_layer(re, re->result);
2373 re->display_draw(re->ddh, re->result, NULL);
2376 if(re->test_break(re->tbh))
2380 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2381 if(re->result->rectf)
2382 MEM_freeN(re->result->rectf);
2383 re->result->rectf= rectf;
2384 BLI_rw_mutex_unlock(&re->resultmutex);
2387 void RE_MergeFullSample(Render *re, Scene *sce, bNodeTree *ntree)
2392 /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
2394 /* tag scenes unread */
2395 for(scene= G.main->scene.first; scene; scene= scene->id.next)
2396 scene->id.flag |= LIB_DOIT;
2398 for(node= ntree->nodes.first; node; node= node->next) {
2399 if(node->type==CMP_NODE_R_LAYERS) {
2400 Scene *nodescene= (Scene *)node->id;
2402 if(nodescene==NULL) nodescene= sce;
2403 if(nodescene->id.flag & LIB_DOIT) {
2404 nodescene->r.mode |= R_OSA; /* render struct needs tables */
2405 RE_ReadRenderResult(sce, nodescene);
2406 nodescene->id.flag &= ~LIB_DOIT;
2411 /* own render result should be read/allocated */
2412 if(re->scene->id.flag & LIB_DOIT)
2413 RE_ReadRenderResult(re->scene, re->scene);
2415 /* and now we can draw (result is there) */
2416 re->display_init(re->dih, re->result);
2417 re->display_clear(re->dch, re->result);
2419 do_merge_fullsample(re, ntree);
2422 /* returns fully composited render-result on given time step (in RenderData) */
2423 static void do_render_composite_fields_blur_3d(Render *re)
2425 bNodeTree *ntree= re->scene->nodetree;
2426 int update_newframe=0;
2428 /* INIT seeding, compositor can use random texture */
2429 BLI_srandom(re->r.cfra);
2431 if(composite_needs_render(re->scene)) {
2432 /* save memory... free all cached images */
2433 ntreeFreeCache(ntree);
2435 do_render_fields_blur_3d(re);
2437 /* scene render process already updates animsys */
2438 update_newframe = 1;
2441 /* swap render result */
2442 if(re->r.scemode & R_SINGLE_LAYER)
2443 pop_render_result(re);
2445 if(!re->test_break(re->tbh)) {
2448 ntreeCompositTagRender(re->scene);
2449 ntreeCompositTagAnimated(ntree);
2452 if(1 || !(re->r.scemode & R_COMP_RERENDER)) {
2453 if(ntree && re->r.scemode & R_DOCOMP) {
2454 /* checks if there are render-result nodes that need scene */
2455 if((re->r.scemode & R_SINGLE_LAYER)==0)
2456 ntree_render_scenes(re);
2458 if(!re->test_break(re->tbh)) {
2459 ntree->stats_draw= render_composit_stats;
2460 ntree->test_break= re->test_break;
2461 ntree->sdh= re->sdh;
2462 ntree->tbh= re->tbh;
2463 /* in case it was never initialized */
2465 R.stats_draw= re->stats_draw;
2467 if (update_newframe)
2468 scene_update_for_newframe(re->scene, re->lay);
2470 if(re->r.scemode & R_FULL_SAMPLE)
2471 do_merge_fullsample(re, ntree);
2473 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2476 ntree->stats_draw= NULL;
2477 ntree->test_break= NULL;
2478 ntree->tbh= ntree->sdh= NULL;
2481 else if(re->r.scemode & R_FULL_SAMPLE)
2482 do_merge_fullsample(re, NULL);
2486 /* weak... the display callback wants an active renderlayer pointer... */
2487 re->result->renlay= render_get_active_layer(re, re->result);
2488 re->display_draw(re->ddh, re->result, NULL);
2491 static void renderresult_stampinfo(Scene *scene)
2494 Render *re= RE_GetRender(scene->id.name, RE_SLOT_RENDERING);
2496 /* this is the basic trick to get the displayed float or char rect from render result */
2497 RE_AcquireResultImage(re, &rres);
2498 BKE_stamp_buf(scene, (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
2499 RE_ReleaseResultImage(re);
2502 static void do_render_seq(Render * re)
2504 static int recurs_depth = 0;
2506 RenderResult *rr = re->result;
2507 int cfra = re->r.cfra;
2509 if(recurs_depth==0) {
2510 /* otherwise sequencer animation isnt updated */
2511 BKE_animsys_evaluate_all_animation(G.main, (float)cfra); // XXX, was frame_to_float(re->scene, cfra)
2516 ibuf= give_ibuf_seq(re->scene, rr->rectx, rr->recty, cfra, 0, 100.0);
2520 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2523 if(ibuf->rect_float) {
2525 rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
2527 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2529 /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
2530 can hang around when sequence render has rendered a 32 bits one before */
2532 MEM_freeN(rr->rect32);
2536 else if(ibuf->rect) {
2538 rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2540 memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
2542 /* if (ibuf->zbuf) { */
2543 /* if (R.rectz) freeN(R.rectz); */
2544 /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
2548 if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
2549 Editing * ed = re->scene->ed;
2551 free_imbuf_seq(re->scene, &ed->seqbase, TRUE);
2556 /* render result is delivered empty in most cases, nevertheless we handle all cases */
2558 memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
2559 else if (rr->rect32)
