1 Action.fcurves -> fcurves: collection, (read-only) The individual F-Curves that make up the Action
2 Action.groups -> groups: collection, (read-only) Convenient groupings of F-Curves
3 Action.pose_markers -> pose_markers: collection, (read-only) Markers specific to this Action, for labeling poses
4 ActionActuator.action -> action: pointer
5 ActionActuator.blendin -> blendin: int Number of frames of motion blending
6 ActionActuator.frame_end -> frame_end: int
7 ActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property
8 ActionActuator.frame_start -> frame_start: int
9 ActionActuator.mode -> mode: enum Action playback type
10 ActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack
11 ActionActuator.property -> property: string Use this property to define the Action position
12 ActionConstraint.action -> action: pointer
13 ActionConstraint.frame_end -> frame_end: int Last frame of the Action to use
14 ActionConstraint.frame_start -> frame_start: int First frame of the Action to use
15 ActionConstraint.maximum -> maximum: float Maximum value for target channel range
16 ActionConstraint.minimum -> minimum: float Minimum value for target channel range
17 ActionConstraint.subtarget -> subtarget: string
18 ActionConstraint.target -> target: pointer Target Object
19 ActionConstraint.transform_channel -> transform_channel: enum Transformation channel from the target that is used to key the Action
20 ActionGroup.channels -> channels: collection, (read-only) F-Curves in this group
21 ActionGroup.custom_color -> custom_color: int Index of custom color set
22 ActionGroup.name -> name: string
23 Actuator.name -> name: string
24 Actuator.type -> type: enum
25 ActuatorSensor.actuator -> actuator: string Actuator name, actuator active state modifications will be detected
26 Addon.module -> module: string Module name
27 AnimData.action -> action: pointer Active Action for this datablock
28 AnimData.action_blending -> action_blending: enum Method used for combining Active Action's result with result of NLA stack
29 AnimData.action_extrapolation -> action_extrapolation: enum Action to take for gaps past the Active Action's range (when evaluating with NLA)
30 AnimData.action_influence -> action_influence: float Amount the Active Action contributes to the result of the NLA stack
31 AnimData.drivers -> drivers: collection, (read-only) The Drivers/Expressions for this datablock
32 AnimData.nla_tracks -> nla_tracks: collection, (read-only) NLA Tracks (i.e. Animation Layers)
33 AnimViz.motion_paths -> motion_paths: pointer, (read-only) Motion Path settings for visualisation
34 AnimViz.onion_skinning -> onion_skinning: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation
35 AnimVizMotionPaths.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
36 AnimVizMotionPaths.bake_location -> bake_location: enum When calculating Bone Paths, use Head or Tips
37 AnimVizMotionPaths.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
38 AnimVizMotionPaths.frame_end -> frame_end: int End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
39 AnimVizMotionPaths.frame_start -> frame_start: int Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)
40 AnimVizMotionPaths.frame_step -> frame_step: int Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)
41 AnimVizMotionPaths.type -> type: enum Type of range to show for Motion Paths
42 AnimVizOnionSkinning.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)
43 AnimVizOnionSkinning.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)
44 AnimVizOnionSkinning.frame_end -> frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
45 AnimVizOnionSkinning.frame_start -> frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
46 AnimVizOnionSkinning.frame_step -> frame_step: int Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)
47 AnimVizOnionSkinning.type -> type: enum Method used for determining what ghosts get drawn
48 Area.active_space -> active_space: pointer, (read-only) Space currently being displayed in this area
49 Area.regions -> regions: collection, (read-only) Regions this area is subdivided in
50 Area.spaces -> spaces: collection, (read-only) Spaces contained in this area, the first space is active
51 Area.type -> type: enum Space type
52 AreaLamp.gamma -> gamma: float Light gamma correction value
53 AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows)
54 AreaLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp
55 AreaLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with
56 AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int Amount of samples taken extra (samples x samples)
57 AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int Amount of samples taken extra (samples x samples)
58 AreaLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
59 AreaLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows)
60 AreaLamp.shape -> shape: enum Shape of the area lamp
61 AreaLamp.size -> size: float Size of the area of the area Lamp, X direction size for Rectangle shapes
62 AreaLamp.size_y -> size_y: float Size of the area of the area Lamp in the Y direction for Rectangle shapes
63 Armature.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
64 Armature.bones -> bones: collection, (read-only)
65 Armature.drawtype -> drawtype: enum
66 Armature.edit_bones -> edit_bones: collection, (read-only)
67 Armature.ghost_frame_end -> ghost_frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
68 Armature.ghost_frame_start -> ghost_frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)
69 Armature.ghost_size -> ghost_size: int Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)
70 Armature.ghost_step -> ghost_step: int Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method)
71 Armature.ghost_type -> ghost_type: enum Method of Onion-skinning for active Action
72 Armature.pose_position -> pose_position: enum Show armature in binding pose or final posed state
73 ArmatureActuator.bone -> bone: string Bone on which the constraint is defined
74 ArmatureActuator.constraint -> constraint: string Name of the constraint you want to control
75 ArmatureActuator.mode -> mode: enum
76 ArmatureActuator.secondary_target -> secondary_target: pointer Set weight of this constraint
77 ArmatureActuator.target -> target: pointer Set this object as the target of the constraint
78 ArmatureActuator.weight -> weight: float Set weight of this constraint
79 ArmatureBones.active -> active: pointer Armatures active bone
80 ArmatureEditBones.active -> active: pointer Armatures active edit bone
81 ArmatureModifier.object -> object: pointer Armature object to deform with
82 ArmatureModifier.vertex_group -> vertex_group: string Vertex group name
83 ArmatureSensor.bone -> bone: string Identify the bone to check value from
84 ArmatureSensor.constraint -> constraint: string Identify the bone constraint to check value from
85 ArmatureSensor.test_type -> test_type: enum Type of value and test
86 ArmatureSensor.value -> value: float Specify value to be used in comparison
87 ArrayModifier.constant_offset_displacement -> constant_offset_displacement: float
88 ArrayModifier.count -> count: int Number of duplicates to make
89 ArrayModifier.curve -> curve: pointer Curve object to fit array length to
90 ArrayModifier.end_cap -> end_cap: pointer Mesh object to use as an end cap
91 ArrayModifier.fit_type -> fit_type: enum Array length calculation method
92 ArrayModifier.length -> length: float Length to fit array within
93 ArrayModifier.merge_distance -> merge_distance: float Limit below which to merge vertices
94 ArrayModifier.offset_object -> offset_object: pointer
95 ArrayModifier.relative_offset_displacement -> relative_offset_displacement: float
96 ArrayModifier.start_cap -> start_cap: pointer Mesh object to use as a start cap
97 BackgroundImage.image -> image: pointer Image displayed and edited in this space
98 BackgroundImage.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed
99 BackgroundImage.offset_x -> offset_x: float Offsets image horizontally from the world origin
100 BackgroundImage.offset_y -> offset_y: float Offsets image vertically from the world origin
101 BackgroundImage.size -> size: float Scaling factor for the background image
102 BackgroundImage.transparency -> transparency: float Amount to blend the image against the background color
103 BackgroundImage.view_axis -> view_axis: enum The axis to display the image on
104 BevelModifier.angle -> angle: float Angle above which to bevel edges
105 BevelModifier.edge_weight_method -> edge_weight_method: enum What edge weight to use for weighting a vertex
106 BevelModifier.limit_method -> limit_method: enum
107 BevelModifier.width -> width: float Bevel value/amount
108 BezierSplinePoint.co -> co: float Coordinates of the control point
109 BezierSplinePoint.handle1 -> handle1: float Coordinates of the first handle
110 BezierSplinePoint.handle1_type -> handle1_type: enum Handle types
111 BezierSplinePoint.handle2 -> handle2: float Coordinates of the second handle
112 BezierSplinePoint.handle2_type -> handle2_type: enum Handle types
113 BezierSplinePoint.radius -> radius: float, (read-only) Radius for bevelling
114 BezierSplinePoint.tilt -> tilt: float Tilt in 3D View
115 BezierSplinePoint.weight -> weight: float Softbody goal weight
116 BlendTexture.flip_axis -> flip_axis: enum Flips the texture's X and Y axis
117 BlendTexture.progression -> progression: enum Sets the style of the color blending
118 BlenderRNA.structs -> structs: collection, (read-only)
119 BoidRule.name -> name: string Boid rule name
120 BoidRule.type -> type: enum, (read-only)
121 BoidRuleAverageSpeed.level -> level: float How much velocity's z-component is kept constant
122 BoidRuleAverageSpeed.speed -> speed: float Percentage of maximum speed
123 BoidRuleAverageSpeed.wander -> wander: float How fast velocity's direction is randomized
124 BoidRuleAvoid.fear_factor -> fear_factor: float Avoid object if danger from it is above this threshold
125 BoidRuleAvoid.object -> object: pointer Object to avoid
126 BoidRuleAvoidCollision.look_ahead -> look_ahead: float Time to look ahead in seconds
127 BoidRuleFight.distance -> distance: float Attack boids at max this distance
128 BoidRuleFight.flee_distance -> flee_distance: float Flee to this distance
129 BoidRuleFollowLeader.distance -> distance: float Distance behind leader to follow
130 BoidRuleFollowLeader.object -> object: pointer Follow this object instead of a boid
131 BoidRuleFollowLeader.queue_size -> queue_size: int How many boids in a line
132 BoidRuleGoal.object -> object: pointer Goal object
133 BoidSettings.accuracy -> accuracy: float Accuracy of attack
134 BoidSettings.active_boid_state -> active_boid_state: pointer, (read-only)
135 BoidSettings.active_boid_state_index -> active_boid_state_index: int
136 BoidSettings.aggression -> aggression: float Boid will fight this times stronger enemy
137 BoidSettings.air_max_acc -> air_max_acc: float Maximum acceleration in air (relative to maximum speed)
138 BoidSettings.air_max_ave -> air_max_ave: float Maximum angular velocity in air (relative to 180 degrees)
139 BoidSettings.air_max_speed -> air_max_speed: float Maximum speed in air
140 BoidSettings.air_min_speed -> air_min_speed: float Minimum speed in air (relative to maximum speed)
141 BoidSettings.air_personal_space -> air_personal_space: float Radius of boids personal space in air (% of particle size)
142 BoidSettings.banking -> banking: float Amount of rotation around velocity vector on turns
143 BoidSettings.health -> health: float Initial boid health when born
144 BoidSettings.height -> height: float Boid height relative to particle size
145 BoidSettings.land_jump_speed -> land_jump_speed: float Maximum speed for jumping
146 BoidSettings.land_max_acc -> land_max_acc: float Maximum acceleration on land (relative to maximum speed)
147 BoidSettings.land_max_ave -> land_max_ave: float Maximum angular velocity on land (relative to 180 degrees)
148 BoidSettings.land_max_speed -> land_max_speed: float Maximum speed on land
149 BoidSettings.land_personal_space -> land_personal_space: float Radius of boids personal space on land (% of particle size)
150 BoidSettings.land_stick_force -> land_stick_force: float How strong a force must be to start effecting a boid on land
151 BoidSettings.landing_smoothness -> landing_smoothness: float How smoothly the boids land
152 BoidSettings.range -> range: float The maximum distance from which a boid can attack
153 BoidSettings.states -> states: collection, (read-only)
154 BoidSettings.strength -> strength: float Maximum caused damage on attack per second
155 BoidState.active_boid_rule -> active_boid_rule: pointer, (read-only)
156 BoidState.active_boid_rule_index -> active_boid_rule_index: int
157 BoidState.falloff -> falloff: float
158 BoidState.name -> name: string Boid state name
159 BoidState.rule_fuzziness -> rule_fuzziness: float
160 BoidState.rules -> rules: collection, (read-only)
161 BoidState.ruleset_type -> ruleset_type: enum How the rules in the list are evaluated
162 BoidState.volume -> volume: float
163 Bone.bbone_in -> bbone_in: float Length of first Bezier Handle (for B-Bones only)
164 Bone.bbone_out -> bbone_out: float Length of second Bezier Handle (for B-Bones only)
165 Bone.bbone_segments -> bbone_segments: int Number of subdivisions of bone (for B-Bones only)
166 Bone.children -> children: collection, (read-only) Bones which are children of this bone
167 Bone.envelope_distance -> envelope_distance: float Bone deformation distance (for Envelope deform only)
168 Bone.envelope_weight -> envelope_weight: float Bone deformation weight (for Envelope deform only)
169 Bone.head -> head: float Location of head end of the bone relative to its parent
170 Bone.head_local -> head_local: float Location of head end of the bone relative to armature
171 Bone.head_radius -> head_radius: float Radius of head of bone (for Envelope deform only)
172 Bone.matrix -> matrix: float 3x3 bone matrix
173 Bone.matrix_local -> matrix_local: float 4x4 bone matrix relative to armature
174 Bone.name -> name: string
175 Bone.parent -> parent: pointer, (read-only) Parent bone (in same Armature)
176 Bone.tail -> tail: float Location of tail end of the bone
177 Bone.tail_local -> tail_local: float Location of tail end of the bone relative to armature
178 Bone.tail_radius -> tail_radius: float Radius of tail of bone (for Envelope deform only)
179 BoneGroup.color_set -> color_set: enum Custom color set to use
180 BoneGroup.colors -> colors: pointer, (read-only) Copy of the colors associated with the group's color set
181 BoneGroup.name -> name: string
182 BooleanModifier.object -> object: pointer Mesh object to use for Boolean operation
183 BooleanModifier.operation -> operation: enum
184 BooleanProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited
185 Brush.blend -> blend: enum Brush blending mode
186 Brush.clone_alpha -> clone_alpha: float Opacity of clone image display
187 Brush.clone_image -> clone_image: pointer Image for clone tool
188 Brush.clone_offset -> clone_offset: float
189 Brush.color -> color: float
190 Brush.curve -> curve: pointer, (read-only) Editable falloff curve
191 Brush.direction -> direction: enum Mapping type to use for this image in the game engine
192 Brush.imagepaint_tool -> imagepaint_tool: enum
193 Brush.jitter -> jitter: float Jitter the position of the brush while painting
194 Brush.rate -> rate: float Interval between paints for Airbrush
195 Brush.sculpt_tool -> sculpt_tool: enum
196 Brush.size -> size: int Diameter of the brush
197 Brush.smooth_stroke_factor -> smooth_stroke_factor: float Higher values give a smoother stroke
198 Brush.smooth_stroke_radius -> smooth_stroke_radius: int Minimum distance from last point before stroke continues
199 Brush.spacing -> spacing: float Spacing between brush stamps
200 Brush.strength -> strength: float The amount of pressure on the brush
201 Brush.texture -> texture: pointer
202 Brush.texture_slot -> texture_slot: pointer, (read-only)
203 Brush.vertexpaint_tool -> vertexpaint_tool: enum
204 BrushTextureSlot.angle -> angle: float Defines brush texture rotation
205 BrushTextureSlot.map_mode -> map_mode: enum
206 BuildModifier.frame_start -> frame_start: float Specify the start frame of the effect
207 BuildModifier.length -> length: float Specify the total time the build effect requires
208 BuildModifier.seed -> seed: int Specify the seed for random if used
209 Camera.angle -> angle: float Perspective Camera lens field of view in degrees
210 Camera.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
211 Camera.clip_end -> clip_end: float Camera far clipping distance
212 Camera.clip_start -> clip_start: float Camera near clipping distance
213 Camera.dof_distance -> dof_distance: float Distance to the focus point for depth of field
214 Camera.dof_object -> dof_object: pointer Use this object to define the depth of field focal point
215 Camera.draw_size -> draw_size: float Apparent size of the Camera object in the 3D View
216 Camera.lens -> lens: float Perspective Camera lens value in millimeters
217 Camera.lens_unit -> lens_unit: enum Unit to edit lens in for the user interface
218 Camera.ortho_scale -> ortho_scale: float Orthographic Camera scale (similar to zoom)
219 Camera.passepartout_alpha -> passepartout_alpha: float Opacity (alpha) of the darkened overlay in Camera view
220 Camera.shift_x -> shift_x: float Perspective Camera horizontal shift
221 Camera.shift_y -> shift_y: float Perspective Camera vertical shift
222 Camera.type -> type: enum Camera types
223 CameraActuator.axis -> axis: enum Specify the axis the Camera will try to get behind
224 CameraActuator.height -> height: float
225 CameraActuator.max -> max: float
226 CameraActuator.min -> min: float
227 CameraActuator.object -> object: pointer Look at this Object
228 CastModifier.cast_type -> cast_type: enum
229 CastModifier.factor -> factor: float
230 CastModifier.object -> object: pointer Control object: if available, its location determines the center of the effect
231 CastModifier.radius -> radius: float Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.)
232 CastModifier.size -> size: float Size of projection shape (leave as 0 for auto.)
233 CastModifier.vertex_group -> vertex_group: string Vertex group name
234 ChildOfConstraint.subtarget -> subtarget: string
235 ChildOfConstraint.target -> target: pointer Target Object
236 ClampToConstraint.main_axis -> main_axis: enum Main axis of movement
237 ClampToConstraint.target -> target: pointer Target Object
238 ClothCollisionSettings.collision_quality -> collision_quality: int How many collision iterations should be done. (higher is better quality but slower)
239 ClothCollisionSettings.friction -> friction: float Friction force if a collision happened. (higher = less movement)
240 ClothCollisionSettings.group -> group: pointer Limit colliders to this Group
241 ClothCollisionSettings.min_distance -> min_distance: float Minimum distance between collision objects before collision response takes in
242 ClothCollisionSettings.self_collision_quality -> self_collision_quality: int How many self collision iterations should be done. (higher is better quality but slower)
243 ClothCollisionSettings.self_friction -> self_friction: float Friction/damping with self contact
244 ClothCollisionSettings.self_min_distance -> self_min_distance: float 0.5 means no distance at all, 1.0 is maximum distance
245 ClothModifier.collision_settings -> collision_settings: pointer, (read-only)
246 ClothModifier.point_cache -> point_cache: pointer, (read-only)
247 ClothModifier.settings -> settings: pointer, (read-only)
248 ClothSettings.air_damping -> air_damping: float Air has normally some thickness which slows falling things down
249 ClothSettings.bending_stiffness -> bending_stiffness: float Wrinkle coefficient. (higher = less smaller but more big wrinkles)
250 ClothSettings.bending_stiffness_max -> bending_stiffness_max: float Maximum bending stiffness value
251 ClothSettings.bending_vertex_group -> bending_vertex_group: string Vertex group for fine control over bending stiffness
252 ClothSettings.collider_friction -> collider_friction: float
253 ClothSettings.effector_weights -> effector_weights: pointer, (read-only)
254 ClothSettings.goal_default -> goal_default: float Default Goal (vertex target position) value, when no Vertex Group used
255 ClothSettings.goal_friction -> goal_friction: float Goal (vertex target position) friction
256 ClothSettings.goal_max -> goal_max: float Goal maximum, vertex group weights are scaled to match this range
257 ClothSettings.goal_min -> goal_min: float Goal minimum, vertex group weights are scaled to match this range
258 ClothSettings.goal_spring -> goal_spring: float Goal (vertex target position) spring stiffness
259 ClothSettings.gravity -> gravity: float Gravity or external force vector
260 ClothSettings.internal_friction -> internal_friction: float
261 ClothSettings.mass -> mass: float Mass of cloth material
262 ClothSettings.mass_vertex_group -> mass_vertex_group: string Vertex Group for pinning of vertices
263 ClothSettings.pin_stiffness -> pin_stiffness: float Pin (vertex target position) spring stiffness
264 ClothSettings.pre_roll -> pre_roll: int Simulation starts on this frame
265 ClothSettings.quality -> quality: int Quality of the simulation in steps per frame. (higher is better quality but slower)
266 ClothSettings.rest_shape_key -> rest_shape_key: pointer Shape key to use the rest spring lengths from
267 ClothSettings.spring_damping -> spring_damping: float Damping of cloth velocity. (higher = more smooth, less jiggling)
268 ClothSettings.structural_stiffness -> structural_stiffness: float Overall stiffness of structure
269 ClothSettings.structural_stiffness_max -> structural_stiffness_max: float Maximum structural stiffness value
270 ClothSettings.structural_stiffness_vertex_group -> structural_stiffness_vertex_group: string Vertex group for fine control over structural stiffness
271 CloudsTexture.nabla -> nabla: float Size of derivative offset used for calculating normal
272 CloudsTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence
273 CloudsTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation
274 CloudsTexture.noise_size -> noise_size: float Sets scaling for noise input
275 CloudsTexture.noise_type -> noise_type: enum
276 CloudsTexture.stype -> stype: enum
277 CollectionProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type
278 CollisionModifier.settings -> settings: pointer, (read-only)
279 CollisionSensor.material -> material: string Only look for Objects with this material
280 CollisionSensor.property -> property: string Only look for Objects with this property
281 CollisionSettings.absorption -> absorption: float How much of effector force gets lost during collision with this object (in percent)
282 CollisionSettings.damping -> damping: float Amount of damping during collision
283 CollisionSettings.damping_factor -> damping_factor: float Amount of damping during particle collision
284 CollisionSettings.friction_factor -> friction_factor: float Amount of friction during particle collision
285 CollisionSettings.inner_thickness -> inner_thickness: float Inner face thickness
286 CollisionSettings.outer_thickness -> outer_thickness: float Outer face thickness
287 CollisionSettings.permeability -> permeability: float Chance that the particle will pass through the mesh
288 CollisionSettings.random_damping -> random_damping: float Random variation of damping
289 CollisionSettings.random_friction -> random_friction: float Random variation of friction
290 CollisionSettings.stickness -> stickness: float Amount of stickness to surface collision
291 ColorRamp.elements -> elements: collection, (read-only)
292 ColorRamp.interpolation -> interpolation: enum
293 ColorRampElement.color -> color: float
294 ColorRampElement.position -> position: float
295 ColorSequence.color -> color: float
296 CompositorNode.type -> type: enum, (read-only)
297 CompositorNodeAlphaOver.premul -> premul: float Mix Factor
298 CompositorNodeBilateralblur.iterations -> iterations: int
299 CompositorNodeBilateralblur.sigma_color -> sigma_color: float
300 CompositorNodeBilateralblur.sigma_space -> sigma_space: float
301 CompositorNodeBlur.factor -> factor: float
302 CompositorNodeBlur.factor_x -> factor_x: float
303 CompositorNodeBlur.factor_y -> factor_y: float
304 CompositorNodeBlur.filter_type -> filter_type: enum
305 CompositorNodeBlur.sizex -> sizex: int
306 CompositorNodeBlur.sizey -> sizey: int
307 CompositorNodeChannelMatte.algorithm -> algorithm: enum Algorithm to use to limit channel
308 CompositorNodeChannelMatte.channel -> channel: enum Channel used to determine matte
309 CompositorNodeChannelMatte.color_space -> color_space: enum
310 CompositorNodeChannelMatte.high -> high: float Values higher than this setting are 100% opaque
311 CompositorNodeChannelMatte.limit_channel -> limit_channel: enum Limit by this channels value
312 CompositorNodeChannelMatte.low -> low: float Values lower than this setting are 100% keyed
313 CompositorNodeChromaMatte.acceptance -> acceptance: float Tolerance for a color to be considered a keying color
314 CompositorNodeChromaMatte.cutoff -> cutoff: float Tolerance below which colors will be considered as exact matches
315 CompositorNodeChromaMatte.gain -> gain: float Alpha gain
316 CompositorNodeChromaMatte.lift -> lift: float Alpha lift
317 CompositorNodeChromaMatte.shadow_adjust -> shadow_adjust: float Adjusts the brightness of any shadows captured
318 CompositorNodeColorBalance.correction_formula -> correction_formula: enum
319 CompositorNodeColorBalance.gain -> gain: float Correction for Highlights
320 CompositorNodeColorBalance.gamma -> gamma: float Correction for Midtones
321 CompositorNodeColorBalance.lift -> lift: float Correction for Shadows
322 CompositorNodeColorBalance.offset -> offset: float Correction for Shadows
323 CompositorNodeColorBalance.power -> power: float Correction for Midtones
324 CompositorNodeColorBalance.slope -> slope: float Correction for Highlights
325 CompositorNodeColorMatte.h -> h: float Hue tolerance for colors to be considered a keying color
326 CompositorNodeColorMatte.s -> s: float Saturation Tolerance for the color
327 CompositorNodeColorMatte.v -> v: float Value Tolerance for the color
328 CompositorNodeColorSpill.algorithm -> algorithm: enum
329 CompositorNodeColorSpill.channel -> channel: enum
330 CompositorNodeColorSpill.limit_channel -> limit_channel: enum
331 CompositorNodeColorSpill.ratio -> ratio: float Scale limit by value
332 CompositorNodeColorSpill.unspill_blue -> unspill_blue: float Blue spillmap scale
333 CompositorNodeColorSpill.unspill_green -> unspill_green: float Green spillmap scale
334 CompositorNodeColorSpill.unspill_red -> unspill_red: float Red spillmap scale
335 CompositorNodeCrop.x1 -> x1: int
336 CompositorNodeCrop.x2 -> x2: int
337 CompositorNodeCrop.y1 -> y1: int
338 CompositorNodeCrop.y2 -> y2: int
339 CompositorNodeCurveRGB.mapping -> mapping: pointer, (read-only)
340 CompositorNodeCurveVec.mapping -> mapping: pointer, (read-only)
341 CompositorNodeDBlur.angle -> angle: float
342 CompositorNodeDBlur.center_x -> center_x: float
343 CompositorNodeDBlur.center_y -> center_y: float
344 CompositorNodeDBlur.distance -> distance: float
345 CompositorNodeDBlur.iterations -> iterations: int
346 CompositorNodeDBlur.spin -> spin: float
347 CompositorNodeDBlur.zoom -> zoom: float
348 CompositorNodeDefocus.angle -> angle: int Bokeh shape rotation offset in degrees
349 CompositorNodeDefocus.bokeh -> bokeh: enum
350 CompositorNodeDefocus.f_stop -> f_stop: float Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius
351 CompositorNodeDefocus.max_blur -> max_blur: float blur limit, maximum CoC radius, 0=no limit
352 CompositorNodeDefocus.samples -> samples: int Number of samples (16=grainy, higher=less noise)
353 CompositorNodeDefocus.threshold -> threshold: float CoC radius threshold, prevents background bleed on in-focus midground, 0=off
354 CompositorNodeDefocus.z_scale -> z_scale: float Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1
355 CompositorNodeDiffMatte.falloff -> falloff: float Color distances below this additional threshold are partially keyed
356 CompositorNodeDiffMatte.tolerance -> tolerance: float Color distances below this threshold are keyed
357 CompositorNodeDilateErode.distance -> distance: int Distance to grow/shrink (number of iterations)
358 CompositorNodeDistanceMatte.falloff -> falloff: float Color distances below this additional threshold are partially keyed
359 CompositorNodeDistanceMatte.tolerance -> tolerance: float Color distances below this threshold are keyed
360 CompositorNodeFilter.filter_type -> filter_type: enum
361 CompositorNodeFlip.axis -> axis: enum
362 CompositorNodeGlare.angle_offset -> angle_offset: float Streak angle offset in degrees
363 CompositorNodeGlare.color_modulation -> color_modulation: float Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect
364 CompositorNodeGlare.fade -> fade: float Streak fade-out factor
365 CompositorNodeGlare.glare_type -> glare_type: enum
366 CompositorNodeGlare.iterations -> iterations: int
367 CompositorNodeGlare.mix -> mix: float -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only
368 CompositorNodeGlare.quality -> quality: enum If not set to high quality, the effect will be applied to a low-res copy of the source image
369 CompositorNodeGlare.size -> size: int Glow/glare size (not actual size; relative to initial size of bright area of pixels)
370 CompositorNodeGlare.streaks -> streaks: int Total number of streaks
371 CompositorNodeGlare.threshold -> threshold: float The glare filter will only be applied to pixels brighter than this value
372 CompositorNodeHueCorrect.mapping -> mapping: pointer, (read-only)
373 CompositorNodeHueSat.hue -> hue: float
374 CompositorNodeHueSat.sat -> sat: float
375 CompositorNodeHueSat.val -> val: float
376 CompositorNodeIDMask.index -> index: int Pass index number to convert to alpha
377 CompositorNodeImage.frames -> frames: int Number of images used in animation
378 CompositorNodeImage.image -> image: pointer
379 CompositorNodeImage.layer -> layer: enum
380 CompositorNodeImage.offset -> offset: int Offsets the number of the frame to use in the animation
381 CompositorNodeImage.start -> start: int
382 CompositorNodeLevels.channel -> channel: enum
383 CompositorNodeLumaMatte.high -> high: float Values higher than this setting are 100% opaque
384 CompositorNodeLumaMatte.low -> low: float Values lower than this setting are 100% keyed
385 CompositorNodeMapUV.alpha -> alpha: int
386 CompositorNodeMapValue.max -> max: float
387 CompositorNodeMapValue.min -> min: float
388 CompositorNodeMapValue.offset -> offset: float
389 CompositorNodeMapValue.size -> size: float
390 CompositorNodeMath.operation -> operation: enum
391 CompositorNodeMixRGB.blend_type -> blend_type: enum
392 CompositorNodeOutputFile.exr_codec -> exr_codec: enum
393 CompositorNodeOutputFile.filepath -> filepath: string Output path for the image, same functionality as render output.
