4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
28 * Initialize Python thingies.
33 // directory header for py function getBlendFileList
38 #include "BLI_winstuff.h"
42 #pragma warning (disable : 4786)
46 #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
47 #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
48 #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
52 #include "KX_PythonInit.h"
53 //python physics binding
54 #include "KX_PyConstraintBinding.h"
56 #include "KX_KetsjiEngine.h"
57 #include "KX_RadarSensor.h"
58 #include "KX_RaySensor.h"
59 #include "KX_SceneActuator.h"
60 #include "KX_GameActuator.h"
61 #include "KX_ParentActuator.h"
62 #include "KX_SCA_DynamicActuator.h"
64 #include "SCA_IInputDevice.h"
65 #include "SCA_PropertySensor.h"
66 #include "SCA_RandomActuator.h"
67 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
68 #include "KX_ConstraintActuator.h"
69 #include "KX_IpoActuator.h"
70 #include "KX_SoundActuator.h"
71 #include "KX_StateActuator.h"
72 #include "BL_ActionActuator.h"
73 #include "RAS_IRasterizer.h"
74 #include "RAS_ICanvas.h"
75 #include "RAS_BucketManager.h"
76 #include "RAS_2DFilterManager.h"
77 #include "MT_Vector3.h"
78 #include "MT_Point3.h"
79 #include "ListValue.h"
80 #include "InputParser.h"
83 #include "NG_NetworkScene.h" //Needed for sendMessage()
85 #include "BL_Shader.h"
87 #include "KX_PyMath.h"
89 #include "PyObjectPlus.h"
91 #include "KX_PythonInitTypes.h"
93 /* we only need this to get a list of libraries from the main struct */
95 #include "DNA_scene_types.h"
98 #include "marshal.h" /* python header for loading/saving dicts */
100 #include "PHY_IPhysicsEnvironment.h"
101 // FIXME: Enable for access to blender python modules. This is disabled because
102 // python has dependencies on a lot of other modules and is a pain to link.
103 //#define USE_BLENDER_PYTHON
104 #ifdef USE_BLENDER_PYTHON
105 //#include "BPY_extern.h"
108 #include "BKE_main.h"
109 #include "BKE_utildefines.h"
110 #include "BKE_global.h"
111 #include "BLI_blenlib.h"
112 #include "GPU_material.h"
114 static void setSandbox(TPythonSecurityLevel level);
116 // 'local' copy of canvas ptr, for window height/width python scripts
117 static RAS_ICanvas* gp_Canvas = NULL;
118 static KX_Scene* gp_KetsjiScene = NULL;
119 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
120 static RAS_IRasterizer* gp_Rasterizer = NULL;
121 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
122 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
123 static PyObject *gp_OrigPythonSysPath= NULL;
124 static PyObject *gp_OrigPythonSysModules= NULL;
126 void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
129 gp_Rasterizer->DrawDebugLine(from,to,color);
132 /* Macro for building the keyboard translation */
133 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
134 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
135 /* For the defines for types from logic bricks, we do stuff explicitly... */
136 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
139 // temporarily python stuff, will be put in another place later !
140 #include "KX_Python.h"
141 #include "SCA_PythonController.h"
142 // List of methods defined in the module
144 static PyObject* ErrorObject;
145 STR_String gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1)";
147 static PyObject* gPyGetRandomFloat(PyObject*)
149 return PyFloat_FromDouble(MT_random());
152 static PyObject* gPySetGravity(PyObject*, PyObject* value)
155 if (!PyVecTo(value, vec))
159 gp_KetsjiScene->SetGravity(vec);
164 static char gPyExpandPath_doc[] =
165 "(path) - Converts a blender internal path into a proper file system path.\n\
166 path - the string path to convert.\n\n\
167 Use / as directory separator in path\n\
168 You can use '//' at the start of the string to define a relative path;\n\
169 Blender replaces that string by the directory of the startup .blend or runtime\n\
170 file to make a full path name (doesn't change during the game, even if you load\n\
172 The function also converts the directory separator to the local file system format.";
174 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
176 char expanded[FILE_MAXDIR + FILE_MAXFILE];
179 if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
182 BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
183 BLI_convertstringcode(expanded, gp_GamePythonPath);
184 return PyUnicode_FromString(expanded);
187 static char gPySendMessage_doc[] =
188 "sendMessage(subject, [body, to, from])\n\
189 sends a message in same manner as a message actuator\
190 subject = Subject of the message\
192 to = Name of object to send the message to\
193 from = Name of object to sned the string from";
195 static PyObject* gPySendMessage(PyObject*, PyObject* args)
198 char* body = (char *)"";
199 char* to = (char *)"";
200 char* from = (char *)"";
202 if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
205 gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
210 // this gets a pointer to an array filled with floats
211 static PyObject* gPyGetSpectrum(PyObject*)
213 PyObject* resultlist = PyList_New(512);
215 for (int index = 0; index < 512; index++)
217 PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
224 static PyObject* gPyStopDSP(PyObject*, PyObject* args)
226 PyErr_SetString(PyExc_RuntimeError, "no audio device available");
232 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
235 if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
238 KX_KetsjiEngine::SetTicRate(ticrate);
242 static PyObject* gPyGetLogicTicRate(PyObject*)
244 return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
247 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
250 if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
253 KX_KetsjiEngine::SetMaxLogicFrame(frame);
257 static PyObject* gPyGetMaxLogicFrame(PyObject*)
259 return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
262 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
265 if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
268 KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
272 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
274 return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
277 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
280 if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
283 PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
287 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
290 if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
293 PHY_GetActiveEnvironment()->setDebugMode(debugMode);
299 static PyObject* gPyGetPhysicsTicRate(PyObject*)
301 return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
304 static PyObject* gPyGetAverageFrameRate(PyObject*)
306 return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
309 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
311 char cpath[sizeof(gp_GamePythonPath)];
312 char *searchpath = NULL;
