6 * ***** BEGIN GPL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software Foundation,
20 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23 * All rights reserved.
25 * The Original Code is: all of this file.
27 * Contributor(s): none yet.
29 * ***** END GPL LICENSE BLOCK *****
44 #include "MEM_guardedalloc.h"
46 #include "DNA_anim_types.h"
47 #include "DNA_armature_types.h"
48 #include "DNA_color_types.h"
49 #include "DNA_constraint_types.h"
50 #include "DNA_curve_types.h"
51 #include "DNA_group_types.h"
52 #include "DNA_lamp_types.h"
53 #include "DNA_material_types.h"
54 #include "DNA_meta_types.h"
55 #include "DNA_object_types.h"
56 #include "DNA_scene_types.h"
57 #include "DNA_texture_types.h"
58 #include "DNA_userdef_types.h"
60 #include "BKE_action.h"
62 #include "BKE_animsys.h"
63 #include "BKE_armature.h"
64 #include "BKE_colortools.h"
65 #include "BKE_colortools.h"
66 #include "BKE_constraint.h"
67 #include "BKE_depsgraph.h"
68 #include "BKE_global.h"
69 #include "BKE_group.h"
71 #include "BKE_idprop.h"
72 #include "BKE_image.h"
74 #include "BKE_library.h"
77 #include "BKE_object.h"
78 #include "BKE_scene.h"
79 #include "BKE_sculpt.h"
80 #include "BKE_sequence.h"
81 #include "BKE_world.h"
82 #include "BKE_utildefines.h"
84 //XXX #include "BIF_previewrender.h"
85 //XXX #include "BIF_editseq.h"
87 #ifndef DISABLE_PYTHON
88 #include "BPY_extern.h"
91 #include "BLI_arithb.h"
92 #include "BLI_blenlib.h"
94 //XXX #include "nla.h"
101 void free_avicodecdata(AviCodecData *acd)
105 MEM_freeN(acd->lpFormat);
106 acd->lpFormat = NULL;
110 MEM_freeN(acd->lpParms);
117 void free_qtcodecdata(QuicktimeCodecData *qcd)
121 MEM_freeN(qcd->cdParms);
128 /* copy_scene moved to src/header_info.c... should be back */
130 /* do not free scene itself */
131 void free_scene(Scene *sce)
135 base= sce->base.first;
137 base->object->id.us--;
140 /* do not free objects! */
142 BLI_freelistN(&sce->base);
143 seq_free_editing(sce->ed);
145 BKE_free_animdata((ID *)sce);
146 BKE_keyingsets_free(&sce->keyingsets);
148 if (sce->r.avicodecdata) {
149 free_avicodecdata(sce->r.avicodecdata);
150 MEM_freeN(sce->r.avicodecdata);
151 sce->r.avicodecdata = NULL;
153 if (sce->r.qtcodecdata) {
154 free_qtcodecdata(sce->r.qtcodecdata);
155 MEM_freeN(sce->r.qtcodecdata);
156 sce->r.qtcodecdata = NULL;
158 if (sce->r.ffcodecdata.properties) {
159 IDP_FreeProperty(sce->r.ffcodecdata.properties);
160 MEM_freeN(sce->r.ffcodecdata.properties);
161 sce->r.ffcodecdata.properties = NULL;
164 BLI_freelistN(&sce->markers);
165 BLI_freelistN(&sce->transform_spaces);
166 BLI_freelistN(&sce->r.layers);
168 if(sce->toolsettings) {
169 if(sce->toolsettings->vpaint)
170 MEM_freeN(sce->toolsettings->vpaint);
171 if(sce->toolsettings->wpaint)
172 MEM_freeN(sce->toolsettings->wpaint);
173 if(sce->toolsettings->sculpt) {
174 sculptsession_free(sce->toolsettings->sculpt);
175 MEM_freeN(sce->toolsettings->sculpt);
178 MEM_freeN(sce->toolsettings);
179 sce->toolsettings = NULL;
183 free_forest(sce->theDag);
184 MEM_freeN(sce->theDag);
188 ntreeFreeTree(sce->nodetree);
189 MEM_freeN(sce->nodetree);
193 Scene *add_scene(char *name)
196 ParticleEditSettings *pset;
199 sce= alloc_libblock(&G.main->scene, ID_SCE, name);
202 sce->r.mode= R_GAMMA|R_OSA|R_SHADOW|R_SSS|R_ENVMAP|R_RAYTRACE;
215 sce->r.framapto= 100;
217 sce->r.framelen= 1.0;
219 sce->r.frs_sec_base= 1;
221 sce->r.color_mgt_flag |= R_COLOR_MANAGEMENT;
223 sce->r.bake_mode= 1; /* prevent to include render stuff here */
224 sce->r.bake_filter= 8;
226 sce->r.bake_flag= R_BAKE_CLEAR;
227 sce->r.bake_normal_space= R_BAKE_SPACE_TANGENT;
229 sce->r.scemode= R_DOCOMP|R_DOSEQ|R_EXTENSION;
230 sce->r.stamp= R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_SCENE|R_STAMP_CAMERA;
234 sce->r.simplify_subsurf= 6;
235 sce->r.simplify_particles= 1.0f;
236 sce->r.simplify_shadowsamples= 16;
237 sce->r.simplify_aosss= 1.0f;
239 sce->r.cineonblack= 95;
240 sce->r.cineonwhite= 685;
241 sce->r.cineongamma= 1.7f;
243 sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