394 CompositorNodeOutputFile.frame_end -> frame_end: int
395 CompositorNodeOutputFile.frame_start -> frame_start: int
396 CompositorNodeOutputFile.image_type -> image_type: enum
397 CompositorNodeOutputFile.quality -> quality: int
398 CompositorNodePremulKey.mapping -> mapping: enum Conversion between premultiplied alpha and key alpha
399 CompositorNodeRLayers.layer -> layer: enum
400 CompositorNodeRLayers.scene -> scene: pointer
401 CompositorNodeRotate.filter -> filter: enum Method to use to filter rotation
402 CompositorNodeScale.space -> space: enum Coordinate space to scale relative to
403 CompositorNodeSplitViewer.axis -> axis: enum
404 CompositorNodeSplitViewer.factor -> factor: int
405 CompositorNodeTexture.node_output -> node_output: int For node-based textures, which output node to use
406 CompositorNodeTexture.texture -> texture: pointer
407 CompositorNodeTime.curve -> curve: pointer, (read-only)
408 CompositorNodeTime.end -> end: int
409 CompositorNodeTime.start -> start: int
410 CompositorNodeTonemap.adaptation -> adaptation: float If 0, global; if 1, based on pixel intensity
411 CompositorNodeTonemap.contrast -> contrast: float Set to 0 to use estimate from input image
412 CompositorNodeTonemap.correction -> correction: float If 0, same for all channels; if 1, each independent
413 CompositorNodeTonemap.gamma -> gamma: float If not used, set to 1
414 CompositorNodeTonemap.intensity -> intensity: float If less than zero, darkens image; otherwise, makes it brighter
415 CompositorNodeTonemap.key -> key: float The value the average luminance is mapped to
416 CompositorNodeTonemap.offset -> offset: float Normally always 1, but can be used as an extra control to alter the brightness curve
417 CompositorNodeTonemap.tonemap_type -> tonemap_type: enum
418 CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only)
419 CompositorNodeVecBlur.factor -> factor: float Scaling factor for motion vectors; actually 'shutter speed' in frames
420 CompositorNodeVecBlur.max_speed -> max_speed: int Maximum speed, or zero for none
421 CompositorNodeVecBlur.min_speed -> min_speed: int Minimum speed for a pixel to be blurred; used to separate background from foreground
422 CompositorNodeVecBlur.samples -> samples: int
423 ConsoleLine.current_character -> current_character: int
424 ConsoleLine.line -> line: string Text in the line
425 Constraint.influence -> influence: float Amount of influence constraint will have on the final solution
426 Constraint.lin_error -> lin_error: float, (read-only) Amount of residual error in Blender space unit for constraints that work on position
427 Constraint.name -> name: string Constraint name
428 Constraint.owner_space -> owner_space: enum Space that owner is evaluated in
429 Constraint.rot_error -> rot_error: float, (read-only) Amount of residual error in radiant for constraints that work on orientation
430 Constraint.target_space -> target_space: enum Space that target is evaluated in
431 Constraint.type -> type: enum, (read-only)
432 ConstraintActuator.damping -> damping: int Damping factor: time constant (in frame) of low pass filter
433 ConstraintActuator.damping_rotation -> damping_rotation: int Use a different damping for orientation
434 ConstraintActuator.direction -> direction: enum Set the direction of the ray
435 ConstraintActuator.direction_axis -> direction_axis: enum Select the axis to be aligned along the reference direction
436 ConstraintActuator.distance -> distance: float Set the maximum length of ray
437 ConstraintActuator.fh_damping -> fh_damping: float Damping factor of the Fh spring force
438 ConstraintActuator.fh_height -> fh_height: float Height of the Fh area
439 ConstraintActuator.limit -> limit: enum
440 ConstraintActuator.limit_max -> limit_max: float
441 ConstraintActuator.limit_min -> limit_min: float
442 ConstraintActuator.material -> material: string Ray detects only Objects with this material
443 ConstraintActuator.max_angle -> max_angle: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max
444 ConstraintActuator.max_rotation -> max_rotation: float Reference Direction
445 ConstraintActuator.min_angle -> min_angle: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max
446 ConstraintActuator.mode -> mode: enum The type of the constraint
447 ConstraintActuator.property -> property: string Ray detect only Objects with this property
448 ConstraintActuator.range -> range: float Set the maximum length of ray
449 ConstraintActuator.spring -> spring: float Spring force within the Fh area
450 ConstraintActuator.time -> time: int Maximum activation time in frame, 0 for unlimited
451 ConstraintTarget.subtarget -> subtarget: string
452 ConstraintTarget.target -> target: pointer Target Object
453 Context.area -> area: pointer, (read-only)
454 Context.main -> main: pointer, (read-only)
455 Context.manager -> manager: pointer, (read-only)
456 Context.mode -> mode: enum, (read-only)
457 Context.region -> region: pointer, (read-only)
458 Context.scene -> scene: pointer, (read-only)
459 Context.screen -> screen: pointer, (read-only)
460 Context.space_data -> space_data: pointer, (read-only)
461 Context.tool_settings -> tool_settings: pointer, (read-only)
462 Context.user_preferences -> user_preferences: pointer, (read-only)
463 Context.window -> window: pointer, (read-only)
464 ControlFluidSettings.attraction_radius -> attraction_radius: float Specifies the force field radius around the control object
465 ControlFluidSettings.attraction_strength -> attraction_strength: float Force strength for directional attraction towards the control object
466 ControlFluidSettings.end_time -> end_time: float Specifies time when the control particles are deactivated
467 ControlFluidSettings.quality -> quality: float Specifies the quality which is used for object sampling. (higher = better but slower)
468 ControlFluidSettings.start_time -> start_time: float Specifies time when the control particles are activated
469 ControlFluidSettings.velocity_radius -> velocity_radius: float Specifies the force field radius around the control object
470 ControlFluidSettings.velocity_strength -> velocity_strength: float Force strength of how much of the control object's velocity is influencing the fluid velocity
471 Controller.name -> name: string
472 Controller.state_number -> state_number: int Set Controller state index (1 to 30)
473 Controller.type -> type: enum
474 CopyLocationConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1
475 CopyLocationConstraint.subtarget -> subtarget: string
476 CopyLocationConstraint.target -> target: pointer Target Object
477 CopyRotationConstraint.subtarget -> subtarget: string
478 CopyRotationConstraint.target -> target: pointer Target Object
479 CopyScaleConstraint.subtarget -> subtarget: string
480 CopyScaleConstraint.target -> target: pointer Target Object
481 CopyTransformsConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1
482 CopyTransformsConstraint.subtarget -> subtarget: string
483 CopyTransformsConstraint.target -> target: pointer Target Object
484 Curve.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
485 Curve.bevel_depth -> bevel_depth: float Bevel depth when not using a bevel object
486 Curve.bevel_object -> bevel_object: pointer Curve object name that defines the bevel shape
487 Curve.bevel_resolution -> bevel_resolution: int Bevel resolution when depth is non-zero and no specific bevel object has been defined
488 Curve.dimensions -> dimensions: enum Select 2D or 3D curve type
489 Curve.eval_time -> eval_time: float Parametric position along the length of the curve that Objects 'following' it should be at. Position is evaluated by dividing by the 'Path Length' value
490 Curve.extrude -> extrude: float Amount of curve extrusion when not using a bevel object
491 Curve.materials -> materials: collection, (read-only)
492 Curve.path_length -> path_length: int The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting
493 Curve.render_resolution_u -> render_resolution_u: int Surface resolution in U direction used while rendering. Zero skips this property
494 Curve.render_resolution_v -> render_resolution_v: int Surface resolution in V direction used while rendering. Zero skips this property
495 Curve.resolution_u -> resolution_u: int Surface resolution in U direction
496 Curve.resolution_v -> resolution_v: int Surface resolution in V direction
497 Curve.shape_keys -> shape_keys: pointer, (read-only)
498 Curve.splines -> splines: collection, (read-only) Collection of splines in this curve data object
499 Curve.taper_object -> taper_object: pointer Curve object name that defines the taper (width)
500 Curve.texspace_loc -> texspace_loc: float Texture space location
501 Curve.texspace_size -> texspace_size: float Texture space size
502 Curve.twist_mode -> twist_mode: enum The type of tilt calculation for 3D Curves
503 Curve.twist_smooth -> twist_smooth: float Smoothing iteration for tangents
504 Curve.width -> width: float Scale the original width (1.0) based on given factor
505 CurveMap.extend -> extend: enum, (read-only) Extrapolate the curve or extend it horizontally
506 CurveMap.points -> points: collection, (read-only)
507 CurveMapPoint.handle_type -> handle_type: enum, (read-only) Curve interpolation at this point: bezier or vector
508 CurveMapPoint.location -> location: float, (read-only) X/Y coordinates of the curve point
509 CurveMapping.black_level -> black_level: float For RGB curves, the color that black is mapped to
510 CurveMapping.clip_max_x -> clip_max_x: float
511 CurveMapping.clip_max_y -> clip_max_y: float
512 CurveMapping.clip_min_x -> clip_min_x: float
513 CurveMapping.clip_min_y -> clip_min_y: float
514 CurveMapping.curves -> curves: collection, (read-only)
515 CurveMapping.white_level -> white_level: float For RGB curves, the color that white is mapped to
516 CurveModifier.deform_axis -> deform_axis: enum The axis that the curve deforms along
517 CurveModifier.object -> object: pointer Curve object to deform with
518 CurveModifier.vertex_group -> vertex_group: string Vertex group name
519 CurveSplines.active -> active: pointer Active curve spline
520 DampedTrackConstraint.subtarget -> subtarget: string
521 DampedTrackConstraint.target -> target: pointer Target Object
522 DampedTrackConstraint.track -> track: enum Axis that points to the target object
523 DecimateModifier.face_count -> face_count: int, (read-only) The current number of faces in the decimated mesh
524 DecimateModifier.ratio -> ratio: float Defines the ratio of triangles to reduce to
525 DelaySensor.delay -> delay: int Delay in number of logic tics before the positive trigger (default 60 per second)
526 DelaySensor.duration -> duration: int If >0, delay in number of logic tics before the negative trigger following the positive trigger
527 DisplaceModifier.direction -> direction: enum
528 DisplaceModifier.midlevel -> midlevel: float Material value that gives no displacement
529 DisplaceModifier.strength -> strength: float
530 DisplaceModifier.texture -> texture: pointer
531 DisplaceModifier.texture_coordinate_object -> texture_coordinate_object: pointer
532 DisplaceModifier.texture_coordinates -> texture_coordinates: enum
533 DisplaceModifier.uv_layer -> uv_layer: string UV layer name
534 DisplaceModifier.vertex_group -> vertex_group: string Vertex group name
535 DistortedNoiseTexture.distortion -> distortion: float
536 DistortedNoiseTexture.nabla -> nabla: float Size of derivative offset used for calculating normal
537 DistortedNoiseTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence
538 DistortedNoiseTexture.noise_distortion -> noise_distortion: enum Sets the noise basis for the distortion
539 DistortedNoiseTexture.noise_size -> noise_size: float Sets scaling for noise input
540 DomainFluidSettings.compressibility -> compressibility: float Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size)
541 DomainFluidSettings.end_time -> end_time: float Simulation time of the last blender frame
542 DomainFluidSettings.generate_particles -> generate_particles: float Amount of particles to generate (0=off, 1=normal, >1=more)
543 DomainFluidSettings.gravity -> gravity: float Gravity in X, Y and Z direction
544 DomainFluidSettings.grid_levels -> grid_levels: int Number of coarsened grids to use (-1 for automatic)
545 DomainFluidSettings.memory_estimate -> memory_estimate: string, (read-only) Estimated amount of memory needed for baking the domain
546 DomainFluidSettings.partial_slip_factor -> partial_slip_factor: float Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
547 DomainFluidSettings.path -> path: string Directory (and/or filename prefix) to store baked fluid simulation files in
548 DomainFluidSettings.preview_resolution -> preview_resolution: int Preview resolution in X,Y and Z direction
549 DomainFluidSettings.real_world_size -> real_world_size: float Size of the simulation domain in metres
550 DomainFluidSettings.render_display_mode -> render_display_mode: enum How to display the mesh for rendering
551 DomainFluidSettings.resolution -> resolution: int Domain resolution in X,Y and Z direction
552 DomainFluidSettings.slip_type -> slip_type: enum
553 DomainFluidSettings.start_time -> start_time: float Simulation time of the first blender frame
554 DomainFluidSettings.surface_smoothing -> surface_smoothing: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing
555 DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!
556 DomainFluidSettings.tracer_particles -> tracer_particles: int Number of tracer particles to generate
557 DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum How to display the mesh in the viewport
558 DomainFluidSettings.viscosity_base -> viscosity_base: float Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
559 DomainFluidSettings.viscosity_exponent -> viscosity_exponent: int Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.)
560 DomainFluidSettings.viscosity_preset -> viscosity_preset: enum Set viscosity of the fluid to a preset value, or use manual input
561 DopeSheet.filtering_group -> filtering_group: pointer Group that included Object should be a member of
562 DopeSheet.source -> source: pointer, (read-only) ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil)
563 Driver.expression -> expression: string Expression to use for Scripted Expression
564 Driver.type -> type: enum Driver type
565 Driver.variables -> variables: collection, (read-only) Properties acting as inputs for this driver
566 DriverTarget.bone_target -> bone_target: string Name of PoseBone to use as target
567 DriverTarget.data_path -> data_path: string RNA Path (from ID-block) to property used
568 DriverTarget.id -> id: pointer ID-block that the specific property used can be found from (id_type property must be set first)
569 DriverTarget.id_type -> id_type: enum Type of ID-block that can be used
570 DriverTarget.transform_type -> transform_type: enum Driver variable type
571 DriverVariable.name -> name: string Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)
572 DriverVariable.targets -> targets: collection, (read-only) Sources of input data for evaluating this variable
573 DriverVariable.type -> type: enum Driver variable type
574 DupliObject.matrix -> matrix: float Object duplicate transformation matrix
575 DupliObject.object -> object: pointer, (read-only) Object being duplicated
576 DupliObject.object_matrix -> object_matrix: float Duplicated object transformation matrix
577 EdgeSplitModifier.split_angle -> split_angle: float Angle above which to split edges
578 EditBone.bbone_in -> bbone_in: float Length of first Bezier Handle (for B-Bones only)
579 EditBone.bbone_out -> bbone_out: float Length of second Bezier Handle (for B-Bones only)
580 EditBone.bbone_segments -> bbone_segments: int Number of subdivisions of bone (for B-Bones only)
581 EditBone.envelope_distance -> envelope_distance: float Bone deformation distance (for Envelope deform only)
582 EditBone.envelope_weight -> envelope_weight: float Bone deformation weight (for Envelope deform only)
583 EditBone.head -> head: float Location of head end of the bone
584 EditBone.head_radius -> head_radius: float Radius of head of bone (for Envelope deform only)
585 EditBone.matrix -> matrix: float, (read-only) Read-only matrix calculated from the roll (armature space)
586 EditBone.name -> name: string
587 EditBone.parent -> parent: pointer Parent edit bone (in same Armature)
588 EditBone.roll -> roll: float Bone rotation around head-tail axis
589 EditBone.tail -> tail: float Location of tail end of the bone
590 EditBone.tail_radius -> tail_radius: float Radius of tail of bone (for Envelope deform only)
591 EditObjectActuator.angular_velocity -> angular_velocity: float Angular velocity upon creation
592 EditObjectActuator.dynamic_operation -> dynamic_operation: enum
593 EditObjectActuator.linear_velocity -> linear_velocity: float Velocity upon creation
594 EditObjectActuator.mass -> mass: float The mass of the object
595 EditObjectActuator.mesh -> mesh: pointer Replace the existing, when left blank 'Phys' will remake the existing physics mesh