313 PyObject* list, *value;
318 if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
321 list = PyList_New(0);
324 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
325 BLI_convertstringcode(cpath, gp_GamePythonPath);
327 /* Get the dir only */
328 BLI_split_dirfile_basic(gp_GamePythonPath, cpath, NULL);
331 if((dp = opendir(cpath)) == NULL) {
332 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
333 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
337 while ((dirp = readdir(dp)) != NULL) {
338 if (BLI_testextensie(dirp->d_name, ".blend")) {
339 value = PyUnicode_FromString(dirp->d_name);
340 PyList_Append(list, value);
349 static STR_String gPyGetCurrentScene_doc =
350 "getCurrentScene()\n"
351 "Gets a reference to the current scene.\n";
352 static PyObject* gPyGetCurrentScene(PyObject* self)
354 return gp_KetsjiScene->GetProxy();
357 static STR_String gPyGetSceneList_doc =
359 "Return a list of converted scenes.\n";
360 static PyObject* gPyGetSceneList(PyObject* self)
362 KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
364 KX_SceneList* scenes = m_engine->CurrentScenes();
365 int numScenes = scenes->size();
368 list = PyList_New(numScenes);
370 for (i=0;i<numScenes;i++)
372 KX_Scene* scene = scenes->at(i);
373 PyList_SET_ITEM(list, i, scene->GetProxy());
379 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
381 #define pprint(x) std::cout << x << std::endl;
384 pprint("Supported Extensions...");
385 pprint(" GL_ARB_shader_objects supported? "<< (GLEW_ARB_shader_objects?"yes.":"no."));
388 support= GLEW_ARB_vertex_shader;
389 pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
392 pprint(" ----------Details----------");
394 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
395 pprint(" Max uniform components." << max);
397 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
398 pprint(" Max varying floats." << max);
400 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
401 pprint(" Max vertex texture units." << max);
403 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
404 pprint(" Max combined texture units." << max);
408 support=GLEW_ARB_fragment_shader;
409 pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
412 pprint(" ----------Details----------");
414 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
415 pprint(" Max uniform components." << max);
419 support = GLEW_ARB_texture_cube_map;
420 pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
423 pprint(" ----------Details----------");
425 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
426 pprint(" Max cubemap size." << size);
430 support = GLEW_ARB_multitexture;
432 pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
434 pprint(" ----------Details----------");
436 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
437 pprint(" Max texture units available. " << units);
441 pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
445 pprint("No extenstions are used in this build");
451 static PyObject *gEvalExpression(PyObject*, PyObject* value)
453 char* txt= _PyUnicode_AsString(value);
456 PyErr_SetString(PyExc_TypeError, "Expression.calc(text): expects a single string argument");
461 CExpression* expr = parser.ProcessText(txt);
462 CValue* val = expr->Calculate();
466 PyObject* pyobj = val->ConvertValueToPython();
470 return val->GetProxy();
477 static struct PyMethodDef game_methods[] = {
478 {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
479 {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
480 {"getCurrentController",
481 (PyCFunction) SCA_PythonController::sPyGetCurrentController,
482 METH_NOARGS, (const char *)SCA_PythonController::sPyGetCurrentController__doc__},
483 {"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
484 METH_NOARGS, (const char *)gPyGetCurrentScene_doc.Ptr()},
485 {"getSceneList", (PyCFunction) gPyGetSceneList,
486 METH_NOARGS, (const char *)gPyGetSceneList_doc.Ptr()},
487 {"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
488 METH_VARARGS, (const char *)SCA_PythonController::sPyAddActiveActuator__doc__},
489 {"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
490 METH_NOARGS, (const char *)gPyGetRandomFloat_doc.Ptr()},
491 {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
492 {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
493 {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},
494 {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
495 {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
496 {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
497 {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
498 {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
499 {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
500 {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
501 {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
502 {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
503 {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
504 {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
505 {"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (const char *)"Evaluate a string as a game logic expression"},
506 {NULL, (PyCFunction) NULL, 0, NULL }
509 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
511 return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
516 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
518 return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
523 // temporarility visibility thing, will be moved to rasterizer/renderer later
524 bool gUseVisibilityTemp = false;
526 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
529 if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
532 gUseVisibilityTemp = (visible != 0);
538 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
541 if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
547 gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
551 gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
559 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
562 if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
566 gp_Canvas->SetMousePosition(x,y);
571 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
574 if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
577 if (!gp_Rasterizer) {
578 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
582 gp_Rasterizer->SetEyeSeparation(sep);
587 static PyObject* gPyGetEyeSeparation(PyObject*)
589 if (!gp_Rasterizer) {
590 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
594 return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
597 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
600 if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
603 if (!gp_Rasterizer) {
604 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
608 gp_Rasterizer->SetFocalLength(focus);
613 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
615 if (!gp_Rasterizer) {
616 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
