2.5: Armature
[blender-staging.git] / source / blender / editors / space_view3d / view3d_buttons.c
1 /**
2  * $Id:
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2009 Blender Foundation.
21  * All rights reserved.
22  *
23  * 
24  * Contributor(s): Blender Foundation
25  *
26  * ***** END GPL LICENSE BLOCK *****
27  */
28
29 #include <string.h>
30 #include <stdio.h>
31 #include <math.h>
32 #include <float.h>
33
34 #include "DNA_ID.h"
35 #include "DNA_action_types.h"
36 #include "DNA_armature_types.h"
37 #include "DNA_curve_types.h"
38 #include "DNA_camera_types.h"
39 #include "DNA_lamp_types.h"
40 #include "DNA_lattice_types.h"
41 #include "DNA_meta_types.h"
42 #include "DNA_mesh_types.h"
43 #include "DNA_meshdata_types.h"
44 #include "DNA_object_types.h"
45 #include "DNA_space_types.h"
46 #include "DNA_scene_types.h"
47 #include "DNA_screen_types.h"
48 #include "DNA_userdef_types.h"
49 #include "DNA_view3d_types.h"
50 #include "DNA_world_types.h"
51
52 #include "MEM_guardedalloc.h"
53
54 #include "BLI_arithb.h"
55 #include "BLI_blenlib.h"
56 #include "BLI_editVert.h"
57 #include "BLI_rand.h"
58
59 #include "BKE_action.h"
60 #include "BKE_brush.h"
61 #include "BKE_context.h"
62 #include "BKE_curve.h"
63 #include "BKE_customdata.h"
64 #include "BKE_depsgraph.h"
65 #include "BKE_idprop.h"
66 #include "BKE_mesh.h"
67 #include "BKE_object.h"
68 #include "BKE_global.h"
69 #include "BKE_scene.h"
70 #include "BKE_screen.h"
71 #include "BKE_utildefines.h"
72
73 #include "BIF_gl.h"
74
75 #include "WM_api.h"
76 #include "WM_types.h"
77
78 #include "RNA_access.h"
79 #include "RNA_define.h"
80
81 #include "ED_armature.h"
82 #include "ED_curve.h"
83 #include "ED_image.h"
84 #include "ED_keyframing.h"
85 #include "ED_mesh.h"
86 #include "ED_object.h"
87 #include "ED_particle.h"
88 #include "ED_screen.h"
89 #include "ED_transform.h"
90 #include "ED_types.h"
91 #include "ED_util.h"
92
93 #include "UI_interface.h"
94 #include "UI_resources.h"
95 #include "UI_view2d.h"
96
97 #include "view3d_intern.h"      // own include
98
99
100 /* ******************* view3d space & buttons ************** */
101 #define B_NOP           1
102 #define B_REDR          2
103 #define B_OBJECTPANELROT        1007
104 #define B_OBJECTPANELMEDIAN 1008
105 #define B_ARMATUREPANEL1        1009
106 #define B_ARMATUREPANEL2        1010
107 #define B_OBJECTPANELPARENT 1011
108 #define B_OBJECTPANEL           1012
109 #define B_ARMATUREPANEL3        1013
110 #define B_OBJECTPANELSCALE      1014
111 #define B_OBJECTPANELDIMS       1015
112 #define B_TRANSFORMSPACEADD     1016
113 #define B_TRANSFORMSPACECLEAR   1017
114 #define B_SETPT_AUTO    2125
115 #define B_SETPT_VECTOR  2126
116 #define B_SETPT_ALIGN   2127
117 #define B_SETPT_FREE    2128
118 #define B_RECALCMBALL   2501
119
120 #define B_WEIGHT0_0             2840
121 #define B_WEIGHT1_4             2841
122 #define B_WEIGHT1_2             2842
123 #define B_WEIGHT3_4             2843
124 #define B_WEIGHT1_0             2844
125
126 #define B_OPA1_8                2845
127 #define B_OPA1_4                2846
128 #define B_OPA1_2                2847
129 #define B_OPA3_4                2848
130 #define B_OPA1_0                2849
131
132 #define B_CLR_WPAINT    2850
133
134 #define B_RV3D_LOCKED   2900
135 #define B_RV3D_BOXVIEW  2901
136 #define B_RV3D_BOXCLIP  2902
137
138 #define B_IDNAME                3000
139
140 /* temporary struct for storing transform properties */
141 typedef struct {
142         float ob_eul[4];        // used for quat too....
143         float ob_scale[3]; // need temp space due to linked values
144         float ob_dims[3];
145         short link_scale;
146         float ve_median[5];
147         int curdef;
148         float *defweightp;
149 } TransformProperties;
150
151
152 /* is used for both read and write... */
153 static void v3d_editvertex_buts(const bContext *C, uiBlock *block, View3D *v3d, Object *ob, float lim)
154 {
155         MDeformVert *dvert=NULL;
156         TransformProperties *tfp= v3d->properties_storage;
157         float median[5], ve_median[5];
158         int tot, totw, totweight, totedge;
159         char defstr[320];
160         
161         median[0]= median[1]= median[2]= median[3]= median[4]= 0.0;
162         tot= totw= totweight= totedge= 0;
163         defstr[0]= 0;
164
165         if(ob->type==OB_MESH) {
166                 Mesh *me= ob->data;
167                 EditMesh *em = BKE_mesh_get_editmesh(me);
168                 EditVert *eve, *evedef=NULL;
169                 EditEdge *eed;
170                 
171                 eve= em->verts.first;
172                 while(eve) {
173                         if(eve->f & SELECT) {
174                                 evedef= eve;
175                                 tot++;
176                                 VecAddf(median, median, eve->co);
177                         }
178                         eve= eve->next;
179                 }
180                 eed= em->edges.first;
181                 while(eed) {
182                         if((eed->f & SELECT)) {
183                                 totedge++;
184                                 median[3]+= eed->crease;
185                         }
186                         eed= eed->next;
187                 }
188
189                 /* check for defgroups */
190                 if(evedef)
191                         dvert= CustomData_em_get(&em->vdata, evedef->data, CD_MDEFORMVERT);
192                 if(tot==1 && dvert && dvert->totweight) {
193                         bDeformGroup *dg;
194                         int i, max=1, init=1;
195                         char str[320];
196                         
197                         for (i=0; i<dvert->totweight; i++){
198                                 dg = BLI_findlink (&ob->defbase, dvert->dw[i].def_nr);
199                                 if(dg) {
200                                         max+= BLI_snprintf(str, sizeof(str), "%s %%x%d|", dg->name, dvert->dw[i].def_nr); 
201                                         if(max<320) strcat(defstr, str);
202                                 }
203                                 else printf("oh no!\n");
204                                 if(tfp->curdef==dvert->dw[i].def_nr) {
205                                         init= 0;
206                                         tfp->defweightp= &dvert->dw[i].weight;
207                                 }
208                         }
209                         
210                         if(init) {      // needs new initialized 
211                                 tfp->curdef= dvert->dw[0].def_nr;
212                                 tfp->defweightp= &dvert->dw[0].weight;
213                         }
214                 }
215
216                 BKE_mesh_end_editmesh(me, em);
217         }
218         else if(ob->type==OB_CURVE || ob->type==OB_SURF) {
219                 Curve *cu= ob->data;
220                 Nurb *nu;
221                 BPoint *bp;
222                 BezTriple *bezt;
223                 int a;
224                 
225                 nu= cu->editnurb->first;
226                 while(nu) {
227                         if((nu->type & 7)==CU_BEZIER) {
228                                 bezt= nu->bezt;
229                                 a= nu->pntsu;
230                                 while(a--) {
231                                         if(bezt->f2 & SELECT) {
232                                                 VecAddf(median, median, bezt->vec[1]);
233                                                 tot++;
234                                                 median[4]+= bezt->weight;
235                                                 totweight++;
236                                         }
237                                         else {
238                                                 if(bezt->f1 & SELECT) {
239                                                         VecAddf(median, median, bezt->vec[0]);
240                                                         tot++;
241                                                 }
242                                                 if(bezt->f3 & SELECT) {
243                                                         VecAddf(median, median, bezt->vec[2]);
244                                                         tot++;
245                                                 }
246                                         }
247                                         bezt++;
248                                 }
249                         }
250                         else {
251                                 bp= nu->bp;
252                                 a= nu->pntsu*nu->pntsv;
253                                 while(a--) {
254                                         if(bp->f1 & SELECT) {
255                                                 VecAddf(median, median, bp->vec);
256                                                 median[3]+= bp->vec[3];
257                                                 totw++;
258                                                 tot++;
259                                                 median[4]+= bp->weight;
260                                                 totweight++;
261                                         }
262                                         bp++;
263                                 }
264                         }
265                         nu= nu->next;
266                 }
267         }
268         else if(ob->type==OB_LATTICE) {
269                 Lattice *lt= ob->data;
270                 BPoint *bp;
271                 int a;
272                 
273                 a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
274                 bp= lt->editlatt->def;
275                 while(a--) {
276                         if(bp->f1 & SELECT) {
277                                 VecAddf(median, median, bp->vec);
278                                 tot++;
279                                 median[4]+= bp->weight;
280                                 totweight++;
281                         }
282                         bp++;
283                 }
284         }
285         
286         if(tot==0) return;
287
288         median[0] /= (float)tot;
289         median[1] /= (float)tot;
290         median[2] /= (float)tot;
291         if(totedge) median[3] /= (float)totedge;
292         else if(totw) median[3] /= (float)totw;
293         if(totweight) median[4] /= (float)totweight;
294         
295         if(v3d->flag & V3D_GLOBAL_STATS)
296                 Mat4MulVecfl(ob->obmat, median);
297         
298         if(block) {     // buttons
299                 int but_y;
300                 if((ob->parent) && (ob->partype == PARBONE))    but_y = 135;
301                 else                                                                                    but_y = 150;
302                 
303                 uiBlockBeginAlign(block);
304                 uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global",            0, 20, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values");
305                 uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local",            100, 20, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values");
306                 uiBlockEndAlign(block);
307                 
308                 memcpy(tfp->ve_median, median, sizeof(tfp->ve_median));
309                 
310                 uiBlockBeginAlign(block);
311                 if(tot==1) {
312                         uiDefBut(block, LABEL, 0, "Vertex:",                                    0, 130, 200, 20, 0, 0, 0, 0, 0, "");
313                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:",                0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
314                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:",                0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
315                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:",                0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
316                         if(totw==1)
317                                 uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex W:", 0, 50, 200, 19, &(tfp->ve_median[3]), 0.01, 100.0, 10, 3, "");