596 EditObjectActuator.mode -> mode: enum The mode of the actuator
597 EditObjectActuator.object -> object: pointer Add this Object and all its children (cant be on an visible layer)
598 EditObjectActuator.time -> time: int Duration the new Object lives or the track takes
599 EditObjectActuator.track_object -> track_object: pointer Track to this Object
600 EffectSequence.color_balance -> color_balance: pointer, (read-only)
601 EffectSequence.crop -> crop: pointer, (read-only)
602 EffectSequence.multiply_colors -> multiply_colors: float
603 EffectSequence.proxy -> proxy: pointer, (read-only)
604 EffectSequence.strobe -> strobe: float Only display every nth frame
605 EffectSequence.transform -> transform: pointer, (read-only)
606 EffectorWeights.all -> all: float All effector's weight
607 EffectorWeights.boid -> boid: float Boid effector weight
608 EffectorWeights.charge -> charge: float Charge effector weight
609 EffectorWeights.curveguide -> curveguide: float Curve guide effector weight
610 EffectorWeights.drag -> drag: float Drag effector weight
611 EffectorWeights.force -> force: float Force effector weight
612 EffectorWeights.gravity -> gravity: float Global gravity weight
613 EffectorWeights.group -> group: pointer Limit effectors to this Group
614 EffectorWeights.harmonic -> harmonic: float Harmonic effector weight
615 EffectorWeights.lennardjones -> lennardjones: float Lennard-Jones effector weight
616 EffectorWeights.magnetic -> magnetic: float Magnetic effector weight
617 EffectorWeights.texture -> texture: float Texture effector weight
618 EffectorWeights.turbulence -> turbulence: float Turbulence effector weight
619 EffectorWeights.vortex -> vortex: float Vortex effector weight
620 EffectorWeights.wind -> wind: float Wind effector weight
621 EnumProperty.default -> default: enum, (read-only) Default value for this enum
622 EnumProperty.items -> items: collection, (read-only) Possible values for the property
623 EnumPropertyItem.description -> description: string, (read-only) Description of the item's purpose
624 EnumPropertyItem.identifier -> identifier: string, (read-only) Unique name used in the code and scripting
625 EnumPropertyItem.name -> name: string, (read-only) Human readable name
626 EnumPropertyItem.value -> value: int, (read-only) Value of the item
627 EnvironmentMap.clip_end -> clip_end: float Objects further than this are not visible to map
628 EnvironmentMap.clip_start -> clip_start: float Objects nearer than this are not visible to map
629 EnvironmentMap.depth -> depth: int Number of times a map will be rendered recursively (mirror effects.)
630 EnvironmentMap.mapping -> mapping: enum
631 EnvironmentMap.resolution -> resolution: int Pixel resolution of the rendered environment map
632 EnvironmentMap.source -> source: enum
633 EnvironmentMap.viewpoint_object -> viewpoint_object: pointer Object to use as the environment map's viewpoint location
634 EnvironmentMap.zoom -> zoom: float
635 EnvironmentMapTexture.environment_map -> environment_map: pointer, (read-only) Gets the environment map associated with this texture
636 EnvironmentMapTexture.filter -> filter: enum Texture filter to use for sampling image
637 EnvironmentMapTexture.filter_eccentricity -> filter_eccentricity: int Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower
638 EnvironmentMapTexture.filter_probes -> filter_probes: int Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower
639 EnvironmentMapTexture.filter_size -> filter_size: float Multiplies the filter size used by MIP Map and Interpolation
640 EnvironmentMapTexture.image -> image: pointer Source image file to read the environment map from
641 EnvironmentMapTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed
642 Event.ascii -> ascii: string, (read-only) Single ASCII character for this event
643 Event.mouse_prev_x -> mouse_prev_x: int, (read-only) The window relative vertical location of the mouse
644 Event.mouse_prev_y -> mouse_prev_y: int, (read-only) The window relative horizontal location of the mouse
645 Event.mouse_region_x -> mouse_region_x: int, (read-only) The region relative vertical location of the mouse
646 Event.mouse_region_y -> mouse_region_y: int, (read-only) The region relative horizontal location of the mouse
647 Event.mouse_x -> mouse_x: int, (read-only) The window relative vertical location of the mouse
648 Event.mouse_y -> mouse_y: int, (read-only) The window relative horizontal location of the mouse
649 Event.type -> type: enum, (read-only)
650 Event.value -> value: enum, (read-only) The type of event, only applies to some
651 ExplodeModifier.protect -> protect: float Clean vertex group edges
652 ExplodeModifier.vertex_group -> vertex_group: string
653 ExpressionController.expression -> expression: string
654 FCurve.array_index -> array_index: int Index to the specific property affected by F-Curve if applicable
655 FCurve.color -> color: float Color of the F-Curve in the Graph Editor
656 FCurve.color_mode -> color_mode: enum Method used to determine color of F-Curve in Graph Editor
657 FCurve.data_path -> data_path: string RNA Path to property affected by F-Curve
658 FCurve.driver -> driver: pointer, (read-only) Channel Driver (only set for Driver F-Curves)
659 FCurve.extrapolation -> extrapolation: enum
660 FCurve.group -> group: pointer Action Group that this F-Curve belongs to
661 FCurve.keyframe_points -> keyframe_points: collection, (read-only) User-editable keyframes
662 FCurve.modifiers -> modifiers: collection, (read-only) Modifiers affecting the shape of the F-Curve
663 FCurve.sampled_points -> sampled_points: collection, (read-only) Sampled animation data
664 FCurveModifiers.active -> active: pointer Active F-Curve Modifier
665 FCurveSample.co -> co: float Point coordinates
666 FModifier.type -> type: enum, (read-only) F-Curve Modifier Type
667 FModifierCycles.after_cycles -> after_cycles: float Maximum number of cycles to allow after last keyframe. (0 = infinite)
668 FModifierCycles.after_mode -> after_mode: enum Cycling mode to use after last keyframe
669 FModifierCycles.before_cycles -> before_cycles: float Maximum number of cycles to allow before first keyframe. (0 = infinite)
670 FModifierCycles.before_mode -> before_mode: enum Cycling mode to use before first keyframe
671 FModifierEnvelope.control_points -> control_points: collection, (read-only) Control points defining the shape of the envelope
672 FModifierEnvelope.default_maximum -> default_maximum: float Upper distance from Reference Value for 1:1 default influence
673 FModifierEnvelope.default_minimum -> default_minimum: float Lower distance from Reference Value for 1:1 default influence
674 FModifierEnvelope.reference_value -> reference_value: float Value that envelope's influence is centered around / based on
675 FModifierEnvelopeControlPoint.frame -> frame: float Frame this control-point occurs on
676 FModifierEnvelopeControlPoint.maximum -> maximum: float Upper bound of envelope at this control-point
677 FModifierEnvelopeControlPoint.minimum -> minimum: float Lower bound of envelope at this control-point
678 FModifierFunctionGenerator.amplitude -> amplitude: float Scale factor determining the maximum/minimum values
679 FModifierFunctionGenerator.function_type -> function_type: enum Type of built-in function to use
680 FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float Scale factor determining the 'speed' of the function
681 FModifierFunctionGenerator.phase_offset -> phase_offset: float Constant factor to offset time by for function
682 FModifierFunctionGenerator.value_offset -> value_offset: float Constant factor to offset values by
683 FModifierGenerator.coefficients -> coefficients: float Coefficients for 'x' (starting from lowest power of x^0)
684 FModifierGenerator.mode -> mode: enum Type of generator to use
685 FModifierGenerator.poly_order -> poly_order: int The highest power of 'x' for this polynomial. (number of coefficients - 1)
686 FModifierLimits.maximum_x -> maximum_x: float Highest X value to allow
687 FModifierLimits.maximum_y -> maximum_y: float Highest Y value to allow
688 FModifierLimits.minimum_x -> minimum_x: float Lowest X value to allow
689 FModifierLimits.minimum_y -> minimum_y: float Lowest Y value to allow
690 FModifierNoise.depth -> depth: int Amount of fine level detail present in the noise
691 FModifierNoise.modification -> modification: enum Method of modifying the existing F-Curve
692 FModifierNoise.phase -> phase: float A random seed for the noise effect
693 FModifierNoise.size -> size: float Scaling (in time) of the noise
694 FModifierNoise.strength -> strength: float Amplitude of the noise - the amount that it modifies the underlying curve
695 FModifierStepped.frame_end -> frame_end: float Frame that modifier's influence ends (if applicable)
696 FModifierStepped.frame_start -> frame_start: float Frame that modifier's influence starts (if applicable)
697 FModifierStepped.offset -> offset: float Reference number of frames before frames get held. Use to get hold for '1-3' vs '5-7' holding patterns
698 FModifierStepped.step_size -> step_size: float Number of frames to hold each value
699 FcurveActuator.frame_end -> frame_end: int
700 FcurveActuator.frame_property -> frame_property: string Assign the action's current frame number to this property
701 FcurveActuator.frame_start -> frame_start: int
702 FcurveActuator.play_type -> play_type: enum Specify the way you want to play the animation
703 FcurveActuator.property -> property: string Use this property to define the F-Curve position
704 FieldSettings.falloff_power -> falloff_power: float Falloff power (real gravitational falloff = 2)
705 FieldSettings.falloff_type -> falloff_type: enum Fall-off shape
706 FieldSettings.flow -> flow: float Convert effector force into air flow velocity
707 FieldSettings.guide_clump_amount -> guide_clump_amount: float Amount of clumping
708 FieldSettings.guide_clump_shape -> guide_clump_shape: float Shape of clumping
709 FieldSettings.guide_free -> guide_free: float Guide-free time from particle life's end
710 FieldSettings.guide_kink_amplitude -> guide_kink_amplitude: float The amplitude of the offset
711 FieldSettings.guide_kink_axis -> guide_kink_axis: enum Which axis to use for offset
712 FieldSettings.guide_kink_frequency -> guide_kink_frequency: float The frequency of the offset (1/total length)
713 FieldSettings.guide_kink_shape -> guide_kink_shape: float Adjust the offset to the beginning/end
714 FieldSettings.guide_kink_type -> guide_kink_type: enum Type of periodic offset on the curve
715 FieldSettings.guide_minimum -> guide_minimum: float The distance from which particles are affected fully
716 FieldSettings.harmonic_damping -> harmonic_damping: float Damping of the harmonic force
717 FieldSettings.inflow -> inflow: float Inwards component of the vortex force
718 FieldSettings.linear_drag -> linear_drag: float Drag component proportional to velocity
719 FieldSettings.maximum_distance -> maximum_distance: float Maximum distance for the field to work
720 FieldSettings.minimum_distance -> minimum_distance: float Minimum distance for the field's fall-off
721 FieldSettings.noise -> noise: float Noise of the force
722 FieldSettings.quadratic_drag -> quadratic_drag: float Drag component proportional to the square of velocity
723 FieldSettings.radial_falloff -> radial_falloff: float Radial falloff power (real gravitational falloff = 2)
724 FieldSettings.radial_maximum -> radial_maximum: float Maximum radial distance for the field to work
725 FieldSettings.radial_minimum -> radial_minimum: float Minimum radial distance for the field's fall-off
726 FieldSettings.rest_length -> rest_length: float Rest length of the harmonic force
727 FieldSettings.seed -> seed: int Seed of the noise
728 FieldSettings.shape -> shape: enum Which direction is used to calculate the effector force
729 FieldSettings.size -> size: float Size of the noise
730 FieldSettings.strength -> strength: float Strength of force field
731 FieldSettings.texture -> texture: pointer Texture to use as force
732 FieldSettings.texture_mode -> texture_mode: enum How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)
733 FieldSettings.texture_nabla -> texture_nabla: float Defines size of derivative offset used for calculating gradient and curl
734 FieldSettings.type -> type: enum Type of field
735 FieldSettings.z_direction -> z_direction: enum Effect in full or only positive/negative Z direction
736 FileSelectParams.directory -> directory: string Directory displayed in the file browser
737 FileSelectParams.display -> display: enum Display mode for the file list
738 FileSelectParams.file -> file: string Active file in the file browser
739 FileSelectParams.sort -> sort: enum
740 FileSelectParams.title -> title: string, (read-only) Title for the file browser
741 Filter2DActuator.filter_pass -> filter_pass: int Set filter order
742 Filter2DActuator.glsl_shader -> glsl_shader: pointer
743 Filter2DActuator.mode -> mode: enum
744 Filter2DActuator.motion_blur_value -> motion_blur_value: float Set motion blur value
745 FloatProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited
746 FloatProperty.default -> default: float, (read-only) Default value for this number
747 FloatProperty.default_array -> default_array: float, (read-only) Default value for this array
748 FloatProperty.hard_max -> hard_max: float, (read-only) Maximum value used by buttons
749 FloatProperty.hard_min -> hard_min: float, (read-only) Minimum value used by buttons
750 FloatProperty.precision -> precision: int, (read-only) Number of digits after the dot used by buttons
751 FloatProperty.soft_max -> soft_max: float, (read-only) Maximum value used by buttons
752 FloatProperty.soft_min -> soft_min: float, (read-only) Minimum value used by buttons
753 FloatProperty.step -> step: float, (read-only) Step size used by number buttons, for floats 1/100th of the step size
754 FloorConstraint.floor_location -> floor_location: enum Location of target that object will not pass through
755 FloorConstraint.offset -> offset: float Offset of floor from object origin
756 FloorConstraint.subtarget -> subtarget: string
757 FloorConstraint.target -> target: pointer Target Object
758 FluidFluidSettings.initial_velocity -> initial_velocity: float Initial velocity of fluid
759 FluidFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type
760 FluidSettings.type -> type: enum Type of participation in the fluid simulation
761 FluidSimulationModifier.settings -> settings: pointer, (read-only) Settings for how this object is used in the fluid simulation
762 FollowPathConstraint.forward -> forward: enum Axis that points forward along the path
763 FollowPathConstraint.offset -> offset: int Offset from the position corresponding to the time frame
764 FollowPathConstraint.offset_factor -> offset_factor: float Percentage value defining target position along length of bone
765 FollowPathConstraint.target -> target: pointer Target Object
766 FollowPathConstraint.up -> up: enum Axis that points upward
767 Function.description -> description: string, (read-only) Description of the Function's purpose
768 Function.identifier -> identifier: string, (read-only) Unique name used in the code and scripting
769 Function.parameters -> parameters: collection, (read-only) Parameters for the function
770 GPencilFrame.frame_number -> frame_number: int The frame on which this sketch appears
771 GPencilFrame.strokes -> strokes: collection, (read-only) Freehand curves defining the sketch on this frame
772 GPencilLayer.active_frame -> active_frame: pointer, (read-only) Frame currently being displayed for this layer
773 GPencilLayer.color -> color: float Color for all strokes in this layer
774 GPencilLayer.frames -> frames: collection, (read-only) Sketches for this layer on different frames
775 GPencilLayer.info -> info: string Layer name
776 GPencilLayer.line_thickness -> line_thickness: int Thickness of strokes (in pixels)
777 GPencilLayer.max_ghost_range -> max_ghost_range: int Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side)
778 GPencilLayer.opacity -> opacity: float Layer Opacity
779 GPencilStroke.points -> points: collection, (read-only) Stroke data points
780 GPencilStrokePoint.co -> co: float
781 GPencilStrokePoint.pressure -> pressure: float Pressure of tablet at point when drawing it
782 GameActuator.filename -> filename: string Load this blend file, use the "//" prefix for a path relative to the current blend file
783 GameActuator.mode -> mode: enum
784 GameFloatProperty.value -> value: float Property value
785 GameIntProperty.value -> value: int Property value
786 GameObjectSettings.actuators -> actuators: collection, (read-only) Game engine actuators to act on events
787 GameObjectSettings.collision_bounds -> collision_bounds: enum Selects the collision type
788 GameObjectSettings.collision_margin -> collision_margin: float Extra margin around object for collision detection, small amount required for stability
789 GameObjectSettings.controllers -> controllers: collection, (read-only) Game engine controllers to process events, connecting sensor to actuators
790 GameObjectSettings.damping -> damping: float General movement damping
791 GameObjectSettings.form_factor -> form_factor: float Form factor scales the inertia tensor
792 GameObjectSettings.friction_coefficients -> friction_coefficients: float Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled
793 GameObjectSettings.mass -> mass: float Mass of the object
794 GameObjectSettings.maximum_velocity -> maximum_velocity: float Clamp velocity to this maximum speed
795 GameObjectSettings.minimum_velocity -> minimum_velocity: float Clamp velocity to this minimum speed (except when totally still)
796 GameObjectSettings.physics_type -> physics_type: enum Selects the type of physical representation
797 GameObjectSettings.properties -> properties: collection, (read-only) Game engine properties
798 GameObjectSettings.radius -> radius: float Radius of bounding sphere and material physics
799 GameObjectSettings.rotation_damping -> rotation_damping: float General rotation damping
800 GameObjectSettings.sensors -> sensors: collection, (read-only) Game engine sensor to detect events
801 GameObjectSettings.soft_body -> soft_body: pointer, (read-only) Settings for Bullet soft body simulation
802 GameProperty.name -> name: string Available as GameObject attributes in the game engine's python API
803 GameProperty.type -> type: enum
804 GameSoftBodySettings.cluster_iterations -> cluster_iterations: int Specify the number of cluster iterations
805 GameSoftBodySettings.dynamic_friction -> dynamic_friction: float Dynamic Friction
806 GameSoftBodySettings.linstiff -> linstiff: float Linear stiffness of the soft body links
807 GameSoftBodySettings.margin -> margin: float Collision margin for soft body. Small value makes the algorithm unstable
808 GameSoftBodySettings.position_iterations -> position_iterations: int Position solver iterations
809 GameSoftBodySettings.threshold -> threshold: float Shape matching threshold
810 GameSoftBodySettings.welding -> welding: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
811 GameStringProperty.value -> value: string Property value
812 GameTimerProperty.value -> value: float Property value
813 GlowSequence.blur_distance -> blur_distance: float Radius of glow effect
814 GlowSequence.boost_factor -> boost_factor: float Brightness multiplier
815 GlowSequence.clamp -> clamp: float rightness limit of intensity
816 GlowSequence.quality -> quality: int Accuracy of the blur effect
817 GlowSequence.threshold -> threshold: float Minimum intensity to trigger a glow
818 GreasePencil.draw_mode -> draw_mode: enum
819 GreasePencil.layers -> layers: collection, (read-only)
820 Group.dupli_offset -> dupli_offset: float Offset from the origin to use when instancing as DupliGroup
821 Group.objects -> objects: collection, (read-only) A collection of this groups objects
822 Header.bl_idname -> bl_idname: string
823 Header.bl_space_type -> bl_space_type: enum
824 Header.layout -> layout: pointer, (read-only)
825 Histogram.mode -> mode: enum Channels to display when drawing the histogram
826 HookModifier.falloff -> falloff: float If not zero, the distance from the hook where influence ends
827 HookModifier.force -> force: float Relative force of the hook
828 HookModifier.object -> object: pointer Parent Object for hook, also recalculates and clears offset
829 HookModifier.subtarget -> subtarget: string Name of Parent Bone for hook (if applicable), also recalculates and clears offset
830 HookModifier.vertex_group -> vertex_group: string Vertex group name
831 ID.library -> library: pointer, (read-only) Library file the datablock is linked from
832 ID.name -> name: string Unique datablock ID name
833 ID.users -> users: int, (read-only) Number of times this datablock is referenced
834 IDProperty.collection -> collection: collection, (read-only)
835 IDProperty.double -> double: float
836 IDProperty.double_array -> double_array: float
837 IDProperty.float -> float: float
838 IDProperty.float_array -> float_array: float
839 IDProperty.group -> group: pointer, (read-only)
840 IDProperty.int -> int: int
841 IDProperty.int_array -> int_array: int
842 IDProperty.string -> string: string
843 IDPropertyGroup.name -> name: string Unique name used in the code and scripting
844 IKParam.ik_solver -> ik_solver: enum, (read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC
845 Image.animation_end -> animation_end: int End frame of an animated texture
846 Image.animation_speed -> animation_speed: int Speed of the animation in frames per second
847 Image.animation_start -> animation_start: int Start frame of an animated texture
848 Image.bindcode -> bindcode: int, (read-only) OpenGL bindcode
849 Image.depth -> depth: int, (read-only) Image bit depth
850 Image.display_aspect -> display_aspect: float Display Aspect for this image, does not affect rendering
851 Image.field_order -> field_order: enum Order of video fields. Select which lines are displayed first
852 Image.file_format -> file_format: enum Format used for re-saving this file
853 Image.filepath -> filepath: string Image/Movie file name
854 Image.filepath_raw -> filepath_raw: string Image/Movie file name (without data refreshing)
855 Image.generated_height -> generated_height: int Generated image height
856 Image.generated_type -> generated_type: enum Generated image type
857 Image.generated_width -> generated_width: int Generated image width
858 Image.mapping -> mapping: enum Mapping type to use for this image in the game engine
859 Image.packed_file -> packed_file: pointer, (read-only)
860 Image.size -> size: int, (read-only) Width and height in pixels, zero when image data cant be loaded
861 Image.source -> source: enum Where the image comes from
862 Image.tiles_x -> tiles_x: int Degree of repetition in the X direction
863 Image.tiles_y -> tiles_y: int Degree of repetition in the Y direction
864 Image.type -> type: enum, (read-only) How to generate the image
865 ImagePaint.normal_angle -> normal_angle: int Paint most on faces pointing towards the view according to this angle
866 ImagePaint.screen_grab_size -> screen_grab_size: int Size to capture the image for re-projecting
867 ImagePaint.seam_bleed -> seam_bleed: int Extend paint beyond the faces UVs to reduce seams (in pixels, slower)
868 ImageSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end)
869 ImageSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start)
870 ImageSequence.color_balance -> color_balance: pointer, (read-only)
871 ImageSequence.crop -> crop: pointer, (read-only)
872 ImageSequence.directory -> directory: string
873 ImageSequence.elements -> elements: collection, (read-only)
874 ImageSequence.multiply_colors -> multiply_colors: float
875 ImageSequence.proxy -> proxy: pointer, (read-only)
876 ImageSequence.strobe -> strobe: float Only display every nth frame
877 ImageSequence.transform -> transform: pointer, (read-only)
878 ImageTexture.checker_distance -> checker_distance: float Sets distance between checker tiles
879 ImageTexture.crop_max_x -> crop_max_x: float Sets maximum X value to crop the image
880 ImageTexture.crop_max_y -> crop_max_y: float Sets maximum Y value to crop the image
881 ImageTexture.crop_min_x -> crop_min_x: float Sets minimum X value to crop the image
882 ImageTexture.crop_min_y -> crop_min_y: float Sets minimum Y value to crop the image
883 ImageTexture.extension -> extension: enum Sets how the image is extrapolated past its original bounds
884 ImageTexture.filter -> filter: enum Texture filter to use for sampling image
885 ImageTexture.filter_eccentricity -> filter_eccentricity: int Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower
886 ImageTexture.filter_probes -> filter_probes: int Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower
887 ImageTexture.filter_size -> filter_size: float Multiplies the filter size used by MIP Map and Interpolation
888 ImageTexture.image -> image: pointer
889 ImageTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed
890 ImageTexture.normal_space -> normal_space: enum Sets space of normal map image
891 ImageTexture.repeat_x -> repeat_x: int Sets a repetition multiplier in the X direction
892 ImageTexture.repeat_y -> repeat_y: int Sets a repetition multiplier in the Y direction
893 ImageUser.fields_per_frame -> fields_per_frame: int The number of fields per rendered frame (2 fields is 1 image)
894 ImageUser.frame_start -> frame_start: int Sets the global starting frame of the movie
895 ImageUser.frames -> frames: int Sets the number of images of a movie to use
896 ImageUser.multilayer_layer -> multilayer_layer: int, (read-only) Layer in multilayer image
897 ImageUser.multilayer_pass -> multilayer_pass: int, (read-only) Pass in multilayer image
898 ImageUser.offset -> offset: int Offsets the number of the frame to use in the animation
899 InflowFluidSettings.inflow_velocity -> inflow_velocity: float Initial velocity of fluid
900 InflowFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type
901 IntProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited
902 IntProperty.default -> default: int, (read-only) Default value for this number
903 IntProperty.default_array -> default_array: int, (read-only) Default value for this array
904 IntProperty.hard_max -> hard_max: int, (read-only) Maximum value used by buttons
905 IntProperty.hard_min -> hard_min: int, (read-only) Minimum value used by buttons
906 IntProperty.soft_max -> soft_max: int, (read-only) Maximum value used by buttons
907 IntProperty.soft_min -> soft_min: int, (read-only) Minimum value used by buttons
908 IntProperty.step -> step: int, (read-only) Step size used by number buttons, for floats 1/100th of the step size
909 Itasc.dampeps -> dampeps: float Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1
910 Itasc.dampmax -> dampmax: float Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5
911 Itasc.feedback -> feedback: float Feedback coefficient for error correction. Average response time=1/feedback. Default=20
912 Itasc.max_step -> max_step: float Higher bound for timestep in second in case of automatic substeps
913 Itasc.max_velocity -> max_velocity: float Maximum joint velocity in rad/s. Default=50
914 Itasc.min_step -> min_step: float Lower bound for timestep in second in case of automatic substeps
915 Itasc.mode -> mode: enum
916 Itasc.num_iter -> num_iter: int Maximum number of iterations for convergence in case of reiteration
917 Itasc.num_step -> num_step: int Divides the frame interval into this many steps
918 Itasc.precision -> precision: float Precision of convergence in case of reiteration
919 Itasc.reiteration -> reiteration: enum Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames
920 Itasc.solver -> solver: enum Solving method selection: Automatic damping or manual damping
921 JoystickSensor.axis_direction -> axis_direction: enum The direction of the axis
922 JoystickSensor.axis_number -> axis_number: int Specify which axis pair to use, 1 is usually the main direction input
923 JoystickSensor.axis_threshold -> axis_threshold: int Specify the precision of the axis
924 JoystickSensor.button_number -> button_number: int Specify which button to use
925 JoystickSensor.event_type -> event_type: enum The type of event this joystick sensor is triggered on
926 JoystickSensor.hat_direction -> hat_direction: enum Specify hat direction
927 JoystickSensor.hat_number -> hat_number: int Specify which hat to use
928 JoystickSensor.joystick_index -> joystick_index: int Specify which joystick to use
929 JoystickSensor.single_axis_number -> single_axis_number: int Specify a single axis (verticle/horizontal/other) to detect
930 Key.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
931 Key.keys -> keys: collection, (read-only) Shape keys
932 Key.reference_key -> reference_key: pointer, (read-only)
933 Key.slurph -> slurph: int Creates a delay in amount of frames in applying keypositions, first vertex goes first
934 Key.user -> user: pointer, (read-only) Datablock using these shape keys
935 KeyConfig.keymaps -> keymaps: collection, (read-only) Key maps configured as part of this configuration
936 KeyConfig.name -> name: string Name of the key configuration
937 KeyMap.items -> items: collection, (read-only) Items in the keymap, linking an operator to an input event
938 KeyMap.name -> name: string, (read-only) Name of the key map
939 KeyMap.region_type -> region_type: enum, (read-only) Optional region type keymap is associated with
940 KeyMap.space_type -> space_type: enum, (read-only) Optional space type keymap is associated with
941 KeyMapItem.id -> id: int, (read-only) ID of the item
942 KeyMapItem.idname -> idname: string Identifier of operator to call on input event
943 KeyMapItem.key_modifier -> key_modifier: enum Regular key pressed as a modifier
944 KeyMapItem.map_type -> map_type: enum Type of event mapping
945 KeyMapItem.name -> name: string, (read-only) Name of operator to call on input event
946 KeyMapItem.properties -> properties: pointer, (read-only) Properties to set when the operator is called
947 KeyMapItem.propvalue -> propvalue: enum The value this event translates to in a modal keymap
948 KeyMapItem.type -> type: enum Type of event
949 KeyMapItem.value -> value: enum
950 KeyboardSensor.key -> key: enum
951 KeyboardSensor.log -> log: string Property that receive the keystrokes in case a string is logged
952 KeyboardSensor.modifier_key -> modifier_key: enum Modifier key code
953 KeyboardSensor.second_modifier_key -> second_modifier_key: enum Modifier key code
954 KeyboardSensor.target -> target: string Property that indicates whether to log keystrokes as a string
955 Keyframe.co -> co: float Coordinates of the control point
956 Keyframe.handle1 -> handle1: float Coordinates of the first handle
957 Keyframe.handle1_type -> handle1_type: enum Handle types
958 Keyframe.handle2 -> handle2: float Coordinates of the second handle
959 Keyframe.handle2_type -> handle2_type: enum Handle types
960 Keyframe.interpolation -> interpolation: enum Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe
961 Keyframe.type -> type: enum The type of keyframe
962 KeyingSet.active_path -> active_path: pointer Active Keying Set used to insert/delete keyframes
963 KeyingSet.active_path_index -> active_path_index: int Current Keying Set index
964 KeyingSet.name -> name: string
965 KeyingSet.paths -> paths: collection, (read-only) Keying Set Paths to define settings that get keyframed together
966 KeyingSet.type_info -> type_info: pointer, (read-only) Callback function defines for built-in Keying Sets
967 KeyingSetInfo.bl_idname -> bl_idname: string
968 KeyingSetInfo.bl_label -> bl_label: string
969 KeyingSetPath.array_index -> array_index: int Index to the specific setting if applicable
970 KeyingSetPath.data_path -> data_path: string Path to property setting
971 KeyingSetPath.group -> group: string Name of Action Group to assign setting(s) for this path to
972 KeyingSetPath.grouping -> grouping: enum Method used to define which Group-name to use
973 KeyingSetPath.id -> id: pointer ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)
974 KeyingSetPath.id_type -> id_type: enum Type of ID-block that can be used
975 KinematicConstraint.axis_reference -> axis_reference: enum Constraint axis Lock options relative to Bone or Target reference
976 KinematicConstraint.chain_length -> chain_length: int How many bones are included in the IK effect - 0 uses all bones