620 return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
625 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
629 if (!PyVecTo(value, vec))
634 gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]);
641 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
645 if (!PyVecTo(value, vec))
648 if (!gp_Rasterizer) {
649 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
652 gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
657 static PyObject* gPyDisableMist(PyObject*)
660 if (!gp_Rasterizer) {
661 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
664 gp_Rasterizer->DisableFog();
670 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
674 if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
677 if (!gp_Rasterizer) {
678 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
682 gp_Rasterizer->SetFogStart(miststart);
689 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
693 if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
696 if (!gp_Rasterizer) {
697 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
701 gp_Rasterizer->SetFogEnd(mistend);
707 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
711 if (!PyVecTo(value, vec))
714 if (!gp_Rasterizer) {
715 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
718 gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
726 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
729 if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
734 gp_Canvas->MakeScreenShot(filename);
740 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
742 float motionblurvalue;
743 if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
746 if (!gp_Rasterizer) {
747 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
751 gp_Rasterizer->EnableMotionBlur(motionblurvalue);
756 static PyObject* gPyDisableMotionBlur(PyObject*)
758 if (!gp_Rasterizer) {
759 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
763 gp_Rasterizer->DisableMotionBlur();
768 int getGLSLSettingFlag(char *setting)
770 if(strcmp(setting, "lights") == 0)
771 return GAME_GLSL_NO_LIGHTS;
772 else if(strcmp(setting, "shaders") == 0)
773 return GAME_GLSL_NO_SHADERS;
774 else if(strcmp(setting, "shadows") == 0)
775 return GAME_GLSL_NO_SHADOWS;
776 else if(strcmp(setting, "ramps") == 0)
777 return GAME_GLSL_NO_RAMPS;
778 else if(strcmp(setting, "nodes") == 0)
779 return GAME_GLSL_NO_NODES;
780 else if(strcmp(setting, "extra_textures") == 0)
781 return GAME_GLSL_NO_EXTRA_TEX;
786 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
790 GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
792 int enable, flag, sceneflag;
794 if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
797 flag = getGLSLSettingFlag(setting);
800 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
811 /* display lists and GLSL materials need to be remade */
812 if(sceneflag != gm->flag) {
813 GPU_materials_free();
814 if(gp_KetsjiEngine) {
815 KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
816 KX_SceneList::iterator it;
818 for(it=scenes->begin(); it!=scenes->end(); it++)
819 if((*it)->GetBucketManager()) {
820 (*it)->GetBucketManager()->ReleaseDisplayLists();
821 (*it)->GetBucketManager()->ReleaseMaterials();
829 static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
833 GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
835 int enabled = 0, flag;
837 if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
840 flag = getGLSLSettingFlag(setting);
843 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
847 enabled = ((gm->flag & flag) != 0);
848 return PyLong_FromSsize_t(enabled);
851 #define KX_TEXFACE_MATERIAL 0
852 #define KX_BLENDER_MULTITEX_MATERIAL 1
853 #define KX_BLENDER_GLSL_MATERIAL 2
855 static PyObject* gPySetMaterialType(PyObject*,
859 GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
862 if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
865 if(type == KX_BLENDER_GLSL_MATERIAL)
866 gm->matmode= GAME_MAT_GLSL;
867 else if(type == KX_BLENDER_MULTITEX_MATERIAL)
868 gm->matmode= GAME_MAT_MULTITEX;
869 else if(type == KX_TEXFACE_MATERIAL)
870 gm->matmode= GAME_MAT_TEXFACE;
872 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
879 static PyObject* gPyGetMaterialType(PyObject*)
881 GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
884 if(gm->matmode == GAME_MAT_GLSL)
885 flag = KX_BLENDER_GLSL_MATERIAL;
886 else if(gm->matmode == GAME_MAT_MULTITEX)
887 flag = KX_BLENDER_MULTITEX_MATERIAL;
889 flag = KX_TEXFACE_MATERIAL;
891 return PyLong_FromSsize_t(flag);
894 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
900 if (!gp_Rasterizer) {
901 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
905 if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
911 if (!PyVecTo(ob_from, from))
913 if (!PyVecTo(ob_to, to))
915 if (!PyVecTo(ob_color, color))
918 gp_Rasterizer->DrawDebugLine(from,to,color);
923 static struct PyMethodDef rasterizer_methods[] = {
924 {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
925 METH_VARARGS, "getWindowWidth doc"},
926 {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
927 METH_VARARGS, "getWindowHeight doc"},
928 {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
929 METH_VARARGS, "make Screenshot doc"},
930 {"enableVisibility",(PyCFunction) gPyEnableVisibility,
931 METH_VARARGS, "enableVisibility doc"},
932 {"showMouse",(PyCFunction) gPyShowMouse,
933 METH_VARARGS, "showMouse(bool visible)"},
934 {"setMousePosition",(PyCFunction) gPySetMousePosition,
935 METH_VARARGS, "setMousePosition(int x,int y)"},
936 {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
937 {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
938 {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
939 {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
940 {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
941 {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
942 {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
943 {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
946 {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
947 {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
948 {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
949 {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
950 {"setMaterialMode",(PyCFunction) gPySetMaterialType,
951 METH_VARARGS, "set the material mode to use for OpenGL rendering"},
952 {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
953 METH_NOARGS, "get the material mode being used for OpenGL rendering"},
954 {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
955 METH_VARARGS, "set the state of a GLSL material setting"},
956 {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
957 METH_VARARGS, "get the state of a GLSL material setting"},
958 {"drawLine", (PyCFunction) gPyDrawLine,
959 METH_VARARGS, "draw a line on the screen"},
960 { NULL, (PyCFunction) NULL, 0, NULL }
963 // Initialization function for the module (*must* be called initGameLogic)
