6 * ***** BEGIN GPL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software Foundation,
20 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23 * All rights reserved.
25 * The Original Code is: all of this file.
27 * Contributor(s): none yet.
29 * ***** END GPL LICENSE BLOCK *****
40 #include "MEM_guardedalloc.h"
42 #include "DNA_anim_types.h"
43 #include "DNA_action_types.h"
44 #include "DNA_armature_types.h"
45 #include "DNA_boid_types.h"
46 #include "DNA_camera_types.h"
47 #include "DNA_constraint_types.h"
48 #include "DNA_curve_types.h"
49 #include "DNA_group_types.h"
50 #include "DNA_lamp_types.h"
51 #include "DNA_lattice_types.h"
52 #include "DNA_material_types.h"
53 #include "DNA_mesh_types.h"
54 #include "DNA_meta_types.h"
55 #include "DNA_curve_types.h"
56 #include "DNA_meshdata_types.h"
57 #include "DNA_modifier_types.h"
58 #include "DNA_nla_types.h"
59 #include "DNA_object_types.h"
60 #include "DNA_object_force.h"
61 #include "DNA_object_fluidsim.h"
62 #include "DNA_outliner_types.h"
63 #include "DNA_particle_types.h"
64 #include "DNA_scene_types.h"
65 #include "DNA_screen_types.h"
66 #include "DNA_space_types.h"
67 #include "DNA_texture_types.h"
68 #include "DNA_userdef_types.h"
69 #include "DNA_view3d_types.h"
70 #include "DNA_world_types.h"
72 #include "BLI_blenlib.h"
73 #include "BLI_arithb.h"
74 #include "BLI_editVert.h"
76 #include "BKE_utildefines.h"
79 #include "BKE_global.h"
81 #include "BKE_armature.h"
82 #include "BKE_action.h"
83 #include "BKE_bullet.h"
84 #include "BKE_colortools.h"
85 #include "BKE_deform.h"
86 #include "BKE_DerivedMesh.h"
88 #include "BKE_animsys.h"
90 #include "BKE_blender.h"
91 #include "BKE_constraint.h"
92 #include "BKE_curve.h"
93 #include "BKE_displist.h"
94 #include "BKE_group.h"
95 #include "BKE_icons.h"
97 #include "BKE_lattice.h"
98 #include "BKE_library.h"
100 #include "BKE_mball.h"
101 #include "BKE_modifier.h"
102 #include "BKE_object.h"
103 #include "BKE_particle.h"
104 #include "BKE_pointcache.h"
105 #include "BKE_property.h"
107 #include "BKE_scene.h"
108 #include "BKE_screen.h"
109 #include "BKE_softbody.h"
111 #include "LBM_fluidsim.h"
113 #ifndef DISABLE_PYTHON
114 #include "BPY_extern.h"
117 #include "GPU_material.h"
119 /* Local function protos */
120 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
122 float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
124 void clear_workob(Object *workob)
126 memset(workob, 0, sizeof(Object));
128 workob->size[0]= workob->size[1]= workob->size[2]= 1.0;
132 void copy_baseflags(struct Scene *scene)
134 Base *base= scene->base.first;
137 base->object->flag= base->flag;
142 void copy_objectflags(struct Scene *scene)
144 Base *base= scene->base.first;
147 base->flag= base->object->flag;
152 void update_base_layer(struct Scene *scene, Object *ob)
154 Base *base= scene->base.first;
157 if (base->object == ob) base->lay= ob->lay;
162 void object_free_particlesystems(Object *ob)
164 while(ob->particlesystem.first){
165 ParticleSystem *psys = ob->particlesystem.first;
167 BLI_remlink(&ob->particlesystem,psys);
173 void object_free_softbody(Object *ob)
181 void object_free_bulletsoftbody(Object *ob)
189 void object_free_modifiers(Object *ob)
191 while (ob->modifiers.first) {
192 ModifierData *md = ob->modifiers.first;
194 BLI_remlink(&ob->modifiers, md);
199 /* particle modifiers were freed, so free the particlesystems as well */
200 object_free_particlesystems(ob);
202 /* same for softbody */
203 object_free_softbody(ob);
206 /* here we will collect all local displist stuff */
207 /* also (ab)used in depsgraph */
208 void object_free_display(Object *ob)
210 if(ob->derivedDeform) {
211 ob->derivedDeform->needsFree = 1;
212 ob->derivedDeform->release(ob->derivedDeform);
213 ob->derivedDeform= NULL;
215 if(ob->derivedFinal) {
216 ob->derivedFinal->needsFree = 1;
217 ob->derivedFinal->release(ob->derivedFinal);
218 ob->derivedFinal= NULL;
221 freedisplist(&ob->disp);
224 /* do not free object itself */
225 void free_object(Object *ob)
229 object_free_display(ob);
231 /* disconnect specific data */
236 if(ob->type==OB_MESH) unlink_mesh(ob->data);
237 else if(ob->type==OB_CURVE) unlink_curve(ob->data);
238 else if(ob->type==OB_MBALL) unlink_mball(ob->data);
243 for(a=0; a<ob->totcol; a++) {
244 if(ob->mat[a]) ob->mat[a]->id.us--;
246 if(ob->mat) MEM_freeN(ob->mat);
247 if(ob->matbits) MEM_freeN(ob->matbits);
250 if(ob->bb) MEM_freeN(ob->bb);
252 if(ob->path) free_path(ob->path);
254 if(ob->adt) BKE_free_animdata((ID *)ob);
255 if(ob->poselib) ob->poselib->id.us--;
256 if(ob->dup_group) ob->dup_group->id.us--;
257 if(ob->defbase.first)
258 BLI_freelistN(&ob->defbase);
261 free_properties(&ob->prop);
262 object_free_modifiers(ob);
264 free_sensors(&ob->sensors);
265 free_controllers(&ob->controllers);
266 free_actuators(&ob->actuators);
268 free_constraints(&ob->constraints);
272 ob->pd->tex->id.us--;
275 if(ob->soft) sbFree(ob->soft);
276 if(ob->bsoft) bsbFree(ob->bsoft);
277 if(ob->gpulamp.first) GPU_lamp_free(ob);
280 static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
282 Object *unlinkOb = userData;
284 if (*obpoin==unlinkOb) {
286 ob->recalc |= OB_RECALC;
289 void unlink_object(Scene *scene, Object *ob)
301 //bActionStrip *strip; // XXX animsys
305 unlink_controllers(&ob->controllers);
306 unlink_actuators(&ob->actuators);
308 /* check all objects: parents en bevels and fields, also from libraries */
309 obt= G.main->object.first;
313 if(obt->proxy_from==ob) {
314 obt->proxy_from= NULL;