318                         uiBlockEndAlign(block);
319         
320                         if(defstr[0]) {
321                                 uiDefBut(block, LABEL, 1, "Vertex Deform Groups",               0, 40, 200, 20, NULL, 0.0, 0.0, 0, 0, "");
322
323                                 uiBlockBeginAlign(block);
324                                 uiDefButF(block, NUM, B_NOP, "Weight:",                                 10, 20, 150, 20, tfp->defweightp, 0.0f, 1.0f, 10, 3, "Weight value");
325                                 uiDefButI(block, MENU, B_REDR, defstr,                                  160, 20, 140, 20, &tfp->curdef, 0.0, 0.0, 0, 0, "Current Vertex Group");
326                                 uiBlockEndAlign(block);
327                         }
328                         else if(totweight)
329                                 uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:",   0, 20, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "");
330
331                 }
332                 else {
333                         uiDefBut(block, LABEL, 0, "Median:",                                            0, 130, 200, 20, 0, 0, 0, 0, 0, "");
334                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:",                0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
335                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:",                0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
336                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:",                0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
337                         if(totw==tot)
338                                 uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:",        0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 10, 3, "");
339                         uiBlockEndAlign(block);
340                         if(totweight)
341                                 uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:",   0, 20, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "Weight is used for SoftBody Goal");
342                 }
343                 
344                 if(ob->type==OB_CURVE && (totw==0)) { /* bez curves have no w */
345                         uiBlockBeginAlign(block);
346                         uiDefBut(block, BUT,B_SETPT_AUTO,"Auto",        10, 44, 72, 19, 0, 0, 0, 0, 0, "Auto handles (Shift H)");
347                         uiDefBut(block, BUT,B_SETPT_VECTOR,"Vector",82, 44, 73, 19, 0, 0, 0, 0, 0, "Vector handles (V)");
348                         uiDefBut(block, BUT,B_SETPT_ALIGN,"Align",155, 44, 73, 19, 0, 0, 0, 0, 0, "Align handles (H Toggles)");
349                         uiDefBut(block, BUT,B_SETPT_FREE,"Free",        227, 44, 72, 19, 0, 0, 0, 0, 0, "Align handles (H Toggles)");
350                         uiBlockEndAlign(block);
351                 }
352                 
353                 if(totedge==1)
354                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Crease W:", 0, 45, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 10, 3, "");
355                 else if(totedge>1)
356                         uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Crease W:",  0, 45, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 10, 3, "");
357                 
358         }
359         else {  // apply
360                 memcpy(ve_median, tfp->ve_median, sizeof(tfp->ve_median));
361                 
362                 if(v3d->flag & V3D_GLOBAL_STATS) {
363                         Mat4Invert(ob->imat, ob->obmat);
364                         Mat4MulVecfl(ob->imat, median);
365                         Mat4MulVecfl(ob->imat, ve_median);
366                 }
367                 VecSubf(median, ve_median, median);
368                 median[3]= ve_median[3]-median[3];
369                 median[4]= ve_median[4]-median[4];
370                 
371                 if(ob->type==OB_MESH) {
372                         Mesh *me= ob->data;
373                         EditMesh *em = BKE_mesh_get_editmesh(me);
374                         EditVert *eve;
375                         EditEdge *eed;
376                         
377                         eve= em->verts.first;
378                         while(eve) {
379                                 if(eve->f & SELECT) {
380                                         VecAddf(eve->co, eve->co, median);
381                                 }
382                                 eve= eve->next;
383                         }
384                         
385                         for(eed= em->edges.first; eed; eed= eed->next) {
386                                 if(eed->f & SELECT) {
387                                         /* ensure the median can be set to zero or one */
388                                         if(ve_median[3]==0.0f) eed->crease= 0.0f;
389                                         else if(ve_median[3]==1.0f) eed->crease= 1.0f;
390                                         else {
391                                                 eed->crease+= median[3];
392                                                 CLAMP(eed->crease, 0.0, 1.0);
393                                         }
394                                 }
395                         }
396                         
397                         recalc_editnormals(em);
398
399                         BKE_mesh_end_editmesh(me, em);
400                 }
401                 else if(ob->type==OB_CURVE || ob->type==OB_SURF) {
402                         Curve *cu= ob->data;
403                         Nurb *nu;
404                         BPoint *bp;
405                         BezTriple *bezt;
406                         int a;
407                         
408                         nu= cu->editnurb->first;
409                         while(nu) {
410                                 if((nu->type & 7)==CU_BEZIER) {
411                                         bezt= nu->bezt;
412                                         a= nu->pntsu;
413                                         while(a--) {
414                                                 if(bezt->f2 & SELECT) {
415                                                         VecAddf(bezt->vec[0], bezt->vec[0], median);
416                                                         VecAddf(bezt->vec[1], bezt->vec[1], median);
417                                                         VecAddf(bezt->vec[2], bezt->vec[2], median);
418                                                         bezt->weight+= median[4];
419                                                 }
420                                                 else {
421                                                         if(bezt->f1 & SELECT) {
422                                                                 VecAddf(bezt->vec[0], bezt->vec[0], median);
423                                                         }
424                                                         if(bezt->f3 & SELECT) {
425                                                                 VecAddf(bezt->vec[2], bezt->vec[2], median);
426                                                         }
427                                                 }
428                                                 bezt++;
429                                         }
430                                 }
431                                 else {
432                                         bp= nu->bp;
433                                         a= nu->pntsu*nu->pntsv;
434                                         while(a--) {
435                                                 if(bp->f1 & SELECT) {
436                                                         VecAddf(bp->vec, bp->vec, median);
437                                                         bp->vec[3]+= median[3];
438                                                         bp->weight+= median[4];
439                                                 }
440                                                 bp++;
441                                         }
442                                 }
443                                 test2DNurb(nu);
444                                 testhandlesNurb(nu); /* test for bezier too */
445
446                                 nu= nu->next;
447                         }
448                 }
449                 else if(ob->type==OB_LATTICE) {
450                         Lattice *lt= ob->data;
451                         BPoint *bp;
452                         int a;
453                         
454                         a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
455                         bp= lt->editlatt->def;
456                         while(a--) {
457                                 if(bp->f1 & SELECT) {
458                                         VecAddf(bp->vec, bp->vec, median);
459                                         bp->weight+= median[4];
460                                 }
461                                 bp++;
462                         }
463                 }
464                 
465 //              ED_undo_push(C, "Transform properties");
466         }
467 }
468
469 /* assumes armature active */
470 static void validate_bonebutton_cb(bContext *C, void *bonev, void *namev)
471 {
472         Object *ob= CTX_data_active_object(C);
473         
474         if(ob && ob->type==OB_ARMATURE) {
475                 Bone *bone= bonev;
476                 char oldname[32], newname[32];
477                 
478                 /* need to be on the stack */
479                 BLI_strncpy(newname, bone->name, 32);
480                 BLI_strncpy(oldname, (char *)namev, 32);
481                 /* restore */
482                 BLI_strncpy(bone->name, oldname, 32);
483                 
484                 ED_armature_bone_rename(ob->data, oldname, newname); // editarmature.c
485         }
486 }
487
488 static void v3d_posearmature_buts(uiBlock *block, View3D *v3d, Object *ob, float lim)
489 {
490         uiBut *but;
491         bArmature *arm;
492         bPoseChannel *pchan;
493         Bone *bone= NULL;
494         TransformProperties *tfp= v3d->properties_storage;
495
496         arm = ob->data;
497         if (!arm || !ob->pose) return;
498
499         for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
500                 bone = pchan->bone;
501                 if(bone && (bone->flag & BONE_ACTIVE) && (bone->layer & arm->layer))
502                         break;
503         }
504         if (!pchan || !bone) return;
505
506         if((ob->parent) && (ob->partype == PARBONE))
507                 but= uiDefBut (block, TEX, B_NOP, "Bone:",                              160, 130, 140, 19, bone->name, 1, 31, 0, 0, "");
508         else
509                 but= uiDefBut(block, TEX, B_NOP, "Bone:",                               160, 140, 140, 19, bone->name, 1, 31, 0, 0, "");
510         uiButSetFunc(but, validate_bonebutton_cb, bone, NULL);
511         uiButSetCompleteFunc(but, autocomplete_bone, (void *)ob);
512
513         QuatToEul(pchan->quat, tfp->ob_eul);
514         tfp->ob_eul[0]*= 180.0/M_PI;
515         tfp->ob_eul[1]*= 180.0/M_PI;
516         tfp->ob_eul[2]*= 180.0/M_PI;
517         
518         uiBlockBeginAlign(block);
519         uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCX, B_REDR, ICON_UNLOCKED,   10,140,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
520         uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocX:",        30, 140, 120, 19, pchan->loc, -lim, lim, 100, 3, "");
521         uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCY, B_REDR, ICON_UNLOCKED,   10,120,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
522         uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocY:",        30, 120, 120, 19, pchan->loc+1, -lim, lim, 100, 3, "");
523         uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCZ, B_REDR, ICON_UNLOCKED,   10,100,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
524         uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocZ:",        30, 100, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
525
526         uiBlockBeginAlign(block);