977 KinematicConstraint.distance -> distance: float Radius of limiting sphere
978 KinematicConstraint.ik_type -> ik_type: enum
979 KinematicConstraint.iterations -> iterations: int Maximum number of solving iterations
980 KinematicConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow
981 KinematicConstraint.orient_weight -> orient_weight: float For Tree-IK: Weight of orientation control for this target
982 KinematicConstraint.pole_angle -> pole_angle: float Pole rotation offset
983 KinematicConstraint.pole_subtarget -> pole_subtarget: string
984 KinematicConstraint.pole_target -> pole_target: pointer Object for pole rotation
985 KinematicConstraint.subtarget -> subtarget: string
986 KinematicConstraint.target -> target: pointer Target Object
987 KinematicConstraint.weight -> weight: float For Tree-IK: Weight of position control for this target
988 Lamp.active_texture -> active_texture: pointer Active texture slot being displayed
989 Lamp.active_texture_index -> active_texture_index: int Index of active texture slot
990 Lamp.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
991 Lamp.color -> color: float Light color
992 Lamp.distance -> distance: float Falloff distance - the light is at half the original intensity at this point
993 Lamp.energy -> energy: float Amount of light that the lamp emits
994 Lamp.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures
995 Lamp.type -> type: enum Type of Lamp
996 LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float Multiplier to convert blender units to physical distance
997 LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float Extinction scattering contribution factor
998 LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float Scatter contribution factor
999 LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float Sky turbidity
1000 LampSkySettings.backscattered_light -> backscattered_light: float Backscattered light
1001 LampSkySettings.horizon_brightness -> horizon_brightness: float Horizon brightness
1002 LampSkySettings.sky_blend -> sky_blend: float Blend factor with sky
1003 LampSkySettings.sky_blend_type -> sky_blend_type: enum Blend mode for combining sun sky with world sky
1004 LampSkySettings.sky_color_space -> sky_color_space: enum Color space to use for internal XYZ->RGB color conversion
1005 LampSkySettings.sky_exposure -> sky_exposure: float Strength of sky shading exponential exposure correction
1006 LampSkySettings.spread -> spread: float Horizon Spread
1007 LampSkySettings.sun_brightness -> sun_brightness: float Sun brightness
1008 LampSkySettings.sun_intensity -> sun_intensity: float Sun intensity
1009 LampSkySettings.sun_size -> sun_size: float Sun size
1010 LampTextureSlot.color_factor -> color_factor: float Amount texture affects color values
1011 LampTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates
1012 LampTextureSlot.shadow_factor -> shadow_factor: float Amount texture affects shadow
1013 LampTextureSlot.texture_coordinates -> texture_coordinates: enum
1014 Lattice.interpolation_type_u -> interpolation_type_u: enum
1015 Lattice.interpolation_type_v -> interpolation_type_v: enum
1016 Lattice.interpolation_type_w -> interpolation_type_w: enum
1017 Lattice.points -> points: collection, (read-only) Points of the lattice
1018 Lattice.points_u -> points_u: int Points in U direction
1019 Lattice.points_v -> points_v: int Points in V direction
1020 Lattice.points_w -> points_w: int Points in W direction
1021 Lattice.shape_keys -> shape_keys: pointer, (read-only)
1022 Lattice.vertex_group -> vertex_group: string Vertex group to apply the influence of the lattice
1023 LatticeModifier.object -> object: pointer Lattice object to deform with
1024 LatticeModifier.vertex_group -> vertex_group: string Vertex group name
1025 LatticePoint.co -> co: float, (read-only)
1026 LatticePoint.deformed_co -> deformed_co: float
1027 LatticePoint.groups -> groups: collection, (read-only) Weights for the vertex groups this point is member of
1028 Library.filepath -> filepath: string Path to the library .blend file
1029 Library.parent -> parent: pointer, (read-only)
1030 LimitDistanceConstraint.distance -> distance: float Radius of limiting sphere
1031 LimitDistanceConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow
1032 LimitDistanceConstraint.subtarget -> subtarget: string
1033 LimitDistanceConstraint.target -> target: pointer Target Object
1034 LimitLocationConstraint.maximum_x -> maximum_x: float Highest X value to allow
1035 LimitLocationConstraint.maximum_y -> maximum_y: float Highest Y value to allow
1036 LimitLocationConstraint.maximum_z -> maximum_z: float Highest Z value to allow
1037 LimitLocationConstraint.minimum_x -> minimum_x: float Lowest X value to allow
1038 LimitLocationConstraint.minimum_y -> minimum_y: float Lowest Y value to allow
1039 LimitLocationConstraint.minimum_z -> minimum_z: float Lowest Z value to allow
1040 LimitRotationConstraint.maximum_x -> maximum_x: float Highest X value to allow
1041 LimitRotationConstraint.maximum_y -> maximum_y: float Highest Y value to allow
1042 LimitRotationConstraint.maximum_z -> maximum_z: float Highest Z value to allow
1043 LimitRotationConstraint.minimum_x -> minimum_x: float Lowest X value to allow
1044 LimitRotationConstraint.minimum_y -> minimum_y: float Lowest Y value to allow
1045 LimitRotationConstraint.minimum_z -> minimum_z: float Lowest Z value to allow
1046 LimitScaleConstraint.maximum_x -> maximum_x: float Highest X value to allow
1047 LimitScaleConstraint.maximum_y -> maximum_y: float Highest Y value to allow
1048 LimitScaleConstraint.maximum_z -> maximum_z: float Highest Z value to allow
1049 LimitScaleConstraint.minimum_x -> minimum_x: float Lowest X value to allow
1050 LimitScaleConstraint.minimum_y -> minimum_y: float Lowest Y value to allow
1051 LimitScaleConstraint.minimum_z -> minimum_z: float Lowest Z value to allow
1052 LockedTrackConstraint.locked -> locked: enum Axis that points upward
1053 LockedTrackConstraint.subtarget -> subtarget: string
1054 LockedTrackConstraint.target -> target: pointer Target Object
1055 LockedTrackConstraint.track -> track: enum Axis that points to the target object
1056 Macro.bl_description -> bl_description: string
1057 Macro.bl_idname -> bl_idname: string
1058 Macro.bl_label -> bl_label: string
1059 Macro.bl_options -> bl_options: enum Options for this operator type
1060 Macro.name -> name: string, (read-only)
1061 Macro.properties -> properties: pointer, (read-only)
1062 MagicTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation
1063 MagicTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types
1064 Main.actions -> actions: collection, (read-only) Action datablocks.
1065 Main.armatures -> armatures: collection, (read-only) Armature datablocks.
1066 Main.brushes -> brushes: collection, (read-only) Brush datablocks.
1067 Main.cameras -> cameras: collection, (read-only) Camera datablocks.
1068 Main.curves -> curves: collection, (read-only) Curve datablocks.
1069 Main.filepath -> filepath: string, (read-only) Path to the .blend file
1070 Main.fonts -> fonts: collection, (read-only) Vector font datablocks.
1071 Main.gpencil -> gpencil: collection, (read-only) Grease Pencil datablocks.
1072 Main.groups -> groups: collection, (read-only) Group datablocks.
1073 Main.images -> images: collection, (read-only) Image datablocks.
1074 Main.lamps -> lamps: collection, (read-only) Lamp datablocks.
1075 Main.lattices -> lattices: collection, (read-only) Lattice datablocks.
1076 Main.libraries -> libraries: collection, (read-only) Library datablocks.
1077 Main.materials -> materials: collection, (read-only) Material datablocks.
1078 Main.meshes -> meshes: collection, (read-only) Mesh datablocks.
1079 Main.metaballs -> metaballs: collection, (read-only) Metaball datablocks.
1080 Main.node_groups -> node_groups: collection, (read-only) Node group datablocks.
1081 Main.objects -> objects: collection, (read-only) Object datablocks.
1082 Main.particles -> particles: collection, (read-only) Particle datablocks.
1083 Main.scenes -> scenes: collection, (read-only) Scene datablocks.
1084 Main.screens -> screens: collection, (read-only) Screen datablocks.
1085 Main.scripts -> scripts: collection, (read-only) Script datablocks (DEPRECATED).
1086 Main.sounds -> sounds: collection, (read-only) Sound datablocks.
1087 Main.texts -> texts: collection, (read-only) Text datablocks.
1088 Main.textures -> textures: collection, (read-only) Texture datablocks.
1089 Main.window_managers -> window_managers: collection, (read-only) Window manager datablocks.
1090 Main.worlds -> worlds: collection, (read-only) World datablocks.
1091 MaintainVolumeConstraint.axis -> axis: enum The free scaling axis of the object
1092 MaintainVolumeConstraint.volume -> volume: float Volume of the bone at rest
1093 MarbleTexture.nabla -> nabla: float Size of derivative offset used for calculating normal
1094 MarbleTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence
1095 MarbleTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation
1096 MarbleTexture.noise_size -> noise_size: float Sets scaling for noise input
1097 MarbleTexture.noise_type -> noise_type: enum
1098 MarbleTexture.noisebasis2 -> noisebasis2: enum
1099 MarbleTexture.stype -> stype: enum
1100 MarbleTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types
1101 MaskModifier.armature -> armature: pointer Armature to use as source of bones to mask
1102 MaskModifier.mode -> mode: enum
1103 MaskModifier.vertex_group -> vertex_group: string Vertex group name
1104 Material.active_node_material -> active_node_material: pointer Active node material
1105 Material.active_texture -> active_texture: pointer Active texture slot being displayed
1106 Material.active_texture_index -> active_texture_index: int Index of active texture slot
1107 Material.alpha -> alpha: float Alpha transparency of the material
1108 Material.ambient -> ambient: float Amount of global ambient color the material receives
1109 Material.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
1110 Material.darkness -> darkness: float Minnaert darkness
1111 Material.diffuse_color -> diffuse_color: float
1112 Material.diffuse_fresnel -> diffuse_fresnel: float Power of Fresnel
1113 Material.diffuse_fresnel_factor -> diffuse_fresnel_factor: float Blending factor of Fresnel
1114 Material.diffuse_intensity -> diffuse_intensity: float Amount of diffuse reflection
1115 Material.diffuse_ramp -> diffuse_ramp: pointer, (read-only) Color ramp used to affect diffuse shading
1116 Material.diffuse_ramp_blend -> diffuse_ramp_blend: enum
1117 Material.diffuse_ramp_factor -> diffuse_ramp_factor: float Blending factor (also uses alpha in Colorband)
1118 Material.diffuse_ramp_input -> diffuse_ramp_input: enum
1119 Material.diffuse_shader -> diffuse_shader: enum
1120 Material.diffuse_toon_size -> diffuse_toon_size: float Size of diffuse toon area
1121 Material.diffuse_toon_smooth -> diffuse_toon_smooth: float Smoothness of diffuse toon area
1122 Material.emit -> emit: float Amount of light to emit
1123 Material.halo -> halo: pointer, (read-only) Halo settings for the material
1124 Material.light_group -> light_group: pointer Limit lighting to lamps in this Group
1125 Material.mirror_color -> mirror_color: float Mirror color of the material
1126 Material.node_tree -> node_tree: pointer, (read-only) Node tree for node based materials
1127 Material.physics -> physics: pointer, (read-only) Game physics settings
1128 Material.preview_render_type -> preview_render_type: enum Type of preview render
1129 Material.raytrace_mirror -> raytrace_mirror: pointer, (read-only) Raytraced reflection settings for the material
1130 Material.raytrace_transparency -> raytrace_transparency: pointer, (read-only) Raytraced transparency settings for the material
1131 Material.roughness -> roughness: float Oren-Nayar Roughness
1132 Material.shadow_buffer_bias -> shadow_buffer_bias: float Factor to multiply shadow buffer bias with (0 is ignore.)
1133 Material.shadow_casting_alpha -> shadow_casting_alpha: float Shadow casting alpha, in use for Irregular and Deep shadow buffer
1134 Material.shadow_ray_bias -> shadow_ray_bias: float Shadow raytracing bias to prevent terminator problems on shadow boundary
1135 Material.specular_alpha -> specular_alpha: float Alpha transparency for specular areas
1136 Material.specular_color -> specular_color: float Specular color of the material
1137 Material.specular_hardness -> specular_hardness: int
1138 Material.specular_intensity -> specular_intensity: float
1139 Material.specular_ior -> specular_ior: float
1140 Material.specular_ramp -> specular_ramp: pointer, (read-only) Color ramp used to affect specular shading
1141 Material.specular_ramp_blend -> specular_ramp_blend: enum
1142 Material.specular_ramp_factor -> specular_ramp_factor: float Blending factor (also uses alpha in Colorband)
1143 Material.specular_ramp_input -> specular_ramp_input: enum
1144 Material.specular_shader -> specular_shader: enum
1145 Material.specular_slope -> specular_slope: float The standard deviation of surface slope
1146 Material.specular_toon_size -> specular_toon_size: float Size of specular toon area
1147 Material.specular_toon_smooth -> specular_toon_smooth: float Smoothness of specular toon area
1148 Material.strand -> strand: pointer, (read-only) Strand settings for the material
1149 Material.subsurface_scattering -> subsurface_scattering: pointer, (read-only) Subsurface scattering settings for the material
1150 Material.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures
1151 Material.translucency -> translucency: float Amount of diffuse shading on the back side
1152 Material.transparency_method -> transparency_method: enum Method to use for rendering transparency
1153 Material.type -> type: enum Material type defining how the object is rendered
1154 Material.volume -> volume: pointer, (read-only) Volume settings for the material
1155 Material.z_offset -> z_offset: float Gives faces an artificial offset in the Z buffer for Z transparency
1156 MaterialHalo.add -> add: float Sets the strength of the add effect
1157 MaterialHalo.flare_boost -> flare_boost: float Gives the flare extra strength
1158 MaterialHalo.flare_seed -> flare_seed: int Specifies an offset in the flare seed table
1159 MaterialHalo.flare_size -> flare_size: float Sets the factor by which the flare is larger than the halo
1160 MaterialHalo.flare_subsize -> flare_subsize: float Sets the dimension of the subflares, dots and circles
1161 MaterialHalo.flares_sub -> flares_sub: int Sets the number of subflares
1162 MaterialHalo.hardness -> hardness: int Sets the hardness of the halo
1163 MaterialHalo.line_number -> line_number: int Sets the number of star shaped lines rendered over the halo
1164 MaterialHalo.rings -> rings: int Sets the number of rings rendered over the halo
1165 MaterialHalo.seed -> seed: int Randomizes ring dimension and line location
1166 MaterialHalo.size -> size: float Sets the dimension of the halo
1167 MaterialHalo.star_tips -> star_tips: int Sets the number of points on the star shaped halo
1168 MaterialPhysics.damp -> damp: float Damping of the spring force, when inside the physics distance area
1169 MaterialPhysics.distance -> distance: float Distance of the physics area
1170 MaterialPhysics.elasticity -> elasticity: float Elasticity of collisions
1171 MaterialPhysics.force -> force: float Upward spring force, when inside the physics distance area
1172 MaterialPhysics.friction -> friction: float Coulomb friction coefficient, when inside the physics distance area
1173 MaterialRaytraceMirror.depth -> depth: int Maximum allowed number of light inter-reflections
1174 MaterialRaytraceMirror.distance -> distance: float Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color
1175 MaterialRaytraceMirror.fade_to -> fade_to: enum The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor
1176 MaterialRaytraceMirror.fresnel -> fresnel: float Power of Fresnel for mirror reflection
1177 MaterialRaytraceMirror.fresnel_factor -> fresnel_factor: float Blending factor for Fresnel
1178 MaterialRaytraceMirror.gloss_anisotropic -> gloss_anisotropic: float The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
1179 MaterialRaytraceMirror.gloss_factor -> gloss_factor: float The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections
1180 MaterialRaytraceMirror.gloss_samples -> gloss_samples: int Number of cone samples averaged for blurry reflections
1181 MaterialRaytraceMirror.gloss_threshold -> gloss_threshold: float Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
1182 MaterialRaytraceMirror.reflect_factor -> reflect_factor: float Sets the amount mirror reflection for raytrace
1183 MaterialRaytraceTransparency.depth -> depth: int Maximum allowed number of light inter-refractions
1184 MaterialRaytraceTransparency.falloff -> falloff: float Falloff power for transmissivity filter effect (1.0 is linear)
1185 MaterialRaytraceTransparency.filter -> filter: float Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)
1186 MaterialRaytraceTransparency.fresnel -> fresnel: float Power of Fresnel for transparency (Ray or ZTransp)
1187 MaterialRaytraceTransparency.fresnel_factor -> fresnel_factor: float Blending factor for Fresnel
1188 MaterialRaytraceTransparency.gloss_factor -> gloss_factor: float The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions
1189 MaterialRaytraceTransparency.gloss_samples -> gloss_samples: int Number of cone samples averaged for blurry refractions
1190 MaterialRaytraceTransparency.gloss_threshold -> gloss_threshold: float Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped
1191 MaterialRaytraceTransparency.ior -> ior: float Sets angular index of refraction for raytraced refraction
1192 MaterialRaytraceTransparency.limit -> limit: float Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)
1193 MaterialSlot.link -> link: enum Link material to object or the object's data
1194 MaterialSlot.material -> material: pointer Material datablock used by this material slot
1195 MaterialSlot.name -> name: string, (read-only) Material slot name
1196 MaterialStrand.blend_distance -> blend_distance: float Worldspace distance over which to blend in the surface normal
1197 MaterialStrand.min_size -> min_size: float Minimum size of strands in pixels
1198 MaterialStrand.root_size -> root_size: float Start size of strands in pixels or Blender units
1199 MaterialStrand.shape -> shape: float Positive values make strands rounder, negative makes strands spiky
1200 MaterialStrand.tip_size -> tip_size: float End size of strands in pixels or Blender units
1201 MaterialStrand.uv_layer -> uv_layer: string Name of UV layer to override
1202 MaterialStrand.width_fade -> width_fade: float Transparency along the width of the strand
1203 MaterialSubsurfaceScattering.back -> back: float Back scattering weight
1204 MaterialSubsurfaceScattering.color -> color: float Scattering color
1205 MaterialSubsurfaceScattering.color_factor -> color_factor: float Blend factor for SSS colors
1206 MaterialSubsurfaceScattering.error_tolerance -> error_tolerance: float Error tolerance (low values are slower and higher quality)
1207 MaterialSubsurfaceScattering.front -> front: float Front scattering weight
1208 MaterialSubsurfaceScattering.ior -> ior: float Index of refraction (higher values are denser)
1209 MaterialSubsurfaceScattering.radius -> radius: float Mean red/green/blue scattering path length
1210 MaterialSubsurfaceScattering.scale -> scale: float Object scale factor
1211 MaterialSubsurfaceScattering.texture_factor -> texture_factor: float Texture scatting blend factor
1212 MaterialTextureSlot.alpha_factor -> alpha_factor: float Amount texture affects alpha
1213 MaterialTextureSlot.ambient_factor -> ambient_factor: float Amount texture affects ambient
1214 MaterialTextureSlot.colordiff_factor -> colordiff_factor: float Amount texture affects diffuse color
1215 MaterialTextureSlot.coloremission_factor -> coloremission_factor: float Amount texture affects emission color
1216 MaterialTextureSlot.colorreflection_factor -> colorreflection_factor: float Amount texture affects color of out-scattered light
1217 MaterialTextureSlot.colorspec_factor -> colorspec_factor: float Amount texture affects specular color
1218 MaterialTextureSlot.colortransmission_factor -> colortransmission_factor: float Amount texture affects result color after light has been scattered/absorbed
1219 MaterialTextureSlot.density_factor -> density_factor: float Amount texture affects density
1220 MaterialTextureSlot.diffuse_factor -> diffuse_factor: float Amount texture affects diffuse reflectivity
1221 MaterialTextureSlot.displacement_factor -> displacement_factor: float Amount texture displaces the surface
1222 MaterialTextureSlot.emission_factor -> emission_factor: float Amount texture affects emission
1223 MaterialTextureSlot.emit_factor -> emit_factor: float Amount texture affects emission
1224 MaterialTextureSlot.hardness_factor -> hardness_factor: float Amount texture affects hardness
1225 MaterialTextureSlot.mapping -> mapping: enum
1226 MaterialTextureSlot.mirror_factor -> mirror_factor: float Amount texture affects mirror color
1227 MaterialTextureSlot.normal_factor -> normal_factor: float Amount texture affects normal values
1228 MaterialTextureSlot.normal_map_space -> normal_map_space: enum
1229 MaterialTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates
1230 MaterialTextureSlot.raymir_factor -> raymir_factor: float Amount texture affects ray mirror
1231 MaterialTextureSlot.reflection_factor -> reflection_factor: float Amount texture affects brightness of out-scattered light
1232 MaterialTextureSlot.scattering_factor -> scattering_factor: float Amount texture affects scattering
1233 MaterialTextureSlot.specular_factor -> specular_factor: float Amount texture affects specular reflectivity
1234 MaterialTextureSlot.texture_coordinates -> texture_coordinates: enum
1235 MaterialTextureSlot.translucency_factor -> translucency_factor: float Amount texture affects translucency
1236 MaterialTextureSlot.uv_layer -> uv_layer: string UV layer to use for mapping with UV texture coordinates
1237 MaterialTextureSlot.warp_factor -> warp_factor: float Amount texture affects texture coordinates of next channels
1238 MaterialTextureSlot.x_mapping -> x_mapping: enum
1239 MaterialTextureSlot.y_mapping -> y_mapping: enum
1240 MaterialTextureSlot.z_mapping -> z_mapping: enum
1241 MaterialVolume.asymmetry -> asymmetry: float Back scattering (-1.0) to Forward scattering (1.0) and the range in between
1242 MaterialVolume.cache_resolution -> cache_resolution: int Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory
1243 MaterialVolume.density -> density: float The base density of the volume
1244 MaterialVolume.density_scale -> density_scale: float Multiplier for the material's density
1245 MaterialVolume.depth_cutoff -> depth_cutoff: float Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy
1246 MaterialVolume.emission -> emission: float Amount of light that gets emitted by the volume
1247 MaterialVolume.emission_color -> emission_color: float
1248 MaterialVolume.lighting_mode -> lighting_mode: enum Method of shading, attenuating, and scattering light through the volume
1249 MaterialVolume.ms_diffusion -> ms_diffusion: float Diffusion factor, the strength of the blurring effect
1250 MaterialVolume.ms_intensity -> ms_intensity: float Multiplier for multiple scattered light energy
1251 MaterialVolume.ms_spread -> ms_spread: float Proportional distance over which the light is diffused
1252 MaterialVolume.reflection -> reflection: float Multiplier to make out-scattered light brighter or darker (non-physically correct)
1253 MaterialVolume.reflection_color -> reflection_color: float Colour of light scattered out of the volume (does not affect transmission)
1254 MaterialVolume.scattering -> scattering: float Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate
1255 MaterialVolume.step_calculation -> step_calculation: enum Method of calculating the steps through the volume
1256 MaterialVolume.step_size -> step_size: float Distance between subsequent volume depth samples
1257 MaterialVolume.transmission_color -> transmission_color: float Result color of the volume, after other light has been scattered/absorbed
1258 Menu.bl_idname -> bl_idname: string
1259 Menu.bl_label -> bl_label: string
1260 Menu.layout -> layout: pointer, (read-only)
1261 Mesh.active_uv_texture -> active_uv_texture: pointer Active UV texture
1262 Mesh.active_uv_texture_index -> active_uv_texture_index: int Active UV texture index
1263 Mesh.active_vertex_color -> active_vertex_color: pointer Active vertex color layer
1264 Mesh.active_vertex_color_index -> active_vertex_color_index: int Active vertex color index
1265 Mesh.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
1266 Mesh.autosmooth_angle -> autosmooth_angle: int Defines maximum angle between face normals that 'Auto Smooth' will operate on
1267 Mesh.edges -> edges: collection, (read-only) Edges of the mesh
1268 Mesh.faces -> faces: collection, (read-only) Faces of the mesh
1269 Mesh.float_layers -> float_layers: collection, (read-only)
1270 Mesh.int_layers -> int_layers: collection, (read-only)
1271 Mesh.materials -> materials: collection, (read-only)
1272 Mesh.shape_keys -> shape_keys: pointer, (read-only)
1273 Mesh.sticky -> sticky: collection, (read-only) Sticky texture coordinates
1274 Mesh.string_layers -> string_layers: collection, (read-only)
1275 Mesh.texco_mesh -> texco_mesh: pointer Derive texture coordinates from another mesh
1276 Mesh.texspace_loc -> texspace_loc: float Texture space location
1277 Mesh.texspace_size -> texspace_size: float Texture space size
1278 Mesh.texture_mesh -> texture_mesh: pointer Use another mesh for texture indices (vertex indices must be aligned)
1279 Mesh.total_edge_sel -> total_edge_sel: int, (read-only) Selected edge count in editmode
1280 Mesh.total_face_sel -> total_face_sel: int, (read-only) Selected face count in editmode
1281 Mesh.total_vert_sel -> total_vert_sel: int, (read-only) Selected vertex count in editmode
1282 Mesh.uv_texture_clone -> uv_texture_clone: pointer UV texture to be used as cloning source