244 sce->toolsettings->cornertype=1;
245 sce->toolsettings->degr = 90;
246 sce->toolsettings->step = 9;
247 sce->toolsettings->turn = 1;
248 sce->toolsettings->extr_offs = 1;
249 sce->toolsettings->doublimit = 0.001;
250 sce->toolsettings->segments = 32;
251 sce->toolsettings->rings = 32;
252 sce->toolsettings->vertices = 32;
253 sce->toolsettings->editbutflag = 1;
254 sce->toolsettings->uvcalc_radius = 1.0f;
255 sce->toolsettings->uvcalc_cubesize = 1.0f;
256 sce->toolsettings->uvcalc_mapdir = 1;
257 sce->toolsettings->uvcalc_mapalign = 1;
258 sce->toolsettings->unwrapper = 1;
259 sce->toolsettings->select_thresh= 0.01f;
260 sce->toolsettings->jointrilimit = 0.8f;
262 sce->toolsettings->selectmode= SCE_SELECT_VERTEX;
263 sce->toolsettings->normalsize= 0.1;
264 sce->toolsettings->autokey_mode= U.autokey_mode;
266 sce->toolsettings->skgen_resolution = 100;
267 sce->toolsettings->skgen_threshold_internal = 0.01f;
268 sce->toolsettings->skgen_threshold_external = 0.01f;
269 sce->toolsettings->skgen_angle_limit = 45.0f;
270 sce->toolsettings->skgen_length_ratio = 1.3f;
271 sce->toolsettings->skgen_length_limit = 1.5f;
272 sce->toolsettings->skgen_correlation_limit = 0.98f;
273 sce->toolsettings->skgen_symmetry_limit = 0.1f;
274 sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
275 sce->toolsettings->skgen_postpro_passes = 1;
276 sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_HARMONIC|SKGEN_SUB_CORRELATION|SKGEN_STICK_TO_EMBEDDING;
277 sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
278 sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
279 sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
281 sce->toolsettings->proportional_size = 1.0f;
283 pset= &sce->toolsettings->particle;
284 pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
285 pset->emitterdist= 0.25f;
288 pset->brushtype= PE_BRUSH_NONE;
289 for(a=0; a<PE_TOT_BRUSH; a++) {
290 pset->brush[a].strength= 50;
291 pset->brush[a].size= 50;
292 pset->brush[a].step= 10;
294 pset->brush[PE_BRUSH_CUT].strength= 100;
297 sce->audio.mixrate = 44100;
299 strcpy(sce->r.backbuf, "//backbuf");
300 strcpy(sce->r.pic, U.renderdir);
302 BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
305 /* note; in header_info.c the scene copy happens..., if you add more to renderdata it has to be checked there */
306 scene_add_render_layer(sce);
309 sce->gm.stereoflag = STEREO_NOSTEREO;
310 sce->gm.stereomode = STEREO_ANAGLYPH;
311 sce->gm.dome.angle = 180;
312 sce->gm.dome.mode = DOME_FISHEYE;
313 sce->gm.dome.res = 4;
314 sce->gm.dome.resbuf = 1.0f;
315 sce->gm.dome.tilt = 0;
319 sce->gm.freqplay= 60;
322 sce->gm.gravity= 9.8f;
323 sce->gm.physicsEngine= WOPHY_BULLET;
324 sce->gm.mode = 32; //XXX ugly harcoding, still not sure we should drop mode. 32 == 1 << 5 == use_occlusion_culling
325 sce->gm.occlusionRes = 128;
326 sce->gm.ticrate = 60;
327 sce->gm.maxlogicstep = 5;
328 sce->gm.physubstep = 1;
329 sce->gm.maxphystep = 5;
334 Base *object_in_scene(Object *ob, Scene *sce)
338 base= sce->base.first;
340 if(base->object == ob) return base;
346 void set_scene_bg(Scene *scene)
355 /* check for cyclic sets, for reading old files but also for definite security (py?) */
356 scene_check_setscene(scene);
358 /* deselect objects (for dataselect) */
359 for(ob= G.main->object.first; ob; ob= ob->id.next)
360 ob->flag &= ~(SELECT|OB_FROMGROUP);
362 /* group flags again */
363 for(group= G.main->group.first; group; group= group->id.next) {
364 go= group->gobject.first;
366 if(go->ob) go->ob->flag |= OB_FROMGROUP;
372 DAG_scene_sort(scene);
374 /* ensure dags are built for sets */
375 for(sce= scene->set; sce; sce= sce->set)
376 if(sce->theDag==NULL)
379 /* copy layers and flags from bases to objects */
380 for(base= scene->base.first; base; base= base->next) {
385 base->flag &= ~(OB_FROMGROUP);
386 flag= ob->flag & (OB_FROMGROUP);
389 /* not too nice... for recovering objects with lost data */
390 if(ob->pose==NULL) base->flag &= ~OB_POSEMODE;
391 ob->flag= base->flag;
393 ob->ctime= -1234567.0; /* force ipo to be calculated later */