965 static char GameLogic_module_documentation[] =
966 "This is the Python API for the game engine of GameLogic"
969 static char Rasterizer_module_documentation[] =
970 "This is the Python API for the game engine of Rasterizer"
973 static struct PyModuleDef GameLogic_module_def = {
975 "GameLogic", /* m_name */
976 GameLogic_module_documentation, /* m_doc */
978 game_methods, /* m_methods */
985 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
989 PyObject* item; /* temp PyObject* storage */
991 gp_KetsjiEngine = engine;
992 gp_KetsjiScene = scene;
994 gUseVisibilityTemp=false;
996 PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
998 /* Use existing module where possible
999 * be careful not to init any runtime vars after this */
1000 m = PyImport_ImportModule( "GameLogic" );
1007 // Create the module and add the functions
1008 m = PyModule_Create(&GameLogic_module_def);
1009 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
1012 // Add some symbolic constants to the module
1013 d = PyModule_GetDict(m);
1015 // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
1016 // for now its safe to make sure it exists for other areas such as the web plugin
1018 PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
1020 ErrorObject = PyUnicode_FromString("GameLogic.error");
1021 PyDict_SetItemString(d, "error", ErrorObject);
1022 Py_DECREF(ErrorObject);
1024 // XXXX Add constants here
1025 /* To use logic bricks, we need some sort of constants. Here, we associate */
1026 /* constants and sumbolic names. Add them to dictionary d. */
1028 /* 1. true and false: needed for everyone */
1029 KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE);
1030 KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1032 /* 2. Property sensor */
1033 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1034 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1035 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1036 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1037 KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1039 /* 3. Constraint actuator */
1040 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1041 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1042 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1043 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1044 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1045 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1046 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1047 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1048 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1049 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1050 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1051 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1052 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1053 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1054 KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1055 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1056 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1057 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1058 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1059 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1060 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1062 /* 4. Ipo actuator, simple part */
1063 KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
1064 KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1065 KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1066 KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1067 KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1068 KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1070 /* 5. Random distribution types */
1071 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1072 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1073 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1074 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1075 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1076 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1077 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1078 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1079 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1080 KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1082 /* 6. Sound actuator */
1083 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1084 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1085 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1086 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1087 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1088 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1090 /* 7. Action actuator */
1091 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
1092 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
1093 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
1094 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
1095 KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
1097 /*8. GL_BlendFunc */
1098 KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1099 KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1100 KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1101 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1102 KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1103 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1104 KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1105 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1106 KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1107 KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1108 KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1111 /* 9. UniformTypes */
1112 KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1113 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1114 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1115 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1116 KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1117 KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1118 KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1119 KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1120 KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1121 KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1122 KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1123 KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1124 KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1125 KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1126 KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1128 /* 10 state actuator */