315 obt->recalc |= OB_RECALC_OB;
317 if(obt->proxy_group==ob)
318 obt->proxy_group= NULL;
320 if(obt->parent==ob) {
322 obt->recalc |= OB_RECALC;
327 obt->recalc |= OB_RECALC_OB;
330 modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
332 if ELEM(obt->type, OB_CURVE, OB_FONT) {
337 obt->recalc |= OB_RECALC;
339 if(cu->taperobj==ob) {
341 obt->recalc |= OB_RECALC;
343 if(cu->textoncurve==ob) {
344 cu->textoncurve= NULL;
345 obt->recalc |= OB_RECALC;
348 else if(obt->type==OB_ARMATURE && obt->pose) {
350 for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
351 for (con = pchan->constraints.first; con; con=con->next) {
352 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
353 ListBase targets = {NULL, NULL};
354 bConstraintTarget *ct;
356 if (cti && cti->get_constraint_targets) {
357 cti->get_constraint_targets(con, &targets);
359 for (ct= targets.first; ct; ct= ct->next) {
362 strcpy(ct->subtarget, "");
363 obt->recalc |= OB_RECALC_DATA;
367 if (cti->flush_constraint_targets)
368 cti->flush_constraint_targets(con, &targets, 0);
371 if(pchan->custom==ob)
376 sca_remove_ob_poin(obt, ob);
378 for (con = obt->constraints.first; con; con=con->next) {
379 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
380 ListBase targets = {NULL, NULL};
381 bConstraintTarget *ct;
383 if (cti && cti->get_constraint_targets) {
384 cti->get_constraint_targets(con, &targets);
386 for (ct= targets.first; ct; ct= ct->next) {
389 strcpy(ct->subtarget, "");
390 obt->recalc |= OB_RECALC_DATA;
394 if (cti->flush_constraint_targets)
395 cti->flush_constraint_targets(con, &targets, 0);
399 /* object is deflector or field */
402 obt->recalc |= OB_RECALC_DATA;
405 for(md=obt->modifiers.first; md; md=md->next)
406 if(md->type == eModifierType_Cloth)
407 obt->recalc |= OB_RECALC_DATA;
411 #if 0 // XXX old animation system
412 for(strip= obt->nlastrips.first; strip; strip= strip->next) {
413 if(strip->object==ob)
416 if(strip->modifiers.first) {
417 bActionModifier *amod;
418 for(amod= strip->modifiers.first; amod; amod= amod->next)
423 #endif // XXX old animation system
425 /* particle systems */
426 if(obt->particlesystem.first) {
427 ParticleSystem *tpsys= obt->particlesystem.first;
428 for(; tpsys; tpsys=tpsys->next) {
429 BoidState *state = NULL;
430 BoidRule *rule = NULL;
432 ParticleTarget *pt = tpsys->targets.first;
433 for(; pt; pt=pt->next) {
436 obt->recalc |= OB_RECALC_DATA;
441 if(tpsys->target_ob==ob) {
442 tpsys->target_ob= NULL;
443 obt->recalc |= OB_RECALC_DATA;
446 if(tpsys->part->dup_ob==ob)
447 tpsys->part->dup_ob= NULL;
449 if(tpsys->part->flag&PART_STICKY) {
453 for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
454 if(pa->stick_ob==ob) {
456 pa->flag &= ~PARS_STICKY;
460 if(tpsys->part->boids) {
461 for(state = tpsys->part->boids->states.first; state; state=state->next) {
462 for(rule = state->rules.first; rule; rule=rule->next) {
463 if(rule->type==eBoidRuleType_Avoid) {
464 BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule;
468 else if(rule->type==eBoidRuleType_FollowLeader) {
469 BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule;
478 obt->recalc |= OB_RECALC_DATA;
485 mat= G.main->mat.first;
488 for(a=0; a<MAX_MTEX; a++) {
489 if(mat->mtex[a] && ob==mat->mtex[a]->object) {
490 /* actually, test for lib here... to do */
491 mat->mtex[a]->object= NULL;
499 tex= G.main->tex.first;
502 if(tex->env->object == ob) tex->env->object= NULL;
507 /* mballs (scene==NULL when called from library.c) */
508 if(scene && ob->type==OB_MBALL) {
509 obt= find_basis_mball(scene, ob);
510 if(obt) freedisplist(&obt->disp);
514 wrld= G.main->world.first;
516 if(wrld->id.lib==NULL) {
517 for(a=0; a<MAX_MTEX; a++) {
518 if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
519 wrld->mtex[a]->object= NULL;
527 sce= G.main->scene.first;
529 if(sce->id.lib==NULL) {
530 if(sce->camera==ob) sce->camera= NULL;
531 if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
536 #if 0 // XXX old animation system
538 ipo= G.main->ipo.first;
540 if(ipo->id.lib==NULL) {
542 for(icu= ipo->curve.first; icu; icu= icu->next) {
543 if(icu->driver && icu->driver->ob==ob)
544 icu->driver->ob= NULL;
549 #endif // XXX old animation system
552 sc= G.main->screen.first;
554 ScrArea *sa= sc->areabase.first;
558 for (sl= sa->spacedata.first; sl; sl= sl->next) {
559 if(sl->spacetype==SPACE_VIEW3D) {
560 View3D *v3d= (View3D*) sl;
562 if(v3d->camera==ob) {
564 // XXX if(v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP;
566 if(v3d->localvd && v3d->localvd->camera==ob ) {
567 v3d->localvd->camera= NULL;
568 // XXX if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
571 else if(sl->spacetype==SPACE_OUTLINER) {
572 SpaceOops *so= (SpaceOops *)sl;
575 TreeStoreElem *tselem= so->treestore->data;
577 for(a=0; a<so->treestore->usedelem; a++, tselem++) {
578 if(tselem->id==(ID *)ob) tselem->id= NULL;
590 group= G.main->group.first;
592 rem_from_group(group, ob);
593 group= group->id.next;
597 camera= G.main->camera.first;
599 if (camera->dof_ob==ob) {
600 camera->dof_ob = NULL;
602 camera= camera->id.next;
606 int exist_object(Object *obtest)
610 if(obtest==NULL) return 0;
612 ob= G.main->object.first;
614 if(ob==obtest) return 1;
620 void *add_camera(char *name)
624 cam= alloc_libblock(&G.main->camera, ID_CA, name);
629 cam->clipend= 100.0f;
631 cam->ortho_scale= 6.0;
632 cam->flag |= CAM_SHOWTITLESAFE;
633 cam->passepartalpha = 0.2f;
638 Camera *copy_camera(Camera *cam)
642 camn= copy_libblock(cam);
643 camn->adt= BKE_copy_animdata(cam->adt);
