4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2008 Blender Foundation.
21 * All rights reserved.
24 * Contributor(s): Blender Foundation
26 * ***** END GPL LICENSE BLOCK *****
32 #include "DNA_object_types.h"
33 #include "DNA_space_types.h"
34 #include "DNA_scene_types.h"
35 #include "DNA_screen_types.h"
36 #include "DNA_windowmanager_types.h"
38 #include "MEM_guardedalloc.h"
40 #include "BLI_blenlib.h"
42 #include "BKE_context.h"
43 #include "BKE_screen.h"
44 #include "BKE_utildefines.h"
46 #include "ED_screen.h"
54 #include "BIF_glutil.h"
56 #include "UI_interface.h"
57 #include "UI_resources.h"
58 #include "UI_view2d.h"
60 #include "buttons_intern.h"
63 #define B_CONTEXT_SWITCH 101
64 #define B_BUTSPREVIEW 102
66 static void do_buttons_buttons(bContext *C, void *arg, int event)
68 SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
71 case B_CONTEXT_SWITCH:
73 ED_area_tag_redraw(CTX_wm_area(C));
76 if(sbuts->mainb == BCONTEXT_WORLD)
77 sbuts->flag |= SB_WORLD_TEX;
78 else if(sbuts->mainb != BCONTEXT_TEXTURE)
79 sbuts->flag &= ~SB_WORLD_TEX;
85 sbuts->mainbuser= sbuts->mainb;
88 void buttons_header_buttons(const bContext *C, ARegion *ar)
90 SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
94 buttons_context_compute(C, sbuts);
96 block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
97 uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
99 xco= ED_area_header_switchbutton(C, block, yco);
101 uiBlockSetEmboss(block, UI_EMBOSS);
106 uiBlockBeginAlign(block);
107 if(sbuts->pathflag & (1<<BCONTEXT_SCENE))
108 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
109 if(sbuts->pathflag & (1<<BCONTEXT_WORLD))
110 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
111 if(sbuts->pathflag & (1<<BCONTEXT_OBJECT))
112 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object");
113 if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT))
114 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Constraint");
115 if(sbuts->pathflag & (1<<BCONTEXT_DATA))
116 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, sbuts->dataicon, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data");
117 if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER))
118 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MODIFIER, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifier");
119 if(sbuts->pathflag & (1<<BCONTEXT_BONE))
120 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
121 if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL))
122 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MATERIAL, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material");
123 if(sbuts->pathflag & (1<<BCONTEXT_TEXTURE))
124 uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_TEXTURE, 0, 0, "Texture");
125 if(sbuts->pathflag & (1<<BCONTEXT_PARTICLE))
126 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles");
127 if(sbuts->pathflag & (1<<BCONTEXT_PHYSICS))
128 uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
131 uiBlockEndAlign(block);
134 UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
136 uiEndBlock(C, block);
137 uiDrawBlock(C, block);