2560 memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
2562 rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2565 BLI_rw_mutex_unlock(&re->resultmutex);
2568 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
2570 /* main loop: doing sequence + fields + blur + 3d render + compositing */
2571 static void do_render_all_options(Render *re)
2573 scene_camera_switch_update(re->scene);
2575 re->i.starttime= PIL_check_seconds_timer();
2577 /* ensure no images are in memory from previous animated sequences */
2578 BKE_image_all_free_anim_ibufs(re->r.cfra);
2580 if((re->r.scemode & R_DOSEQ) && re->scene->ed && re->scene->ed->seqbase.first) {
2581 /* note: do_render_seq() frees rect32 when sequencer returns float images */
2582 if(!re->test_break(re->tbh))
2585 re->stats_draw(re->sdh, &re->i);
2586 re->display_draw(re->ddh, re->result, NULL);
2589 do_render_composite_fields_blur_3d(re);
2593 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2594 renderresult_add_names(re->result);
2595 BLI_rw_mutex_unlock(&re->resultmutex);
2597 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
2599 re->stats_draw(re->sdh, &re->i);
2601 /* stamp image info here */
2602 if((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
2603 renderresult_stampinfo(re->scene);
2604 re->display_draw(re->ddh, re->result, NULL);
2608 static int is_rendering_allowed(Render *re)
2610 SceneRenderLayer *srl;
2612 /* forbidden combinations */
2613 if(re->r.mode & R_PANORAMA) {
2614 if(re->r.mode & R_BORDER) {
2615 re->error(re->erh, "No border supported for Panorama");
2618 if(re->r.mode & R_ORTHO) {
2619 re->error(re->erh, "No Ortho render possible for Panorama");
2624 if(re->r.mode & R_BORDER) {
2625 if(re->r.border.xmax <= re->r.border.xmin ||
2626 re->r.border.ymax <= re->r.border.ymin) {
2627 re->error(re->erh, "No border area selected.");
2632 if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2635 render_unique_exr_name(re, str, 0);
2637 if (BLI_is_writable(str)==0) {
2638 re->error(re->erh, "Can not save render buffers, check the temp default path");
2642 /* no osa + fullsample won't work... */
2644 re->r.scemode &= ~R_FULL_SAMPLE;
2646 /* no fullsample and edge */
2647 if((re->r.scemode & R_FULL_SAMPLE) && (re->r.mode & R_EDGE)) {
2648 re->error(re->erh, "Full Sample doesn't support Edge Enhance");
2654 re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2656 if(re->r.scemode & R_DOCOMP) {
2657 if(re->scene->use_nodes) {
2658 bNodeTree *ntree= re->scene->nodetree;
2662 re->error(re->erh, "No Nodetree in Scene");
2666 for(node= ntree->nodes.first; node; node= node->next)
2667 if(node->type==CMP_NODE_COMPOSITE)
2672 re->error(re->erh, "No Render Output Node in Scene");
2678 /* check valid camera, without camera render is OK (compo, seq) */
2679 if(re->scene->camera==NULL)
2680 re->scene->camera= scene_find_camera(re->scene);
2682 if(!(re->r.scemode & (R_DOSEQ|R_DOCOMP))) {
2683 if(re->scene->camera==NULL) {
2684 re->error(re->erh, "No camera");
2689 /* layer flag tests */
2690 if(re->r.scemode & R_SINGLE_LAYER) {
2691 srl= BLI_findlink(&re->scene->r.layers, re->r.actlay);
2692 /* force layer to be enabled */
2693 srl->layflag &= ~SCE_LAY_DISABLE;
2696 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
2697 if(!(srl->layflag & SCE_LAY_DISABLE))
2700 re->error(re->erh, "All RenderLayers are disabled");
2705 if(!ELEM(re->r.renderer, R_INTERN, R_YAFRAY)) {
2706 re->error(re->erh, "Unknown render engine set");
2712 static void update_physics_cache(Render *re, Scene *scene, int anim_init)
2716 baker.scene = scene;
2720 baker.anim_init = 1;
2721 baker.quick_step = 1;
2722 baker.break_test = re->test_break;
2723 baker.break_data = re->tbh;
2724 baker.progressbar = NULL;
2726 BKE_ptcache_make_cache(&baker);
2728 /* evaluating scene options for general Blender render */
2729 static int render_initialize_from_scene(Render *re, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int anim, int anim_init)
2734 /* r.xsch and r.ysch has the actual view window size
2735 r.border is the clipping rect */
2737 /* calculate actual render result and display size */
2738 winx= (scene->r.size*scene->r.xsch)/100;
2739 winy= (scene->r.size*scene->r.ysch)/100;
2741 /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
2742 if(scene->r.mode & R_BORDER) {
2743 disprect.xmin= scene->r.border.xmin*winx;
2744 disprect.xmax= scene->r.border.xmax*winx;
2746 disprect.ymin= scene->r.border.ymin*winy;
2747 disprect.ymax= scene->r.border.ymax*winy;
2750 disprect.xmin= disprect.ymin= 0;
2751 disprect.xmax= winx;
2752 disprect.ymax= winy;
2758 /* not too nice, but it survives anim-border render */
2760 re->disprect= disprect;
2764 /* check all scenes involved */
2765 tag_scenes_for_render(re);
2768 * Disabled completely for now,
2769 * can be later set as render profile option
2770 * and default for background render.