1283 Mesh.uv_texture_clone_index -> uv_texture_clone_index: int Clone UV texture index
1284 Mesh.uv_texture_stencil -> uv_texture_stencil: pointer UV texture to mask the painted area
1285 Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int Mask UV texture index
1286 Mesh.uv_textures -> uv_textures: collection, (read-only)
1287 Mesh.vertex_colors -> vertex_colors: collection, (read-only)
1288 Mesh.verts -> verts: collection, (read-only) Vertices of the mesh
1289 MeshColor.color1 -> color1: float
1290 MeshColor.color2 -> color2: float
1291 MeshColor.color3 -> color3: float
1292 MeshColor.color4 -> color4: float
1293 MeshColorLayer.data -> data: collection, (read-only)
1294 MeshColorLayer.name -> name: string
1295 MeshDeformModifier.object -> object: pointer Mesh object to deform with
1296 MeshDeformModifier.precision -> precision: int The grid size for binding
1297 MeshDeformModifier.vertex_group -> vertex_group: string Vertex group name
1298 MeshEdge.bevel_weight -> bevel_weight: float Weight used by the Bevel modifier
1299 MeshEdge.crease -> crease: float Weight used by the Subsurf modifier for creasing
1300 MeshEdge.index -> index: int, (read-only) Index number of the vertex
1301 MeshEdge.verts -> verts: int Vertex indices
1302 MeshFace.area -> area: float, (read-only) read only area of the face
1303 MeshFace.index -> index: int, (read-only) Index number of the vertex
1304 MeshFace.material_index -> material_index: int
1305 MeshFace.normal -> normal: float, (read-only) local space unit length normal vector for this face
1306 MeshFace.verts -> verts: int Vertex indices
1307 MeshFace.verts_raw -> verts_raw: int Fixed size vertex indices array
1308 MeshFaces.active -> active: int The active face for this mesh
1309 MeshFaces.active_tface -> active_tface: pointer, (read-only) Active Texture Face
1310 MeshFloatProperty.value -> value: float
1311 MeshFloatPropertyLayer.data -> data: collection, (read-only)
1312 MeshFloatPropertyLayer.name -> name: string
1313 MeshIntProperty.value -> value: int
1314 MeshIntPropertyLayer.data -> data: collection, (read-only)
1315 MeshIntPropertyLayer.name -> name: string
1316 MeshSticky.co -> co: float Sticky texture coordinate location
1317 MeshStringProperty.value -> value: string
1318 MeshStringPropertyLayer.data -> data: collection, (read-only)
1319 MeshStringPropertyLayer.name -> name: string
1320 MeshTextureFace.image -> image: pointer
1321 MeshTextureFace.transp -> transp: enum Transparency blending mode
1322 MeshTextureFace.uv -> uv: float
1323 MeshTextureFace.uv1 -> uv1: float
1324 MeshTextureFace.uv2 -> uv2: float
1325 MeshTextureFace.uv3 -> uv3: float
1326 MeshTextureFace.uv4 -> uv4: float
1327 MeshTextureFace.uv_raw -> uv_raw: float Fixed size UV coordinates array
1328 MeshTextureFaceLayer.data -> data: collection, (read-only)
1329 MeshTextureFaceLayer.name -> name: string
1330 MeshVertex.bevel_weight -> bevel_weight: float Weight used by the Bevel modifier 'Only Vertices' option
1331 MeshVertex.co -> co: float
1332 MeshVertex.groups -> groups: collection, (read-only) Weights for the vertex groups this vertex is member of
1333 MeshVertex.index -> index: int, (read-only) Index number of the vertex
1334 MeshVertex.normal -> normal: float Vertex Normal
1335 MessageActuator.body_message -> body_message: string Optional message body Text
1336 MessageActuator.body_property -> body_property: string The message body will be set by the Property Value
1337 MessageActuator.body_type -> body_type: enum Toggle message type: either Text or a PropertyName
1338 MessageActuator.subject -> subject: string Optional message subject. This is what can be filtered on
1339 MessageActuator.to_property -> to_property: string Optional send message to objects with this name only, or empty to broadcast
1340 MessageSensor.subject -> subject: string Optional subject filter: only accept messages with this subject, or empty for all
1341 MetaBall.active_element -> active_element: pointer, (read-only) Last selected element
1342 MetaBall.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
1343 MetaBall.elements -> elements: collection, (read-only) Meta elements
1344 MetaBall.flag -> flag: enum Metaball edit update behavior
1345 MetaBall.materials -> materials: collection, (read-only)
1346 MetaBall.render_size -> render_size: float Polygonization resolution in rendering
1347 MetaBall.texspace_loc -> texspace_loc: float Texture space location
1348 MetaBall.texspace_size -> texspace_size: float Texture space size
1349 MetaBall.threshold -> threshold: float Influence of meta elements
1350 MetaBall.wire_size -> wire_size: float Polygonization resolution in the 3D viewport
1351 MetaElement.location -> location: float
1352 MetaElement.radius -> radius: float
1353 MetaElement.rotation -> rotation: float
1354 MetaElement.size_x -> size_x: float Size of element, use of components depends on element type
1355 MetaElement.size_y -> size_y: float Size of element, use of components depends on element type
1356 MetaElement.size_z -> size_z: float Size of element, use of components depends on element type
1357 MetaElement.stiffness -> stiffness: float Stiffness defines how much of the element to fill
1358 MetaElement.type -> type: enum Metaball types
1359 MetaSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end)
1360 MetaSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start)
1361 MetaSequence.color_balance -> color_balance: pointer, (read-only)
1362 MetaSequence.crop -> crop: pointer, (read-only)
1363 MetaSequence.multiply_colors -> multiply_colors: float
1364 MetaSequence.proxy -> proxy: pointer, (read-only)
1365 MetaSequence.sequences -> sequences: collection, (read-only)
1366 MetaSequence.strobe -> strobe: float Only display every nth frame
1367 MetaSequence.transform -> transform: pointer, (read-only)
1368 MirrorModifier.merge_limit -> merge_limit: float Distance from axis within which mirrored vertices are merged
1369 MirrorModifier.mirror_object -> mirror_object: pointer Object to use as mirror
1370 Modifier.name -> name: string Modifier name
1371 Modifier.type -> type: enum, (read-only)
1372 MotionPath.frame_end -> frame_end: int, (read-only) End frame of the stored range
1373 MotionPath.frame_start -> frame_start: int, (read-only) Starting frame of the stored range
1374 MotionPath.length -> length: int, (read-only) Number of frames cached
1375 MotionPath.points -> points: collection, (read-only) Cached positions per frame
1376 MotionPathVert.co -> co: float
1377 MouseSensor.mouse_event -> mouse_event: enum Specify the type of event this mouse sensor should trigger on
1378 MovieSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end)
1379 MovieSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start)
1380 MovieSequence.color_balance -> color_balance: pointer, (read-only)
1381 MovieSequence.crop -> crop: pointer, (read-only)
1382 MovieSequence.filepath -> filepath: string
1383 MovieSequence.mpeg_preseek -> mpeg_preseek: int For MPEG movies, preseek this many frames
1384 MovieSequence.multiply_colors -> multiply_colors: float
1385 MovieSequence.proxy -> proxy: pointer, (read-only)
1386 MovieSequence.strobe -> strobe: float Only display every nth frame
1387 MovieSequence.transform -> transform: pointer, (read-only)
1388 MulticamSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end)
1389 MulticamSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start)
1390 MulticamSequence.color_balance -> color_balance: pointer, (read-only)
1391 MulticamSequence.crop -> crop: pointer, (read-only)
1392 MulticamSequence.multicam_source -> multicam_source: int
1393 MulticamSequence.multiply_colors -> multiply_colors: float
1394 MulticamSequence.proxy -> proxy: pointer, (read-only)
1395 MulticamSequence.strobe -> strobe: float Only display every nth frame
1396 MulticamSequence.transform -> transform: pointer, (read-only)
1397 MultiresModifier.filepath -> filepath: string Path to external displacements file
1398 MultiresModifier.levels -> levels: int Number of subdivisions to use in the viewport
1399 MultiresModifier.render_levels -> render_levels: int
1400 MultiresModifier.sculpt_levels -> sculpt_levels: int Number of subdivisions to use in sculpt mode
1401 MultiresModifier.subdivision_type -> subdivision_type: enum Selects type of subdivision algorithm
1402 MultiresModifier.total_levels -> total_levels: int, (read-only) Number of subdivisions for which displacements are stored
1403 MusgraveTexture.gain -> gain: float The gain multiplier
1404 MusgraveTexture.highest_dimension -> highest_dimension: float Highest fractal dimension
1405 MusgraveTexture.lacunarity -> lacunarity: float Gap between successive frequencies
1406 MusgraveTexture.musgrave_type -> musgrave_type: enum
1407 MusgraveTexture.nabla -> nabla: float Size of derivative offset used for calculating normal
1408 MusgraveTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence
1409 MusgraveTexture.noise_intensity -> noise_intensity: float
1410 MusgraveTexture.noise_size -> noise_size: float Sets scaling for noise input
1411 MusgraveTexture.octaves -> octaves: float Number of frequencies used
1412 MusgraveTexture.offset -> offset: float The fractal offset
1413 NearSensor.distance -> distance: float Trigger distance
1414 NearSensor.property -> property: string Only look for objects with this property
1415 NearSensor.reset_distance -> reset_distance: float
1416 NetRenderJob.name -> name: string
1417 NetRenderSettings.active_blacklisted_slave_index -> active_blacklisted_slave_index: int
1418 NetRenderSettings.active_job_index -> active_job_index: int
1419 NetRenderSettings.active_slave_index -> active_slave_index: int
1420 NetRenderSettings.chunks -> chunks: int Number of frame to dispatch to each slave in one chunk
1421 NetRenderSettings.job_category -> job_category: string Category of the job
1422 NetRenderSettings.job_id -> job_id: string id of the last sent render job
1423 NetRenderSettings.job_name -> job_name: string Name of the job
1424 NetRenderSettings.jobs -> jobs: collection, (read-only)
1425 NetRenderSettings.mode -> mode: enum Mode of operation of this instance
1426 NetRenderSettings.path -> path: string Path for temporary files
1427 NetRenderSettings.priority -> priority: int Priority of the job
1428 NetRenderSettings.server_address -> server_address: string IP or name of the master render server
1429 NetRenderSettings.server_port -> server_port: int port of the master render server
1430 NetRenderSettings.slaves -> slaves: collection, (read-only)
1431 NetRenderSettings.slaves_blacklist -> slaves_blacklist: collection, (read-only)
1432 NetRenderSlave.name -> name: string
1433 NlaStrip.action -> action: pointer Action referenced by this strip
1434 NlaStrip.action_frame_end -> action_frame_end: float
1435 NlaStrip.action_frame_start -> action_frame_start: float
1436 NlaStrip.blend_in -> blend_in: float Number of frames at start of strip to fade in influence
1437 NlaStrip.blend_out -> blend_out: float
1438 NlaStrip.blending -> blending: enum Method used for combining strip's result with accumulated result
1439 NlaStrip.extrapolation -> extrapolation: enum Action to take for gaps past the strip extents
1440 NlaStrip.fcurves -> fcurves: collection, (read-only) F-Curves for controlling the strip's influence and timing
1441 NlaStrip.frame_end -> frame_end: float
1442 NlaStrip.frame_start -> frame_start: float
1443 NlaStrip.influence -> influence: float Amount the strip contributes to the current result
1444 NlaStrip.modifiers -> modifiers: collection, (read-only) Modifiers affecting all the F-Curves in the referenced Action
1445 NlaStrip.name -> name: string
1446 NlaStrip.repeat -> repeat: float Number of times to repeat the action range
1447 NlaStrip.scale -> scale: float Scaling factor for action
1448 NlaStrip.strip_time -> strip_time: float Frame of referenced Action to evaluate
1449 NlaStrip.strips -> strips: collection, (read-only) NLA Strips that this strip acts as a container for (if it is of type Meta)
1450 NlaStrip.type -> type: enum, (read-only) Type of NLA Strip
1451 NlaTrack.name -> name: string
1452 NlaTrack.strips -> strips: collection, (read-only) NLA Strips on this NLA-track
1453 Node.inputs -> inputs: collection, (read-only)
1454 Node.location -> location: float
1455 Node.name -> name: string Node name
1456 Node.outputs -> outputs: collection, (read-only)
1457 NodeGroup.nodetree -> nodetree: pointer
1458 NodeTree.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
1459 NodeTree.grease_pencil -> grease_pencil: pointer Grease Pencil datablock
1460 NodeTree.nodes -> nodes: collection, (read-only)
1461 Object.active_material -> active_material: pointer Active material being displayed
1462 Object.active_material_index -> active_material_index: int Index of active material slot
1463 Object.active_particle_system -> active_particle_system: pointer, (read-only) Active particle system being displayed
1464 Object.active_particle_system_index -> active_particle_system_index: int Index of active particle system slot
1465 Object.active_shape_key -> active_shape_key: pointer, (read-only) Current shape key
1466 Object.active_shape_key_index -> active_shape_key_index: int Current shape key index
1467 Object.active_vertex_group -> active_vertex_group: pointer, (read-only) Vertex groups of the object
1468 Object.active_vertex_group_index -> active_vertex_group_index: int Active index in vertex group array
1469 Object.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
1470 Object.animation_visualisation -> animation_visualisation: pointer, (read-only) Animation data for this datablock
1471 Object.bound_box -> bound_box: float, (read-only) Objects bound box in object-space coordinates
1472 Object.collision -> collision: pointer, (read-only) Settings for using the objects as a collider in physics simulation
1473 Object.color -> color: float Object color and alpha, used when faces have the ObColor mode enabled
1474 Object.constraints -> constraints: collection, (read-only) Constraints affecting the transformation of the object
1475 Object.data -> data: pointer Object data
1476 Object.delta_location -> delta_location: float Extra translation added to the location of the object
1477 Object.delta_rotation_euler -> delta_rotation_euler: float Extra rotation added to the rotation of the object (when using Euler rotations)
1478 Object.delta_rotation_quaternion -> delta_rotation_quaternion: float Extra rotation added to the rotation of the object (when using Quaternion rotations)
1479 Object.delta_scale -> delta_scale: float Extra scaling added to the scale of the object
1480 Object.dimensions -> dimensions: float Absolute bounding box dimensions of the object
1481 Object.draw_bounds_type -> draw_bounds_type: enum Object boundary display type
1482 Object.dupli_faces_scale -> dupli_faces_scale: float Scale the DupliFace objects
1483 Object.dupli_frames_end -> dupli_frames_end: int End frame for DupliFrames
1484 Object.dupli_frames_off -> dupli_frames_off: int Recurring frames to exclude from the Dupliframes
1485 Object.dupli_frames_on -> dupli_frames_on: int Number of frames to use between DupOff frames
1486 Object.dupli_frames_start -> dupli_frames_start: int Start frame for DupliFrames
1487 Object.dupli_group -> dupli_group: pointer Instance an existing group
1488 Object.dupli_list -> dupli_list: collection, (read-only) Object duplis
1489 Object.dupli_type -> dupli_type: enum If not None, object duplication method to use
1490 Object.empty_draw_size -> empty_draw_size: float Size of display for empties in the viewport
1491 Object.empty_draw_type -> empty_draw_type: enum Viewport display style for empties
1492 Object.field -> field: pointer, (read-only) Settings for using the objects as a field in physics simulation
1493 Object.game -> game: pointer, (read-only) Game engine related settings for the object
1494 Object.grease_pencil -> grease_pencil: pointer Grease Pencil datablock
1495 Object.location -> location: float Location of the object
1496 Object.material_slots -> material_slots: collection, (read-only) Material slots in the object
1497 Object.matrix_local -> matrix_local: float Parent relative transformation matrix
1498 Object.matrix_world -> matrix_world: float Worldspace transformation matrix
1499 Object.max_draw_type -> max_draw_type: enum Maximum draw type to display object with in viewport
1500 Object.mode -> mode: enum, (read-only) Object interaction mode
1501 Object.modifiers -> modifiers: collection, (read-only) Modifiers affecting the geometric data of the object
1502 Object.motion_path -> motion_path: pointer, (read-only) Motion Path for this element
1503 Object.parent -> parent: pointer Parent Object
1504 Object.parent_bone -> parent_bone: string Name of parent bone in case of a bone parenting relation
1505 Object.parent_type -> parent_type: enum Type of parent relation
1506 Object.parent_vertices -> parent_vertices: int, (read-only) Indices of vertices in cases of a vertex parenting relation
1507 Object.particle_systems -> particle_systems: collection, (read-only) Particle systems emitted from the object
1508 Object.pass_index -> pass_index: int Index # for the IndexOB render pass
1509 Object.pose -> pose: pointer, (read-only) Current pose for armatures
1510 Object.pose_library -> pose_library: pointer, (read-only) Action used as a pose library for armatures
1511 Object.proxy -> proxy: pointer, (read-only) Library object this proxy object controls
1512 Object.proxy_group -> proxy_group: pointer, (read-only) Library group duplicator object this proxy object controls
1513 Object.rotation_axis_angle -> rotation_axis_angle: float Angle of Rotation for Axis-Angle rotation representation
1514 Object.rotation_euler -> rotation_euler: float Rotation in Eulers
1515 Object.rotation_mode -> rotation_mode: enum
1516 Object.rotation_quaternion -> rotation_quaternion: float Rotation in Quaternions
1517 Object.scale -> scale: float Scaling of the object
1518 Object.soft_body -> soft_body: pointer, (read-only) Settings for soft body simulation
1519 Object.time_offset -> time_offset: float Animation offset in frames for F-Curve and dupligroup instances
1520 Object.track_axis -> track_axis: enum Axis that points in 'forward' direction
1521 Object.type -> type: enum, (read-only) Type of Object
1522 Object.up_axis -> up_axis: enum Axis that points in the upward direction
1523 Object.vertex_groups -> vertex_groups: collection, (read-only) Vertex groups of the object
1524 ObjectActuator.angular_velocity -> angular_velocity: float Sets the angular velocity
1525 ObjectActuator.damping -> damping: int Number of frames to reach the target velocity
1526 ObjectActuator.derivate_coefficient -> derivate_coefficient: float Not required, high values can cause instability
1527 ObjectActuator.force -> force: float Sets the force
1528 ObjectActuator.force_max_x -> force_max_x: float Set the upper limit for force
1529 ObjectActuator.force_max_y -> force_max_y: float Set the upper limit for force
1530 ObjectActuator.force_max_z -> force_max_z: float Set the upper limit for force
1531 ObjectActuator.force_min_x -> force_min_x: float Set the lower limit for force
1532 ObjectActuator.force_min_y -> force_min_y: float Set the lower limit for force
1533 ObjectActuator.force_min_z -> force_min_z: float Set the lower limit for force
1534 ObjectActuator.integral_coefficient -> integral_coefficient: float Low value (0.01) for slow response, high value (0.5) for fast response
1535 ObjectActuator.linear_velocity -> linear_velocity: float Sets the linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target)
1536 ObjectActuator.loc -> loc: float Sets the location
1537 ObjectActuator.mode -> mode: enum Specify the motion system
1538 ObjectActuator.proportional_coefficient -> proportional_coefficient: float Typical value is 60x integral coefficient
1539 ObjectActuator.reference_object -> reference_object: pointer Reference object for velocity calculation, leave empty for world reference
1540 ObjectActuator.rot -> rot: float Sets the rotation
1541 ObjectActuator.torque -> torque: float Sets the torque
1542 ObjectBase.object -> object: pointer, (read-only) Object this base links to
1543 ObjectConstraints.active -> active: pointer Active Object constraint
1544 ObstacleFluidSettings.impact_factor -> impact_factor: float This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass
1545 ObstacleFluidSettings.partial_slip_factor -> partial_slip_factor: float Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
1546 ObstacleFluidSettings.slip_type -> slip_type: enum
1547 ObstacleFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type
1548 Operator.bl_description -> bl_description: string
1549 Operator.bl_idname -> bl_idname: string
1550 Operator.bl_label -> bl_label: string
1551 Operator.bl_options -> bl_options: enum Options for this operator type
1552 Operator.layout -> layout: pointer, (read-only)
1553 Operator.name -> name: string, (read-only)
1554 Operator.properties -> properties: pointer, (read-only)
1555 OperatorFileListElement.name -> name: string the name of a file or directory within a file list
1556 OperatorMousePath.loc -> loc: float Mouse location
1557 OperatorMousePath.time -> time: float Time of mouse location
1558 OperatorStrokeElement.location -> location: float
1559 OperatorStrokeElement.mouse -> mouse: float
1560 OperatorStrokeElement.pressure -> pressure: float Tablet pressure
1561 OperatorStrokeElement.time -> time: float
1562 OperatorTypeMacro.properties -> properties: pointer, (read-only)
1563 OutflowFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type
1564 PackedFile.size -> size: int, (read-only) Size of packed file in bytes
1565 Paint.active_brush_index -> active_brush_index: int
1566 Paint.active_brush_name -> active_brush_name: string
1567 Paint.brush -> brush: pointer Active paint brush
1568 Paint.brushes -> brushes: collection, (read-only) Brushes selected for this paint mode
1569 Panel.bl_context -> bl_context: string
1570 Panel.bl_idname -> bl_idname: string
1571 Panel.bl_label -> bl_label: string
1572 Panel.bl_region_type -> bl_region_type: enum
1573 Panel.bl_space_type -> bl_space_type: enum
1574 Panel.layout -> layout: pointer, (read-only)
1575 Panel.text -> text: string
1576 ParentActuator.mode -> mode: enum
1577 ParentActuator.object -> object: pointer Set this object as parent
1578 Particle.alive_state -> alive_state: enum
1579 Particle.angular_velocity -> angular_velocity: float
1580 Particle.birthtime -> birthtime: float
1581 Particle.die_time -> die_time: float
1582 Particle.hair -> hair: collection, (read-only)
1583 Particle.keys -> keys: collection, (read-only)
1584 Particle.lifetime -> lifetime: float
1585 Particle.location -> location: float
1586 Particle.prev_angular_velocity -> prev_angular_velocity: float
1587 Particle.prev_location -> prev_location: float
1588 Particle.prev_rotation -> prev_rotation: float
1589 Particle.prev_velocity -> prev_velocity: float
1590 Particle.rotation -> rotation: float
1591 Particle.size -> size: float
1592 Particle.velocity -> velocity: float
1593 ParticleBrush.count -> count: int Particle count
1594 ParticleBrush.curve -> curve: pointer, (read-only)
1595 ParticleBrush.length_mode -> length_mode: enum
1596 ParticleBrush.puff_mode -> puff_mode: enum
1597 ParticleBrush.size -> size: int Brush size
1598 ParticleBrush.steps -> steps: int Brush steps
1599 ParticleBrush.strength -> strength: float Brush strength
1600 ParticleDupliWeight.count -> count: int The number of times this object is repeated with respect to other objects
1601 ParticleDupliWeight.name -> name: string, (read-only) Particle dupliobject name
1602 ParticleEdit.add_keys -> add_keys: int How many keys to make new particles with
1603 ParticleEdit.brush -> brush: pointer, (read-only)
1604 ParticleEdit.draw_step -> draw_step: int How many steps to draw the path with
1605 ParticleEdit.emitter_distance -> emitter_distance: float Distance to keep particles away from the emitter
1606 ParticleEdit.fade_frames -> fade_frames: int How many frames to fade
1607 ParticleEdit.object -> object: pointer, (read-only) The edited object
1608 ParticleEdit.selection_mode -> selection_mode: enum Particle select and display mode
1609 ParticleEdit.tool -> tool: enum
1610 ParticleEdit.type -> type: enum
1611 ParticleFluidSettings.alpha_influence -> alpha_influence: float Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full. (large particles get lower alphas, smaller ones higher values)
1612 ParticleFluidSettings.particle_influence -> particle_influence: float Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger
1613 ParticleFluidSettings.path -> path: string Directory (and/or filename prefix) to store and load particles from
1614 ParticleHairKey.location -> location: float Location of the hair key in object space
1615 ParticleHairKey.location_hairspace -> location_hairspace: float Location of the hair key in its internal coordinate system, relative to the emitting face
1616 ParticleHairKey.time -> time: float Relative time of key over hair length
1617 ParticleHairKey.weight -> weight: float Weight for cloth simulation
1618 ParticleInstanceModifier.axis -> axis: enum Pole axis for rotation
1619 ParticleInstanceModifier.object -> object: pointer Object that has the particle system
1620 ParticleInstanceModifier.particle_system_number -> particle_system_number: int
1621 ParticleInstanceModifier.position -> position: float Position along path
1622 ParticleInstanceModifier.random_position -> random_position: float Randomize position along path
1623 ParticleKey.angular_velocity -> angular_velocity: float Key angular velocity
1624 ParticleKey.location -> location: float Key location
1625 ParticleKey.rotation -> rotation: float Key rotation quaterion
1626 ParticleKey.time -> time: float Time of key over the simulation
1627 ParticleKey.velocity -> velocity: float Key velocity
1628 ParticleSettings.active_dupliweight -> active_dupliweight: pointer, (read-only)
1629 ParticleSettings.active_dupliweight_index -> active_dupliweight_index: int
1630 ParticleSettings.adaptive_angle -> adaptive_angle: int How many degrees path has to curve to make another render segment