1129 KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1130 KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1131 KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1132 KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1133 KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1134 KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1135 KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1136 KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1137 KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1138 KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1139 KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1140 KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1141 KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1142 KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1143 KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1144 KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1145 KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1146 KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1147 KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1148 KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1149 KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1150 KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1151 KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1152 KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1153 KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1154 KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1155 KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1156 KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1157 KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1158 KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1161 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1162 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1163 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1164 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1165 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1166 KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1169 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1170 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1171 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1172 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1173 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1174 KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1176 /* Dynamic actuator */
1177 KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1178 KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1179 KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1180 KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1181 KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1183 /* Input & Mouse Sensor */
1184 KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1185 KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1186 KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1187 KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1189 KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1190 KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1191 KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1193 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1194 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1195 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1196 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1197 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1198 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1199 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1200 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1201 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1202 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1203 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1204 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1205 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1206 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1207 KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1209 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1210 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1211 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1212 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1213 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1214 KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1216 KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1217 KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1218 KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1219 KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1221 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1222 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1223 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1224 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1225 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1226 KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1228 /* Game Actuator Modes */
1229 KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1230 KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1231 KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1232 KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1233 KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1234 KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1236 /* Scene Actuator Modes */
1237 KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1238 KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1239 KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1240 KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1241 KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1242 KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1243 KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1244 KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1246 /* Parent Actuator Modes */
1247 KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1248 KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1251 if (PyErr_Occurred())
1253 Py_FatalError("can't initialize module GameLogic");
1259 // Python Sandbox code
1260 // override builtin functions import() and open()
1263 PyObject *KXpy_open(PyObject *self, PyObject *args) {
1264 PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
1268 PyObject *KXpy_file(PyObject *self, PyObject *args) {
1269 PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
1273 PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
1274 PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
1278 PyObject *KXpy_compile(PyObject *self, PyObject *args) {
1279 PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
1283 PyObject *KXpy_import(PyObject *self, PyObject *args)
1287 PyObject *globals = NULL;
1288 PyObject *locals = NULL;
1289 PyObject *fromlist = NULL;
1290 PyObject *l, *m, *n;
1291 int level; /* not used yet */
1293 if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
1294 &name, &globals, &locals, &fromlist, &level))
1297 /* check for builtin modules */
1298 m = PyImport_AddModule("sys");
1299 l = PyObject_GetAttrString(m, "builtin_module_names");