527         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED,   10,70,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
528         uiDefButF(block, NUM, B_ARMATUREPANEL3, "RotX:",        30, 70, 120, 19, tfp->ob_eul, -1000.0, 1000.0, 100, 3, "");
529         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED,   10,50,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
530         uiDefButF(block, NUM, B_ARMATUREPANEL3, "RotY:",        30, 50, 120, 19, tfp->ob_eul+1, -1000.0, 1000.0, 100, 3, "");
531         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED,   10,30,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
532         uiDefButF(block, NUM, B_ARMATUREPANEL3, "RotZ:",        30, 30, 120, 19, tfp->ob_eul+2, -1000.0, 1000.0, 100, 3, "");
533         
534         uiBlockBeginAlign(block);
535         uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEX, B_REDR, ICON_UNLOCKED, 160,70,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
536         uiDefButF(block, NUM, B_ARMATUREPANEL2, "ScaleX:",      180, 70, 120, 19, pchan->size, -lim, lim, 10, 3, "");
537         uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEY, B_REDR, ICON_UNLOCKED, 160,50,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
538         uiDefButF(block, NUM, B_ARMATUREPANEL2, "ScaleY:",      180, 50, 120, 19, pchan->size+1, -lim, lim, 10, 3, "");
539         uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEZ, B_REDR, ICON_UNLOCKED, 160,30,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
540         uiDefButF(block, NUM, B_ARMATUREPANEL2, "ScaleZ:",      180, 30, 120, 19, pchan->size+2, -lim, lim, 10, 3, "");
541         uiBlockEndAlign(block);
542 }
543
544 /* assumes armature editmode */
545 void validate_editbonebutton_cb(bContext *C, void *bonev, void *namev)
546 {
547         EditBone *eBone= bonev;
548         char oldname[32], newname[32];
549         
550         /* need to be on the stack */
551         BLI_strncpy(newname, eBone->name, 32);
552         BLI_strncpy(oldname, (char *)namev, 32);
553         /* restore */
554         BLI_strncpy(eBone->name, oldname, 32);
555         
556         ED_armature_bone_rename(CTX_data_edit_object(C)->data, oldname, newname); // editarmature.c
557         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, CTX_data_edit_object(C)); // XXX fix
558 }
559
560 static void v3d_editarmature_buts(uiBlock *block, View3D *v3d, Object *ob, float lim)
561 {
562         bArmature *arm= ob->data;
563         EditBone *ebone;
564         uiBut *but;
565         TransformProperties *tfp= v3d->properties_storage;
566         
567         ebone= arm->edbo->first;
568
569         for (ebone = arm->edbo->first; ebone; ebone=ebone->next){
570                 if ((ebone->flag & BONE_ACTIVE) && (ebone->layer & arm->layer))
571                         break;
572         }
573
574         if (!ebone)
575                 return;
576         
577         if((ob->parent) && (ob->partype == PARBONE))
578                 but= uiDefBut(block, TEX, B_NOP, "Bone:", 160, 130, 140, 19, ebone->name, 1, 31, 0, 0, "");
579         else
580                 but= uiDefBut(block, TEX, B_NOP, "Bone:",                       160, 150, 140, 19, ebone->name, 1, 31, 0, 0, "");
581         uiButSetFunc(but, validate_editbonebutton_cb, ebone, NULL);
582
583         uiBlockBeginAlign(block);
584         uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadX:",       10, 70, 140, 19, ebone->head, -lim, lim, 10, 3, "");
585         uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadY:",       10, 50, 140, 19, ebone->head+1, -lim, lim, 10, 3, "");
586         uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadZ:",       10, 30, 140, 19, ebone->head+2, -lim, lim, 10, 3, "");
587         uiBlockBeginAlign(block);
588         uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailX:",       160, 70, 140, 19, ebone->tail, -lim, lim, 10, 3, "");
589         uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailY:",       160, 50, 140, 19, ebone->tail+1, -lim, lim, 10, 3, "");
590         uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailZ:",       160, 30, 140, 19, ebone->tail+2, -lim, lim, 10, 3, "");
591         uiBlockEndAlign(block);
592         
593         tfp->ob_eul[0]= 180.0*ebone->roll/M_PI;
594         uiDefButF(block, NUM, B_ARMATUREPANEL1, "Roll:",        10, 100, 140, 19, tfp->ob_eul, -lim, lim, 1000, 3, "");
595
596         uiDefButBitI(block, TOG, BONE_EDITMODE_LOCKED, B_REDR, "Lock", 160, 100, 140, 19, &(ebone->flag), 0, 0, 0, 0, "Prevents bone from being transformed in edit mode");
597         
598         uiBlockBeginAlign(block);
599         uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailRadius:",  10, 150, 140, 19, &ebone->rad_tail, 0, lim, 10, 3, "");
600         if (ebone->parent && ebone->flag & BONE_CONNECTED )
601                 uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadRadius:",  10, 130, 140, 19, &ebone->parent->rad_tail, 0, lim, 10, 3, "");
602         else
603                 uiDefButF(block, NUM, B_ARMATUREPANEL1, "HeadRadius:",  10, 130, 140, 19, &ebone->rad_head, 0, lim, 10, 3, "");
604         uiBlockEndAlign(block);
605 }
606
607 static void v3d_editmetaball_buts(uiBlock *block, Object *ob, float lim)
608 {
609         MetaElem *lastelem= NULL; // XXX
610
611         if(lastelem) {
612                 uiBlockBeginAlign(block);
613                 uiDefButF(block, NUM, B_RECALCMBALL, "LocX:", 10, 70, 140, 19, &lastelem->x, -lim, lim, 100, 3, "");
614                 uiDefButF(block, NUM, B_RECALCMBALL, "LocY:", 10, 50, 140, 19, &lastelem->y, -lim, lim, 100, 3, "");
615                 uiDefButF(block, NUM, B_RECALCMBALL, "LocZ:", 10, 30, 140, 19, &lastelem->z, -lim, lim, 100, 3, "");
616
617                 uiBlockBeginAlign(block);
618                 if(lastelem->type!=MB_BALL)
619                         uiDefButF(block, NUM, B_RECALCMBALL, "dx:", 160, 70, 140, 19, &lastelem->expx, 0, lim, 100, 3, "");
620                 if((lastelem->type!=MB_BALL) && (lastelem->type!=MB_TUBE))
621                         uiDefButF(block, NUM, B_RECALCMBALL, "dy:", 160, 50, 140, 19, &lastelem->expy, 0, lim, 100, 3, "");
622                 if((lastelem->type==MB_ELIPSOID) || (lastelem->type==MB_CUBE))
623                         uiDefButF(block, NUM, B_RECALCMBALL, "dz:", 160, 30, 140, 19, &lastelem->expz, 0, lim, 100, 3, "");
624
625                 uiBlockEndAlign(block); 
626
627                 uiBlockBeginAlign(block);
628                 uiDefButF(block, NUM, B_RECALCMBALL, "Radius:", 10, 120, 140, 19, &lastelem->rad, 0, lim, 100, 3, "Size of the active metaball");
629                 uiDefButF(block, NUM, B_RECALCMBALL, "Stiffness:", 10, 100, 140, 19, &lastelem->s, 0, 10, 100, 3, "Stiffness of the active metaball");
630                 uiBlockEndAlign(block);
631                 
632                 uiDefButS(block, MENU, B_RECALCMBALL, "Type%t|Ball%x0|Tube%x4|Plane%x5|Elipsoid%x6|Cube%x7", 160, 120, 140, 19, &lastelem->type, 0.0, 0.0, 0, 0, "Set active element type");
633                 
634         }
635 }
636
637 /* test if 'ob' is a parent somewhere in par's parents */
638 static int test_parent_loop(Object *par, Object *ob)
639 {
640         if(par == NULL) return 0;
641         if(ob == par) return 1;
642         return test_parent_loop(par->parent, ob);
643 }
644
645 static void do_view3d_region_buttons(bContext *C, void *arg, int event)
646 {
647         Scene *scene= CTX_data_scene(C);
648         Object *obedit= CTX_data_edit_object(C);
649         View3D *v3d= CTX_wm_view3d(C);
650         BoundBox *bb;
651         Object *ob= OBACT;
652         TransformProperties *tfp= v3d->properties_storage;
653         
654         switch(event) {
655         
656         case B_REDR:
657                 ED_area_tag_redraw(CTX_wm_area(C));
658                 return; /* no notifier! */
659                 
660         case B_OBJECTPANEL:
661                 DAG_object_flush_update(scene, ob, OB_RECALC_OB);
662                 break;
663                 
664         case B_OBJECTPANELROT:
665                 if(ob) {
666                         ob->rot[0]= M_PI*tfp->ob_eul[0]/180.0;
667                         ob->rot[1]= M_PI*tfp->ob_eul[1]/180.0;
668                         ob->rot[2]= M_PI*tfp->ob_eul[2]/180.0;
669                         DAG_object_flush_update(scene, ob, OB_RECALC_OB);
670                 }
671                 break;
672
673         case B_OBJECTPANELSCALE:
674                 if(ob) {
675
676                         /* link scale; figure out which axis changed */
677                         if (tfp->link_scale) {
678                                 float ratio, tmp, max = 0.0;
679                                 int axis;
680                                 
681                                 axis = 0;
682                                 max = fabs(tfp->ob_scale[0] - ob->size[0]);
683                                 tmp = fabs(tfp->ob_scale[1] - ob->size[1]);
684                                 if (tmp > max) {
685                                         axis = 1;
686                                         max = tmp;
687                                 }
688                                 tmp = fabs(tfp->ob_scale[2] - ob->size[2]);
689                                 if (tmp > max) {
690                                         axis = 2;
691                                         max = tmp;
692                                 }
693                         
694                                 if (ob->size[axis] != tfp->ob_scale[axis]) {
695                                         if (fabs(ob->size[axis]) > FLT_EPSILON) {
696                                                 ratio = tfp->ob_scale[axis] / ob->size[axis];
697                                                 ob->size[0] *= ratio;
698                                                 ob->size[1] *= ratio;
699                                                 ob->size[2] *= ratio;
700                                         }
701                                 }
702                         }
703                         else {
704                                 VECCOPY(ob->size, tfp->ob_scale);
705                                 
706                         }
707                         DAG_object_flush_update(scene, ob, OB_RECALC_OB);
708                 }
709                 break;
710
711         case B_OBJECTPANELDIMS:
712                 bb= object_get_boundbox(ob);
713                 if(bb) {
714                         float old_dims[3], scale[3], ratio, len[3];
715                         int axis;
716
717                         Mat4ToSize(ob->obmat, scale);
718
719                         len[0] = bb->vec[4][0] - bb->vec[0][0];
720                         len[1] = bb->vec[2][1] - bb->vec[0][1];
721                         len[2] = bb->vec[1][2] - bb->vec[0][2];
722
723                         old_dims[0] = fabs(scale[0]) * len[0];
724                         old_dims[1] = fabs(scale[1]) * len[1];
725                         old_dims[2] = fabs(scale[2]) * len[2];
726
727                         /* for each axis changed */
728                         for (axis = 0; axis<3; axis++) {
729                                 if (fabs(old_dims[axis] - tfp->ob_dims[axis]) > 0.0001) {
730                                         if (old_dims[axis] > 0.0) {
731                                                 ratio = tfp->ob_dims[axis] / old_dims[axis]; 
732                                                 if (tfp->link_scale) {
733                                                         ob->size[0] *= ratio;
734                                                         ob->size[1] *= ratio;
735                                                         ob->size[2] *= ratio;
736                                                         break;
737                                                 }
738                                                 else {
739                                                         ob->size[axis] *= ratio;
740                                                 }
741                                         }
742                                         else {
743                                                 if (len[axis] > 0) {