2773 /* make sure dynamics are up to date */
2774 update_physics_cache(re, scene, anim_init);
2777 if(srl || scene->r.scemode & R_SINGLE_LAYER)
2778 push_render_result(re);
2780 RE_InitState(re, NULL, &scene->r, srl, winx, winy, &disprect);
2781 if(!re->ok) /* if an error was printed, abort */
2784 /* initstate makes new result, have to send changed tags around */
2785 ntreeCompositTagRender(re->scene);
2787 if(!is_rendering_allowed(re))
2790 re->display_init(re->dih, re->result);
2791 re->display_clear(re->dch, re->result);
2796 /* general Blender frame render call */
2797 void RE_BlenderFrame(Render *re, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int frame)
2799 /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
2800 RenderGlobal.renderingslot= re->slot;
2803 scene->r.cfra= frame;
2805 if(render_initialize_from_scene(re, scene, srl, lay, 0, 0)) {
2806 do_render_all_options(re);
2811 RenderGlobal.renderingslot= RenderGlobal.viewslot;
2814 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports)
2816 char name[FILE_MAX];
2820 RE_AcquireResultImage(re, &rres);
2822 /* write movie or image */
2823 if(BKE_imtype_is_movie(scene->r.imtype)) {
2825 /* note; the way it gets 32 bits rects is weak... */
2826 if(rres.rect32==NULL) {
2827 rres.rect32= MEM_mapallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
2830 RE_ResultGet32(re, (unsigned int *)rres.rect32);
2831 ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, reports);
2833 MEM_freeN(rres.rect32);
2835 printf("Append frame %d", scene->r.cfra);
2838 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
2840 if(re->r.imtype==R_MULTILAYER) {
2842 RE_WriteRenderResult(re->result, name, scene->r.quality);
2843 printf("Saved: %s", name);
2847 ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
2849 /* if not exists, BKE_write_ibuf makes one */
2850 ibuf->rect= (unsigned int *)rres.rect32;
2851 ibuf->rect_float= rres.rectf;
2852 ibuf->zbuf_float= rres.rectz;
2854 /* float factor for random dither, imbuf takes care of it */
2855 ibuf->dither= scene->r.dither_intensity;
2857 /* prepare to gamma correct to sRGB color space */
2858 if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
2859 /* sequence editor can generate 8bpc render buffers */
2861 ibuf->profile = IB_PROFILE_SRGB;
2862 if (ELEM(scene->r.imtype, R_OPENEXR, R_RADHDR))
2863 IMB_float_from_rect(ibuf);
2865 ibuf->profile = IB_PROFILE_LINEAR_RGB;
2869 ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
2872 printf("Render error: cannot save %s\n", name);
2874 else printf("Saved: %s", name);
2876 /* optional preview images for exr */
2877 if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
2878 if(BLI_testextensie(name, ".exr"))
2879 name[strlen(name)-4]= 0;
2880 BKE_add_image_extension(name, R_JPEG90);
2882 BKE_write_ibuf(scene, ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
2883 printf("\nSaved: %s", name);
2886 /* imbuf knows which rects are not part of ibuf */
2887 IMB_freeImBuf(ibuf);
2891 RE_ReleaseResultImage(re);
2893 BLI_timestr(re->i.lastframetime, name);
2894 printf(" Time: %s\n", name);
2895 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
2900 /* saves images to disk */
2901 void RE_BlenderAnim(Render *re, Scene *scene, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
2903 bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
2904 int cfrao= scene->r.cfra;
2907 /* do not fully call for each frame, it initializes & pops output window */
2908 if(!render_initialize_from_scene(re, scene, NULL, lay, 0, 1))
2911 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
2912 /* is also set by caller renderwin.c */
2914 RenderGlobal.renderingslot= re->slot;
2916 if(BKE_imtype_is_movie(scene->r.imtype))
2917 if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, reports))
2920 if (mh->get_next_frame) {
2921 while (!(G.afbreek == 1)) {
2922 int nf = mh->get_next_frame(&re->r, reports);
2923 if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
2924 scene->r.cfra = re->r.cfra = nf;
2926 do_render_all_options(re);
2928 if(re->test_break(re->tbh) == 0) {
2929 if(!do_write_image_or_movie(re, scene, mh, reports))
2933 if(re->test_break(re->tbh))
2938 for(nfra= sfra, scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) {
2939 char name[FILE_MAX];
2941 /* only border now, todo: camera lens. (ton) */
2942 render_initialize_from_scene(re, scene, NULL, lay, 1, 0);
2944 if(nfra!=scene->r.cfra) {
2946 * Skip this frame, but update for physics and particles system.
