Update to the VC7 projectfiles.
[blender-staging.git] / projectfiles_vc7 / gameengine / physics / PHY_Physics / PHY_Physics.vcproj
1 <?xml version="1.0" encoding="Windows-1252"?>
2 <VisualStudioProject
3         ProjectType="Visual C++"
4         Version="7.10"
5         Name="PHY_Physics"
6         SccProjectName=""
7         SccLocalPath="">
8         <Platforms>
9                 <Platform
10                         Name="Win32"/>
11         </Platforms>
12         <Configurations>
13                 <Configuration
14                         Name="Blender Debug|Win32"
15                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
16                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
17                         ConfigurationType="4"
18                         UseOfMFC="0"
19                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
20                         CharacterSet="2">
21                         <Tool
22                                 Name="VCCLCompilerTool"
23                                 Optimization="0"
24                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
25                                 PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
26                                 BasicRuntimeChecks="3"
27                                 RuntimeLibrary="1"
28                                 UsePrecompiledHeader="2"
29                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
30                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
31                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
32                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
33                                 WarningLevel="2"
34                                 SuppressStartupBanner="TRUE"
35                                 DebugInformationFormat="3"
36                                 CompileAs="0"/>
37                         <Tool
38                                 Name="VCCustomBuildTool"/>
39                         <Tool
40                                 Name="VCLibrarianTool"
41                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
42                                 SuppressStartupBanner="TRUE"/>
43                         <Tool
44                                 Name="VCMIDLTool"/>
45                         <Tool
46                                 Name="VCPostBuildEventTool"/>
47                         <Tool
48                                 Name="VCPreBuildEventTool"/>
49                         <Tool
50                                 Name="VCPreLinkEventTool"/>
51                         <Tool
52                                 Name="VCResourceCompilerTool"
53                                 PreprocessorDefinitions="_DEBUG"
54                                 Culture="1033"/>
55                         <Tool
56                                 Name="VCWebServiceProxyGeneratorTool"/>
57                         <Tool
58                                 Name="VCXMLDataGeneratorTool"/>
59                         <Tool
60                                 Name="VCManagedWrapperGeneratorTool"/>
61                         <Tool
62                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
63                 </Configuration>
64                 <Configuration
65                         Name="Blender Release|Win32"
66                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
67                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics"
68                         ConfigurationType="4"
69                         UseOfMFC="0"
70                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
71                         CharacterSet="2">
72                         <Tool
73                                 Name="VCCLCompilerTool"
74                                 InlineFunctionExpansion="1"
75                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
76                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
77                                 StringPooling="TRUE"
78                                 RuntimeLibrary="0"
79                                 EnableFunctionLevelLinking="TRUE"
80                                 DefaultCharIsUnsigned="TRUE"
81                                 UsePrecompiledHeader="2"
82                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
83                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
84                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
85                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
86                                 WarningLevel="2"
87                                 SuppressStartupBanner="TRUE"
88                                 CompileAs="0"/>
89                         <Tool
90                                 Name="VCCustomBuildTool"/>
91                         <Tool
92                                 Name="VCLibrarianTool"
93                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
94                                 SuppressStartupBanner="TRUE"/>
95                         <Tool
96                                 Name="VCMIDLTool"/>
97                         <Tool
98                                 Name="VCPostBuildEventTool"/>
99                         <Tool
100                                 Name="VCPreBuildEventTool"/>
101                         <Tool
102                                 Name="VCPreLinkEventTool"/>
103                         <Tool
104                                 Name="VCResourceCompilerTool"
105                                 PreprocessorDefinitions="NDEBUG"
106                                 Culture="1033"/>
107                         <Tool
108                                 Name="VCWebServiceProxyGeneratorTool"/>
109                         <Tool
110                                 Name="VCXMLDataGeneratorTool"/>
111                         <Tool
112                                 Name="VCManagedWrapperGeneratorTool"/>
113                         <Tool
114                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
115                 </Configuration>
116                 <Configuration
117                         Name="3D Plugin Release|Win32"
118                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
119                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll"
120                         ConfigurationType="4"
121                         UseOfMFC="0"
122                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
123                         CharacterSet="2">
124                         <Tool