1631 ParticleSettings.adaptive_pix -> adaptive_pix: int How many pixels path has to cover to make another render segment
1632 ParticleSettings.amount -> amount: int Total number of particles
1633 ParticleSettings.angular_velocity_factor -> angular_velocity_factor: float Angular velocity amount
1634 ParticleSettings.angular_velocity_mode -> angular_velocity_mode: enum Particle angular velocity mode
1635 ParticleSettings.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
1636 ParticleSettings.billboard_align -> billboard_align: enum In respect to what the billboards are aligned
1637 ParticleSettings.billboard_animation -> billboard_animation: enum How to animate billboard textures
1638 ParticleSettings.billboard_object -> billboard_object: pointer Billboards face this object (default is active camera)
1639 ParticleSettings.billboard_offset -> billboard_offset: float
1640 ParticleSettings.billboard_random_tilt -> billboard_random_tilt: float Random tilt of the billboards
1641 ParticleSettings.billboard_split_offset -> billboard_split_offset: enum How to offset billboard textures
1642 ParticleSettings.billboard_tilt -> billboard_tilt: float Tilt of the billboards
1643 ParticleSettings.billboard_uv_split -> billboard_uv_split: int Amount of rows/columns to split UV coordinates for billboards
1644 ParticleSettings.boids -> boids: pointer, (read-only)
1645 ParticleSettings.branch_threshold -> branch_threshold: float Threshold of branching
1646 ParticleSettings.brownian_factor -> brownian_factor: float Specify the amount of Brownian motion
1647 ParticleSettings.child_length -> child_length: float Length of child paths
1648 ParticleSettings.child_length_thres -> child_length_thres: float Amount of particles left untouched by child path length
1649 ParticleSettings.child_nbr -> child_nbr: int Amount of children/parent
1650 ParticleSettings.child_radius -> child_radius: float Radius of children around parent
1651 ParticleSettings.child_random_size -> child_random_size: float Random variation to the size of the child particles
1652 ParticleSettings.child_roundness -> child_roundness: float Roundness of children around parent
1653 ParticleSettings.child_size -> child_size: float A multiplier for the child particle size
1654 ParticleSettings.child_type -> child_type: enum Create child particles
1655 ParticleSettings.clump_factor -> clump_factor: float Amount of clumping
1656 ParticleSettings.clumppow -> clumppow: float Shape of clumping
1657 ParticleSettings.damp_factor -> damp_factor: float Specify the amount of damping
1658 ParticleSettings.display -> display: int Percentage of particles to display in 3D view
1659 ParticleSettings.distribution -> distribution: enum How to distribute particles on selected element
1660 ParticleSettings.drag_factor -> drag_factor: float Specify the amount of air-drag
1661 ParticleSettings.draw_as -> draw_as: enum How particles are drawn in viewport
1662 ParticleSettings.draw_size -> draw_size: int Size of particles on viewport in pixels (0=default)
1663 ParticleSettings.draw_step -> draw_step: int How many steps paths are drawn with (power of 2)
1664 ParticleSettings.dupli_group -> dupli_group: pointer Show Objects in this Group in place of particles
1665 ParticleSettings.dupli_object -> dupli_object: pointer Show this Object in place of particles
1666 ParticleSettings.dupliweights -> dupliweights: collection, (read-only) Weights for all of the objects in the dupli group
1667 ParticleSettings.effect_hair -> effect_hair: float Hair stiffness for effectors
1668 ParticleSettings.effector_weights -> effector_weights: pointer, (read-only)
1669 ParticleSettings.emit_from -> emit_from: enum Where to emit particles from
1670 ParticleSettings.fluid -> fluid: pointer, (read-only)
1671 ParticleSettings.force_field_1 -> force_field_1: pointer, (read-only)
1672 ParticleSettings.force_field_2 -> force_field_2: pointer, (read-only)
1673 ParticleSettings.frame_end -> frame_end: float Frame # to stop emitting particles
1674 ParticleSettings.frame_start -> frame_start: float Frame # to start emitting particles
1675 ParticleSettings.grid_resolution -> grid_resolution: int The resolution of the particle grid
1676 ParticleSettings.hair_step -> hair_step: int Number of hair segments
1677 ParticleSettings.integrator -> integrator: enum Select physics integrator type
1678 ParticleSettings.jitter_factor -> jitter_factor: float Amount of jitter applied to the sampling
1679 ParticleSettings.keyed_loops -> keyed_loops: int Number of times the keys are looped
1680 ParticleSettings.keys_step -> keys_step: int
1681 ParticleSettings.kink -> kink: enum Type of periodic offset on the path
1682 ParticleSettings.kink_amplitude -> kink_amplitude: float The amplitude of the offset
1683 ParticleSettings.kink_axis -> kink_axis: enum Which axis to use for offset
1684 ParticleSettings.kink_frequency -> kink_frequency: float The frequency of the offset (1/total length)
1685 ParticleSettings.kink_shape -> kink_shape: float Adjust the offset to the beginning/end
1686 ParticleSettings.lifetime -> lifetime: float Specify the life span of the particles
1687 ParticleSettings.line_length_head -> line_length_head: float Length of the line's head
1688 ParticleSettings.line_length_tail -> line_length_tail: float Length of the line's tail
1689 ParticleSettings.mass -> mass: float Specify the mass of the particles
1690 ParticleSettings.material -> material: int Specify material used for the particles
1691 ParticleSettings.normal_factor -> normal_factor: float Let the surface normal give the particle a starting speed
1692 ParticleSettings.object_aligned_factor -> object_aligned_factor: float Let the emitter object orientation give the particle a starting speed
1693 ParticleSettings.object_factor -> object_factor: float Let the object give the particle a starting speed
1694 ParticleSettings.particle_factor -> particle_factor: float Let the target particle give the particle a starting speed
1695 ParticleSettings.particle_size -> particle_size: float The size of the particles
1696 ParticleSettings.path_end -> path_end: float End time of drawn path
1697 ParticleSettings.path_start -> path_start: float Starting time of drawn path
1698 ParticleSettings.phase_factor -> phase_factor: float Initial rotation phase
1699 ParticleSettings.physics_type -> physics_type: enum Particle physics type
1700 ParticleSettings.random_factor -> random_factor: float Give the starting speed a random variation
1701 ParticleSettings.random_length -> random_length: float Give path length a random variation
1702 ParticleSettings.random_lifetime -> random_lifetime: float Give the particle life a random variation
1703 ParticleSettings.random_phase_factor -> random_phase_factor: float Randomize rotation phase
1704 ParticleSettings.random_rotation_factor -> random_rotation_factor: float Randomize rotation
1705 ParticleSettings.random_size -> random_size: float Give the particle size a random variation
1706 ParticleSettings.react_event -> react_event: enum The event of target particles to react on
1707 ParticleSettings.reaction_shape -> reaction_shape: float Power of reaction strength dependence on distance to target
1708 ParticleSettings.reactor_factor -> reactor_factor: float Let the vector away from the target particles location give the particle a starting speed
1709 ParticleSettings.ren_as -> ren_as: enum How particles are rendered
1710 ParticleSettings.render_step -> render_step: int How many steps paths are rendered with (power of 2)
1711 ParticleSettings.rendered_child_nbr -> rendered_child_nbr: int Amount of children/parent for rendering
1712 ParticleSettings.rotate_from -> rotate_from: enum
1713 ParticleSettings.rotation_mode -> rotation_mode: enum Particles initial rotation
1714 ParticleSettings.rough1 -> rough1: float Amount of location dependent rough
1715 ParticleSettings.rough1_size -> rough1_size: float Size of location dependent rough
1716 ParticleSettings.rough2 -> rough2: float Amount of random rough
1717 ParticleSettings.rough2_size -> rough2_size: float Size of random rough
1718 ParticleSettings.rough2_thres -> rough2_thres: float Amount of particles left untouched by random rough
1719 ParticleSettings.rough_end_shape -> rough_end_shape: float Shape of end point rough
1720 ParticleSettings.rough_endpoint -> rough_endpoint: float Amount of end point rough
1721 ParticleSettings.simplify_rate -> simplify_rate: float Speed of simplification
1722 ParticleSettings.simplify_refsize -> simplify_refsize: int Reference size in pixels, after which simplification begins
1723 ParticleSettings.simplify_transition -> simplify_transition: float Transition period for fading out strands
1724 ParticleSettings.simplify_viewport -> simplify_viewport: float Speed of Simplification
1725 ParticleSettings.subframes -> subframes: int Subframes to simulate for improved stability and finer granularity simulations
1726 ParticleSettings.tangent_factor -> tangent_factor: float Let the surface tangent give the particle a starting speed
1727 ParticleSettings.tangent_phase -> tangent_phase: float Rotate the surface tangent
1728 ParticleSettings.time_tweak -> time_tweak: float A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)
1729 ParticleSettings.trail_count -> trail_count: int Number of trail particles
1730 ParticleSettings.type -> type: enum
1731 ParticleSettings.userjit -> userjit: int Emission locations / face (0 = automatic)
1732 ParticleSettings.virtual_parents -> virtual_parents: float Relative amount of virtual parents
1733 ParticleSystem.active_particle_target -> active_particle_target: pointer, (read-only)
1734 ParticleSystem.active_particle_target_index -> active_particle_target_index: int
1735 ParticleSystem.billboard_normal_uv -> billboard_normal_uv: string UV Layer to control billboard normals
1736 ParticleSystem.billboard_split_uv -> billboard_split_uv: string UV Layer to control billboard splitting
1737 ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string UV Layer to control billboard time index (X-Y)
1738 ParticleSystem.child_particles -> child_particles: collection, (read-only) Child particles generated by the particle system
1739 ParticleSystem.cloth -> cloth: pointer, (read-only) Cloth dynamics for hair
1740 ParticleSystem.name -> name: string Particle system name
1741 ParticleSystem.parent -> parent: pointer Use this object's coordinate system instead of global coordinate system
1742 ParticleSystem.particles -> particles: collection, (read-only) Particles generated by the particle system
1743 ParticleSystem.point_cache -> point_cache: pointer, (read-only)
1744 ParticleSystem.reactor_target_object -> reactor_target_object: pointer For reactor systems, the object that has the target particle system (empty if same object)
1745 ParticleSystem.reactor_target_particle_system -> reactor_target_particle_system: int For reactor systems, index of particle system on the target object
1746 ParticleSystem.seed -> seed: int Offset in the random number table, to get a different randomized result
1747 ParticleSystem.settings -> settings: pointer Particle system settings
1748 ParticleSystem.targets -> targets: collection, (read-only) Target particle systems
1749 ParticleSystem.vertex_group_clump -> vertex_group_clump: string Vertex group to control clump
1750 ParticleSystem.vertex_group_density -> vertex_group_density: string Vertex group to control density
1751 ParticleSystem.vertex_group_field -> vertex_group_field: string Vertex group to control field
1752 ParticleSystem.vertex_group_kink -> vertex_group_kink: string Vertex group to control kink
1753 ParticleSystem.vertex_group_length -> vertex_group_length: string Vertex group to control length
1754 ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string Vertex group to control rotation
1755 ParticleSystem.vertex_group_roughness1 -> vertex_group_roughness1: string Vertex group to control roughness 1
1756 ParticleSystem.vertex_group_roughness2 -> vertex_group_roughness2: string Vertex group to control roughness 2
1757 ParticleSystem.vertex_group_roughness_end -> vertex_group_roughness_end: string Vertex group to control roughness end
1758 ParticleSystem.vertex_group_size -> vertex_group_size: string Vertex group to control size
1759 ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string Vertex group to control tangent
1760 ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string Vertex group to control velocity
1761 ParticleSystemModifier.particle_system -> particle_system: pointer, (read-only) Particle System that this modifier controls
1762 ParticleTarget.duration -> duration: float
1763 ParticleTarget.mode -> mode: enum
1764 ParticleTarget.name -> name: string, (read-only) Particle target name
1765 ParticleTarget.object -> object: pointer The object that has the target particle system (empty if same object)
1766 ParticleTarget.system -> system: int The index of particle system on the target object
1767 ParticleTarget.time -> time: float
1768 PivotConstraint.enabled_rotation_range -> enabled_rotation_range: enum Rotation range on which pivoting should occur
1769 PivotConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1
1770 PivotConstraint.offset -> offset: float Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point
1771 PivotConstraint.subtarget -> subtarget: string
1772 PivotConstraint.target -> target: pointer Target Object, defining the position of the pivot when defined
1773 PluginSequence.filename -> filename: string, (read-only)
1774 PointCache.active_point_cache_index -> active_point_cache_index: int
1775 PointCache.filepath -> filepath: string Cache file path
1776 PointCache.frame_end -> frame_end: int Frame on which the simulation stops
1777 PointCache.frame_start -> frame_start: int Frame on which the simulation starts
1778 PointCache.index -> index: int Index number of cache files
1779 PointCache.info -> info: string, (read-only) Info on current cache status
1780 PointCache.name -> name: string Cache name
1781 PointCache.point_cache_list -> point_cache_list: collection, (read-only) Point cache list
1782 PointCache.step -> step: int Number of frames between cached frames
1783 PointDensity.color_ramp -> color_ramp: pointer, (read-only)
1784 PointDensity.color_source -> color_source: enum Data to derive color results from
1785 PointDensity.falloff -> falloff: enum Method of attenuating density by distance from the point
1786 PointDensity.falloff_softness -> falloff_softness: float Softness of the 'soft' falloff option
1787 PointDensity.noise_basis -> noise_basis: enum Noise formula used for turbulence
1788 PointDensity.object -> object: pointer Object to take point data from
1789 PointDensity.particle_cache -> particle_cache: enum Co-ordinate system to cache particles in
1790 PointDensity.particle_system -> particle_system: pointer Particle System to render as points
1791 PointDensity.point_source -> point_source: enum Point data to use as renderable point density
1792 PointDensity.radius -> radius: float Radius from the shaded sample to look for points within
1793 PointDensity.speed_scale -> speed_scale: float Multiplier to bring particle speed within an acceptable range
1794 PointDensity.turbulence_depth -> turbulence_depth: int Level of detail in the added turbulent noise
1795 PointDensity.turbulence_influence -> turbulence_influence: enum Method for driving added turbulent noise
1796 PointDensity.turbulence_size -> turbulence_size: float Scale of the added turbulent noise
1797 PointDensity.turbulence_strength -> turbulence_strength: float
1798 PointDensity.vertices_cache -> vertices_cache: enum Co-ordinate system to cache vertices in
1799 PointDensityTexture.pointdensity -> pointdensity: pointer, (read-only) The point density settings associated with this texture
1800 PointLamp.falloff_curve -> falloff_curve: pointer, (read-only) Custom Lamp Falloff Curve
1801 PointLamp.falloff_type -> falloff_type: enum Intensity Decay with distance
1802 PointLamp.linear_attenuation -> linear_attenuation: float Linear distance attenuation
1803 PointLamp.quadratic_attenuation -> quadratic_attenuation: float Quadratic distance attenuation
1804 PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows)
1805 PointLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp
1806 PointLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with
1807 PointLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples)
1808 PointLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
1809 PointLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows)
1810 PointerProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type
1811 Pose.active_bone_group -> active_bone_group: pointer Active bone group for this pose
1812 Pose.active_bone_group_index -> active_bone_group_index: int Active index in bone groups array
1813 Pose.animation_visualisation -> animation_visualisation: pointer, (read-only) Animation data for this datablock
1814 Pose.bone_groups -> bone_groups: collection, (read-only) Groups of the bones
1815 Pose.bones -> bones: collection, (read-only) Individual pose bones for the armature
1816 Pose.ik_param -> ik_param: pointer, (read-only) Parameters for IK solver
1817 Pose.ik_solver -> ik_solver: enum Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC
1818 PoseBone.bone -> bone: pointer, (read-only) Bone associated with this PoseBone
1819 PoseBone.bone_group -> bone_group: pointer Bone Group this pose channel belongs to
1820 PoseBone.bone_group_index -> bone_group_index: int Bone Group this pose channel belongs to (0=no group)
1821 PoseBone.child -> child: pointer, (read-only) Child of this pose bone
1822 PoseBone.constraints -> constraints: collection, (read-only) Constraints that act on this PoseChannel
1823 PoseBone.custom_shape -> custom_shape: pointer Object that defines custom draw type for this bone
1824 PoseBone.custom_shape_transform -> custom_shape_transform: pointer Bone that defines the display transform of this custom shape
1825 PoseBone.head -> head: float, (read-only) Location of head of the channel's bone
1826 PoseBone.ik_lin_weight -> ik_lin_weight: float Weight of scale constraint for IK
1827 PoseBone.ik_max_x -> ik_max_x: float Maximum angles for IK Limit
1828 PoseBone.ik_max_y -> ik_max_y: float Maximum angles for IK Limit
1829 PoseBone.ik_max_z -> ik_max_z: float Maximum angles for IK Limit
1830 PoseBone.ik_min_x -> ik_min_x: float Minimum angles for IK Limit
1831 PoseBone.ik_min_y -> ik_min_y: float Minimum angles for IK Limit
1832 PoseBone.ik_min_z -> ik_min_z: float Minimum angles for IK Limit
1833 PoseBone.ik_rot_weight -> ik_rot_weight: float Weight of rotation constraint for IK
1834 PoseBone.ik_stiffness_x -> ik_stiffness_x: float IK stiffness around the X axis
1835 PoseBone.ik_stiffness_y -> ik_stiffness_y: float IK stiffness around the Y axis
1836 PoseBone.ik_stiffness_z -> ik_stiffness_z: float IK stiffness around the Z axis
1837 PoseBone.ik_stretch -> ik_stretch: float Allow scaling of the bone for IK
1838 PoseBone.location -> location: float
1839 PoseBone.matrix -> matrix: float, (read-only) Final 4x4 matrix for this channel
1840 PoseBone.matrix_channel -> matrix_channel: float, (read-only) 4x4 matrix, before constraints
1841 PoseBone.matrix_local -> matrix_local: float Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties.
1842 PoseBone.motion_path -> motion_path: pointer, (read-only) Motion Path for this element
1843 PoseBone.name -> name: string
1844 PoseBone.parent -> parent: pointer, (read-only) Parent of this pose bone
1845 PoseBone.rotation_axis_angle -> rotation_axis_angle: float Angle of Rotation for Axis-Angle rotation representation
1846 PoseBone.rotation_euler -> rotation_euler: float Rotation in Eulers
1847 PoseBone.rotation_mode -> rotation_mode: enum
1848 PoseBone.rotation_quaternion -> rotation_quaternion: float Rotation in Quaternions
1849 PoseBone.scale -> scale: float
1850 PoseBone.tail -> tail: float, (read-only) Location of tail of the channel's bone
1851 PoseBoneConstraints.active -> active: pointer Active PoseChannel constraint
1852 PoseTemplate.name -> name: string
1853 PoseTemplateSettings.active_template_index -> active_template_index: int
1854 PoseTemplateSettings.templates -> templates: collection, (read-only)
1855 Property.description -> description: string, (read-only) Description of the property for tooltips
1856 Property.identifier -> identifier: string, (read-only) Unique name used in the code and scripting
1857 Property.name -> name: string, (read-only) Human readable name
1858 Property.srna -> srna: pointer, (read-only) Struct definition used for properties assigned to this item
1859 Property.subtype -> subtype: enum, (read-only) Semantic interpretation of the property
1860 Property.type -> type: enum, (read-only) Data type of the property
1861 Property.unit -> unit: enum, (read-only) Type of units for this property
1862 PropertyActuator.mode -> mode: enum
1863 PropertyActuator.object -> object: pointer Copy from this Object
1864 PropertyActuator.object_property -> object_property: string Copy this property
1865 PropertyActuator.property -> property: string The name of the property
1866 PropertyActuator.value -> value: string The value to use, use "" around strings
1867 PropertySensor.evaluation_type -> evaluation_type: enum Type of property evaluation
1868 PropertySensor.max_value -> max_value: string Specify maximum value in Interval type
1869 PropertySensor.min_value -> min_value: string Specify minimum value in Interval type
1870 PropertySensor.property -> property: string
1871 PropertySensor.value -> value: string Check for this value in types in Equal or Not Equal types
1872 PythonConstraint.number_of_targets -> number_of_targets: int Usually only 1-3 are needed
1873 PythonConstraint.targets -> targets: collection, (read-only) Target Objects
1874 PythonConstraint.text -> text: pointer The text object that contains the Python script
1875 PythonController.mode -> mode: enum Python script type (textblock or module - faster)
1876 PythonController.module -> module: string Module name and function to run e.g. "someModule.main". Internal texts and external python files can be used
1877 PythonController.text -> text: pointer Text datablock with the python script
1878 RGBANodeSocket.default_value -> default_value: float Default value of the socket when no link is attached
1879 RGBANodeSocket.name -> name: string, (read-only) Socket name
1880 RadarSensor.angle -> angle: float Opening angle of the radar cone
1881 RadarSensor.axis -> axis: enum Specify along which axis the radar cone is cast
1882 RadarSensor.distance -> distance: float Depth of the radar cone
1883 RadarSensor.property -> property: string Only look for Objects with this property
1884 RandomActuator.chance -> chance: float Pick a number between 0 and 1. Success if you stay below this value
1885 RandomActuator.distribution -> distribution: enum Choose the type of distribution
1886 RandomActuator.float_max -> float_max: float Choose a number from a range. Upper boundary of the range
1887 RandomActuator.float_mean -> float_mean: float A normal distribution. Mean of the distribution
1888 RandomActuator.float_min -> float_min: float Choose a number from a range. Lower boundary of the range
1889 RandomActuator.float_value -> float_value: float Always return this number
1890 RandomActuator.half_life_time -> half_life_time: float Negative exponential dropoff
1891 RandomActuator.int_max -> int_max: int Choose a number from a range. Upper boundary of the range
1892 RandomActuator.int_mean -> int_mean: float Expected mean value of the distribution
1893 RandomActuator.int_min -> int_min: int Choose a number from a range. Lower boundary of the range
1894 RandomActuator.int_value -> int_value: int Always return this number
1895 RandomActuator.property -> property: string Assign the random value to this property
1896 RandomActuator.seed -> seed: int Initial seed of the random generator. Use Python for more freedom (choose 0 for not random)
1897 RandomActuator.standard_derivation -> standard_derivation: float A normal distribution. Standard deviation of the distribution
1898 RandomSensor.seed -> seed: int Initial seed of the generator. (Choose 0 for not random)
1899 RaySensor.axis -> axis: enum Specify along which axis the ray is cast
1900 RaySensor.material -> material: string Only look for Objects with this material
1901 RaySensor.property -> property: string Only look for Objects with this property
1902 RaySensor.range -> range: float Sense objects no farther than this distance
1903 RaySensor.ray_type -> ray_type: enum Toggle collision on material or property
1904 Region.height -> height: int, (read-only) Region height
1905 Region.id -> id: int, (read-only) Unique ID for this region
1906 Region.type -> type: enum, (read-only) Type of this region
1907 Region.width -> width: int, (read-only) Region width
1908 RegionView3D.perspective_matrix -> perspective_matrix: float, (read-only) Current perspective matrix of the 3D region
1909 RegionView3D.view_distance -> view_distance: float Distance to the view location
1910 RegionView3D.view_location -> view_location: float View pivot location
1911 RegionView3D.view_matrix -> view_matrix: float, (read-only) Current view matrix of the 3D region
1912 RegionView3D.view_perspective -> view_perspective: enum View Perspective
1913 RegionView3D.view_rotation -> view_rotation: float Rotation in quaternions (keep normalized)
1914 RenderEngine.bl_idname -> bl_idname: string
1915 RenderEngine.bl_label -> bl_label: string
1916 RenderLayer.light_override -> light_override: pointer, (read-only) Group to override all other lights in this render layer
1917 RenderLayer.material_override -> material_override: pointer, (read-only) Material to override all other materials in this render layer
1918 RenderLayer.name -> name: string, (read-only) Render layer name
1919 RenderLayer.passes -> passes: collection, (read-only)
1920 RenderLayer.rect -> rect: float
1921 RenderPass.channel_id -> channel_id: string, (read-only)
1922 RenderPass.channels -> channels: int, (read-only)
1923 RenderPass.name -> name: string, (read-only)
1924 RenderPass.rect -> rect: float
1925 RenderPass.type -> type: enum, (read-only)
1926 RenderResult.layers -> layers: collection, (read-only)