650 void make_local_camera(Camera *cam)
656 /* - only lib users: do nothing
657 * - only local users: set flag
661 if(cam->id.lib==0) return;
664 cam->id.flag= LIB_LOCAL;
665 new_id(0, (ID *)cam, 0);
669 ob= G.main->object.first;
672 if(ob->id.lib) lib= 1;
678 if(local && lib==0) {
680 cam->id.flag= LIB_LOCAL;
681 new_id(0, (ID *)cam, 0);
683 else if(local && lib) {
684 camn= copy_camera(cam);
687 ob= G.main->object.first;
702 /* get the camera's dof value, takes the dof object into account */
703 float dof_camera(Object *ob)
705 Camera *cam = (Camera *)ob->data;
706 if (ob->type != OB_CAMERA)
709 /* too simple, better to return the distance on the view axis only
710 * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
711 float mat[4][4], obmat[4][4];
713 Mat4CpyMat4(obmat, ob->obmat);
715 Mat4Invert(ob->imat, obmat);
716 Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
717 return (float)fabs(mat[3][2]);
719 return cam->YF_dofdist;
722 void *add_lamp(char *name)
726 la= alloc_libblock(&G.main->lamp, ID_LA, name);
728 la->r= la->g= la->b= la->k= 1.0f;
729 la->haint= la->energy= 1.0f;
732 la->spotblend= 0.15f;
734 la->mode= LA_SHAD_BUF;
738 la->shadspotsize= 45.0f;
742 la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
743 la->area_size=la->area_sizey=la->area_sizez= 1.0f;
745 la->buftype= LA_SHADBUF_HALFWAY;
746 la->ray_samp_method = LA_SAMP_HALTON;
747 la->adapt_thresh = 0.001f;
749 la->falloff_type = LA_FALLOFF_INVSQUARE;
750 la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
751 la->sun_effect_type = 0;
752 la->horizon_brightness = 1.0;
754 la->sun_brightness = 1.0;
756 la->backscattered_light = 1.0f;
757 la->atm_turbidity = 2.0f;
758 la->atm_inscattering_factor = 1.0f;
759 la->atm_extinction_factor = 1.0f;
760 la->atm_distance_factor = 1.0f;
761 la->sun_intensity = 1.0f;
762 la->skyblendtype= MA_RAMP_ADD;
763 la->skyblendfac= 1.0f;
764 la->sky_colorspace= BLI_CS_CIE;
765 la->sky_exposure= 1.0f;
767 curvemapping_initialize(la->curfalloff);
771 Lamp *copy_lamp(Lamp *la)
776 lan= copy_libblock(la);
778 for(a=0; a<MAX_MTEX; a++) {
780 lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
781 memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
782 id_us_plus((ID *)lan->mtex[a]->tex);
786 lan->curfalloff = curvemapping_copy(la->curfalloff);
788 #if 0 // XXX old animation system
789 id_us_plus((ID *)lan->ipo);
790 #endif // XXX old animation system
792 if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
797 void make_local_lamp(Lamp *la)
803 /* - only lib users: do nothing
804 * - only local users: set flag
808 if(la->id.lib==0) return;
811 la->id.flag= LIB_LOCAL;
812 new_id(0, (ID *)la, 0);
816 ob= G.main->object.first;
819 if(ob->id.lib) lib= 1;
825 if(local && lib==0) {
827 la->id.flag= LIB_LOCAL;
828 new_id(0, (ID *)la, 0);
830 else if(local && lib) {
834 ob= G.main->object.first;
849 void free_camera(Camera *ca)
851 BKE_free_animdata((ID *)ca);
854 void free_lamp(Lamp *la)
859 for(a=0; a<MAX_MTEX; a++) {
861 if(mtex && mtex->tex) mtex->tex->id.us--;
862 if(mtex) MEM_freeN(mtex);
865 BKE_free_animdata((ID *)la);
867 curvemapping_free(la->curfalloff);
869 BKE_previewimg_free(&la->preview);
870 BKE_icon_delete(&la->id);
880 /* *************************************************** */
882 static void *add_obdata_from_type(int type)
885 case OB_MESH: return add_mesh("Mesh");
886 case OB_CURVE: return add_curve("Curve", OB_CURVE);
887 case OB_SURF: return add_curve("Surf", OB_SURF);
888 case OB_FONT: return add_curve("Text", OB_FONT);
889 case OB_MBALL: return add_mball("Meta");
890 case OB_CAMERA: return add_camera("Camera");
891 case OB_LAMP: return add_lamp("Lamp");
892 case OB_LATTICE: return add_lattice("Lattice");
893 case OB_WAVE: return add_wave();
894 case OB_ARMATURE: return add_armature("Armature");
895 case OB_EMPTY: return NULL;
897 printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
902 static char *get_obdata_defname(int type)
905 case OB_MESH: return "Mesh";
906 case OB_CURVE: return "Curve";
907 case OB_SURF: return "Surf";
908 case OB_FONT: return "Font";
909 case OB_MBALL: return "Mball";
910 case OB_CAMERA: return "Camera";
911 case OB_LAMP: return "Lamp";
912 case OB_LATTICE: return "Lattice";
913 case OB_WAVE: return "Wave";
914 case OB_ARMATURE: return "Armature";
915 case OB_EMPTY: return "Empty";
917 printf("get_obdata_defname: Internal error, bad type: %d\n", type);
922 /* more general add: creates minimum required data, but without vertices etc. */
923 Object *add_only_object(int type, char *name)
927 ob= alloc_libblock(&G.main->object, ID_OB, name);
929 /* default object vars */
931 /* ob->transflag= OB_QUAT; */
933 #if 0 /* not used yet */
938 ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
941 ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
942 ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
943 ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
945 Mat4One(ob->constinv);
946 Mat4One(ob->parentinv);
949 ob->empty_drawtype= OB_ARROWS;
950 ob->empty_drawsize= 1.0;
952 if(type==OB_CAMERA || type==OB_LAMP) {
953 ob->trackflag= OB_NEGZ;
957 ob->trackflag= OB_POSY;
961 #if 0 // XXX old animation system
962 ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
963 ob->ipowin= ID_OB; /* the ipowin shown */
964 #endif // XXX old animation system
966 ob->dupon= 1; ob->dupoff= 0;
967 ob->dupsta= 1; ob->dupend= 100;
968 ob->dupfacesca = 1.0;
970 /* Game engine defaults*/
971 ob->mass= ob->inertia= 1.0f;
972 ob->formfactor= 0.4f;