125                                 Name="VCCLCompilerTool"
126                                 InlineFunctionExpansion="1"
127                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
128                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
129                                 StringPooling="TRUE"
130                                 RuntimeLibrary="2"
131                                 EnableFunctionLevelLinking="TRUE"
132                                 DefaultCharIsUnsigned="TRUE"
133                                 UsePrecompiledHeader="2"
134                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\PHY_Physics.pch"
135                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
136                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
137                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\"
138                                 WarningLevel="2"
139                                 SuppressStartupBanner="TRUE"
140                                 CompileAs="0"/>
141                         <Tool
142                                 Name="VCCustomBuildTool"/>
143                         <Tool
144                                 Name="VCLibrarianTool"
145                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\PHY_Physics.lib"
146                                 SuppressStartupBanner="TRUE"/>
147                         <Tool
148                                 Name="VCMIDLTool"/>
149                         <Tool
150                                 Name="VCPostBuildEventTool"/>
151                         <Tool
152                                 Name="VCPreBuildEventTool"/>
153                         <Tool
154                                 Name="VCPreLinkEventTool"/>
155                         <Tool
156                                 Name="VCResourceCompilerTool"
157                                 PreprocessorDefinitions="NDEBUG"
158                                 Culture="1033"/>
159                         <Tool
160                                 Name="VCWebServiceProxyGeneratorTool"/>
161                         <Tool
162                                 Name="VCXMLDataGeneratorTool"/>
163                         <Tool
164                                 Name="VCManagedWrapperGeneratorTool"/>
165                         <Tool
166                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
167                 </Configuration>
168                 <Configuration
169                         Name="3D Plugin Debug|Win32"
170                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
171                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug"
172                         ConfigurationType="4"
173                         UseOfMFC="0"
174                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
175                         CharacterSet="2">
176                         <Tool
177                                 Name="VCCLCompilerTool"
178                                 Optimization="0"
179                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
180                                 PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
181                                 BasicRuntimeChecks="3"
182                                 RuntimeLibrary="3"
183                                 UsePrecompiledHeader="2"
184                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
185                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
186                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
187                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\mtdll\debug\"
188                                 WarningLevel="2"
189                                 SuppressStartupBanner="TRUE"
190                                 DebugInformationFormat="3"
191                                 CompileAs="0"/>
192                         <Tool
193                                 Name="VCCustomBuildTool"/>
194                         <Tool
195                                 Name="VCLibrarianTool"
196                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\debug\PHY_Physics.lib"
197                                 SuppressStartupBanner="TRUE"/>
198                         <Tool
199                                 Name="VCMIDLTool"/>
200                         <Tool
201                                 Name="VCPostBuildEventTool"/>
202                         <Tool
203                                 Name="VCPreBuildEventTool"/>
204                         <Tool
205                                 Name="VCPreLinkEventTool"/>
206                         <Tool
207                                 Name="VCResourceCompilerTool"
208                                 PreprocessorDefinitions="_DEBUG"
209                                 Culture="1033"/>
210                         <Tool
211                                 Name="VCWebServiceProxyGeneratorTool"/>
212                         <Tool
213                                 Name="VCXMLDataGeneratorTool"/>
214                         <Tool
215                                 Name="VCManagedWrapperGeneratorTool"/>
216                         <Tool
217                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
218                 </Configuration>
219                 <Configuration
220                         Name="BlenderPlayer Debug|Win32"
221                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
222                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\blenplayer"
223                         ConfigurationType="4"
224                         UseOfMFC="0"
225                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
226                         CharacterSet="2">
227                         <Tool
228                                 Name="VCCLCompilerTool"
229                                 Optimization="0"
230                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
231                                 PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
232                                 BasicRuntimeChecks="3"
233                                 RuntimeLibrary="1"
234                                 UsePrecompiledHeader="2"
235                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\PHY_Physics.pch"
236                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
237                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
238                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug\"
239                                 WarningLevel="2"