1927 RenderResult.resolution_x -> resolution_x: int, (read-only)
1928 RenderResult.resolution_y -> resolution_y: int, (read-only)
1929 RenderSettings.active_layer_index -> active_layer_index: int Active index in render layer array
1930 RenderSettings.alpha_mode -> alpha_mode: enum Representation of alpha information in the RGBA pixels
1931 RenderSettings.antialiasing_samples -> antialiasing_samples: enum Amount of anti-aliasing samples per pixel
1932 RenderSettings.bake_aa_mode -> bake_aa_mode: enum
1933 RenderSettings.bake_bias -> bake_bias: float Bias towards faces further away from the object (in blender units)
1934 RenderSettings.bake_distance -> bake_distance: float Maximum distance from active object to other object (in blender units
1935 RenderSettings.bake_margin -> bake_margin: int Amount of pixels to extend the baked result with, as post process filter
1936 RenderSettings.bake_normal_space -> bake_normal_space: enum Choose normal space for baking
1937 RenderSettings.bake_quad_split -> bake_quad_split: enum Choose the method used to split a quad into 2 triangles for baking
1938 RenderSettings.bake_type -> bake_type: enum Choose shading information to bake into the image
1939 RenderSettings.border_max_x -> border_max_x: float Sets maximum X value for the render border
1940 RenderSettings.border_max_y -> border_max_y: float Sets maximum Y value for the render border
1941 RenderSettings.border_min_x -> border_min_x: float Sets minimum X value to for the render border
1942 RenderSettings.border_min_y -> border_min_y: float Sets minimum Y value for the render border
1943 RenderSettings.cineon_black -> cineon_black: int Log conversion reference blackpoint
1944 RenderSettings.cineon_gamma -> cineon_gamma: float Log conversion gamma
1945 RenderSettings.cineon_white -> cineon_white: int Log conversion reference whitepoint
1946 RenderSettings.color_mode -> color_mode: enum Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels
1947 RenderSettings.display_mode -> display_mode: enum Select where rendered images will be displayed
1948 RenderSettings.dither_intensity -> dither_intensity: float Amount of dithering noise added to the rendered image to break up banding
1949 RenderSettings.edge_color -> edge_color: float
1950 RenderSettings.edge_threshold -> edge_threshold: int Threshold for drawing outlines on geometry edges
1951 RenderSettings.engine -> engine: enum Engine to use for rendering
1952 RenderSettings.field_order -> field_order: enum Order of video fields. Select which lines get rendered first, to create smooth motion for TV output
1953 RenderSettings.file_extension -> file_extension: string, (read-only) The file extension used for saving renders
1954 RenderSettings.file_format -> file_format: enum File format to save the rendered images as
1955 RenderSettings.file_quality -> file_quality: int Quality of JPEG images, AVI Jpeg and SGI movies
1956 RenderSettings.filter_size -> filter_size: float Pixel width over which the reconstruction filter combines samples
1957 RenderSettings.fps -> fps: int Framerate, expressed in frames per second
1958 RenderSettings.fps_base -> fps_base: float Framerate base
1959 RenderSettings.layers -> layers: collection, (read-only)
1960 RenderSettings.motion_blur_samples -> motion_blur_samples: int Number of scene samples to take with motion blur
1961 RenderSettings.motion_blur_shutter -> motion_blur_shutter: float Time taken in frames between shutter open and close
1962 RenderSettings.octree_resolution -> octree_resolution: enum Resolution of raytrace accelerator. Use higher resolutions for larger scenes
1963 RenderSettings.output_path -> output_path: string Directory/name to save animations, # characters defines the position and length of frame numbers
1964 RenderSettings.parts_x -> parts_x: int Number of horizontal tiles to use while rendering
1965 RenderSettings.parts_y -> parts_y: int Number of vertical tiles to use while rendering
1966 RenderSettings.pixel_aspect_x -> pixel_aspect_x: float Horizontal aspect ratio - for anamorphic or non-square pixel output
1967 RenderSettings.pixel_aspect_y -> pixel_aspect_y: float Vertical aspect ratio - for anamorphic or non-square pixel output
1968 RenderSettings.pixel_filter -> pixel_filter: enum Reconstruction filter used for combining anti-aliasing samples
1969 RenderSettings.raytrace_structure -> raytrace_structure: enum Type of raytrace accelerator structure
1970 RenderSettings.resolution_percentage -> resolution_percentage: int Percentage scale for render resolution
1971 RenderSettings.resolution_x -> resolution_x: int Number of horizontal pixels in the rendered image
1972 RenderSettings.resolution_y -> resolution_y: int Number of vertical pixels in the rendered image
1973 RenderSettings.sequencer_gl_preview -> sequencer_gl_preview: enum Method to draw in the sequencer view
1974 RenderSettings.sequencer_gl_render -> sequencer_gl_render: enum Method to draw in the sequencer view
1975 RenderSettings.simplify_ao_sss -> simplify_ao_sss: float Global approximate AA and SSS quality factor
1976 RenderSettings.simplify_child_particles -> simplify_child_particles: float Global child particles percentage
1977 RenderSettings.simplify_shadow_samples -> simplify_shadow_samples: int Global maximum shadow samples
1978 RenderSettings.simplify_subdivision -> simplify_subdivision: int Global maximum subdivision level
1979 RenderSettings.stamp_background -> stamp_background: float Color to use behind stamp text
1980 RenderSettings.stamp_font_size -> stamp_font_size: int Size of the font used when rendering stamp text
1981 RenderSettings.stamp_foreground -> stamp_foreground: float Color to use for stamp text
1982 RenderSettings.stamp_note_text -> stamp_note_text: string Custom text to appear in the stamp note
1983 RenderSettings.threads -> threads: int Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
1984 RenderSettings.threads_mode -> threads_mode: enum Determine the amount of render threads used
1985 RigidBodyJointConstraint.axis_x -> axis_x: float Rotate pivot on X axis in degrees
1986 RigidBodyJointConstraint.axis_y -> axis_y: float Rotate pivot on Y axis in degrees
1987 RigidBodyJointConstraint.axis_z -> axis_z: float Rotate pivot on Z axis in degrees
1988 RigidBodyJointConstraint.child -> child: pointer Child object
1989 RigidBodyJointConstraint.pivot_type -> pivot_type: enum
1990 RigidBodyJointConstraint.pivot_x -> pivot_x: float Offset pivot on X
1991 RigidBodyJointConstraint.pivot_y -> pivot_y: float Offset pivot on Y
1992 RigidBodyJointConstraint.pivot_z -> pivot_z: float Offset pivot on Z
1993 RigidBodyJointConstraint.target -> target: pointer Target Object
1994 SPHFluidSettings.buoyancy -> buoyancy: float
1995 SPHFluidSettings.fluid_radius -> fluid_radius: float Fluid interaction Radius
1996 SPHFluidSettings.rest_density -> rest_density: float Density
1997 SPHFluidSettings.rest_length -> rest_length: float The Spring Rest Length (factor of interaction radius)
1998 SPHFluidSettings.spring_k -> spring_k: float Spring force constant
1999 SPHFluidSettings.stiffness_k -> stiffness_k: float Constant K - Stiffness
2000 SPHFluidSettings.stiffness_knear -> stiffness_knear: float Repulsion factor: stiffness_knear
2001 SPHFluidSettings.viscosity_beta -> viscosity_beta: float Square viscosity factor
2002 SPHFluidSettings.viscosity_omega -> viscosity_omega: float Linear viscosity
2003 Scene.active_keying_set -> active_keying_set: pointer Active Keying Set used to insert/delete keyframes
2004 Scene.active_keying_set_index -> active_keying_set_index: int Current Keying Set index (negative for 'builtin' and positive for 'absolute')
2005 Scene.all_keying_sets -> all_keying_sets: collection, (read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene)
2006 Scene.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
2007 Scene.bases -> bases: collection, (read-only)
2008 Scene.camera -> camera: pointer Active camera used for rendering the scene
2009 Scene.cursor_location -> cursor_location: float 3D cursor location
2010 Scene.distance_model -> distance_model: enum Distance model for distance attenuation calculation
2011 Scene.doppler_factor -> doppler_factor: float Pitch factor for Doppler effect calculation
2012 Scene.frame_current -> frame_current: int
2013 Scene.frame_end -> frame_end: int Final frame of the playback/rendering range
2014 Scene.frame_start -> frame_start: int First frame of the playback/rendering range
2015 Scene.frame_step -> frame_step: int Number of frames to skip forward while rendering/playing back each frame
2016 Scene.game_data -> game_data: pointer, (read-only)
2017 Scene.gravity -> gravity: float Constant acceleration in a given direction
2018 Scene.grease_pencil -> grease_pencil: pointer Grease Pencil datablock
2019 Scene.keying_sets -> keying_sets: collection, (read-only) Absolute Keying Sets for this Scene
2020 Scene.network_render -> network_render: pointer, (read-only) Network Render Settings
2021 Scene.nodetree -> nodetree: pointer, (read-only) Compositing node tree
2022 Scene.objects -> objects: collection, (read-only)
2023 Scene.orientations -> orientations: collection, (read-only)
2024 Scene.pose_templates -> pose_templates: pointer, (read-only) Pose Template Settings
2025 Scene.pov_radio_adc_bailout -> pov_radio_adc_bailout: float The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results
2026 Scene.pov_radio_brightness -> pov_radio_brightness: float Amount objects are brightened before being returned upwards to the rest of the system
2027 Scene.pov_radio_count -> pov_radio_count: int Number of rays that are sent out whenever a new radiosity value has to be calculated
2028 Scene.pov_radio_error_bound -> pov_radio_error_bound: float One of the two main speed/quality tuning values, lower values are more accurate
2029 Scene.pov_radio_gray_threshold -> pov_radio_gray_threshold: float One of the two main speed/quality tuning values, lower values are more accurate
2030 Scene.pov_radio_low_error_factor -> pov_radio_low_error_factor: float If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting
2031 Scene.pov_radio_minimum_reuse -> pov_radio_minimum_reuse: float Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)
2032 Scene.pov_radio_nearest_count -> pov_radio_nearest_count: int Number of old ambient values blended together to create a new interpolated value
2033 Scene.pov_radio_recursion_limit -> pov_radio_recursion_limit: int how many recursion levels are used to calculate the diffuse inter-reflection
2034 Scene.preview_range_frame_end -> preview_range_frame_end: int Alternative end frame for UI playback
2035 Scene.preview_range_frame_start -> preview_range_frame_start: int Alternative start frame for UI playback
2036 Scene.render -> render: pointer, (read-only)
2037 Scene.sequence_editor -> sequence_editor: pointer, (read-only)
2038 Scene.set -> set: pointer Background set scene
2039 Scene.speed_of_sound -> speed_of_sound: float Speed of sound for Doppler effect calculation
2040 Scene.stamp_note -> stamp_note: string User define note for the render stamping
2041 Scene.sync_mode -> sync_mode: enum How to sync playback
2042 Scene.timeline_markers -> timeline_markers: collection, (read-only) Markers used in all timelines for the current scene
2043 Scene.tool_settings -> tool_settings: pointer, (read-only)
2044 Scene.unit_settings -> unit_settings: pointer, (read-only) Unit editing settings
2045 Scene.world -> world: pointer World used for rendering the scene
2046 SceneActuator.camera -> camera: pointer Set this Camera. Leave empty to refer to self object
2047 SceneActuator.mode -> mode: enum
2048 SceneActuator.scene -> scene: pointer Set the Scene to be added/removed/paused/resumed
2049 SceneBases.active -> active: pointer Active object base in the scene
2050 SceneGameData.activity_culling_box_radius -> activity_culling_box_radius: float Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled
2051 SceneGameData.depth -> depth: int Displays bit depth of full screen display
2052 SceneGameData.dome_angle -> dome_angle: int Field of View of the Dome - it only works in mode Fisheye and Truncated
2053 SceneGameData.dome_buffer_resolution -> dome_buffer_resolution: float Buffer Resolution - decrease it to increase speed
2054 SceneGameData.dome_mode -> dome_mode: enum Dome physical configurations
2055 SceneGameData.dome_tesselation -> dome_tesselation: int Tessellation level - check the generated mesh in wireframe mode
2056 SceneGameData.dome_text -> dome_text: pointer Custom Warp Mesh data file
2057 SceneGameData.dome_tilt -> dome_tilt: int Camera rotation in horizontal axis
2058 SceneGameData.eye_separation -> eye_separation: float Set the distance between the eyes - the camera focal length/30 should be fine
2059 SceneGameData.fps -> fps: int The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate
2060 SceneGameData.framing_color -> framing_color: float Set colour of the bars
2061 SceneGameData.framing_type -> framing_type: enum Select the type of Framing you want
2062 SceneGameData.frequency -> frequency: int Displays clock frequency of fullscreen display
2063 SceneGameData.logic_step_max -> logic_step_max: int Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics
2064 SceneGameData.material_mode -> material_mode: enum Material mode to use for rendering
2065 SceneGameData.occlusion_culling_resolution -> occlusion_culling_resolution: float The size of the occlusion buffer in pixel, use higher value for better precision (slower)
2066 SceneGameData.physics_engine -> physics_engine: enum Physics engine used for physics simulation in the game engine
2067 SceneGameData.physics_gravity -> physics_gravity: float Gravitational constant used for physics simulation in the game engine
2068 SceneGameData.physics_step_max -> physics_step_max: int Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime
2069 SceneGameData.physics_step_sub -> physics_step_sub: int Sets the number of simulation substep per physic timestep, higher value give better physics precision
2070 SceneGameData.resolution_x -> resolution_x: int Number of horizontal pixels in the screen
2071 SceneGameData.resolution_y -> resolution_y: int Number of vertical pixels in the screen
2072 SceneGameData.stereo -> stereo: enum
2073 SceneGameData.stereo_mode -> stereo_mode: enum Stereographic techniques
2074 SceneObjects.active -> active: pointer Active object for this scene
2075 SceneRenderLayer.light_override -> light_override: pointer Group to override all other lights in this render layer
2076 SceneRenderLayer.material_override -> material_override: pointer Material to override all other materials in this render layer
2077 SceneRenderLayer.name -> name: string Render layer name
2078 SceneSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end)
2079 SceneSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start)
2080 SceneSequence.color_balance -> color_balance: pointer, (read-only)
2081 SceneSequence.crop -> crop: pointer, (read-only)
2082 SceneSequence.multiply_colors -> multiply_colors: float
2083 SceneSequence.proxy -> proxy: pointer, (read-only)
2084 SceneSequence.scene -> scene: pointer Scene that this sequence uses
2085 SceneSequence.scene_camera -> scene_camera: pointer Override the scenes active camera
2086 SceneSequence.strobe -> strobe: float Only display every nth frame
2087 SceneSequence.transform -> transform: pointer, (read-only)
2088 Scopes.accuracy -> accuracy: float Proportion of original image source pixel lines to sample
2089 Scopes.histogram -> histogram: pointer, (read-only) Histogram for viewing image statistics
2090 Scopes.vectorscope_alpha -> vectorscope_alpha: float Opacity of the points
2091 Scopes.waveform_alpha -> waveform_alpha: float Opacity of the points
2092 Scopes.waveform_mode -> waveform_mode: enum
2093 Screen.areas -> areas: collection, (read-only) Areas the screen is subdivided into
2094 Screen.scene -> scene: pointer Active scene to be edited in the screen
2095 ScrewModifier.angle -> angle: float Angle of revolution
2096 ScrewModifier.axis -> axis: enum Screw axis
2097 ScrewModifier.iterations -> iterations: int Number of times to apply the screw operation
2098 ScrewModifier.object -> object: pointer Object to define the screw axis
2099 ScrewModifier.render_steps -> render_steps: int Number of steps in the revolution
2100 ScrewModifier.screw_offset -> screw_offset: float Offset the revolution along its axis
2101 ScrewModifier.steps -> steps: int Number of steps in the revolution
2102 Sensor.frequency -> frequency: int Delay between repeated pulses(in logic tics, 0=no delay)
2103 Sensor.name -> name: string Sensor name
2104 Sensor.type -> type: enum
2105 Sequence.blend_mode -> blend_mode: enum
2106 Sequence.blend_opacity -> blend_opacity: float
2107 Sequence.channel -> channel: int Y position of the sequence strip
2108 Sequence.effect_fader -> effect_fader: float
2109 Sequence.frame_final_end -> frame_final_end: int End frame displayed in the sequence editor after offsets are applied
2110 Sequence.frame_final_length -> frame_final_length: int The length of the contents of this strip before the handles are applied
2111 Sequence.frame_final_start -> frame_final_start: int Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame
2112 Sequence.frame_length -> frame_length: int, (read-only) The length of the contents of this strip before the handles are applied
2113 Sequence.frame_offset_end -> frame_offset_end: int, (read-only)
2114 Sequence.frame_offset_start -> frame_offset_start: int, (read-only)
2115 Sequence.frame_start -> frame_start: int
2116 Sequence.frame_still_end -> frame_still_end: int, (read-only)
2117 Sequence.frame_still_start -> frame_still_start: int, (read-only)
2118 Sequence.name -> name: string
2119 Sequence.speed_fader -> speed_fader: float
2120 Sequence.type -> type: enum, (read-only)
2121 SequenceColorBalance.gain -> gain: float Color balance gain (highlights)
2122 SequenceColorBalance.gamma -> gamma: float Color balance gamma (midtones)
2123 SequenceColorBalance.lift -> lift: float Color balance lift (shadows)
2124 SequenceCrop.bottom -> bottom: int
2125 SequenceCrop.left -> left: int
2126 SequenceCrop.right -> right: int
2127 SequenceCrop.top -> top: int
2128 SequenceEditor.active_strip -> active_strip: pointer
2129 SequenceEditor.meta_stack -> meta_stack: collection, (read-only) Meta strip stack, last is currently edited meta strip
2130 SequenceEditor.overlay_frame -> overlay_frame: int Sequencers active strip
2131 SequenceEditor.sequences -> sequences: collection, (read-only)
2132 SequenceEditor.sequences_all -> sequences_all: collection, (read-only)
2133 SequenceElement.filename -> filename: string
2134 SequenceProxy.directory -> directory: string Location to store the proxy files
2135 SequenceProxy.filepath -> filepath: string Location of custom proxy file
2136 SequenceTransform.offset_x -> offset_x: int
2137 SequenceTransform.offset_y -> offset_y: int
2138 ShaderNode.type -> type: enum, (read-only)
2139 ShaderNodeExtendedMaterial.material -> material: pointer
2140 ShaderNodeGeometry.color_layer -> color_layer: string
2141 ShaderNodeGeometry.uv_layer -> uv_layer: string
2142 ShaderNodeMapping.location -> location: float Location offset for the input coordinate
2143 ShaderNodeMapping.maximum -> maximum: float Maximum value to clamp coordinate to
2144 ShaderNodeMapping.minimum -> minimum: float Minimum value to clamp coordinate to
2145 ShaderNodeMapping.rotation -> rotation: float Rotation offset for the input coordinate
2146 ShaderNodeMapping.scale -> scale: float Scale adjustment for the input coordinate
2147 ShaderNodeMaterial.material -> material: pointer
2148 ShaderNodeMath.operation -> operation: enum
2149 ShaderNodeMixRGB.blend_type -> blend_type: enum
2150 ShaderNodeRGBCurve.mapping -> mapping: pointer, (read-only)
2151 ShaderNodeTexture.node_output -> node_output: int For node-based textures, which output node to use
2152 ShaderNodeTexture.texture -> texture: pointer
2153 ShaderNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only)
2154 ShaderNodeVectorCurve.mapping -> mapping: pointer, (read-only)
2155 ShaderNodeVectorMath.operation -> operation: enum
2156 ShapeActionActuator.action -> action: pointer
2157 ShapeActionActuator.blendin -> blendin: int Number of frames of motion blending
2158 ShapeActionActuator.frame_end -> frame_end: int
2159 ShapeActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property
2160 ShapeActionActuator.frame_start -> frame_start: int
2161 ShapeActionActuator.mode -> mode: enum Action playback type
2162 ShapeActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack
2163 ShapeActionActuator.property -> property: string Use this property to define the Action position
2164 ShapeKey.data -> data: collection, (read-only)
2165 ShapeKey.frame -> frame: float, (read-only) Frame for absolute keys
2166 ShapeKey.interpolation -> interpolation: enum Interpolation type
2167 ShapeKey.name -> name: string
2168 ShapeKey.relative_key -> relative_key: pointer Shape used as a relative key
2169 ShapeKey.slider_max -> slider_max: float Maximum for slider
2170 ShapeKey.slider_min -> slider_min: float Minimum for slider
2171 ShapeKey.value -> value: float Value of shape key at the current frame
2172 ShapeKey.vertex_group -> vertex_group: string Vertex weight group, to blend with basis shape
2173 ShapeKeyBezierPoint.co -> co: float
2174 ShapeKeyBezierPoint.handle_1_co -> handle_1_co: float
2175 ShapeKeyBezierPoint.handle_2_co -> handle_2_co: float
2176 ShapeKeyCurvePoint.co -> co: float
2177 ShapeKeyCurvePoint.tilt -> tilt: float
2178 ShapeKeyPoint.co -> co: float
2179 ShrinkwrapConstraint.distance -> distance: float Distance to Target
2180 ShrinkwrapConstraint.shrinkwrap_type -> shrinkwrap_type: enum Selects type of shrinkwrap algorithm for target position
2181 ShrinkwrapConstraint.target -> target: pointer Target Object
2182 ShrinkwrapModifier.auxiliary_target -> auxiliary_target: pointer Additional mesh target to shrink to
2183 ShrinkwrapModifier.mode -> mode: enum
2184 ShrinkwrapModifier.offset -> offset: float Distance to keep from the target
2185 ShrinkwrapModifier.subsurf_levels -> subsurf_levels: int Number of subdivisions that must be performed before extracting vertices' positions and normals
2186 ShrinkwrapModifier.target -> target: pointer Mesh target to shrink to
2187 ShrinkwrapModifier.vertex_group -> vertex_group: string Vertex group name
2188 SimpleDeformModifier.factor -> factor: float
2189 SimpleDeformModifier.limits -> limits: float Lower/Upper limits for deform
2190 SimpleDeformModifier.mode -> mode: enum
2191 SimpleDeformModifier.origin -> origin: pointer Origin of modifier space coordinates
2192 SimpleDeformModifier.vertex_group -> vertex_group: string Vertex group name
2193 SmokeDomainSettings.alpha -> alpha: float Higher value results in sinking smoke
2194 SmokeDomainSettings.amplify -> amplify: int Enhance the resolution of smoke by this factor using noise
2195 SmokeDomainSettings.beta -> beta: float Higher value results in faster rising smoke
2196 SmokeDomainSettings.coll_group -> coll_group: pointer Limit collisions to this group
2197 SmokeDomainSettings.dissolve_speed -> dissolve_speed: int Dissolve Speed
2198 SmokeDomainSettings.eff_group -> eff_group: pointer Limit effectors to this group
2199 SmokeDomainSettings.effector_weights -> effector_weights: pointer, (read-only)
2200 SmokeDomainSettings.fluid_group -> fluid_group: pointer Limit fluid objects to this group
2201 SmokeDomainSettings.maxres -> maxres: int Maximal resolution used in the fluid domain
2202 SmokeDomainSettings.noise_type -> noise_type: enum Noise method which is used for creating the high resolution
2203 SmokeDomainSettings.point_cache_high -> point_cache_high: pointer, (read-only)
2204 SmokeDomainSettings.point_cache_low -> point_cache_low: pointer, (read-only)
2205 SmokeDomainSettings.smoke_cache_comp -> smoke_cache_comp: enum Compression method to be used
2206 SmokeDomainSettings.smoke_cache_high_comp -> smoke_cache_high_comp: enum Compression method to be used
2207 SmokeDomainSettings.strength -> strength: float Strength of wavelet noise
2208 SmokeFlowSettings.density -> density: float
2209 SmokeFlowSettings.psys -> psys: pointer Particle systems emitted from the object
2210 SmokeFlowSettings.temperature -> temperature: float Temperature difference to ambient temperature
2211 SmokeModifier.coll_settings -> coll_settings: pointer, (read-only)
2212 SmokeModifier.domain_settings -> domain_settings: pointer, (read-only)
2213 SmokeModifier.flow_settings -> flow_settings: pointer, (read-only)
2214 SmokeModifier.smoke_type -> smoke_type: enum
2215 SmoothModifier.factor -> factor: float
2216 SmoothModifier.repeat -> repeat: int
2217 SmoothModifier.vertex_group -> vertex_group: string Vertex group name
2218 SoftBodyModifier.point_cache -> point_cache: pointer, (read-only)
2219 SoftBodyModifier.settings -> settings: pointer, (read-only)
2220 SoftBodySettings.aero -> aero: float Make edges 'sail'
2221 SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum Method of calculating aerodynamic interaction
2222 SoftBodySettings.ball_damp -> ball_damp: float Blending to inelastic collision
2223 SoftBodySettings.ball_size -> ball_size: float Absolute ball size or factor if not manual adjusted
2224 SoftBodySettings.ball_stiff -> ball_stiff: float Ball inflating pressure
2225 SoftBodySettings.bending -> bending: float Bending Stiffness
2226 SoftBodySettings.choke -> choke: int 'Viscosity' inside collision target
2227 SoftBodySettings.collision_type -> collision_type: enum Choose Collision Type
2228 SoftBodySettings.damp -> damp: float Edge spring friction
2229 SoftBodySettings.effector_weights -> effector_weights: pointer, (read-only)
2230 SoftBodySettings.error_limit -> error_limit: float The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed
2231 SoftBodySettings.friction -> friction: float General media friction for point movements
2232 SoftBodySettings.fuzzy -> fuzzy: int Fuzziness while on collision, high values make collsion handling faster but less stable
2233 SoftBodySettings.goal_default -> goal_default: float Default Goal (vertex target position) value, when no Vertex Group used
