f76e926e6d4d39e5e46efcb283db613da89a438e
[blender-staging.git] / source / gameengine / GamePlayer / ghost / SConscript
1 #!/usr/bin/python
2 import sys
3 Import ('env')
4
5 source_files = ['GPG_Application.cpp',
6                 'GPG_Canvas.cpp',
7                 'GPG_ghost.cpp',
8                 'GPG_KeyboardDevice.cpp',
9                 'GPG_System.cpp']
10
11 incs = ['.',
12         '#intern/string',
13         '#intern/ghost',
14         '#intern/guardedalloc',
15         '#intern/bmfont',
16         '#intern/moto/include',
17         '#intern/SoundSystem',
18         '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
19         '#source/kernel/gen_system',
20         '#source/kernel/gen_messaging',
21         '#source/gameengine/Converter',
22         '#source/blender/imbuf',
23         '#source/gameengine/Ketsji',
24         '#source/blender/blenlib',
25         '#source/blender/blenkernel',
26         '#source/blender/readblenfile',
27         '#source/blender',
28         '#source/blender/include',
29         '#source/blender/makesdna',
30         '#source/gameengine/Rasterizer',
31         '#source/gameengine/GameLogic',
32         '#source/gameengine/Expressions',
33         '#source/gameengine/Network',
34         '#source/gameengine/SceneGraph',
35         '#source/gameengine/Physics/common',
36         '#source/gameengine/Physics/Sumo',
37         '#source/gameengine/Physics/Sumo/Fuzzics/include',
38         '#source/gameengine/Network/LoopBackNetwork',
39         '#source/gameengine/GamePlayer/common',
40         '#source/blender/misc',
41         '#source/blender/blenloader']
42
43 incs += Split(env['BF_PYTHON_INC'])
44 incs += Split(env['BF_SOLID_INC'])
45 cflags = []
46 if env['OURPLATFORM']=='win32-vc':
47     cflags = ['/GR']
48
49 env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)