240                                 SuppressStartupBanner="TRUE"
241                                 DebugInformationFormat="3"
242                                 CompileAs="0"/>
243                         <Tool
244                                 Name="VCCustomBuildTool"/>
245                         <Tool
246                                 Name="VCLibrarianTool"
247                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\PHY_Physics.lib"
248                                 SuppressStartupBanner="TRUE"/>
249                         <Tool
250                                 Name="VCMIDLTool"/>
251                         <Tool
252                                 Name="VCPostBuildEventTool"/>
253                         <Tool
254                                 Name="VCPreBuildEventTool"/>
255                         <Tool
256                                 Name="VCPreLinkEventTool"/>
257                         <Tool
258                                 Name="VCResourceCompilerTool"
259                                 PreprocessorDefinitions="_DEBUG"
260                                 Culture="1033"/>
261                         <Tool
262                                 Name="VCWebServiceProxyGeneratorTool"/>
263                         <Tool
264                                 Name="VCXMLDataGeneratorTool"/>
265                         <Tool
266                                 Name="VCManagedWrapperGeneratorTool"/>
267                         <Tool
268                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
269                 </Configuration>
270                 <Configuration
271                         Name="BlenderPlayer Release|Win32"
272                         OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
273                         IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\blenplayer"
274                         ConfigurationType="4"
275                         UseOfMFC="0"
276                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
277                         CharacterSet="2">
278                         <Tool
279                                 Name="VCCLCompilerTool"
280                                 InlineFunctionExpansion="1"
281                                 AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include"
282                                 PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
283                                 StringPooling="TRUE"
284                                 RuntimeLibrary="0"
285                                 EnableFunctionLevelLinking="TRUE"
286                                 DefaultCharIsUnsigned="TRUE"
287                                 UsePrecompiledHeader="2"
288                                 PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\PHY_Physics.pch"
289                                 AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
290                                 ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
291                                 ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\physics\"
292                                 WarningLevel="2"
293                                 SuppressStartupBanner="TRUE"
294                                 CompileAs="0"/>
295                         <Tool
296                                 Name="VCCustomBuildTool"/>
297                         <Tool
298                                 Name="VCLibrarianTool"
299                                 OutputFile="..\..\..\..\..\build\msvc_7\libs\PHY_Physics.lib"
300                                 SuppressStartupBanner="TRUE"/>
301                         <Tool
302                                 Name="VCMIDLTool"/>
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304                                 Name="VCPostBuildEventTool"/>
305                         <Tool
306                                 Name="VCPreBuildEventTool"/>
307                         <Tool
308                                 Name="VCPreLinkEventTool"/>
309                         <Tool
310                                 Name="VCResourceCompilerTool"
311                                 PreprocessorDefinitions="NDEBUG"
312                                 Culture="1033"/>
313                         <Tool
314                                 Name="VCWebServiceProxyGeneratorTool"/>
315                         <Tool
316                                 Name="VCXMLDataGeneratorTool"/>
317                         <Tool
318                                 Name="VCManagedWrapperGeneratorTool"/>
319                         <Tool
320                                 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
321                 </Configuration>
322         </Configurations>
323         <References>
324         </References>
325         <Files>
326                 <Filter
327                         Name="Source Files"
328                         Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
329                         <File
330                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
331                         </File>
332                         <File
333                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
334                         </File>
335                         <File
336                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
337                         </File>
338                         <File
339                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp">
340                         </File>
341                 </Filter>
342                 <Filter
343                         Name="Header Files"
344                         Filter="h;hpp;hxx;hm;inl">
345                         <File
346                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
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348                         <File
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351                         <File
352                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
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354                         <File
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357                         <File
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359                         </File>
360                         <File
361                                 RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
362                         </File>
363                 </Filter>
364         </Files>
365         <Globals>
366         </Globals>
367 </VisualStudioProject>