2234 SoftBodySettings.goal_friction -> goal_friction: float Goal (vertex target position) friction
2235 SoftBodySettings.goal_max -> goal_max: float Goal maximum, vertex weights are scaled to match this range
2236 SoftBodySettings.goal_min -> goal_min: float Goal minimum, vertex weights are scaled to match this range
2237 SoftBodySettings.goal_spring -> goal_spring: float Goal (vertex target position) spring stiffness
2238 SoftBodySettings.goal_vertex_group -> goal_vertex_group: string Control point weight values
2239 SoftBodySettings.gravity -> gravity: float Apply gravitation to point movement
2240 SoftBodySettings.lcom -> lcom: float Location of Center of mass
2241 SoftBodySettings.lrot -> lrot: float Estimated rotation matrix
2242 SoftBodySettings.lscale -> lscale: float Estimated scale matrix
2243 SoftBodySettings.mass -> mass: float General Mass value
2244 SoftBodySettings.mass_vertex_group -> mass_vertex_group: string Control point mass values
2245 SoftBodySettings.maxstep -> maxstep: int Maximal # solver steps/frame
2246 SoftBodySettings.minstep -> minstep: int Minimal # solver steps/frame
2247 SoftBodySettings.plastic -> plastic: float Permanent deform
2248 SoftBodySettings.pull -> pull: float Edge spring stiffness when longer than rest length
2249 SoftBodySettings.push -> push: float Edge spring stiffness when shorter than rest length
2250 SoftBodySettings.shear -> shear: float Shear Stiffness
2251 SoftBodySettings.speed -> speed: float Tweak timing for physics to control frequency and speed
2252 SoftBodySettings.spring_length -> spring_length: float Alter spring length to shrink/blow up (unit %) 0 to disable
2253 SoftBodySettings.spring_vertex_group -> spring_vertex_group: string Control point spring strength values
2254 SolidifyModifier.edge_crease_inner -> edge_crease_inner: float Assign a crease to inner edges
2255 SolidifyModifier.edge_crease_outer -> edge_crease_outer: float Assign a crease to outer edges
2256 SolidifyModifier.edge_crease_rim -> edge_crease_rim: float Assign a crease to the edges making up the rim
2257 SolidifyModifier.offset -> offset: float
2258 SolidifyModifier.thickness -> thickness: float Thickness of the shell
2259 SolidifyModifier.vertex_group -> vertex_group: string Vertex group name
2260 Sound.filepath -> filepath: string Sound sample file used by this Sound datablock
2261 Sound.packed_file -> packed_file: pointer, (read-only)
2262 SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float The angle of the inner cone
2263 SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float The angle of the outer cone
2264 SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone
2265 SoundActuator.max_distance_3d -> max_distance_3d: float The maximum distance at which you can hear the sound
2266 SoundActuator.maximum_gain_3d -> maximum_gain_3d: float The maximum gain of the sound, no matter how near it is
2267 SoundActuator.minimum_gain_3d -> minimum_gain_3d: float The minimum gain of the sound, no matter how far it is away
2268 SoundActuator.mode -> mode: enum
2269 SoundActuator.pitch -> pitch: float Sets the pitch of the sound
2270 SoundActuator.reference_distance_3d -> reference_distance_3d: float The distance where the sound has a gain of 1.0
2271 SoundActuator.rolloff_factor_3d -> rolloff_factor_3d: float The influence factor on volume depending on distance
2272 SoundActuator.sound -> sound: pointer
2273 SoundActuator.volume -> volume: float Sets the initial volume of the sound
2274 SoundSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end)
2275 SoundSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start)
2276 SoundSequence.attenuation -> attenuation: float Attenuation in dezibel
2277 SoundSequence.filepath -> filepath: string
2278 SoundSequence.sound -> sound: pointer, (read-only) Sound datablock used by this sequence
2279 SoundSequence.volume -> volume: float Playback volume of the sound
2280 Space.type -> type: enum, (read-only) Space data type
2281 SpaceConsole.console_type -> console_type: enum Console type
2282 SpaceConsole.font_size -> font_size: int Font size to use for displaying the text
2283 SpaceConsole.history -> history: collection, (read-only) Command history
2284 SpaceConsole.language -> language: string Command line prompt language
2285 SpaceConsole.prompt -> prompt: string Command line prompt
2286 SpaceConsole.scrollback -> scrollback: collection, (read-only) Command output
2287 SpaceConsole.selection_end -> selection_end: int
2288 SpaceConsole.selection_start -> selection_start: int
2289 SpaceDopeSheetEditor.action -> action: pointer Action displayed and edited in this space
2290 SpaceDopeSheetEditor.autosnap -> autosnap: enum Automatic time snapping settings for transformations
2291 SpaceDopeSheetEditor.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data
2292 SpaceDopeSheetEditor.mode -> mode: enum Editing context being displayed
2293 SpaceFileBrowser.params -> params: pointer, (read-only) Parameters and Settings for the Filebrowser
2294 SpaceGraphEditor.autosnap -> autosnap: enum Automatic time snapping settings for transformations
2295 SpaceGraphEditor.cursor_value -> cursor_value: float Graph Editor 2D-Value cursor - Y-Value component
2296 SpaceGraphEditor.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data
2297 SpaceGraphEditor.mode -> mode: enum Editing context being displayed
2298 SpaceGraphEditor.pivot_point -> pivot_point: enum Pivot center for rotation/scaling
2299 SpaceImageEditor.curves -> curves: pointer, (read-only) Color curve mapping to use for displaying the image
2300 SpaceImageEditor.draw_channels -> draw_channels: enum Channels of the image to draw
2301 SpaceImageEditor.grease_pencil -> grease_pencil: pointer Grease pencil data for this space
2302 SpaceImageEditor.image -> image: pointer Image displayed and edited in this space
2303 SpaceImageEditor.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed
2304 SpaceImageEditor.sample_histogram -> sample_histogram: pointer, (read-only) Sampled colors along line
2305 SpaceImageEditor.scopes -> scopes: pointer, (read-only) Scopes to visualize image statistics.
2306 SpaceImageEditor.uv_editor -> uv_editor: pointer, (read-only) UV editor settings
2307 SpaceNLA.autosnap -> autosnap: enum Automatic time snapping settings for transformations
2308 SpaceNLA.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data
2309 SpaceNodeEditor.id -> id: pointer, (read-only) Datablock whose nodes are being edited
2310 SpaceNodeEditor.id_from -> id_from: pointer, (read-only) Datablock from which the edited datablock is linked
2311 SpaceNodeEditor.nodetree -> nodetree: pointer, (read-only) Node tree being displayed and edited
2312 SpaceNodeEditor.texture_type -> texture_type: enum Type of data to take texture from
2313 SpaceNodeEditor.tree_type -> tree_type: enum Node tree type to display and edit
2314 SpaceOutliner.display_filter -> display_filter: string Live search filtering string
2315 SpaceOutliner.display_mode -> display_mode: enum Type of information to display
2316 SpaceProperties.align -> align: enum Arrangement of the panels
2317 SpaceProperties.context -> context: enum Type of active data to display and edit
2318 SpaceProperties.pin_id -> pin_id: pointer
2319 SpaceSequenceEditor.display_channel -> display_channel: int The channel number shown in the image preview. 0 is the result of all strips combined
2320 SpaceSequenceEditor.display_mode -> display_mode: enum The view mode to use for displaying sequencer output
2321 SpaceSequenceEditor.draw_overexposed -> draw_overexposed: int Show overexposed areas with zebra stripes
2322 SpaceSequenceEditor.grease_pencil -> grease_pencil: pointer, (read-only) Grease pencil data for this space
2323 SpaceSequenceEditor.offset_x -> offset_x: float Offsets image horizontally from the view center
2324 SpaceSequenceEditor.offset_y -> offset_y: float Offsets image horizontally from the view center
2325 SpaceSequenceEditor.proxy_render_size -> proxy_render_size: enum Draw preview using full resolution or different proxy resolutions
2326 SpaceSequenceEditor.view_type -> view_type: enum The type of the Sequencer view (sequencer, preview or both)
2327 SpaceSequenceEditor.zoom -> zoom: float Display zoom level
2328 SpaceTextEditor.find_text -> find_text: string Text to search for with the find tool
2329 SpaceTextEditor.font_size -> font_size: int Font size to use for displaying the text
2330 SpaceTextEditor.replace_text -> replace_text: string Text to replace selected text with using the replace tool
2331 SpaceTextEditor.tab_width -> tab_width: int Number of spaces to display tabs with
2332 SpaceTextEditor.text -> text: pointer Text displayed and edited in this space
2333 SpaceUVEditor.cursor_location -> cursor_location: float 2D cursor location for this view
2334 SpaceUVEditor.draw_stretch_type -> draw_stretch_type: enum Type of stretch to draw
2335 SpaceUVEditor.edge_draw_type -> edge_draw_type: enum Draw type for drawing UV edges
2336 SpaceUVEditor.pivot -> pivot: enum Rotation/Scaling Pivot
2337 SpaceUVEditor.sticky_selection_mode -> sticky_selection_mode: enum Automatically select also UVs sharing the same vertex as the ones being selected
2338 SpaceUserPreferences.filter -> filter: string Search term for filtering in the UI
2339 SpaceView3D.background_images -> background_images: collection, (read-only) List of background images
2340 SpaceView3D.camera -> camera: pointer Active camera used in this view (when unlocked from the scene's active camera)
2341 SpaceView3D.clip_end -> clip_end: float 3D View far clipping distance
2342 SpaceView3D.clip_start -> clip_start: float 3D View near clipping distance
2343 SpaceView3D.current_orientation -> current_orientation: pointer, (read-only) Current Transformation orientation
2344 SpaceView3D.cursor_location -> cursor_location: float 3D cursor location for this view (dependent on local view setting)
2345 SpaceView3D.grid_lines -> grid_lines: int The number of grid lines to display in perspective view
2346 SpaceView3D.grid_spacing -> grid_spacing: float The distance between 3D View grid lines
2347 SpaceView3D.grid_subdivisions -> grid_subdivisions: int The number of subdivisions between grid lines
2348 SpaceView3D.lens -> lens: float Lens angle (mm) in perspective view
2349 SpaceView3D.local_view -> local_view: pointer, (read-only) Display an isolated sub-set of objects, apart from the scene visibility
2350 SpaceView3D.lock_bone -> lock_bone: string 3D View center is locked to this bone's position
2351 SpaceView3D.lock_object -> lock_object: pointer 3D View center is locked to this object's position
2352 SpaceView3D.pivot_point -> pivot_point: enum Pivot center for rotation/scaling
2353 SpaceView3D.region_3d -> region_3d: pointer, (read-only) 3D region in this space, in case of quad view the camera region
2354 SpaceView3D.region_quadview -> region_quadview: pointer, (read-only) 3D region that defines the quad view settings
2355 SpaceView3D.transform_orientation -> transform_orientation: enum Transformation orientation
2356 SpaceView3D.viewport_shading -> viewport_shading: enum Method to display/shade objects in the 3D View
2357 SpeedControlSequence.global_speed -> global_speed: float
2358 Spline.bezier_points -> bezier_points: collection, (read-only) Collection of points for bezier curves only
2359 Spline.character_index -> character_index: int, (read-only) Location of this character in the text data (only for text curves)
2360 Spline.material_index -> material_index: int
2361 Spline.order_u -> order_u: int Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area
2362 Spline.order_v -> order_v: int Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area
2363 Spline.point_count_u -> point_count_u: int, (read-only) Total number points for the curve or surface in the U direction
2364 Spline.point_count_v -> point_count_v: int, (read-only) Total number points for the surface on the V direction
2365 Spline.points -> points: collection, (read-only) Collection of points that make up this poly or nurbs spline
2366 Spline.radius_interpolation -> radius_interpolation: enum The type of radius interpolation for Bezier curves
2367 Spline.resolution_u -> resolution_u: int Curve or Surface subdivisions per segment
2368 Spline.resolution_v -> resolution_v: int Surface subdivisions per segment
2369 Spline.tilt_interpolation -> tilt_interpolation: enum The type of tilt interpolation for 3D, Bezier curves
2370 Spline.type -> type: enum The interpolation type for this curve element
2371 SplineIKConstraint.chain_length -> chain_length: int How many bones are included in the chain
2372 SplineIKConstraint.joint_bindings -> joint_bindings: float (EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages
2373 SplineIKConstraint.target -> target: pointer Curve that controls this relationship
2374 SplineIKConstraint.xz_scaling_mode -> xz_scaling_mode: enum Method used for determining the scaling of the X and Z axes of the bones
2375 SplinePoint.co -> co: float Point coordinates
2376 SplinePoint.radius -> radius: float, (read-only) Radius for bevelling
2377 SplinePoint.tilt -> tilt: float Tilt in 3D View
2378 SplinePoint.weight -> weight: float Nurbs weight
2379 SplinePoint.weight_softbody -> weight_softbody: float Softbody goal weight
2380 SpotLamp.compression_threshold -> compression_threshold: float Deep shadow map compression threshold
2381 SpotLamp.falloff_curve -> falloff_curve: pointer, (read-only) Custom Lamp Falloff Curve
2382 SpotLamp.falloff_type -> falloff_type: enum Intensity Decay with distance
2383 SpotLamp.halo_intensity -> halo_intensity: float Brightness of the spotlight's halo cone (Buffer Shadows)
2384 SpotLamp.halo_step -> halo_step: int Volumetric halo sampling frequency
2385 SpotLamp.linear_attenuation -> linear_attenuation: float Linear distance attenuation
2386 SpotLamp.quadratic_attenuation -> quadratic_attenuation: float Quadratic distance attenuation
2387 SpotLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows)
2388 SpotLamp.shadow_buffer_bias -> shadow_buffer_bias: float Shadow buffer sampling bias
2389 SpotLamp.shadow_buffer_clip_end -> shadow_buffer_clip_end: float Shadow map clip end beyond which objects will not generate shadows
2390 SpotLamp.shadow_buffer_clip_start -> shadow_buffer_clip_start: float Shadow map clip start: objects closer will not generate shadows
2391 SpotLamp.shadow_buffer_samples -> shadow_buffer_samples: int Number of shadow buffer samples
2392 SpotLamp.shadow_buffer_size -> shadow_buffer_size: int Resolution of the shadow buffer, higher values give crisper shadows but use more memory
2393 SpotLamp.shadow_buffer_soft -> shadow_buffer_soft: float Size of shadow buffer sampling area
2394 SpotLamp.shadow_buffer_type -> shadow_buffer_type: enum Type of shadow buffer
2395 SpotLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp
2396 SpotLamp.shadow_filter_type -> shadow_filter_type: enum Type of shadow filter (Buffer Shadows)
2397 SpotLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with
2398 SpotLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples)
2399 SpotLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
2400 SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum Number of shadow buffers to render for better AA, this increases memory usage
2401 SpotLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows)
2402 SpotLamp.spot_blend -> spot_blend: float The softness of the spotlight edge
2403 SpotLamp.spot_size -> spot_size: float Angle of the spotlight beam in degrees
2404 StateActuator.operation -> operation: enum Select the bit operation on object state mask
2405 StretchToConstraint.bulge -> bulge: float Factor between volume variation and stretching
2406 StretchToConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1
2407 StretchToConstraint.keep_axis -> keep_axis: enum Axis to maintain during stretch
2408 StretchToConstraint.original_length -> original_length: float Length at rest position
2409 StretchToConstraint.subtarget -> subtarget: string
2410 StretchToConstraint.target -> target: pointer Target Object
2411 StretchToConstraint.volume -> volume: enum Maintain the object's volume as it stretches
2412 StringProperty.default -> default: string, (read-only) string default value
2413 StringProperty.max_length -> max_length: int, (read-only) Maximum length of the string, 0 means unlimited
2414 Struct.base -> base: pointer, (read-only) Struct definition this is derived from
2415 Struct.description -> description: string, (read-only) Description of the Struct's purpose
2416 Struct.functions -> functions: collection, (read-only)
2417 Struct.identifier -> identifier: string, (read-only) Unique name used in the code and scripting
2418 Struct.name -> name: string, (read-only) Human readable name
2419 Struct.name_property -> name_property: pointer, (read-only) Property that gives the name of the struct
2420 Struct.nested -> nested: pointer, (read-only) Struct in which this struct is always nested, and to which it logically belongs
2421 Struct.properties -> properties: collection, (read-only) Properties in the struct
2422 StucciTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence
2423 StucciTexture.noise_size -> noise_size: float Sets scaling for noise input
2424 StucciTexture.noise_type -> noise_type: enum
2425 StucciTexture.stype -> stype: enum
2426 StucciTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types
2427 SubsurfModifier.levels -> levels: int Number of subdivisions to perform
2428 SubsurfModifier.render_levels -> render_levels: int Number of subdivisions to perform when rendering
2429 SubsurfModifier.subdivision_type -> subdivision_type: enum Selects type of subdivision algorithm
2430 SunLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows)
2431 SunLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp
2432 SunLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with
2433 SunLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples)
2434 SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower
2435 SunLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows)
2436 SunLamp.sky -> sky: pointer, (read-only) Sky related settings for sun lamps
2437 TexMapping.location -> location: float
2438 TexMapping.maximum -> maximum: float Maximum value for clipping
2439 TexMapping.minimum -> minimum: float Minimum value for clipping
2440 TexMapping.rotation -> rotation: float
2441 TexMapping.scale -> scale: float
2442 Text.current_character -> current_character: int, (read-only) Index of current character in current line, and also start index of character in selection if one exists
2443 Text.current_line -> current_line: pointer, (read-only) Current line, and start line of selection if one exists
2444 Text.filepath -> filepath: string Filename of the text file
2445 Text.lines -> lines: collection, (read-only) Lines of text
2446 Text.markers -> markers: collection, (read-only) Text markers highlighting part of the text
2447 Text.selection_end_character -> selection_end_character: int, (read-only) Index of character after end of selection in the selection end line
2448 Text.selection_end_line -> selection_end_line: pointer, (read-only) End line of selection
2449 TextBox.height -> height: float
2450 TextBox.width -> width: float
2451 TextBox.x -> x: float
2452 TextBox.y -> y: float
2453 TextCurve.active_textbox -> active_textbox: int
2454 TextCurve.body -> body: string contents of this text object
2455 TextCurve.edit_format -> edit_format: pointer, (read-only) Editing settings character formatting
2456 TextCurve.family -> family: string Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication
2457 TextCurve.font -> font: pointer
2458 TextCurve.line_dist -> line_dist: float
2459 TextCurve.offset_x -> offset_x: float Horizontal offset from the object origin
2460 TextCurve.offset_y -> offset_y: float Vertical offset from the object origin
2461 TextCurve.shear -> shear: float Italic angle of the characters
2462 TextCurve.spacemode -> spacemode: enum Text align from the object center
2463 TextCurve.spacing -> spacing: float
2464 TextCurve.text_on_curve -> text_on_curve: pointer Curve deforming text object
2465 TextCurve.text_size -> text_size: float
2466 TextCurve.textboxes -> textboxes: collection, (read-only)
2467 TextCurve.ul_height -> ul_height: float
2468 TextCurve.ul_position -> ul_position: float Vertical position of underline
2469 TextCurve.word_spacing -> word_spacing: float
2470 TextLine.line -> line: string Text in the line
2471 TextMarker.color -> color: float Color to display the marker with
2472 TextMarker.end -> end: int, (read-only) Start position of the marker in the line
2473 TextMarker.group -> group: int, (read-only)
2474 TextMarker.line -> line: int, (read-only) Line in which the marker is located
2475 TextMarker.start -> start: int, (read-only) Start position of the marker in the line
2476 Texture.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock
2477 Texture.brightness -> brightness: float
2478 Texture.color_ramp -> color_ramp: pointer, (read-only)
2479 Texture.contrast -> contrast: float
2480 Texture.factor_blue -> factor_blue: float
2481 Texture.factor_green -> factor_green: float
2482 Texture.factor_red -> factor_red: float
2483 Texture.node_tree -> node_tree: pointer, (read-only) Node tree for node-based textures
2484 Texture.saturation -> saturation: float
2485 Texture.type -> type: enum
2486 TextureNode.type -> type: enum, (read-only)
2487 TextureNodeBricks.offset -> offset: float
2488 TextureNodeBricks.offset_frequency -> offset_frequency: int Offset every N rows
2489 TextureNodeBricks.squash -> squash: float
2490 TextureNodeBricks.squash_frequency -> squash_frequency: int Squash every N rows
2491 TextureNodeCurveRGB.mapping -> mapping: pointer, (read-only)
2492 TextureNodeCurveTime.curve -> curve: pointer, (read-only)
2493 TextureNodeCurveTime.end -> end: int
2494 TextureNodeCurveTime.start -> start: int
2495 TextureNodeImage.image -> image: pointer
2496 TextureNodeMath.operation -> operation: enum
2497 TextureNodeMixRGB.blend_type -> blend_type: enum
2498 TextureNodeOutput.output_name -> output_name: string
2499 TextureNodeTexture.node_output -> node_output: int For node-based textures, which output node to use
2500 TextureNodeTexture.texture -> texture: pointer
2501 TextureNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only)
2502 TextureSlot.blend_type -> blend_type: enum
2503 TextureSlot.color -> color: float The default color for textures that don't return RGB
2504 TextureSlot.default_value -> default_value: float Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
2505 TextureSlot.name -> name: string, (read-only) Texture slot name
2506 TextureSlot.offset -> offset: float Fine tunes texture mapping X, Y and Z locations
2507 TextureSlot.output_node -> output_node: enum Which output node to use, for node-based textures
2508 TextureSlot.size -> size: float Sets scaling for the texture's X, Y and Z sizes
2509 TextureSlot.texture -> texture: pointer Texture datablock used by this texture slot
2510 Theme.bone_color_sets -> bone_color_sets: collection, (read-only)
2511 Theme.console -> console: pointer, (read-only)
2512 Theme.dopesheet_editor -> dopesheet_editor: pointer, (read-only)
2513 Theme.file_browser -> file_browser: pointer, (read-only)
2514 Theme.graph_editor -> graph_editor: pointer, (read-only)
2515 Theme.image_editor -> image_editor: pointer, (read-only)
2516 Theme.info -> info: pointer, (read-only)
2517 Theme.logic_editor -> logic_editor: pointer, (read-only)
2518 Theme.name -> name: string Name of the theme
2519 Theme.nla_editor -> nla_editor: pointer, (read-only)
2520 Theme.node_editor -> node_editor: pointer, (read-only)
2521 Theme.outliner -> outliner: pointer, (read-only)
2522 Theme.properties -> properties: pointer, (read-only)
2523 Theme.sequence_editor -> sequence_editor: pointer, (read-only)
2524 Theme.text_editor -> text_editor: pointer, (read-only)
2525 Theme.theme_area -> theme_area: enum
2526 Theme.timeline -> timeline: pointer, (read-only)
2527 Theme.user_interface -> user_interface: pointer, (read-only)
2528 Theme.user_preferences -> user_preferences: pointer, (read-only)
2529 Theme.view_3d -> view_3d: pointer, (read-only)
2530 ThemeAudioWindow.back -> back: float
2531 ThemeAudioWindow.button -> button: float
2532 ThemeAudioWindow.button_text -> button_text: float
2533 ThemeAudioWindow.button_text_hi -> button_text_hi: float
2534 ThemeAudioWindow.button_title -> button_title: float
2535 ThemeAudioWindow.frame_current -> frame_current: float
2536 ThemeAudioWindow.grid -> grid: float
2537 ThemeAudioWindow.header -> header: float
2538 ThemeAudioWindow.header_text -> header_text: float
2539 ThemeAudioWindow.header_text_hi -> header_text_hi: float
2540 ThemeAudioWindow.text -> text: float
2541 ThemeAudioWindow.text_hi -> text_hi: float
2542 ThemeAudioWindow.title -> title: float
2543 ThemeAudioWindow.window_sliders -> window_sliders: float
2544 ThemeBoneColorSet.active -> active: float Color used for active bones
2545 ThemeBoneColorSet.normal -> normal: float Color used for the surface of bones
2546 ThemeBoneColorSet.selected -> selected: float Color used for selected bones
2547 ThemeConsole.back -> back: float
2548 ThemeConsole.button -> button: float
2549 ThemeConsole.button_text -> button_text: float
2550 ThemeConsole.button_text_hi -> button_text_hi: float
2551 ThemeConsole.button_title -> button_title: float
2552 ThemeConsole.cursor -> cursor: float
2553 ThemeConsole.header -> header: float
2554 ThemeConsole.header_text -> header_text: float
2555 ThemeConsole.header_text_hi -> header_text_hi: float
2556 ThemeConsole.line_error -> line_error: float
2557 ThemeConsole.line_info -> line_info: float
2558 ThemeConsole.line_input -> line_input: float
2559 ThemeConsole.line_output -> line_output: float
2560 ThemeConsole.text -> text: float
2561 ThemeConsole.text_hi -> text_hi: float
2562 ThemeConsole.title -> title: float
2563 ThemeDopeSheet.active_channels_group -> active_channels_group: float
2564 ThemeDopeSheet.back -> back: float
2565 ThemeDopeSheet.button -> button: float
2566 ThemeDopeSheet.button_text -> button_text: float
2567 ThemeDopeSheet.button_text_hi -> button_text_hi: float
2568 ThemeDopeSheet.button_title -> button_title: float
2569 ThemeDopeSheet.channel_group -> channel_group: float
2570 ThemeDopeSheet.channels -> channels: float
2571 ThemeDopeSheet.channels_selected -> channels_selected: float
2572 ThemeDopeSheet.dopesheet_channel -> dopesheet_channel: float
2573 ThemeDopeSheet.dopesheet_subchannel -> dopesheet_subchannel: float
2574 ThemeDopeSheet.frame_current -> frame_current: float
2575 ThemeDopeSheet.grid -> grid: float
2576 ThemeDopeSheet.header -> header: float
2577 ThemeDopeSheet.header_text -> header_text: float
2578 ThemeDopeSheet.header_text_hi -> header_text_hi: float
2579 ThemeDopeSheet.list -> list: float
2580 ThemeDopeSheet.list_text -> list_text: float
2581 ThemeDopeSheet.list_text_hi -> list_text_hi: float
2582 ThemeDopeSheet.list_title -> list_title: float
2583 ThemeDopeSheet.long_key -> long_key: float
2584 ThemeDopeSheet.long_key_selected -> long_key_selected: float
2585 ThemeDopeSheet.text -> text: float
2586 ThemeDopeSheet.text_hi -> text_hi: float
2587 ThemeDopeSheet.title -> title: float
2588 ThemeDopeSheet.value_sliders -> value_sliders: float
2589 ThemeDopeSheet.view_sliders -> view_sliders: float
2590 ThemeFileBrowser.active_file -> active_file: float
2591 ThemeFileBrowser.active_file_text -> active_file_text: float
2592 ThemeFileBrowser.back -> back: float
2593 ThemeFileBrowser.button -> button: float
2594 ThemeFileBrowser.button_text -> button_text: float
2595 ThemeFileBrowser.button_text_hi -> button_text_hi: float
2596 ThemeFileBrowser.button_title -> button_title: float
2597 ThemeFileBrowser.header -> header: float
2598 ThemeFileBrowser.header_text -> header_text: float
2599 ThemeFileBrowser.header_text_hi -> header_text_hi: float
2600 ThemeFileBrowser.list -> list: float
2601 ThemeFileBrowser.list_text -> list_text: float
2602 ThemeFileBrowser.list_text_hi -> list_text_hi: float
2603 ThemeFileBrowser.list_title -> list_title: float
2604 ThemeFileBrowser.scroll_handle -> scroll_handle: float
2605 ThemeFileBrowser.scrollbar -> scrollbar: float