975 ob->anisotropicFriction[0] = 1.0f;
976 ob->anisotropicFriction[1] = 1.0f;
977 ob->anisotropicFriction[2] = 1.0f;
978 ob->gameflag= OB_PROP|OB_COLLISION;
980 /* ob->pad3 == Contact Processing Threshold */
981 ob->m_contactProcessingThreshold = 1.;
983 /* NT fluid sim defaults */
984 ob->fluidsimFlag = 0;
985 ob->fluidsimSettings = NULL;
990 /* general add: to scene, with layer from area and default name */
991 /* creates minimum required data, but without vertices etc. */
992 Object *add_object(struct Scene *scene, int type)
998 strcpy(name, get_obdata_defname(type));
999 ob = add_only_object(type, name);
1001 ob->data= add_obdata_from_type(type);
1003 ob->lay= scene->lay;
1005 base= scene_add_base(scene, ob);
1006 scene_select_base(scene, base);
1007 ob->recalc |= OB_RECALC;
1012 SoftBody *copy_softbody(SoftBody *sb)
1016 if (sb==NULL) return(NULL);
1018 sbn= MEM_dupallocN(sb);
1019 sbn->totspring= sbn->totpoint= 0;
1024 sbn->totkey= sbn->totpointkey= 0;
1028 sbn->pointcache= BKE_ptcache_copy(sb->pointcache);
1033 BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
1035 BulletSoftBody *bsbn;
1039 bsbn = MEM_dupallocN(bsb);
1040 /* no pointer in this structure yet */
1044 ParticleSystem *copy_particlesystem(ParticleSystem *psys)
1046 ParticleSystem *psysn;
1050 psysn= MEM_dupallocN(psys);
1051 psysn->particles= MEM_dupallocN(psys->particles);
1052 psysn->child= MEM_dupallocN(psys->child);
1053 if(psysn->particles->keys)
1054 psysn->particles->keys = MEM_dupallocN(psys->particles->keys);
1056 for(a=0, pa=psysn->particles; a<psysn->totpart; a++, pa++) {
1058 pa->hair= MEM_dupallocN(pa->hair);
1060 pa->keys= (pa-1)->keys + (pa-1)->totkey;
1064 psysn->soft= copy_softbody(psys->soft);
1065 psysn->soft->particles = psysn;
1068 if(psys->particles->boid) {
1069 psysn->particles->boid = MEM_dupallocN(psys->particles->boid);
1070 for(a=1, pa=psysn->particles+1; a<psysn->totpart; a++, pa++)
1071 pa->boid = (pa-1)->boid + 1;
1074 if(psys->targets.first)
1075 BLI_duplicatelist(&psysn->targets, &psys->targets);
1077 psysn->pathcache= NULL;
1078 psysn->childcache= NULL;
1080 psysn->effectors.first= psysn->effectors.last= 0;
1082 psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
1083 psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
1084 psysn->reactevents.first = psysn->reactevents.last = NULL;
1085 psysn->renderdata = NULL;
1087 psysn->pointcache= BKE_ptcache_copy(psys->pointcache);
1089 id_us_plus((ID *)psysn->part);
1094 void copy_object_particlesystems(Object *obn, Object *ob)
1096 ParticleSystemModifierData *psmd;
1097 ParticleSystem *psys, *npsys;
1100 obn->particlesystem.first= obn->particlesystem.last= NULL;
1101 for(psys=ob->particlesystem.first; psys; psys=psys->next) {
1102 npsys= copy_particlesystem(psys);
1104 BLI_addtail(&obn->particlesystem, npsys);
1106 /* need to update particle modifiers too */
1107 for(md=obn->modifiers.first; md; md=md->next) {
1108 if(md->type==eModifierType_ParticleSystem) {
1109 psmd= (ParticleSystemModifierData*)md;
1110 if(psmd->psys==psys)
1117 void copy_object_softbody(Object *obn, Object *ob)
1120 obn->soft= copy_softbody(ob->soft);
1123 static void copy_object_pose(Object *obn, Object *ob)
1127 /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
1129 copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
1131 for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
1134 chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
1136 for (con= chan->constraints.first; con; con= con->next) {
1137 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
1138 ListBase targets = {NULL, NULL};
1139 bConstraintTarget *ct;
1141 #if 0 // XXX old animation system
1142 /* note that we can't change lib linked ipo blocks. for making
1143 * proxies this still works correct however because the object
1144 * is changed to object->proxy_from when evaluating the driver. */
1145 if(con->ipo && !con->ipo->id.lib) {
1148 con->ipo= copy_ipo(con->ipo);
1150 for(icu= con->ipo->curve.first; icu; icu= icu->next) {
1151 if(icu->driver && icu->driver->ob==ob)
1152 icu->driver->ob= obn;
1155 #endif // XXX old animation system
1157 if (cti && cti->get_constraint_targets) {
1158 cti->get_constraint_targets(con, &targets);
1160 for (ct= targets.first; ct; ct= ct->next) {
1165 if (cti->flush_constraint_targets)
1166 cti->flush_constraint_targets(con, &targets, 0);
1172 Object *copy_object(Object *ob)
1178 obn= copy_libblock(ob);
1181 obn->mat= MEM_dupallocN(ob->mat);
1182 obn->matbits= MEM_dupallocN(ob->matbits);
1185 if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
1187 obn->flag &= ~OB_FROMGROUP;
1189 obn->modifiers.first = obn->modifiers.last= NULL;
1191 for (md=ob->modifiers.first; md; md=md->next) {
1192 ModifierData *nmd = modifier_new(md->type);
1193 modifier_copyData(md, nmd);
1194 BLI_addtail(&obn->modifiers, nmd);
1197 obn->prop.first = obn->prop.last = NULL;
1198 copy_properties(&obn->prop, &ob->prop);
1200 copy_sensors(&obn->sensors, &ob->sensors);
1201 copy_controllers(&obn->controllers, &ob->controllers);
1202 copy_actuators(&obn->actuators, &ob->actuators);
1205 copy_object_pose(obn, ob);
1206 /* backwards compat... non-armatures can get poses in older files? */
1207 if(ob->type==OB_ARMATURE)
1208 armature_rebuild_pose(obn, obn->data);
1210 copy_defgroups(&obn->defbase, &ob->defbase);
1211 copy_constraints(&obn->constraints, &ob->constraints);
1213 /* increase user numbers */
1214 id_us_plus((ID *)obn->data);
1215 id_us_plus((ID *)obn->dup_group);
1216 // FIXME: add this for animdata too...