744                                                         ob->size[axis] = tfp->ob_dims[axis] / len[axis];
745                                                 }
746                                         }
747                                 }
748                         }
749                         
750                         /* prevent multiple B_OBJECTPANELDIMS events to keep scaling, cycling with TAB on buttons can cause that */
751                         VECCOPY(tfp->ob_dims, old_dims);
752                         
753                         DAG_object_flush_update(scene, ob, OB_RECALC_OB);
754                 }
755                 break;
756         
757         case B_OBJECTPANELMEDIAN:
758                 if(ob) {
759                         v3d_editvertex_buts(C, NULL, v3d, ob, 1.0);
760                         DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
761                 }
762                 break;
763                 
764                 /* note; this case also used for parbone */
765         case B_OBJECTPANELPARENT:
766                 if(ob) {
767                         if(ob->id.lib || test_parent_loop(ob->parent, ob) ) 
768                                 ob->parent= NULL;
769                         else {
770                                 DAG_scene_sort(scene);
771                                 DAG_object_flush_update(scene, ob, OB_RECALC_OB);
772                         }
773                 }
774                 break;
775                 
776         case B_ARMATUREPANEL1:
777                 {
778                         bArmature *arm= obedit->data;
779                         EditBone *ebone, *child;
780                         
781                         for (ebone = arm->edbo->first; ebone; ebone=ebone->next){
782                                 if ((ebone->flag & BONE_ACTIVE) && (ebone->layer & arm->layer))
783                                         break;
784                         }
785                         if (ebone) {
786                                 ebone->roll= M_PI*tfp->ob_eul[0]/180.0;
787                                 //      Update our parent
788                                 if (ebone->parent && ebone->flag & BONE_CONNECTED){
789                                         VECCOPY (ebone->parent->tail, ebone->head);
790                                 }
791                         
792                                 //      Update our children if necessary
793                                 for (child = arm->edbo->first; child; child=child->next){
794                                         if (child->parent == ebone && (child->flag & BONE_CONNECTED)){
795                                                 VECCOPY (child->head, ebone->tail);
796                                         }
797                                 }
798                                 if(arm->flag & ARM_MIRROR_EDIT) {
799                                         EditBone *eboflip= ED_armature_bone_get_mirrored(arm->edbo, ebone);
800                                         if(eboflip) {
801                                                 eboflip->roll= -ebone->roll;
802                                                 eboflip->head[0]= -ebone->head[0];
803                                                 eboflip->tail[0]= -ebone->tail[0];
804                                                 
805                                                 //      Update our parent
806                                                 if (eboflip->parent && eboflip->flag & BONE_CONNECTED){
807                                                         VECCOPY (eboflip->parent->tail, eboflip->head);
808                                                 }
809                                                 
810                                                 //      Update our children if necessary
811                                                 for (child = arm->edbo->first; child; child=child->next){
812                                                         if (child->parent == eboflip && (child->flag & BONE_CONNECTED)){
813                                                                 VECCOPY (child->head, eboflip->tail);
814                                                         }
815                                                 }
816                                         }
817                                 }
818                         }
819                 }
820                 break;
821         case B_ARMATUREPANEL3:  // rotate button on channel
822                 {
823                         bArmature *arm;
824                         bPoseChannel *pchan;
825                         Bone *bone;
826                         float eul[3];
827                         
828                         arm = ob->data;
829                         if (!arm || !ob->pose) return;
830                                 
831                         for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
832                                 bone = pchan->bone;
833                                 if(bone && (bone->flag & BONE_ACTIVE) && (bone->layer & arm->layer))
834                                         break;
835                         }
836                         if (!pchan) return;
837                         
838                         /* make a copy to eul[3], to allow TAB on buttons to work */
839                         eul[0]= M_PI*tfp->ob_eul[0]/180.0;
840                         eul[1]= M_PI*tfp->ob_eul[1]/180.0;
841                         eul[2]= M_PI*tfp->ob_eul[2]/180.0;
842                         EulToQuat(eul, pchan->quat);
843                 }
844                 /* no break, pass on */
845         case B_ARMATUREPANEL2:
846                 {
847                         ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
848                         DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
849                 }
850                 break;
851         case B_TRANSFORMSPACEADD:
852                 BIF_manageTransformOrientation(C, 1, 0);
853                 break;
854         case B_TRANSFORMSPACECLEAR:
855                 BIF_clearTransformOrientation(C);
856                 break;
857                 
858 #if 0 // XXX
859         case B_WEIGHT0_0:
860                 wpaint->weight = 0.0f;
861                 break;
862                 
863         case B_WEIGHT1_4:
864                 wpaint->weight = 0.25f;
865                 break;
866         case B_WEIGHT1_2:
867                 wpaint->weight = 0.5f;
868                 break;
869         case B_WEIGHT3_4:
870                 wpaint->weight = 0.75f;
871                 break;
872         case B_WEIGHT1_0:
873                 wpaint->weight = 1.0f;
874                 break;
875                 
876         case B_OPA1_8:
877                 wpaint->a = 0.125f;
878                 break;
879         case B_OPA1_4:
880                 wpaint->a = 0.25f;
881                 break;
882         case B_OPA1_2:
883                 wpaint->a = 0.5f;
884                 break;
885         case B_OPA3_4:
886                 wpaint->a = 0.75f;
887                 break;
888         case B_OPA1_0:
889                 wpaint->a = 1.0f;
890                 break;
891 #endif
892         case B_CLR_WPAINT:
893 //              if(!multires_level1_test()) {
894                 {
895                         bDeformGroup *defGroup = BLI_findlink(&ob->defbase, ob->actdef-1);
896                         if(defGroup) {
897                                 Mesh *me= ob->data;
898                                 int a;
899                                 for(a=0; a<me->totvert; a++)
900                                         remove_vert_defgroup (ob, defGroup, a);
901                                 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
902                         }
903                 }
904                 break;
905         case B_RV3D_LOCKED:
906         case B_RV3D_BOXVIEW:
907         case B_RV3D_BOXCLIP:
908                 {
909                         ScrArea *sa= CTX_wm_area(C);
910                         ARegion *ar= sa->regionbase.last;
911                         RegionView3D *rv3d;
912                         short viewlock;
913                         
914                         ar= ar->prev;
915                         rv3d= ar->regiondata;
916                         viewlock= rv3d->viewlock;
917                         
918                         if((viewlock & RV3D_LOCKED)==0)
919                                 viewlock= 0;
920                         else if((viewlock & RV3D_BOXVIEW)==0)
921                                 viewlock &= ~RV3D_BOXCLIP;
922                         
923                         for(; ar; ar= ar->prev) {
924                                 if(ar->alignment==RGN_ALIGN_QSPLIT) {
925                                         rv3d= ar->regiondata;
926                                         rv3d->viewlock= viewlock;
927                                 }
928                         }
929                         
930                         if(rv3d->viewlock & RV3D_BOXVIEW)
931                                 view3d_boxview_copy(sa, sa->regionbase.last);
932                         
933                         ED_area_tag_redraw(sa);
934                 }
935                 break;
936         }
937
938         /* default for now */
939         WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
940 }
941
942 void removeTransformOrientation_func(bContext *C, void *target, void *unused)
943 {
944         BIF_removeTransformOrientation(C, (TransformOrientation *) target);
945 }
946
947 void selectTransformOrientation_func(bContext *C, void *target, void *unused)
948 {
949         BIF_selectTransformOrientation(C, (TransformOrientation *) target);
950 }
951
952 static void view3d_panel_transform_spaces(const bContext *C, Panel *pa)
953 {
954         Scene *scene= CTX_data_scene(C);
955         Object *obedit= CTX_data_edit_object(C);
956         View3D *v3d= CTX_wm_view3d(C);
957         ListBase *transform_spaces = &scene->transform_spaces;
958         TransformOrientation *ts = transform_spaces->first;
959         uiBlock *block;
960         uiBut *but;
961         int xco = 20, yco = 70;
962         int index;
963
964         block= uiLayoutFreeBlock(pa->layout);
965
966         uiBlockBeginAlign(block);
967         
968         if (obedit)
969                 uiDefBut(block, BUT, B_TRANSFORMSPACEADD, "Add", xco,120,80,20, 0, 0, 0, 0, 0, "Add the selected element as a Transform Orientation");
970         else
971                 uiDefBut(block, BUT, B_TRANSFORMSPACEADD, "Add", xco,120,80,20, 0, 0, 0, 0, 0, "Add the active object as a Transform Orientation");
972
973         uiDefBut(block, BUT, B_TRANSFORMSPACECLEAR, "Clear", xco + 80,120,80,20, 0, 0, 0, 0, 0, "Removal all Transform Orientations");
974         
975         uiBlockEndAlign(block);
976         
977         uiBlockBeginAlign(block);
978         
979         uiDefButS(block, ROW, B_REDR, "Global", xco,            90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_GLOBAL,0, 0, "Global Transform Orientation");
980         uiDefButS(block, ROW, B_REDR, "Local",  xco + 40,       90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_LOCAL, 0, 0, "Local Transform Orientation");
981         uiDefButS(block, ROW, B_REDR, "Normal", xco + 80,       90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_NORMAL,0, 0, "Normal Transform Orientation");
982         uiDefButS(block, ROW, B_REDR, "View",           xco + 120,      90, 40,20, &v3d->twmode, 5.0, (float)V3D_MANIP_VIEW,    0, 0, "View Transform Orientation");
983         
984         for (index = V3D_MANIP_CUSTOM, ts = transform_spaces->first ; ts ; ts = ts->next, index++) {
985
986                 if (v3d->twmode == index) {
987                         but = uiDefIconButS(block,ROW, B_REDR, ICON_CHECKBOX_HLT, xco,yco,XIC,YIC, &v3d->twmode, 5.0, (float)index, 0, 0, "Use this Custom Transform Orientation");
988                 }
989                 else {
990                         but = uiDefIconButS(block,ROW, B_REDR, ICON_CHECKBOX_DEHLT, xco,yco,XIC,YIC, &v3d->twmode, 5.0, (float)index, 0, 0, "Use this Custom Transform Orientation");