2947 * From convertblender.c:
2948 * in localview, lamps are using normal layers, objects only local bits.
2950 unsigned int updatelay;
2952 if(re->lay & 0xFF000000)
2953 updatelay= re->lay & 0xFF000000;
2957 scene_update_for_newframe(scene, updatelay);
2963 /* Touch/NoOverwrite options are only valid for image's */
2964 if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
2965 if(scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
2966 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
2968 if(scene->r.mode & R_NO_OVERWRITE && BLI_exist(name)) {
2969 printf("skipping existing frame \"%s\"\n", name);
2972 if(scene->r.mode & R_TOUCH && !BLI_exist(name)) {
2973 BLI_make_existing_file(name); /* makes the dir if its not there */
2978 re->r.cfra= scene->r.cfra; /* weak.... */
2980 do_render_all_options(re);
2982 if(re->test_break(re->tbh) == 0) {
2984 if(!do_write_image_or_movie(re, scene, mh, reports))
2991 /* remove touched file */
2992 if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
2993 if (scene->r.mode & R_TOUCH && BLI_exist(name) && BLI_filepathsize(name) == 0) {
2994 BLI_delete(name, 0, 0);
3004 if(BKE_imtype_is_movie(scene->r.imtype))
3007 scene->r.cfra= cfrao;
3011 RenderGlobal.renderingslot= RenderGlobal.viewslot;
3014 /* note; repeated win/disprect calc... solve that nicer, also in compo */
3016 /* only the temp file! */
3017 void RE_ReadRenderResult(Scene *scene, Scene *scenode)
3023 /* calculate actual render result and display size */
3024 winx= (scene->r.size*scene->r.xsch)/100;
3025 winy= (scene->r.size*scene->r.ysch)/100;
3027 /* only in movie case we render smaller part */
3028 if(scene->r.mode & R_BORDER) {
3029 disprect.xmin= scene->r.border.xmin*winx;
3030 disprect.xmax= scene->r.border.xmax*winx;
3032 disprect.ymin= scene->r.border.ymin*winy;
3033 disprect.ymax= scene->r.border.ymax*winy;
3036 disprect.xmin= disprect.ymin= 0;
3037 disprect.xmax= winx;
3038 disprect.ymax= winy;
3044 /* get render: it can be called from UI with draw callbacks */
3045 re= RE_GetRender(scene->id.name, RE_SLOT_VIEW);
3047 re= RE_NewRender(scene->id.name, RE_SLOT_VIEW);
3048 RE_InitState(re, NULL, &scene->r, NULL, winx, winy, &disprect);
3051 read_render_result(re, 0);
3054 void RE_set_max_threads(int threads)
3057 RenderGlobal.threads = BLI_system_thread_count();
3058 } else if(threads>=1 && threads<=BLENDER_MAX_THREADS) {
3059 RenderGlobal.threads= threads;
3061 printf("Error, threads has to be in range 0-%d\n", BLENDER_MAX_THREADS);
3065 void RE_init_threadcount(Render *re)
3067 if(RenderGlobal.threads >= 1) { /* only set as an arg in background mode */
3068 re->r.threads= MIN2(RenderGlobal.threads, BLENDER_MAX_THREADS);
3069 } else if ((re->r.mode & R_FIXED_THREADS)==0 || RenderGlobal.threads == 0) { /* Automatic threads */
3070 re->r.threads = BLI_system_thread_count();
3074 /************************** External Engines ***************************/
3076 RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h)
3078 Render *re= engine->re;