1218 for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
1220 obn->disp.first= obn->disp.last= NULL;
1223 obn->pd= MEM_dupallocN(ob->pd);
1225 id_us_plus(&(obn->pd->tex->id));
1227 obn->soft= copy_softbody(ob->soft);
1228 obn->bsoft = copy_bulletsoftbody(ob->bsoft);
1230 copy_object_particlesystems(obn, ob);
1232 obn->derivedDeform = NULL;
1233 obn->derivedFinal = NULL;
1235 obn->gpulamp.first = obn->gpulamp.last = NULL;
1240 void expand_local_object(Object *ob)
1242 //bActionStrip *strip;
1243 ParticleSystem *psys;
1246 #if 0 // XXX old animation system
1247 id_lib_extern((ID *)ob->action);
1248 id_lib_extern((ID *)ob->ipo);
1249 #endif // XXX old animation system
1250 id_lib_extern((ID *)ob->data);
1251 id_lib_extern((ID *)ob->dup_group);
1253 for(a=0; a<ob->totcol; a++) {
1254 id_lib_extern((ID *)ob->mat[a]);
1256 #if 0 // XXX old animation system
1257 for (strip=ob->nlastrips.first; strip; strip=strip->next) {
1258 id_lib_extern((ID *)strip->act);
1260 #endif // XXX old animation system
1261 for(psys=ob->particlesystem.first; psys; psys=psys->next)
1262 id_lib_extern((ID *)psys->part);
1265 void make_local_object(Object *ob)
1272 /* - only lib users: do nothing
1273 * - only local users: set flag
1274 * - mixed: make copy
1277 if(ob->id.lib==NULL) return;
1279 ob->proxy= ob->proxy_from= NULL;
1283 ob->id.flag= LIB_LOCAL;
1284 new_id(0, (ID *)ob, 0);
1288 sce= G.main->scene.first;
1290 base= sce->base.first;
1292 if(base->object==ob) {
1293 if(sce->id.lib) lib++;
1302 if(local && lib==0) {
1304 ob->id.flag= LIB_LOCAL;
1305 new_id(0, (ID *)ob, 0);
1307 else if(local && lib) {
1308 obn= copy_object(ob);
1311 sce= G.main->scene.first;
1313 if(sce->id.lib==0) {
1314 base= sce->base.first;
1316 if(base->object==ob) {
1329 expand_local_object(ob);
1333 * Returns true if the Object is a from an external blend file (libdata)
1335 int object_is_libdata(Object *ob)
1338 if (ob->proxy) return 0;
1339 if (ob->id.lib) return 1;
1343 /* Returns true if the Object data is a from an external blend file (libdata) */
1344 int object_data_is_libdata(Object *ob)
1347 if(ob->proxy) return 0;
1348 if(ob->id.lib) return 1;
1349 if(!ob->data) return 0;
1350 if(((ID *)ob->data)->lib) return 1;
1355 /* *************** PROXY **************** */
1357 /* when you make proxy, ensure the exposed layers are extern */
1358 void armature_set_id_extern(Object *ob)
1360 bArmature *arm= ob->data;
1361 bPoseChannel *pchan;
1362 int lay= arm->layer_protected;
1364 for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
1365 if(!(pchan->bone->layer & lay))
1366 id_lib_extern((ID *)pchan->custom);
1371 /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
1372 /* local_object->proxy == pointer to library object, saved in files and read */
1373 /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
1375 void object_make_proxy(Object *ob, Object *target, Object *gob)
1377 /* paranoia checks */
1378 if(ob->id.lib || target->id.lib==NULL) {
1379 printf("cannot make proxy\n");
1384 ob->proxy_group= gob;
1385 id_lib_extern(&target->id);
1387 ob->recalc= target->recalc= OB_RECALC;
1389 /* copy transform */
1391 VECCOPY(ob->loc, gob->loc);
1392 VECCOPY(ob->rot, gob->rot);
1393 VECCOPY(ob->size, gob->size);
1395 group_tag_recalc(gob->dup_group);
1398 VECCOPY(ob->loc, target->loc);
1399 VECCOPY(ob->rot, target->rot);
1400 VECCOPY(ob->size, target->size);
1403 ob->parent= target->parent; /* libdata */
1404 Mat4CpyMat4(ob->parentinv, target->parentinv);
1405 #if 0 // XXX old animation system
1406 ob->ipo= target->ipo; /* libdata */
1407 #endif // XXX old animation system
1409 /* skip constraints, constraintchannels, nla? */
1411 /* set object type and link to data */
1412 ob->type= target->type;
1413 ob->data= target->data;
1414 id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
1416 /* copy material and index information */
1417 ob->actcol= ob->totcol= 0;
1418 if(ob->mat) MEM_freeN(ob->mat);
1419 if(ob->matbits) MEM_freeN(ob->matbits);
1422 if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
1424 ob->colbits = target->colbits;
1426 ob->actcol= target->actcol;
1427 ob->totcol= target->totcol;
1429 ob->mat = MEM_dupallocN(target->mat);
1430 ob->matbits = MEM_dupallocN(target->matbits);
1431 for(i=0; i<target->totcol; i++) {
1432 /* dont need to run test_object_materials since we know this object is new and not used elsewhere */
1433 id_us_plus((ID *)ob->mat[i]);
1437 /* type conversions */
1438 if(target->type == OB_ARMATURE) {
1439 copy_object_pose(ob, target); /* data copy, object pointers in constraints */
1440 rest_pose(ob->pose); /* clear all transforms in channels */
1441 armature_rebuild_pose(ob, ob->data); /* set all internal links */
1443 armature_set_id_extern(ob);
1448 /* *************** CALC ****************** */
1450 /* there is also a timing calculation in drawobject() */
1452 float bluroffs= 0.0f, fieldoffs= 0.0f;
1453 int no_speed_curve= 0;
1455 /* ugly calls from render */
1456 void set_mblur_offs(float blur)
1461 void set_field_offs(float field)
1466 void disable_speed_curve(int val)
1468 no_speed_curve= val;
1471 // XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP!
1472 /* ob can be NULL */
1473 float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs)
1475 /* returns float ( see frame_to_float in ipo.c) */
1477 /* bluroffs and fieldoffs are ugly globals that are set by render */
1478 cfra+= bluroffs+fieldoffs;
1481 cfra*= scene->r.framelen;
1483 #if 0 // XXX old animation system
1485 if (no_speed_curve==0 && ob->ipo)
1486 cfra= calc_ipo_time(ob->ipo, cfra);
1489 if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
1490 cfra-= give_timeoffset(ob);
1492 #endif // XXX old animation system
1499 void object_scale_to_mat3(Object *ob, float mat[][3])
1503 vec[0]= ob->size[0]+ob->dsize[0];
1504 vec[1]= ob->size[1]+ob->dsize[1];
1505 vec[2]= ob->size[2]+ob->dsize[2];
1506 SizeToMat3(vec, mat);
1509 SizeToMat3(ob->size, mat);
1513 void object_rot_to_mat3(Object *ob, float mat[][3])
1517 vec[0]= ob->rot[0]+ob->drot[0];
1518 vec[1]= ob->rot[1]+ob->drot[1];
1519 vec[2]= ob->rot[2]+ob->drot[2];
1520 EulToMat3(vec, mat);
1523 EulToMat3(ob->rot, mat);
1527 void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
1534 object_scale_to_mat3(ob, smat);
1537 /* Quats arnt used yet */
1538 /*if(ob->transflag & OB_QUAT) {
1540 QuatMul(q1, ob->quat, ob->dquat);
1541 QuatToMat3(q1, rmat);
1544 QuatToMat3(ob->quat, rmat);
1548 object_rot_to_mat3(ob, rmat);
1550 Mat3MulMat3(mat, rmat, smat);
1553 void object_to_mat4(Object *ob, float mat[][4])
1557 object_to_mat3(ob, tmat);
1559 Mat4CpyMat3(mat, tmat);
1561 VECCOPY(mat[3], ob->loc);
1563 mat[3][0]+= ob->dloc[0];
1564 mat[3][1]+= ob->dloc[1];
1565 mat[3][2]+= ob->dloc[2];
1569 int enable_cu_speed= 1;
1571 static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
1574 float q[4], vec[4], dir[3], quat[4], x1, ctime;
1575 float timeoffs = 0.0, sf_orig = 0.0;
1580 if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
1581 makeDispListCurveTypes(scene, par, 0);
1582 if(cu->path==NULL) return;
1584 /* exception, timeoffset is regarded as distance offset */
1585 if(cu->flag & CU_OFFS_PATHDIST) {
1586 timeoffs = give_timeoffset(ob);
1587 SWAP(float, sf_orig, ob->sf);
1590 /* catch exceptions: feature for nla stride editing */
1591 if(ob->ipoflag & OB_DISABLE_PATH) {
1594 /* catch exceptions: curve paths used as a duplicator */
1595 else if(enable_cu_speed) {
1596 /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
1597 * but this will only work if it actually is animated...