991                 }
992                 uiButSetFunc(but, selectTransformOrientation_func, ts, NULL);
993                 uiDefBut(block, TEX, 0, "", xco+=XIC, yco,100+XIC,20, &ts->name, 0, 30, 0, 0, "Edits the name of this Transform Orientation");
994                 but = uiDefIconBut(block, BUT, B_REDR, ICON_X, xco+=100+XIC,yco,XIC,YIC, 0, 0, 0, 0, 0, "Deletes this Transform Orientation");
995                 uiButSetFunc(but, removeTransformOrientation_func, ts, NULL);
996
997                 xco = 20;
998                 yco -= 25;
999         }
1000         uiBlockEndAlign(block);
1001 }
1002
1003 static void weight_paint_buttons(Scene *scene, uiBlock *block)
1004 {
1005         VPaint *wpaint= scene->toolsettings->wpaint;
1006         Object *ob;
1007         ob= OBACT;
1008         
1009         if(ob==NULL || ob->type!=OB_MESH) return;
1010
1011         /* XXX  
1012         uiBlockBeginAlign(block);
1013         uiDefButF(block, NUMSLI, B_REDR, "Weight:",10,170,225,19, &wpaint->weight, 0, 1, 10, 0, "Sets the current vertex group's bone deformation strength");
1014         
1015         uiDefBut(block, BUT, B_WEIGHT0_0 , "0",                  10,150,45,19, 0, 0, 0, 0, 0, "");
1016         uiDefBut(block, BUT, B_WEIGHT1_4 , "1/4",                55,150,45,19, 0, 0, 0, 0, 0, "");
1017         uiDefBut(block, BUT, B_WEIGHT1_2 , "1/2",                100,150,45,19, 0, 0, 0, 0, 0, "");
1018         uiDefBut(block, BUT, B_WEIGHT3_4 , "3/4",                145,150,45,19, 0, 0, 0, 0, 0, "");
1019         uiDefBut(block, BUT, B_WEIGHT1_0 , "1",                  190,150,45,19, 0, 0, 0, 0, 0, "");
1020         
1021         uiDefButF(block, NUMSLI, B_NOP, "Opacity ",             10,130,225,19, &wpaint->a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
1022         
1023         uiDefBut(block, BUT, B_OPA1_8 , "1/8",          10,110,45,19, 0, 0, 0, 0, 0, "");
1024         uiDefBut(block, BUT, B_OPA1_4 , "1/4",          55,110,45,19, 0, 0, 0, 0, 0, "");
1025         uiDefBut(block, BUT, B_OPA1_2 , "1/2",          100,110,45,19, 0, 0, 0, 0, 0, "");
1026         uiDefBut(block, BUT, B_OPA3_4 , "3/4",          145,110,45,19, 0, 0, 0, 0, 0, "");
1027         uiDefBut(block, BUT, B_OPA1_0 , "1",            190,110,45,19, 0, 0, 0, 0, 0, "");
1028         
1029         uiDefButF(block, NUMSLI, B_NOP, "Size ",        10,90,225,19, &wpaint->size, 2.0, 64.0, 0, 0, "The size of the brush");
1030         
1031         uiBlockBeginAlign(block);
1032         uiDefButS(block, ROW, B_NOP, "Mix",             250,170,60,17, &wpaint->mode, 1.0, 0.0, 0, 0, "Mix the vertex colors");
1033         uiDefButS(block, ROW, B_NOP, "Add",             250,152,60,17, &wpaint->mode, 1.0, 1.0, 0, 0, "Add the vertex colors");
1034         uiDefButS(block, ROW, B_NOP, "Sub",             250,134,60,17, &wpaint->mode, 1.0, 2.0, 0, 0, "Subtract from the vertex color");
1035         uiDefButS(block, ROW, B_NOP, "Mul",             250,116,60,17, &wpaint->mode, 1.0, 3.0, 0, 0, "Multiply the vertex color");
1036         uiDefButS(block, ROW, B_NOP, "Blur",            250, 98,60,17, &wpaint->mode, 1.0, 4.0, 0, 0, "Blur the weight with surrounding values");
1037         uiDefButS(block, ROW, B_NOP, "Lighter", 250, 80,60,17, &wpaint->mode, 1.0, 5.0, 0, 0, "Paint over darker areas only");
1038         uiDefButS(block, ROW, B_NOP, "Darker",          250, 62,60,17, &wpaint->mode, 1.0, 6.0, 0, 0, "Paint over lighter areas only");
1039         uiBlockEndAlign(block);
1040         */
1041         
1042         /* draw options same as below */
1043         uiBlockBeginAlign(block);
1044         if (FACESEL_PAINT_TEST) {
1045                 Mesh *me= ob->data;
1046                 uiDefButBitI(block, TOG, ME_DRAWFACES, B_REDR, "Faces", 10,45,60,19, &me->drawflag, 0, 0, 0, 0, "Displays all faces as shades");
1047                 uiDefButBitI(block,TOG, ME_DRAWEDGES, B_REDR,"Edges",70,45,60,19, &me->drawflag, 2.0, 0, 0, 0,  "Displays edges of visible faces");
1048                 uiDefButBitI(block,TOG, ME_HIDDENEDGES, B_REDR,"Hidden Edges",130,45,100,19, &me->drawflag, 2.0, 1.0, 0, 0,  "Displays edges of hidden faces");
1049         } else{ 
1050                 uiDefButBitC(block, TOG, OB_DRAWWIRE, B_REDR, "Wire",   10,45,75,19, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes");
1051         }
1052         uiBlockEndAlign(block);
1053         
1054         uiBlockBeginAlign(block);
1055         uiDefButBitS(block, TOG, VP_AREA, 0, "All Faces",       10,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Paint on all faces inside brush (otherwise only on face under mouse cursor)");
1056         uiDefButBitS(block, TOG, VP_SOFT, 0, "Vert Dist", 70,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Use distances to vertices (instead of all vertices of face)");
1057         uiDefButBitS(block, TOGN, VP_HARD, 0, "Soft",           130,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Use a soft brush");
1058         uiDefButBitS(block, TOG, VP_NORMALS, 0, "Normals",      190,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Applies the vertex normal before painting");
1059         uiDefButBitS(block, TOG, VP_SPRAY, 0, "Spray",          250,20,55,19, &wpaint->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse");
1060         uiBlockEndAlign(block);
1061         
1062         if(ob) {
1063                 uiBlockBeginAlign(block);
1064                 uiDefButBitS(block, TOG, VP_ONLYVGROUP, B_REDR, "Vgroup",               10,0,100,19, &wpaint->flag, 0, 0, 0, 0, "Only paint on vertices in the selected vertex group.");
1065                 uiDefButBitS(block, TOG, VP_MIRROR_X, B_REDR, "X-Mirror",       110,0,100,19, &wpaint->flag, 0, 0, 0, 0, "Mirrored Paint, applying on mirrored Weight Group name");
1066                 uiDefBut(block, BUT, B_CLR_WPAINT, "Clear",                                     210,0,100,19, NULL, 0, 0, 0, 0, "Removes reference to this deform group from all vertices");
1067                 uiBlockEndAlign(block);
1068         }
1069 }
1070
1071 static void brush_idpoin_handle(bContext *C, ID *id, int event)
1072 {
1073         Brush **br = current_brush_source(CTX_data_scene(C));
1074
1075         if(!br)
1076                 return;
1077
1078         switch(event) {
1079         case UI_ID_BROWSE:
1080                 (*br) = (Brush*)id;
1081                 break;
1082         case UI_ID_DELETE:
1083                 brush_delete(br);
1084                 break;
1085         case UI_ID_RENAME:
1086                 /* XXX ? */
1087                 break;
1088         case UI_ID_ADD_NEW:
1089                 if(id) {
1090                         (*br) = copy_brush((Brush*)id);
1091                         id->us--;
1092                 }
1093                 else
1094                         (*br) = add_brush("Brush");
1095                 break;
1096         case UI_ID_OPEN:
1097                 /* XXX not implemented */
1098                 break;
1099         }
1100 }
1101
1102 static int view3d_panel_brush_poll(const bContext *C, PanelType *pt)
1103 {
1104         Brush **brp = current_brush_source(CTX_data_scene(C));
1105
1106         return ((G.f & (G_SCULPTMODE|G_TEXTUREPAINT|G_VERTEXPAINT|G_WEIGHTPAINT)) && brp);
1107 }
1108
1109 static void view3d_panel_brush(const bContext *C, Panel *pa)
1110 {
1111         uiBlock *block;
1112         ToolSettings *ts= CTX_data_tool_settings(C);
1113         Brush **brp = current_brush_source(CTX_data_scene(C)), *br;
1114         short w = 268, h = 400, cx = 10, cy = h;
1115         rctf rect;
1116
1117         br = *brp;
1118
1119         block= uiLayoutFreeBlock(pa->layout);
1120         uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
1121
1122         uiBlockBeginAlign(block);
1123         uiDefIDPoinButs(block, CTX_data_main(C), NULL, &br->id, ID_BR, NULL, cx, cy,
1124                         brush_idpoin_handle, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|UI_ID_ALONE);
1125         cy-= 25;
1126         uiBlockEndAlign(block);
1127
1128         if(!br)
1129                 return;
1130
1131         if(G.f & G_SCULPTMODE) {
1132                 uiBlockBeginAlign(block);       
1133                 uiDefButC(block,ROW,B_REDR,"Draw",cx,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_DRAW,0,0,"Draw lines on the model");
1134                 uiDefButC(block,ROW,B_REDR,"Smooth",cx+67,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_SMOOTH,0,0,"Interactively smooth areas of the model");
1135                 uiDefButC(block,ROW,B_REDR,"Pinch",cx+134,cy,67,19,&br->sculpt_tool,14.0,SCULPT_TOOL_PINCH,0,0,"Interactively pinch areas of the model");
1136                 uiDefButC(block,ROW,B_REDR,"Inflate",cx+201,cy,67,19,&br->sculpt_tool,14,SCULPT_TOOL_INFLATE,0,0,"Push vertices along the direction of their normals");
1137                 cy-= 20;
1138                 uiDefButC(block,ROW,B_REDR,"Grab", cx,cy,67,19,&br->sculpt_tool,14,SCULPT_TOOL_GRAB,0,0,"Grabs a group of vertices and moves them with the mouse");
1139                 uiDefButC(block,ROW,B_REDR,"Layer", cx+67,cy,67,19,&br->sculpt_tool,14, SCULPT_TOOL_LAYER,0,0,"Adds a layer of depth");
1140                 uiDefButC(block,ROW,B_REDR,"Flatten", cx+134,cy,67,19,&br->sculpt_tool,14, SCULPT_TOOL_FLATTEN,0,0,"Interactively flatten areas of the model");
1141                 uiDefButC(block,ROW,B_REDR,"Clay", cx+201,cy,67,19,&br->sculpt_tool,14, SCULPT_TOOL_CLAY,0,0,"Build up depth quickly");
1142                 cy-= 25;
1143                 uiBlockEndAlign(block);
1144         }
1145
1146         uiBlockBeginAlign(block);
1147         uiDefButI(block,NUMSLI,B_NOP,"Size: ",cx,cy,w,19,&br->size,1.0,200.0,0,0,"Set brush radius in pixels");
1148         cy-= 20;
1149         if(G.f & G_WEIGHTPAINT) {
1150                 uiDefButF(block,NUMSLI,B_NOP,"Weight: ",cx,cy,w,19,&ts->vgroup_weight,0,1.0,0,0,"Set vertex weight");
1151                 cy-= 20;
1152         }
1153         uiDefButF(block,NUMSLI,B_NOP,"Strength: ",cx,cy,w,19,&br->alpha,0,1.0,0,0,"Set brush strength");
1154         cy-= 25;
1155         uiBlockEndAlign(block);
1156
1157         uiBlockBeginAlign(block);
1158
1159         uiDefButBitS(block, TOG, BRUSH_AIRBRUSH, B_NOP, "Airbrush", cx,cy,w/3,19, &br->flag,0,0,0,0, "Brush makes changes without waiting for the mouse to move");
1160         uiDefButBitS(block, TOG, BRUSH_RAKE, B_NOP, "Rake", cx+w/3,cy,w/3,19, &br->flag,0,0,0,0, "");
1161         uiDefButBitS(block, TOG, BRUSH_ANCHORED, B_NOP, "Anchored", cx+w*2.0/3,cy,w/3,19, &br->flag,0,0,0,0, "");
1162         cy-= 20;
1163         uiDefButBitS(block, TOG, BRUSH_SPACE, B_NOP, "Space", cx,cy,w/3,19, &br->flag,0,0,0,0, "");
1164         uiDefButF(block,NUMSLI,B_NOP,"Spacing: ",cx+w/3,cy,w*2.0/3,19,&br->spacing,1.0,500,0,0,"");
1165         cy-= 20;
1166         uiBlockEndAlign(block);
1167
1168         if(br->curve) {
1169                 rect.xmin= cx; rect.xmax= cx + w;
1170                 rect.ymin= cy - 200; rect.ymax= cy;
1171                 uiBlockBeginAlign(block);
1172                 curvemap_buttons(block, br->curve, (char)0, B_NOP, 0, &rect);
1173                 uiBlockEndAlign(block);
1174         }
1175 }
1176
1177 static void sculptmode_draw_interface_tools(Scene *scene, uiBlock *block, unsigned short cx, unsigned short cy)
1178 {
1179         Sculpt *s = scene->toolsettings->sculpt;
1180         
1181         //XXX if(sd->brush_type != SMOOTH_BRUSH && sd->brush_type != GRAB_BRUSH && sd->brush_type != FLATTEN_BRUSH) {
1182         {
1183                 /*uiDefButBitS(block,ROW,B_NOP,"Add",cx,cy,89,19,&br->dir,15.0,1.0,0, 0,"Add depth to model [Shift]");
1184                 uiDefButBitS(block,ROW,B_NOP,"Sub",cx+89,cy,89,19,&br->dir,15.0,2.0,0, 0,"Subtract depth from model [Shift]");
1185                 */}
1186         //XXX if(sd->brush_type!=GRAB_BRUSH)
1187         
1188         uiBlockBeginAlign(block);
1189         uiDefBut( block,LABEL,B_NOP,"Symmetry",cx,cy,90,19,NULL,0,0,0,0,"");
1190         cy-= 20;
1191         uiBlockBeginAlign(block);
1192         uiDefButBitI(block, TOG, SCULPT_SYMM_X, B_NOP, "X", cx,cy,40,19, &s->flags, 0,0,0,0, "Mirror brush across X axis");
1193         uiDefButBitI(block, TOG, SCULPT_SYMM_Y, B_NOP, "Y", cx+40,cy,40,19, &s->flags, 0,0,0,0, "Mirror brush across Y axis");