1300 n = PyUnicode_FromString(name);
1302 if (PySequence_Contains(l, n)) {
1303 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1306 /* quick hack for GamePython modules
1307 TODO: register builtin modules properly by ExtendInittab */
1308 if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
1309 !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
1310 return PyImport_ImportModuleEx(name, globals, locals, fromlist);
1313 /* Import blender texts as python modules */
1314 m= bpy_text_import(name, &found);
1318 if(found==0) /* if its found but could not import then it has its own error */
1319 PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
1325 PyObject *KXpy_reload(PyObject *self, PyObject *args) {
1327 /* Used to be sandboxed, bettet to allow importing of internal text only */
1329 PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
1333 PyObject *module = NULL;
1334 PyObject *newmodule = NULL;
1336 /* check for a module arg */
1337 if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
1340 newmodule= bpy_text_reimport( module, &found );
1344 if (found==0) /* if its found but could not import then it has its own error */
1345 PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
1350 /* override python file type functions */
1353 file_init(PyObject *self, PyObject *args, PyObject *kwds)
1355 KXpy_file(NULL, NULL);
1360 file_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
1362 return KXpy_file(NULL, NULL);
1366 static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
1367 static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
1368 static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
1369 static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
1370 static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
1372 static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
1374 //static PyObject *g_oldopen = 0;
1375 //static PyObject *g_oldimport = 0;
1376 //static int g_security = 0;
1378 void setSandbox(TPythonSecurityLevel level)
1380 PyObject *m = PyImport_AddModule("__builtin__");
1381 PyObject *d = PyModule_GetDict(m);
1385 //if (!g_security) {
1386 //g_oldopen = PyDict_GetItemString(d, "open");
1388 // functions we cant trust
1389 PyDict_SetItemString(d, "open", item=PyCFunction_New(meth_open, NULL)); Py_DECREF(item);
1390 PyDict_SetItemString(d, "reload", item=PyCFunction_New(meth_reload, NULL)); Py_DECREF(item);
1391 PyDict_SetItemString(d, "file", item=PyCFunction_New(meth_file, NULL)); Py_DECREF(item);
1392 PyDict_SetItemString(d, "execfile", item=PyCFunction_New(meth_execfile, NULL)); Py_DECREF(item);
1393 PyDict_SetItemString(d, "compile", item=PyCFunction_New(meth_compile, NULL)); Py_DECREF(item);
1396 PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
1397 //g_security = level;
1399 // Overiding file dosnt stop it being accessed if your sneaky
1400 // f = [ t for t in (1).__class__.__mro__[-1].__subclasses__() if t.__name__ == 'file'][0]('/some_file.txt', 'w')
1402 // so overwrite the file types functions. be very careful here still, since python uses python.
1403 // ps - python devs frown deeply upon this.
1405 /* this could mess up pythons internals, if we are serious about sandboxing
1406 * issues like the one above need to be solved, possibly modify __subclasses__ is safer? */
1408 PyFile_Type.tp_init = file_init;
1409 PyFile_Type.tp_new = file_new;
1416 PyDict_SetItemString(d, "open", g_oldopen);
1417 PyDict_SetItemString(d, "__import__", g_oldimport);
1422 /* Allow importing internal text, from bpy_internal_import.py */
1423 PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item);
1424 PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item);
1431 * - backupPySysObjects() : stores sys.path in gp_OrigPythonSysPath
1432 * - initPySysObjects(main) : initializes the blendfile and library paths
1433 * - restorePySysObjects() : restores sys.path from gp_OrigPythonSysPath
1435 * These exist so the current blend dir "//" can always be used to import modules from.
1436 * the reason we need a few functions for this is that python is not only used by the game engine
1437 * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1438 * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1440 * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1441 * with all its lib paths are added to the sys path.
1442 * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1446 * So we can have external modules mixed with our blend files.
1448 static void backupPySysObjects(void)
1450 PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1451 PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1454 Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1455 gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1458 Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1459 gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1463 /* for initPySysObjects only,
1464 * takes a blend path and adds a scripts dir from it
1466 * "/home/me/foo.blend" -> "/home/me/scripts"
1468 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1471 char expanded[FILE_MAXDIR + FILE_MAXFILE];
1473 BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
1474 BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1475 BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1476 item= PyUnicode_FromString(expanded);
1478 // printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1480 if(PySequence_Index(sys_path, item) == -1) {
1481 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1482 PyList_Insert(sys_path, 0, item);
1487 static void initPySysObjects(Main *maggie)
1489 PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1491 if (gp_OrigPythonSysPath==NULL) {
1493 backupPySysObjects();
1496 /* get the original sys path when the BGE started */
1497 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1500 Library *lib= (Library *)maggie->library.first;
1503 /* lib->name wont work in some cases (on win32),
1504 * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1505 initPySysObjects__append(sys_path, lib->filename);
1506 lib= (Library *)lib->id.next;
1509 initPySysObjects__append(sys_path, gp_GamePythonPath);
1511 // fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
1512 // PyObject_Print(sys_path, stderr, 0);
1515 static void restorePySysObjects(void)
1517 if (gp_OrigPythonSysPath==NULL)
1520 PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1521 PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1524 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1525 Py_DECREF(gp_OrigPythonSysPath);
1526 gp_OrigPythonSysPath= NULL;
1529 PyDict_Clear(sys_mods);
1530 PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1531 Py_DECREF(gp_OrigPythonSysModules);
1532 gp_OrigPythonSysModules= NULL;
1535 // fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
1536 // PyObject_Print(sys_path, stderr, 0);
1540 * Python is not initialised.