1599 * we firstly calculate the modulus of cu->ctime/cu->pathlen to clamp ctime within the 0.0 to 1.0 times pathlen
1600 * range, then divide this (the modulus) by pathlen to get a value between 0.0 and 1.0
1602 ctime= fmod(cu->ctime, cu->pathlen) / cu->pathlen;
1603 CLAMP(ctime, 0.0, 1.0);
1606 ctime= scene->r.cfra - give_timeoffset(ob);
1607 ctime /= cu->pathlen;
1609 CLAMP(ctime, 0.0, 1.0);
1612 /* time calculus is correct, now apply distance offset */
1613 if(cu->flag & CU_OFFS_PATHDIST) {
1614 ctime += timeoffs/cu->path->totdist;
1617 SWAP(float, sf_orig, ob->sf);
1622 if( where_on_path(par, ctime, vec, dir) ) {
1624 if(cu->flag & CU_FOLLOW) {
1625 vectoquat(dir, ob->trackflag, ob->upflag, quat);
1629 q[0]= (float)cos(0.5*vec[3]);
1630 x1= (float)sin(0.5*vec[3]);
1634 QuatMul(quat, q, quat);
1636 QuatToMat4(quat, mat);
1639 VECCOPY(mat[3], vec);
1644 static void ob_parbone(Object *ob, Object *par, float mat[][4])
1646 bPoseChannel *pchan;
1649 if (par->type!=OB_ARMATURE) {
1654 /* Make sure the bone is still valid */
1655 pchan= get_pose_channel(par->pose, ob->parsubstr);
1657 printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
1662 /* get bone transform */
1663 Mat4CpyMat4(mat, pchan->pose_mat);
1665 /* but for backwards compatibility, the child has to move to the tail */
1666 VECCOPY(vec, mat[1]);
1667 VecMulf(vec, pchan->bone->length);
1668 VecAddf(mat[3], mat[3], vec);
1671 static void give_parvert(Object *par, int nr, float *vec)
1676 vec[0]=vec[1]=vec[2]= 0.0f;
1678 if(par->type==OB_MESH) {
1679 Mesh *me= par->data;
1680 em = BKE_mesh_get_editmesh(me);
1685 for(eve= em->verts.first; eve; eve= eve->next) {
1686 if(eve->keyindex==nr) {
1687 memcpy(vec, eve->co, sizeof(float)*3);
1691 BKE_mesh_end_editmesh(me, em);
1694 DerivedMesh *dm = par->derivedFinal;
1697 int i, count = 0, numVerts = dm->getNumVerts(dm);
1698 int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
1701 /* get the average of all verts with (original index == nr) */
1702 for(i = 0; i < numVerts; ++i, ++index) {
1704 dm->getVertCo(dm, i, co);
1705 VecAddf(vec, vec, co);
1712 } else if(count > 0) {
1713 VecMulf(vec, 1.0f / count);
1715 /* use first index if its out of range */
1716 dm->getVertCo(dm, 0, vec);
1721 else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
1730 nu= cu->editnurb->first;
1735 while(nu && !found) {
1736 if((nu->type & 7)==CU_BEZIER) {
1742 VECCOPY(vec, bezt->vec[1]);
1751 a= nu->pntsu*nu->pntsv;
1755 memcpy(vec, bp->vec, sizeof(float)*3);
1766 else if(par->type==OB_LATTICE) {
1767 Lattice *latt= par->data;
1769 DispList *dl = find_displist(&par->disp, DL_VERTS);
1770 float *co = dl?dl->verts:NULL;
1772 if(latt->editlatt) latt= latt->editlatt;
1774 a= latt->pntsu*latt->pntsv*latt->pntsw;
1780 memcpy(vec, co, 3*sizeof(float));
1782 memcpy(vec, bp->vec, 3*sizeof(float));
1792 static void ob_parvert3(Object *ob, Object *par, float mat[][4])
1794 float cmat[3][3], v1[3], v2[3], v3[3], q[4];
1796 /* in local ob space */
1799 if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
1801 give_parvert(par, ob->par1, v1);
1802 give_parvert(par, ob->par2, v2);
1803 give_parvert(par, ob->par3, v3);
1805 triatoquat(v1, v2, v3, q);
1806 QuatToMat3(q, cmat);
1807 Mat4CpyMat3(mat, cmat);
1809 if(ob->type==OB_CURVE) {
1810 VECCOPY(mat[3], v1);
1813 VecAddf(mat[3], v1, v2);
1814 VecAddf(mat[3], mat[3], v3);
1815 VecMulf(mat[3], 0.3333333f);
1820 // XXX what the hell is this?
1821 static int no_parent_ipo=0;
1822 void set_no_parent_ipo(int val)
1827 void where_is_object_time(Scene *scene, Object *ob, float ctime)
1829 float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
1830 float stime=ctime, fac1, fac2, vec[3];
1834 /* new version: correct parent+vertexparent and track+parent */
1835 /* this one only calculates direct attached parent and track */
1836 /* is faster, but should keep track of timeoffs */
1838 if(ob==NULL) return;
1840 #if 0 // XXX old animation system
1841 /* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
1842 stime= bsystem_time(scene, ob, ctime, 0.0);
1843 if(stime != ob->ctime) {
1848 calc_ipo(ob->ipo, stime);
1849 execute_ipo((ID *)ob, ob->ipo);
1852 do_all_object_actions(scene, ob);
1854 /* do constraint ipos ..., note it needs stime (0 = all ipos) */
1855 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
1858 /* but, the drivers have to be done */
1859 if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
1860 /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
1861 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
1863 #endif // XXX old animation system
1865 /* execute drivers only, as animation has already been done */
1866 BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
1869 Object *par= ob->parent;
1871 // XXX depreceated - animsys
1872 if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
1874 /* hurms, code below conflicts with depgraph... (ton) */
1875 /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
1877 if(no_parent_ipo==0 && stime != par->ctime) {
1878 // only for ipo systems?