1194         uiDefButBitI(block, TOG, SCULPT_SYMM_Z, B_NOP, "Z", cx+80,cy,40,19, &s->flags, 0,0,0,0, "Mirror brush across Z axis");
1195         uiBlockEndAlign(block);
1196         
1197         
1198         cy+= 20;
1199         uiBlockBeginAlign(block);
1200         uiDefBut( block,LABEL,B_NOP,"LockAxis",cx+140,cy,90,19,NULL,0,0,0,0,"");
1201         cy-= 20;
1202         uiBlockBeginAlign(block);
1203         uiDefButBitI(block, TOG, SCULPT_LOCK_X, B_NOP, "X", cx+140,cy,40,19, &s->flags, 0,0,0,0, "Constrain X axis");
1204         uiDefButBitI(block, TOG, SCULPT_LOCK_Y, B_NOP, "Y", cx+180,cy,40,19, &s->flags, 0,0,0,0, "Constrain Y axis");
1205         uiDefButBitI(block, TOG, SCULPT_LOCK_Z, B_NOP, "Z", cx+220,cy,40,19, &s->flags, 0,0,0,0, "Constrain Z axis");
1206         uiBlockEndAlign(block);
1207                 
1208         cx+= 210;
1209 }
1210
1211
1212 static void view3d_panel_object(const bContext *C, Panel *pa)
1213 {
1214         uiBlock *block;
1215         Scene *scene= CTX_data_scene(C);
1216         Object *obedit= CTX_data_edit_object(C);
1217         View3D *v3d= CTX_wm_view3d(C);
1218         //uiBut *bt;
1219         Object *ob= OBACT;
1220         TransformProperties *tfp;
1221         float lim;
1222         static char hexcol[128];
1223         
1224         if(ob==NULL) return;
1225
1226         /* make sure we got storage */
1227         if(v3d->properties_storage==NULL)
1228                 v3d->properties_storage= MEM_callocN(sizeof(TransformProperties), "TransformProperties");
1229         tfp= v3d->properties_storage;
1230         
1231         block= uiLayoutFreeBlock(pa->layout);
1232         uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
1233
1234 // XXX  uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
1235         
1236         if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
1237         }
1238         else {
1239                 //bt= uiDefBut(block, TEX, B_IDNAME, "OB: ",    10,180,140,20, ob->id.name+2, 0.0, 21.0, 0, 0, "");
1240                 //uiButSetFunc(bt, test_idbutton_cb, ob->id.name, NULL);
1241
1242                 if((G.f & G_PARTICLEEDIT)==0) {
1243                 //      uiBlockBeginAlign(block);
1244                 //      uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_OBJECTPANELPARENT, "Par:", 160, 180, 140, 20, &ob->parent, "Parent Object"); 
1245                         if((ob->parent) && (ob->partype == PARBONE)) {
1246                 //              bt= uiDefBut(block, TEX, B_OBJECTPANELPARENT, "ParBone:", 160, 160, 140, 20, ob->parsubstr, 0, 30, 0, 0, "");
1247                 //              uiButSetCompleteFunc(bt, autocomplete_bone, (void *)ob->parent);
1248                         }
1249                         else {
1250                                 strcpy(ob->parsubstr, "");
1251                         }
1252                         uiBlockEndAlign(block);
1253                 }
1254         }
1255
1256         lim= 10000.0f*MAX2(1.0, v3d->grid);
1257
1258         if(ob==obedit) {
1259                 if(ob->type==OB_ARMATURE) v3d_editarmature_buts(block, v3d, ob, lim);
1260                 if(ob->type==OB_MBALL) v3d_editmetaball_buts(block, ob, lim);
1261                 else v3d_editvertex_buts(C, block, v3d, ob, lim);
1262         }
1263         else if(ob->flag & OB_POSEMODE) {
1264                 v3d_posearmature_buts(block, v3d, ob, lim);
1265         }
1266         else if(G.f & G_WEIGHTPAINT) {
1267                 BLI_strncpy(pa->drawname, "Weight Paint Properties", sizeof(pa->drawname));
1268                 weight_paint_buttons(scene, block);
1269         }
1270         else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT)) {
1271                 static float hsv[3], old[3];    // used as temp mem for picker
1272                 Brush **br = current_brush_source(scene);
1273
1274                 BLI_strncpy(pa->drawname, "Paint Properties", sizeof(pa->drawname));
1275                 if(br && *br)
1276                         /* 'f' is for floating panel */
1277                         uiBlockPickerButtons(block, (*br)->rgb, hsv, old, hexcol, 'f', B_REDR);
1278         }
1279         else if(G.f & G_SCULPTMODE) {
1280                 BLI_strncpy(pa->drawname, "Sculpt Properties", sizeof(pa->drawname));
1281                 sculptmode_draw_interface_tools(scene, block, 10, 150);
1282         } 
1283         else if(G.f & G_PARTICLEEDIT){
1284                 BLI_strncpy(pa->drawname, "Particle Edit Properties", sizeof(pa->drawname));
1285 // XXX          particle_edit_buttons(block);
1286         } 
1287         else {
1288                 BoundBox *bb = NULL;
1289                 
1290                 uiDefBut(block, LABEL, 0, "Location:",                                  10, 170, 100, 20, 0, 0, 0, 0, 0, "");
1291                 uiBlockBeginAlign(block);
1292                 uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCX, B_REDR, ICON_UNLOCKED,   10,150,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1293                 uiDefButF(block, NUM, B_OBJECTPANEL, "X:",              30, 150, 120, 19, &(ob->loc[0]), -lim, lim, 100, 3, "");
1294                 uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCY, B_REDR, ICON_UNLOCKED,   10,130,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1295                 uiDefButF(block, NUM, B_OBJECTPANEL, "Y:",              30, 130, 120, 19, &(ob->loc[1]), -lim, lim, 100, 3, "");
1296                 uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCZ, B_REDR, ICON_UNLOCKED,   10,110,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1297                 uiDefButF(block, NUM, B_OBJECTPANEL, "Z:",              30, 110, 120, 19, &(ob->loc[2]), -lim, lim, 100, 3, "");
1298                 
1299                 tfp->ob_eul[0]= 180.0*ob->rot[0]/M_PI;
1300                 tfp->ob_eul[1]= 180.0*ob->rot[1]/M_PI;
1301                 tfp->ob_eul[2]= 180.0*ob->rot[2]/M_PI;
1302                 
1303                 uiBlockBeginAlign(block);
1304                 if ((ob->parent) && (ob->partype == PARBONE)) {
1305                         uiDefBut(block, LABEL, 0, "Rotation:",                                  160, 170, 100, 20, 0, 0, 0, 0, 0, "");
1306                         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED,   160,130,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1307                         uiDefButF(block, NUM, B_OBJECTPANELROT, "X:",   180, 130, 120, 19, &(tfp->ob_eul[0]), -lim, lim, 1000, 3, "");
1308                         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED,   160,110,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1309                         uiDefButF(block, NUM, B_OBJECTPANELROT, "Y:",   180, 110, 120, 19, &(tfp->ob_eul[1]), -lim, lim, 1000, 3, "");
1310                         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED,   160,90,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1311                         uiDefButF(block, NUM, B_OBJECTPANELROT, "Z:",   180, 90, 120, 19, &(tfp->ob_eul[2]), -lim, lim, 1000, 3, "");
1312
1313                 }
1314                 else {
1315                         uiDefBut(block, LABEL, 0, "Rotation:",                                  160, 170, 100, 20, 0, 0, 0, 0, 0, "");
1316                         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, B_REDR, ICON_UNLOCKED,   160,150,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1317                         uiDefButF(block, NUM, B_OBJECTPANELROT, "X:",   180, 150, 120, 19, &(tfp->ob_eul[0]), -lim, lim, 1000, 3, "");
1318                         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTY, B_REDR, ICON_UNLOCKED,   160,130,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1319                         uiDefButF(block, NUM, B_OBJECTPANELROT, "Y:",   180, 130, 120, 19, &(tfp->ob_eul[1]), -lim, lim, 1000, 3, "");
1320                         uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTZ, B_REDR, ICON_UNLOCKED,   160,110,20,19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1321                         uiDefButF(block, NUM, B_OBJECTPANELROT, "Z:",   180, 110, 120, 19, &(tfp->ob_eul[2]), -lim, lim, 1000, 3, "");
1322                 }
1323
1324                 tfp->ob_scale[0]= ob->size[0];
1325                 tfp->ob_scale[1]= ob->size[1];
1326                 tfp->ob_scale[2]= ob->size[2];
1327
1328                 uiDefBut(block, LABEL, 0, "Scale:",                                     10, 90, 100, 20, 0, 0, 0, 0, 0, "");
1329                 uiBlockBeginAlign(block);
1330                 uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEX, B_REDR, ICON_UNLOCKED, 10, 70, 20, 19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1331                 uiDefButF(block, NUM, B_OBJECTPANELSCALE, "X:",                                                 30, 70, 120, 19, &(tfp->ob_scale[0]), -lim, lim, 10, 3, "");
1332                 uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEY, B_REDR, ICON_UNLOCKED, 10, 50, 20, 19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1333                 uiDefButF(block, NUM, B_OBJECTPANELSCALE, "Y:",                                                 30, 50, 120, 19, &(tfp->ob_scale[1]), -lim, lim, 10, 3, "");
1334                 uiDefIconButBitS(block, ICONTOG, OB_LOCK_SCALEZ, B_REDR, ICON_UNLOCKED, 10, 30, 20, 19, &(ob->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
1335                 uiDefButF(block, NUM, B_OBJECTPANELSCALE, "Z:",                                                 30, 30, 120, 19, &(tfp->ob_scale[2]), -lim, lim, 10, 3, "");
1336                 uiBlockEndAlign(block);
1337                 
1338                 uiDefButS(block, TOG, B_REDR, "Link Scale",             10, 0, 140, 19, &(tfp->link_scale), 0, 1, 0, 0, "Scale values vary proportionally in all directions");
1339
1340                 bb= object_get_boundbox(ob);
1341                 if (bb) {
1342                         float scale[3];
1343
1344                         Mat4ToSize(ob->obmat, scale);
1345
1346                         tfp->ob_dims[0] = fabs(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
1347                         tfp->ob_dims[1] = fabs(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
1348                         tfp->ob_dims[2] = fabs(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
1349
1350                         
1351                         if ((ob->parent) && (ob->partype == PARBONE)) {
1352                                 uiDefBut(block, LABEL, 0, "Dimensions:",                        160, 90, 100, 20, 0, 0, 0, 0, 0, "");
1353                                 uiBlockBeginAlign(block);
1354                                 uiDefButF(block, NUM, B_OBJECTPANELDIMS, "X:",          160, 70, 140, 19, &(tfp->ob_dims[0]), 0.0, lim, 10, 3, "Manipulate bounding box size");
1355                                 uiDefButF(block, NUM, B_OBJECTPANELDIMS, "Y:",          160, 50, 140, 19, &(tfp->ob_dims[1]), 0.0, lim, 10, 3, "Manipulate bounding box size");
1356                                 uiDefButF(block, NUM, B_OBJECTPANELDIMS, "Z:",          160, 30, 140, 19, &(tfp->ob_dims[2]), 0.0, lim, 10, 3, "Manipulate bounding box size");
1357
1358                         }
1359                         else {
1360                                 uiDefBut(block, LABEL, 0, "Dimensions:",                        160, 90, 100, 20, 0, 0, 0, 0, 0, "");
1361                                 uiBlockBeginAlign(block);
1362                                 uiDefButF(block, NUM, B_OBJECTPANELDIMS, "X:",          160, 70, 140, 19, &(tfp->ob_dims[0]), 0.0, lim, 10, 3, "Manipulate bounding box size");
1363                                 uiDefButF(block, NUM, B_OBJECTPANELDIMS, "Y:",          160, 50, 140, 19, &(tfp->ob_dims[1]), 0.0, lim, 10, 3, "Manipulate bounding box size");
1364                                 uiDefButF(block, NUM, B_OBJECTPANELDIMS, "Z:",          160, 30, 140, 19, &(tfp->ob_dims[2]), 0.0, lim, 10, 3, "Manipulate bounding box size");
1365                         }
1366
1367                         uiBlockEndAlign(block);
1368                 }
1369         }
1370 }
1371