1542 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1544 /* Yet another gotcha in the py api
1545 * Cant run PySys_SetArgv more then once because this adds the
1546 * binary dir to the sys.path each time.
1547 * Id have thaught python being totally restarted would make this ok but
1548 * somehow it remembers the sys.path - Campbell
1550 static bool first_time = true;
1553 STR_String pname = progname;
1554 Py_SetProgramName(pname.Ptr());
1560 if(argv && first_time) { /* browser plugins dont currently set this */
1561 // Until python support ascii again, we use our own.
1562 // PySys_SetArgv(argc, argv);
1564 PyObject *py_argv= PyList_New(argc);
1566 for (i=0; i<argc; i++)
1567 PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
1569 PySys_SetObject("argv", py_argv);
1576 bpy_import_main_set(maggie);
1578 initPySysObjects(maggie);
1582 PyObjectPlus::ClearDeprecationWarning();
1584 PyObject* moduleobj = PyImport_AddModule("__main__");
1585 return PyModule_GetDict(moduleobj);
1588 void exitGamePlayerPythonScripting()
1590 /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1591 restorePySysObjects(); /* get back the original sys.path and clear the backup */
1594 bpy_import_main_set(NULL);
1595 PyObjectPlus::ClearDeprecationWarning();
1601 * Python is already initialized.
1603 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1605 #if 0 // XXX TODO Py3
1606 STR_String pname = progname;
1607 Py_SetProgramName(pname.Ptr());
1615 bpy_import_main_set(maggie);
1617 initPySysObjects(maggie);
1619 PyObjectPlus::NullDeprecationWarning();
1621 PyObject* moduleobj = PyImport_AddModule("__main__");
1622 return PyModule_GetDict(moduleobj);
1625 void exitGamePythonScripting()
1627 restorePySysObjects(); /* get back the original sys.path and clear the backup */
1628 bpy_import_main_set(NULL);
1629 PyObjectPlus::ClearDeprecationWarning();
1633 static struct PyModuleDef Rasterizer_module_def = {
1635 "Rasterizer", /* m_name */
1636 Rasterizer_module_documentation, /* m_doc */
1638 rasterizer_methods, /* m_methods */
1645 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
1648 gp_Rasterizer = rasty;
1655 /* Use existing module where possible
1656 * be careful not to init any runtime vars after this */
1657 m = PyImport_ImportModule( "Rasterizer" );
1665 // Create the module and add the functions
1666 m = PyModule_Create(&Rasterizer_module_def);
1667 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
1670 // Add some symbolic constants to the module
1671 d = PyModule_GetDict(m);
1672 ErrorObject = PyUnicode_FromString("Rasterizer.error");
1673 PyDict_SetItemString(d, "error", ErrorObject);
1674 Py_DECREF(ErrorObject);
1676 /* needed for get/setMaterialType */
1677 KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
1678 KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
1679 KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
1681 // XXXX Add constants here
1684 if (PyErr_Occurred())
1686 Py_FatalError("can't initialize module Rasterizer");
1694 /* ------------------------------------------------------------------------- */
1695 /* GameKeys: symbolic constants for key mapping */
1696 /* ------------------------------------------------------------------------- */
1698 static char GameKeys_module_documentation[] =
1699 "This modules provides defines for key-codes"
1702 static char gPyEventToString_doc[] =
1703 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
1706 static PyObject* gPyEventToString(PyObject*, PyObject* value)
1708 PyObject* mod, *dict, *key, *val, *ret = NULL;
1711 mod = PyImport_ImportModule( "GameKeys" );
1715 dict = PyModule_GetDict(mod);
1717 while (PyDict_Next(dict, &pos, &key, &val)) {
1718 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
1724 PyErr_Clear(); // incase there was an error clearing
1726 if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
1727 else Py_INCREF(ret);
1732 static char gPyEventToCharacter_doc[] =
1733 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
1736 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
1739 if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
1742 if(IsPrintable(event)) {
1743 char ch[2] = {'\0', '\0'};
1744 ch[0] = ToCharacter(event, (bool)shift);
1745 return PyUnicode_FromString(ch);
1748 return PyUnicode_FromString("");
1753 static struct PyMethodDef gamekeys_methods[] = {
1754 {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
1755 {"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
1756 { NULL, (PyCFunction) NULL, 0, NULL }
1759 static struct PyModuleDef GameKeys_module_def = {
1761 "GameKeys", /* m_name */
1762 GameKeys_module_documentation, /* m_doc */
1764 gamekeys_methods, /* m_methods */
1771 PyObject* initGameKeys()
1777 /* Use existing module where possible */
1778 m = PyImport_ImportModule( "GameKeys" );
1786 // Create the module and add the functions
1787 m = PyModule_Create(&GameKeys_module_def);
1788 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
1791 // Add some symbolic constants to the module
1792 d = PyModule_GetDict(m);
1794 // XXXX Add constants here
1796 KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
1797 KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
1798 KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
1799 KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
1800 KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
1801 KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
1802 KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
1803 KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
1804 KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
1805 KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
1806 KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
1807 KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
1808 KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
1809 KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
1810 KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
1811 KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
1812 KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
1813 KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
1814 KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
1815 KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
1816 KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
1817 KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
1818 KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
1819 KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
1820 KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
1821 KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
1823 KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
1824 KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
1825 KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
1826 KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
1827 KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
1828 KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
1829 KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