1879 pushdata(par, sizeof(Object));
1882 if(par->proxy_from); // was a copied matrix, no where_is! bad...
1883 else where_is_object_time(scene, par, ctime);
1886 solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
1892 if(ob->partype & PARSLOW) {
1893 // include framerate
1894 fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) );
1895 if(fac1 >= 1.0f) return;
1900 for(a=0; a<16; a++, fp1++, fp2++) {
1901 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
1906 object_to_mat4(ob, ob->obmat);
1909 /* Handle tracking */
1911 if( ctime != ob->track->ctime) where_is_object_time(scene, ob->track, ctime);
1912 solve_tracking (ob, ob->track->obmat);
1915 /* solve constraints */
1916 if (ob->constraints.first) {
1919 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
1921 /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
1922 solve_constraints (&ob->constraints, cob, ctime);
1924 constraints_clear_evalob(cob);
1927 /* set negative scale flag in object */
1928 Crossf(vec, ob->obmat[0], ob->obmat[1]);
1929 if( Inpf(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE;
1930 else ob->transflag &= ~OB_NEG_SCALE;
1933 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
1941 object_to_mat4(ob, locmat);
1943 if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat);
1945 switch(ob->partype & PARTYPE) {
1948 if(par->type==OB_CURVE) {
1949 if( ((Curve *)par->data)->flag & CU_PATH ) {
1950 ob_parcurve(scene, ob, par, tmat);
1955 if(ok) Mat4MulSerie(totmat, par->obmat, tmat,
1956 NULL, NULL, NULL, NULL, NULL, NULL);
1957 else Mat4CpyMat4(totmat, par->obmat);
1961 ob_parbone(ob, par, tmat);
1962 Mat4MulSerie(totmat, par->obmat, tmat,
1963 NULL, NULL, NULL, NULL, NULL, NULL);
1969 VECCOPY(totmat[3], par->obmat[3]);
1972 give_parvert(par, ob->par1, vec);
1973 VecMat4MulVecfl(totmat[3], par->obmat, vec);
1977 ob_parvert3(ob, par, tmat);
1979 Mat4MulSerie(totmat, par->obmat, tmat,
1980 NULL, NULL, NULL, NULL, NULL, NULL);
1984 Mat4CpyMat4(totmat, par->obmat);
1989 Mat4MulSerie(tmat, totmat, ob->parentinv,
1990 NULL, NULL, NULL, NULL, NULL, NULL);
1991 Mat4MulSerie(obmat, tmat, locmat,
1992 NULL, NULL, NULL, NULL, NULL, NULL);
1998 // external usable originmat
1999 Mat3CpyMat4(originmat, tmat);
2001 // origin, voor help line
2002 if( (ob->partype & 15)==PARSKEL ) {
2003 VECCOPY(ob->orig, par->obmat[3]);
2006 VECCOPY(ob->orig, totmat[3]);
2011 void solve_tracking (Object *ob, float targetmat[][4])
2018 VecSubf(vec, ob->obmat[3], targetmat[3]);
2019 vectoquat(vec, ob->trackflag, ob->upflag, quat);
2020 QuatToMat3(quat, totmat);
2022 if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
2023 /* 'temporal' : clear parent info */
2024 object_to_mat4(ob, tmat);
2025 tmat[0][3]= ob->obmat[0][3];
2026 tmat[1][3]= ob->obmat[1][3];
2027 tmat[2][3]= ob->obmat[2][3];
2028 tmat[3][0]= ob->obmat[3][0];
2029 tmat[3][1]= ob->obmat[3][1];
2030 tmat[3][2]= ob->obmat[3][2];
2031 tmat[3][3]= ob->obmat[3][3];
2033 else Mat4CpyMat4(tmat, ob->obmat);
2035 Mat4MulMat34(ob->obmat, totmat, tmat);
2039 void where_is_object(struct Scene *scene, Object *ob)
2041 where_is_object_time(scene, ob, (float)scene->r.cfra);
2045 void where_is_object_simul(Scene *scene, Object *ob)
2046 /* was written for the old game engine (until 2.04) */
2047 /* It seems that this function is only called
2048 for a lamp that is the child of another object */
2053 float slowmat[4][4];
2059 /* no ipo! (because of dloc and realtime-ipos) */
2060 // XXX old animation system
2067 solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
2069 if(ob->partype & PARSLOW) {
2071 fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
2075 for(a=0; a<16; a++, fp1++, fp2++) {
2076 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
2082 object_to_mat4(ob, ob->obmat);
2086 solve_tracking(ob, ob->track->obmat);
2088 /* solve constraints */
2089 if (ob->constraints.first) {
2092 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
2093 solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
2094 constraints_clear_evalob(cob);
2098 // XXX old animation system
2102 /* for calculation of the inverse parent transform, only used for editor */
2103 void what_does_parent(Scene *scene, Object *ob, Object *workob)
2105 clear_workob(workob);
2107 Mat4One(workob->obmat);
2108 Mat4One(workob->parentinv);
2109 Mat4One(workob->constinv);
2110 workob->parent= ob->parent;
2111 workob->track= ob->track;
2113 workob->trackflag= ob->trackflag;
2114 workob->upflag= ob->upflag;
2116 workob->partype= ob->partype;
2117 workob->par1= ob->par1;
2118 workob->par2= ob->par2;
2119 workob->par3= ob->par3;
2121 workob->constraints.first = ob->constraints.first;
2122 workob->constraints.last = ob->constraints.last;
2124 strcpy(workob->parsubstr, ob->parsubstr);
2126 where_is_object(scene, workob);
2129 BoundBox *unit_boundbox()
2132 float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
2134 bb= MEM_callocN(sizeof(BoundBox), "bb");
2135 boundbox_set_from_min_max(bb, min, max);
2140 void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
2142 bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
2143 bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
2145 bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
2146 bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
2148 bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
2149 bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
2152 BoundBox *object_get_boundbox(Object *ob)
2156 if(ob->type==OB_MESH) {
2157 bb = mesh_get_bb(ob);
2159 else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2160 bb= ( (Curve *)ob->data )->bb;
2162 else if(ob->type==OB_MBALL) {
2168 /* used to temporally disable/enable boundbox */
2169 void object_boundbox_flag(Object *ob, int flag, int set)
2171 BoundBox *bb= object_get_boundbox(ob);
2173 if(set) bb->flag |= flag;
2174 else bb->flag &= ~flag;
2178 void minmax_object(Object *ob, float *min, float *max)
2193 if(cu->bb==NULL) tex_space_curve(cu);
2196 for(a=0; a<8; a++) {
2197 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2198 DO_MINMAX(bb.vec[a], min, max);
2203 bPoseChannel *pchan;
2204 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
2205 VECCOPY(vec, pchan->pose_head);
2206 Mat4MulVecfl(ob->obmat, vec);
2207 DO_MINMAX(vec, min, max);
2208 VECCOPY(vec, pchan->pose_tail);
2209 Mat4MulVecfl(ob->obmat, vec);
2210 DO_MINMAX(vec, min, max);