1372 static void view3d_panel_background(const bContext *C, Panel *pa)
1373 {
1374         View3D *v3d= CTX_wm_view3d(C);
1375         uiBlock *block;
1376
1377         block= uiLayoutFreeBlock(pa->layout);
1378         uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
1379
1380         if(v3d->flag & V3D_DISPBGPIC) {
1381                 if(v3d->bgpic==NULL) {
1382                         v3d->bgpic= MEM_callocN(sizeof(BGpic), "bgpic");
1383                         v3d->bgpic->size= 5.0;
1384                         v3d->bgpic->blend= 0.5;
1385                         v3d->bgpic->iuser.fie_ima= 2;
1386                         v3d->bgpic->iuser.ok= 1;
1387                 }
1388         }
1389         
1390         if(!(v3d->flag & V3D_DISPBGPIC)) {
1391                 uiDefButBitS(block, TOG, V3D_DISPBGPIC, B_REDR, "Use Background Image", 10, 180, 150, 20, &v3d->flag, 0, 0, 0, 0, "Display an image in the background of this 3D View");
1392                 uiDefBut(block, LABEL, 1, " ",  160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
1393         }
1394         else {
1395                 uiBlockBeginAlign(block);
1396                 uiDefButBitS(block, TOG, V3D_DISPBGPIC, B_REDR, "Use", 10, 225, 50, 20, &v3d->flag, 0, 0, 0, 0, "Display an image in the background of this 3D View");
1397                 uiDefButF(block, NUMSLI, B_REDR, "Blend:",      60, 225, 150, 20, &v3d->bgpic->blend, 0.0,1.0, 0, 0, "Set the transparency of the background image");
1398                 uiDefButF(block, NUM, B_REDR, "Size:",          210, 225, 100, 20, &v3d->bgpic->size, 0.1, 250.0*v3d->grid, 100, 0, "Set the size (width) of the background image");
1399
1400                 uiDefButF(block, NUM, B_REDR, "X Offset:",      10, 205, 150, 20, &v3d->bgpic->xof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the horizontal offset of the background image");
1401                 uiDefButF(block, NUM, B_REDR, "Y Offset:",      160, 205, 150, 20, &v3d->bgpic->yof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the vertical offset of the background image");
1402                 
1403                 ED_image_uiblock_panel(C, block, &v3d->bgpic->ima, &v3d->bgpic->iuser, B_REDR, B_REDR);
1404                 uiBlockEndAlign(block);
1405         }
1406 }
1407
1408
1409 static void view3d_panel_properties(const bContext *C, Panel *pa)
1410 {
1411         ScrArea *sa= CTX_wm_area(C);
1412         ARegion *arlast;
1413         Scene *scene= CTX_data_scene(C);
1414         View3D *v3d= CTX_wm_view3d(C);
1415         RegionView3D *rv3d;
1416         uiBlock *block;
1417         float *curs;
1418
1419         block= uiLayoutFreeBlock(pa->layout);
1420         uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
1421
1422         uiDefBut(block, LABEL, 1, "Grid:",                                      10, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
1423         uiBlockBeginAlign(block);
1424         uiDefButF(block, NUM, B_REDR, "Spacing:",               10, 200, 140, 19, &v3d->grid, 0.001, 100.0, 10, 0, "Set the distance between grid lines");
1425         uiDefButS(block, NUM, B_REDR, "Lines:",         10, 180, 140, 19, &v3d->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines in perspective view");
1426         uiDefButS(block, NUM, B_REDR, "Divisions:",             10, 160, 140, 19, &v3d->gridsubdiv, 1.0, 100.0, 100, 0, "Set the number of grid lines");
1427         uiBlockEndAlign(block);
1428
1429         uiDefBut(block, LABEL, 1, "3D Display:",                                                        160, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
1430         uiDefButBitS(block, TOG, V3D_SHOW_FLOOR, B_REDR, "Grid Floor",160, 200, 150, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the grid floor in free camera mode");
1431         uiDefButBitS(block, TOG, V3D_SHOW_X, B_REDR, "X Axis",          160, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the X Axis line");
1432         uiDefButBitS(block, TOG, V3D_SHOW_Y, B_REDR, "Y Axis",          212, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the Y Axis line");
1433         uiDefButBitS(block, TOG, V3D_SHOW_Z, B_REDR, "Z Axis",          262, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the Z Axis line");
1434
1435         uiDefBut(block, LABEL, 1, "View Camera:",                       10, 140, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
1436         
1437         uiDefButF(block, NUM, B_REDR, "Lens:",          10, 120, 140, 19, &v3d->lens, 10.0, 120.0, 100, 0, "The lens angle in perspective view");
1438         uiBlockBeginAlign(block);
1439         uiDefButF(block, NUM, B_REDR, "Clip Start:",    10, 96, 140, 19, &v3d->near, v3d->grid/100.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)");
1440         uiDefButF(block, NUM, B_REDR, "Clip End:",      10, 76, 140, 19, &v3d->far, 1.0, 10000.0*v3d->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)");
1441         uiBlockEndAlign(block);
1442
1443         uiDefBut(block, LABEL, 1, "3D Cursor:",                         160, 150, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
1444
1445         uiBlockBeginAlign(block);
1446         curs= give_cursor(scene, v3d);
1447         uiDefButF(block, NUM, B_REDR, "X:",                     160, 130, 150, 22, curs, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "X co-ordinate of the 3D cursor");
1448         uiDefButF(block, NUM, B_REDR, "Y:",                     160, 108, 150, 22, curs+1, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "Y co-ordinate of the 3D cursor");
1449         uiDefButF(block, NUM, B_REDR, "Z:",                     160, 86, 150, 22, curs+2, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "Z co-ordinate of the 3D cursor");
1450         uiBlockEndAlign(block);
1451
1452         uiDefBut(block, LABEL, 1, "Display:",                           10, 50, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
1453         uiBlockBeginAlign(block);
1454         uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, B_REDR, "Outline Selected", 10, 30, 140, 19, &v3d->flag, 0, 0, 0, 0, "Highlight selected objects with an outline, in Solid, Shaded or Textured viewport shading modes");
1455         uiDefButBitS(block, TOG, V3D_DRAW_CENTERS, B_REDR, "All Object Centers", 10, 10, 140, 19, &v3d->flag, 0, 0, 0, 0, "Draw the center points on all objects");
1456         uiDefButBitS(block, TOGN, V3D_HIDE_HELPLINES, B_REDR, "Relationship Lines", 10, -10, 140, 19, &v3d->flag, 0, 0, 0, 0, "Draw dashed lines indicating Parent, Constraint, or Hook relationships");
1457         uiDefButBitS(block, TOG, V3D_SOLID_TEX, B_REDR, "Solid Tex", 10, -30, 140, 19, &v3d->flag2, 0, 0, 0, 0, "Display textures in Solid draw type (Shift T)");
1458         uiBlockEndAlign(block);
1459
1460         uiDefBut(block, LABEL, 1, "View Locking:",                              160, 60, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
1461         uiBlockBeginAlign(block);
1462         uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Object:", 160, 40, 150, 19, &v3d->ob_centre, "Lock view to center to this Object"); 
1463         uiDefBut(block, TEX, B_REDR, "Bone:",                                           160, 20, 150, 19, v3d->ob_centre_bone, 1, 31, 0, 0, "If view locked to Object, use this Bone to lock to view to");
1464         uiBlockEndAlign(block); 
1465
1466         /* last region is always 3d... a bit weak */
1467         arlast= sa->regionbase.last;
1468         uiBlockBeginAlign(block);
1469         if(arlast->alignment==RGN_ALIGN_QSPLIT) {
1470                 arlast= arlast->prev;
1471                 rv3d= arlast->regiondata;
1472                 
1473                 uiDefButO(block, BUT, "SCREEN_OT_region_foursplit", WM_OP_EXEC_REGION_WIN, "End 4-Split View", 160, -10, 150, 19, "Join the 3D View");
1474                 uiDefButBitS(block, TOG, RV3D_LOCKED, B_RV3D_LOCKED, "Lock", 160, -30, 50, 19, &rv3d->viewlock, 0, 0, 0, 0, "");
1475                 uiDefButBitS(block, TOG, RV3D_BOXVIEW, B_RV3D_BOXVIEW, "Box", 210, -30, 50, 19, &rv3d->viewlock, 0, 0, 0, 0, "");
1476                 uiDefButBitS(block, TOG, RV3D_BOXCLIP, B_RV3D_BOXCLIP, "Clip", 260, -30, 50, 19, &rv3d->viewlock, 0, 0, 0, 0, "");
1477         }               
1478         else
1479                 uiDefButO(block, BUT, "SCREEN_OT_region_foursplit", WM_OP_EXEC_REGION_WIN, "4-Split View", 160, -10, 150, 19, "Split 3D View in 4 parts");
1480                 
1481         uiBlockEndAlign(block); 
1482                 
1483         
1484 // XXX
1485 //      uiDefBut(block, LABEL, 1, "Keyframe Display:",                          160, -2, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
1486 //      uiBlockBeginAlign(block);
1487 //      uiDefButBitS(block, TOG, ANIMFILTER_ACTIVE, B_REDR, "Active",160, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for active element only (i.e. active bone or active material)");
1488 //      uiDefButBitS(block, TOG, ANIMFILTER_MUTED, B_REDR, "Muted",210, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes in muted channels");
1489 //      uiDefButBitS(block, TOG, ANIMFILTER_LOCAL, B_REDR, "Local",260, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes directly connected to datablock");
1490 //      if ((v3d->keyflags & ANIMFILTER_LOCAL)==0) {
1491 //              uiDefButBitS(block, TOGN, ANIMFILTER_NOMAT, B_REDR, "Material",160, -42, 75, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for any available Materials");
1492 //              uiDefButBitS(block, TOGN, ANIMFILTER_NOSKEY, B_REDR, "ShapeKey",235, -42, 75, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for any available Shape Keys");
1493 //      }
1494         uiBlockEndAlign(block); 
1495 }
1496
1497 #if 0
1498 static void view3d_panel_preview(bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_PREVIEW
1499 {
1500         uiBlock *block;
1501         View3D *v3d= sa->spacedata.first;
1502         int ofsx, ofsy;
1503         
1504         block= uiBeginBlock(C, ar, "view3d_panel_preview", UI_EMBOSS);
1505         uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | UI_PNL_SCALE | cntrl);
1506         uiSetPanelHandler(VIEW3D_HANDLER_PREVIEW);  // for close and esc
1507         
1508         ofsx= -150+(sa->winx/2)/v3d->blockscale;
1509         ofsy= -100+(sa->winy/2)/v3d->blockscale;
1510         if(uiNewPanel(C, ar, block, "Preview", "View3d", ofsx, ofsy, 300, 200)==0) return;
1511
1512         uiBlockSetDrawExtraFunc(block, BIF_view3d_previewdraw);
1513         
1514         if(scene->recalc & SCE_PRV_CHANGED) {
1515                 scene->recalc &= ~SCE_PRV_CHANGED;
1516                 //printf("found recalc\n");
1517                 BIF_view3d_previewrender_free(sa->spacedata.first);
1518                 BIF_preview_changed(0);
1519         }
1520 }
1521 #endif
1522
1523 #if 0
1524 static void view3d_panel_gpencil(const bContext *C, Panel *pa)
1525 {
1526         View3D *v3d= CTX_wm_view3d(C);
1527         uiBlock *block;
1528
1529         block= uiLayoutFreeBlock(pa->layout);
1530
1531         /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
1532         if (v3d->flag2 & V3D_DISPGP) {
1533 //              if (v3d->gpd == NULL)
1534 // XXX                  gpencil_data_setactive(ar, gpencil_data_addnew());
1535         }
1536         
1537         if (v3d->flag2 & V3D_DISPGP) {
1538 // XXX          bGPdata *gpd= v3d->gpd;
1539                 
1540                 /* draw button for showing gpencil settings and drawings */
1541                 uiDefButBitS(block, TOG, V3D_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &v3d->flag2, 0, 0, 0, 0, "Display freehand annotations overlay over this 3D View (draw using Shift-LMB)");
1542         }
1543         else {
1544                 uiDefButBitS(block, TOG, V3D_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &v3d->flag2, 0, 0, 0, 0, "Display freehand annotations overlay over this 3D View");
1545                 uiDefBut(block, LABEL, 1, " ",  160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
1546         }
1547 }
1548 #endif
1549
1550 static void delete_sketch_armature(bContext *C, void *arg1, void *arg2)
1551 {
1552         BIF_deleteSketch(C);
1553 }
1554
1555 static void convert_sketch_armature(bContext *C, void *arg1, void *arg2)
1556 {