1830 KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
1831 KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
1832 KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
1834 KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
1836 KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
1837 KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
1838 KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
1839 KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
1840 KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
1841 KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
1843 KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
1844 KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
1845 KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
1846 KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
1847 KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
1848 KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
1849 KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
1850 KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
1851 KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
1852 KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
1853 KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
1854 KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
1855 KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
1856 KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
1857 KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
1858 KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
1859 KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
1860 KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
1862 KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
1863 KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
1864 KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
1865 KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
1867 KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
1868 KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
1869 KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
1870 KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
1872 KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
1873 KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
1874 KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
1875 KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
1876 KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
1878 KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
1879 KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
1880 KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
1883 KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
1884 KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
1885 KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
1886 KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
1889 KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
1890 KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
1891 KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
1892 KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
1893 KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
1894 KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
1895 KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
1896 KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
1897 KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
1898 KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
1899 KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
1900 KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
1902 KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
1903 KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
1904 KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
1905 KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
1906 KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
1907 KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
1910 if (PyErr_Occurred())
1912 Py_FatalError("can't initialize module GameKeys");
1918 PyObject* initMathutils()
1920 return Mathutils_Init();
1923 PyObject* initGeometry()
1925 return Geometry_Init();
1933 void KX_SetActiveScene(class KX_Scene* scene)
1935 gp_KetsjiScene = scene;
1938 class KX_Scene* KX_GetActiveScene()
1940 return gp_KetsjiScene;
1943 class KX_KetsjiEngine* KX_GetActiveEngine()
1945 return gp_KetsjiEngine;
1948 // utility function for loading and saving the globalDict
1949 int saveGamePythonConfig( char **marshal_buffer)
1951 int marshal_length = 0;
1952 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
1954 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
1956 #ifdef Py_MARSHAL_VERSION
1957 PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
1959 PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
1961 if (pyGlobalDictMarshal) {
1963 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
1964 char *marshal_cstring;
1966 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
1967 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
1968 *marshal_buffer = new char[marshal_length + 1];
1969 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
1970 Py_DECREF(pyGlobalDictMarshal);
1972 printf("Error, GameLogic.globalDict could not be marshal'd\n");
1975 printf("Error, GameLogic.globalDict was removed\n");
1977 Py_DECREF(gameLogic);
1980 printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
1982 return marshal_length;
1985 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
1987 /* Restore the dict */
1988 if (marshal_buffer) {
1989 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
1992 PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
1994 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
1995 if (pyGlobalDict_orig) {
1996 PyDict_Clear(pyGlobalDict_orig);
1997 PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
1999 /* this should not happen, but cant find the original globalDict, just assign it then */
2000 PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
2002 Py_DECREF(gameLogic);
2003 Py_DECREF(pyGlobalDict);
2006 Py_DECREF(gameLogic);
2008 printf("Error could not marshall string\n");
2012 printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
2018 void pathGamePythonConfig( char *path )
2020 int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
2022 BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
2024 /* replace extension */
2025 if (BLI_testextensie(path, ".blend")) {
2026 strcpy(path+(len-6), ".bgeconf");
2028 strcpy(path+len, ".bgeconf");
2032 void setGamePythonPath(char *path)
2034 BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2035 BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2037 if (gp_GamePythonPathOrig[0] == '\0')
2038 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2041 // we need this so while blender is open (not blenderplayer)
2042 // loading new blendfiles will reset this on starting the
2043 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2044 void resetGamePythonPath()
2046 gp_GamePythonPathOrig[0] = '\0';