2214 /* no break, get_mesh will give NULL and it passes on to default */
2219 bb = *mesh_get_bb(ob);
2221 for(a=0; a<8; a++) {
2222 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2223 DO_MINMAX(bb.vec[a], min, max);
2226 if(min[0] < max[0] ) break;
2228 /* else here no break!!!, mesh can be zero sized */
2231 DO_MINMAX(ob->obmat[3], min, max);
2233 VECCOPY(vec, ob->obmat[3]);
2234 VecAddf(vec, vec, ob->size);
2235 DO_MINMAX(vec, min, max);
2237 VECCOPY(vec, ob->obmat[3]);
2238 VecSubf(vec, vec, ob->size);
2239 DO_MINMAX(vec, min, max);
2244 /* TODO - use dupli objects bounding boxes */
2245 void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
2247 if ((ob->transflag & OB_DUPLI)==0) {
2253 lb= object_duplilist(scene, ob);
2254 for(dob= lb->first; dob; dob= dob->next) {
2257 /* should really use bound box of dup object */
2258 DO_MINMAX(dob->mat[3], min, max);
2261 free_object_duplilist(lb); /* does restore */
2266 /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
2267 /* local_object->proxy == pointer to library object, saved in files and read */
2269 /* function below is polluted with proxy exceptions, cleanup will follow! */
2271 /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
2272 /* requires flags to be set! */
2273 void object_handle_update(Scene *scene, Object *ob)
2275 if(ob->recalc & OB_RECALC) {
2277 /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
2278 which is only in where_is_object now */
2279 if(ob->recalc & OB_RECALC) {
2282 printf("recalcob %s\n", ob->id.name+2);
2284 /* handle proxy copy for target */
2285 if(ob->id.lib && ob->proxy_from) {
2286 // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2287 if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
2288 Object *obg= ob->proxy_from->proxy_group;
2289 Mat4Invert(obg->imat, obg->obmat);
2290 Mat4MulMat4(ob->obmat, ob->proxy_from->obmat, obg->imat);
2293 Mat4CpyMat4(ob->obmat, ob->proxy_from->obmat);
2296 where_is_object(scene, ob);
2299 if(ob->recalc & OB_RECALC_DATA) {
2302 printf("recalcdata %s\n", ob->id.name+2);
2304 /* includes all keys and modifiers */
2305 if(ob->type==OB_MESH) {
2306 EditMesh *em = BKE_mesh_get_editmesh(ob->data);
2308 // here was vieweditdatamask? XXX
2309 if(ob==scene->obedit) {
2310 makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
2311 BKE_mesh_end_editmesh(ob->data, em);
2313 makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
2315 else if(ob->type==OB_MBALL) {
2316 makeDispListMBall(scene, ob);
2318 else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2319 makeDispListCurveTypes(scene, ob, 0);
2321 else if(ELEM(ob->type, OB_CAMERA, OB_LAMP)) {
2322 ID *data_id= (ID *)ob->data;
2323 AnimData *adt= BKE_animdata_from_id(data_id);
2324 float ctime= (float)scene->r.cfra; // XXX this is bad...
2326 /* evaluate drivers */
2327 BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
2329 else if(ob->type==OB_LATTICE) {
2330 lattice_calc_modifiers(scene, ob);
2332 else if(ob->type==OB_ARMATURE) {
2333 /* this happens for reading old files and to match library armatures with poses */
2334 // XXX this won't screw up the pose set already...
2335 if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
2336 armature_rebuild_pose(ob, ob->data);
2338 if(ob->id.lib && ob->proxy_from) {
2339 copy_pose_result(ob->pose, ob->proxy_from->pose);
2340 // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2343 where_is_pose(scene, ob);
2347 if(ob->particlesystem.first) {
2348 ParticleSystem *tpsys, *psys;
2350 ob->transflag &= ~OB_DUPLIPARTS;
2352 psys= ob->particlesystem.first;
2354 if(psys_check_enabled(ob, psys)) {
2355 /* check use of dupli objects here */
2356 if(psys->part && psys->part->draw_as == PART_DRAW_REND &&
2357 ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob)
2358 || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
2359 ob->transflag |= OB_DUPLIPARTS;
2361 particle_system_update(scene, ob, psys);
2364 else if(psys->flag & PSYS_DELETE) {
2366 BLI_remlink(&ob->particlesystem, psys);
2374 if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
2375 /* this is to make sure we get render level duplis in groups:
2376 * the derivedmesh must be created before init_render_mesh,
2377 * since object_duplilist does dupliparticles before that */
2378 dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
2381 for(psys=ob->particlesystem.first; psys; psys=psys->next)
2382 psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
2387 /* the no-group proxy case, we call update */
2388 if(ob->proxy && ob->proxy_group==NULL) {
2389 /* set pointer in library proxy target, for copying, but restore it */
2390 ob->proxy->proxy_from= ob;
2391 // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
2392 object_handle_update(scene, ob->proxy);
2395 ob->recalc &= ~OB_RECALC;
2398 /* the case when this is a group proxy, object_update is called in group.c */
2400 ob->proxy->proxy_from= ob;
2401 // printf("set proxy pointer for later group stuff %s\n", ob->id.name);
2405 float give_timeoffset(Object *ob) {
2406 if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
2407 return ob->sf + give_timeoffset(ob->parent);
2413 int give_obdata_texspace(Object *ob, int **texflag, float **loc, float **size, float **rot) {
2418 switch (GS(((ID *)ob->data)->name)) {
2422 if (texflag) *texflag = &me->texflag;
2423 if (loc) *loc = me->loc;
2424 if (size) *size = me->size;
2425 if (rot) *rot = me->rot;
2430 Curve *cu= ob->data;
2431 if (texflag) *texflag = &cu->texflag;
2432 if (loc) *loc = cu->loc;
2433 if (size) *size = cu->size;
2434 if (rot) *rot = cu->rot;
2439 MetaBall *mb= ob->data;
2440 if (texflag) *texflag = &mb->texflag;
2441 if (loc) *loc = mb->loc;
2442 if (size) *size = mb->size;
2443 if (rot) *rot = mb->rot;
2453 * Test a bounding box for ray intersection
2454 * assumes the ray is already local to the boundbox space
2456 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
2458 static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
2459 {3, 2, 6}, {3, 6, 7},
2460 {1, 2, 6}, {1, 6, 5},
2461 {5, 6, 7}, {4, 5, 7},
2462 {0, 3, 7}, {0, 4, 7},
2463 {0, 1, 5}, {0, 4, 5}};
2467 for (i = 0; i < 12 && result == 0; i++)
2471 v1 = triangle_indexes[i][0];
2472 v2 = triangle_indexes[i][1];
2473 v3 = triangle_indexes[i][2];
2474 result = RayIntersectsTriangle(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);