1557         BIF_convertSketch(C);
1558 }
1559
1560 static void assign_template_sketch_armature(bContext *C, void *arg1, void *arg2)
1561 {
1562         int index = *(int*)arg1;
1563         BIF_setTemplate(C, index);
1564 }
1565
1566 static int view3d_panel_bonesketch_spaces_poll(const bContext *C, PanelType *pt)
1567 {
1568         Object *obedit = CTX_data_edit_object(C);
1569
1570         /* replace with check call to sketching lib */
1571         return (obedit && obedit->type == OB_ARMATURE);
1572 }
1573 static void view3d_panel_bonesketch_spaces(const bContext *C, Panel *pa)
1574 {
1575         Scene *scene = CTX_data_scene(C);
1576         static int template_index;
1577         static char joint_label[128];
1578         uiBlock *block;
1579         uiBut *but;
1580         char *bone_name;
1581         int yco = 130;
1582         int nb_joints;
1583         static char subdiv_tooltip[4][64] = {
1584                 "Subdivide arcs based on a fixed number of bones",
1585                 "Subdivide arcs in bones of equal length",
1586                 "Subdivide arcs based on correlation",
1587                 "Retarget template to stroke"
1588                 };
1589
1590         
1591         block= uiLayoutFreeBlock(pa->layout);
1592         uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
1593
1594         uiBlockBeginAlign(block);
1595         
1596         /* use real flag instead of 1 */
1597         uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones, (Ctrl snaps to mesh volume)");
1598         uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
1599         uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
1600         yco -= 20;
1601         
1602         but = uiDefBut(block, BUT, B_REDR, "Convert", 10,yco,100,20, 0, 0, 0, 0, 0, "Convert sketch to armature");
1603         uiButSetFunc(but, convert_sketch_armature, NULL, NULL);
1604
1605         but = uiDefBut(block, BUT, B_REDR, "Delete", 110,yco,100,20, 0, 0, 0, 0, 0, "Delete sketch");
1606         uiButSetFunc(but, delete_sketch_armature, NULL, NULL);
1607         yco -= 20;
1608         
1609         uiBlockEndAlign(block);
1610
1611         uiBlockBeginAlign(block);
1612         
1613         uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, &scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)scene->toolsettings->bone_sketching_convert]);
1614
1615         switch(scene->toolsettings->bone_sketching_convert)
1616         {
1617         case SK_CONVERT_CUT_LENGTH:
1618                 uiDefButF(block, NUM, B_REDR,                                   "Lim:",         70, yco, 140, 19, &scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0,             "Maximum length of the subdivided bones");
1619                 yco -= 20;
1620                 break;
1621         case SK_CONVERT_CUT_ADAPTATIVE:
1622                 uiDefButF(block, NUM, B_REDR,                                   "Thres:",                       70, yco, 140, 19, &scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0,      "Correlation threshold for subdivision");
1623                 yco -= 20;
1624                 break;
1625         default:
1626         case SK_CONVERT_CUT_FIXED:
1627                 uiDefButC(block, NUM, B_REDR,                                   "Num:",         70, yco, 140, 19, &scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5,  "Number of subdivided bones");
1628                 yco -= 20;
1629                 break;
1630         case SK_CONVERT_RETARGET:
1631                 uiDefButC(block, ROW, B_NOP, "No",                      70,  yco, 40,19, &scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0,                                                                 "No special roll treatment");
1632                 uiDefButC(block, ROW, B_NOP, "View",            110,  yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0,                            "Roll bones perpendicular to view");
1633                 uiDefButC(block, ROW, B_NOP, "Joint",           160, yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0,                            "Roll bones relative to joint bend");
1634                 yco -= 30;
1635
1636                 uiBlockEndAlign(block);
1637
1638                 uiBlockBeginAlign(block);
1639                 /* button here to select what to do (copy or not), template, ...*/
1640
1641                 BIF_makeListTemplates(C);
1642                 template_index = BIF_currentTemplate(C);
1643                 
1644                 but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(C), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
1645                 uiButSetFunc(but, assign_template_sketch_armature, &template_index, NULL);
1646                 
1647                 yco -= 20;
1648                 
1649                 uiDefButF(block, NUM, B_NOP,                                                    "A:",                   10, yco, 66,19, &scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0,         "Angle Weight");
1650                 uiDefButF(block, NUM, B_NOP,                                                    "L:",                   76, yco, 67,19, &scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0,                "Length Weight");
1651                 uiDefButF(block, NUM, B_NOP,                                                    "D:",           143,yco, 67,19, &scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0,              "Distance Weight");
1652                 yco -= 20;
1653                 
1654                 uiDefBut(block, TEX,B_REDR,"S:",                                                        10,  yco, 90, 20, scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
1655                 uiDefBut(block, TEX,B_REDR,"N:",                                                        100, yco, 90, 20, scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
1656                 uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_NOP, ICON_AUTO,190,yco,20,20, &scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");        
1657                 yco -= 20;
1658
1659                 /* auto renaming magic */
1660                 uiBlockEndAlign(block);
1661                 
1662                 nb_joints = BIF_nbJointsTemplate(C);
1663
1664                 if (nb_joints == -1)
1665                 {
1666                         //XXX
1667                         //nb_joints = G.totvertsel;
1668                 }
1669                 
1670                 bone_name = BIF_nameBoneTemplate(C);
1671                 
1672                 BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, bone_name);
1673                 
1674                 uiDefBut(block, LABEL, 1, joint_label,                                  10, yco, 200, 20, NULL, 0.0, 0.0, 0, 0, "");
1675                 yco -= 20;
1676                 break;
1677         }
1678
1679         uiBlockEndAlign(block);
1680         
1681         uiDefButBitS(block, TOG, SCE_SNAP_PEEL_OBJECT, B_NOP, "Peel Objects", 10, yco, 200, 20, &scene->toolsettings->snap_flag, 0, 0, 0, 0, "Peel whole objects as one");
1682 }
1683
1684
1685 /* op->invoke */
1686 static void redo_cb(bContext *C, void *arg_op, void *arg2)
1687 {
1688         wmOperator *lastop= arg_op;
1689         
1690         if(lastop) {
1691                 int retval;
1692                 
1693                 printf("operator redo %s\n", lastop->type->name);
1694                 ED_undo_pop(C);
1695                 retval= WM_operator_repeat(C, lastop);
1696                 if((retval & OPERATOR_FINISHED)==0) {
1697                         printf("operator redo failed %s\n", lastop->type->name);
1698                         ED_undo_redo(C);
1699                 }
1700         }
1701 }
1702
1703 static void view3d_panel_operator_redo(const bContext *C, Panel *pa)
1704 {
1705         wmWindowManager *wm= CTX_wm_manager(C);
1706         wmOperator *op;
1707         PointerRNA ptr;
1708         uiBlock *block;
1709         
1710         block= uiLayoutGetBlock(pa->layout);
1711
1712         /* only for operators that are registered and did an undo push */
1713         for(op= wm->operators.last; op; op= op->prev)
1714                 if((op->type->flag & OPTYPE_REGISTER) && (op->type->flag & OPTYPE_UNDO))
1715                         break;
1716         
1717         if(op==NULL)
1718                 return;
1719         
1720         uiBlockSetFunc(block, redo_cb, op, NULL);
1721         
1722         if(!op->properties) {
1723                 IDPropertyTemplate val = {0};
1724                 op->properties= IDP_New(IDP_GROUP, val, "wmOperatorProperties");
1725         }
1726         
1727         RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
1728         uiDefAutoButsRNA(C, pa->layout, &ptr, 2);
1729 }
1730
1731 void view3d_buttons_register(ARegionType *art)
1732 {
1733         PanelType *pt;
1734
1735         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel object");
1736         strcpy(pt->idname, "VIEW3D_PT_object");
1737         strcpy(pt->label, "Transform");
1738         pt->draw= view3d_panel_object;
1739         BLI_addtail(&art->paneltypes, pt);
1740 /*
1741         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel properties");
1742         strcpy(pt->idname, "VIEW3D_PT_properties");
1743         strcpy(pt->label, "View Properties");
1744         pt->draw= view3d_panel_properties;
1745         BLI_addtail(&art->paneltypes, pt);
1746
1747
1748         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel background");
1749         strcpy(pt->idname, "VIEW3D_PT_background");
1750         strcpy(pt->label, "Background Image");
1751         pt->draw= view3d_panel_background;
1752         BLI_addtail(&art->paneltypes, pt);
1753 */
1754         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel brush");
1755         strcpy(pt->idname, "VIEW3D_PT_brush");
1756         strcpy(pt->label, "Brush");
1757         pt->draw= view3d_panel_brush;
1758         pt->poll= view3d_panel_brush_poll;
1759         BLI_addtail(&art->paneltypes, pt);
1760 /*
1761         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel transform spaces");
1762         strcpy(pt->idname, "VIEW3D_PT_transform spaces");
1763         strcpy(pt->label, "Transform Orientations");
1764         pt->draw= view3d_panel_transform_spaces;
1765         BLI_addtail(&art->paneltypes, pt);
1766
1767         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel gpencil");
1768         strcpy(pt->idname, "VIEW3D_PT_gpencil");
1769         strcpy(pt->label, "Greas Pencil");
1770         pt->draw= view3d_panel_gpencil;
1771         BLI_addtail(&art->paneltypes, pt);*/
1772 /*
1773         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel bonesketch spaces");
1774         strcpy(pt->idname, "VIEW3D_PT_bonesketch_spaces");
1775         strcpy(pt->label, "Bone Sketching");
1776         pt->draw= view3d_panel_bonesketch_spaces;
1777         pt->poll= view3d_panel_bonesketch_spaces_poll;
1778         BLI_addtail(&art->paneltypes, pt);
1779
1780         pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel redo");
1781         strcpy(pt->idname, "VIEW3D_PT_redo");
1782         strcpy(pt->label, "Last Operator");
1783         pt->draw= view3d_panel_operator_redo;
1784         BLI_addtail(&art->paneltypes, pt);
1785 */
1786         // XXX view3d_panel_preview(C, ar, 0);
1787 }
1788
1789 static int view3d_properties(bContext *C, wmOperator *op)
1790 {
1791         ScrArea *sa= CTX_wm_area(C);
1792         ARegion *ar= view3d_has_buttons_region(sa);
1793         
1794         if(ar) {
1795                 ar->flag ^= RGN_FLAG_HIDDEN;
1796                 ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */
1797                 
1798                 ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
1799                 ED_area_tag_redraw(sa);
1800         }
1801         return OPERATOR_FINISHED;
1802 }
1803
1804 void VIEW3D_OT_properties(wmOperatorType *ot)
1805 {
1806         ot->name= "Properties";
1807         ot->idname= "VIEW3D_OT_properties";
1808         
1809         ot->exec= view3d_properties;
1810         ot->poll= ED_operator_view3d_active;
1811         
1812         /* flags */
1813         ot->flag= 0;
1814 }