395 /* no full animation update, this to enable render code to work (render code calls own animation updates) */
398 /* called from creator.c */
399 void set_scene_name(char *name)
403 for (sce= G.main->scene.first; sce; sce= sce->id.next) {
404 if (BLI_streq(name, sce->id.name+2)) {
410 //XXX error("Can't find scene: %s", name);
414 * doesnt return the original duplicated object, only dupli's
416 int next_object(Scene *scene, int val, Base **base, Object **ob)
418 static ListBase *duplilist= NULL;
419 static DupliObject *dupob;
420 static int fase= F_START, in_next_object= 0;
428 /* XXX particle systems with metas+dupligroups call this recursively */
431 printf("ERROR: MetaBall generation called recursively, not supported\n");
439 /* run_again is set when a duplilist has been ended */
445 *base= scene->base.first;
447 *ob= (*base)->object;
451 /* exception: empty scene */
452 if(scene->set && scene->set->base.first) {
453 *base= scene->set->base.first;
454 *ob= (*base)->object;
460 if(*base && fase!=F_DUPLI) {
461 *base= (*base)->next;
462 if(*base) *ob= (*base)->object;
465 /* scene is finished, now do the set */
466 if(scene->set && scene->set->base.first) {
467 *base= scene->set->base.first;
468 *ob= (*base)->object;
476 if(*base == NULL) fase= F_START;
479 if( (*base)->object->transflag & OB_DUPLI) {
480 /* groups cannot be duplicated for mballs yet,
481 this enters eternal loop because of
482 makeDispListMBall getting called inside of group_duplilist */
483 if((*base)->object->dup_group == NULL) {
484 duplilist= object_duplilist(scene, (*base)->object);
486 dupob= duplilist->first;
489 free_object_duplilist(duplilist);
496 Mat4CpyMat4(dupob->ob->obmat, dupob->mat);
498 (*base)->flag |= OB_FROMDUPLI;
504 else if(fase==F_DUPLI) {
506 (*base)->flag &= ~OB_FROMDUPLI;
508 for(dupob= duplilist->first; dupob; dupob= dupob->next) {
509 Mat4CpyMat4(dupob->ob->obmat, dupob->omat);
512 free_object_duplilist(duplilist);
520 /* reset recursion test */
526 Object *scene_find_camera(Scene *sc)
530 for (base= sc->base.first; base; base= base->next)
531 if (base->object->type==OB_CAMERA)
538 Base *scene_add_base(Scene *sce, Object *ob)
540 Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
541 BLI_addhead(&sce->base, b);
550 void scene_deselect_all(Scene *sce)
554 for (b= sce->base.first; b; b= b->next) {
556 b->object->flag= b->flag;
560 void scene_select_base(Scene *sce, Base *selbase)
562 scene_deselect_all(sce);
564 selbase->flag |= SELECT;
565 selbase->object->flag= selbase->flag;
567 sce->basact= selbase;
570 /* checks for cycle, returns 1 if it's all OK */
571 int scene_check_setscene(Scene *sce)
576 if(sce->set==NULL) return 1;
579 for(scene= G.main->scene.first; scene; scene= scene->id.next)
582 for(a=0, scene=sce; scene->set; scene=scene->set, a++) {
583 /* more iterations than scenes means we have a cycle */
585 /* the tested scene gets zero'ed, that's typically current scene */
594 /* This (evil) function is needed to cope with two legacy Blender rendering features
595 * mblur (motion blur that renders 'subframes' and blurs them together), and fields
596 * rendering. Thus, the use of ugly globals from object.c
598 // BAD... EVIL... JUJU...!!!!
599 // XXX moved here temporarily
600 float frame_to_float (Scene *scene, int cfra) /* see also bsystem_time in object.c */
602 extern float bluroffs; /* bad stuff borrowed from object.c */
603 extern float fieldoffs;
607 ctime+= bluroffs+fieldoffs;
608 ctime*= scene->r.framelen;
613 static void scene_update(Scene *sce, unsigned int lay)
617 float ctime = frame_to_float(sce, sce->r.cfra);
619 if(sce->theDag==NULL)
622 DAG_scene_update_flags(sce, lay); // only stuff that moves or needs display still
624 /* All 'standard' (i.e. without any dependencies) animation is handled here,
625 * with an 'local' to 'macro' order of evaluation. This should ensure that
626 * settings stored nestled within a hierarchy (i.e. settings in a Texture block
627 * can be overridden by settings from Scene, which owns the Texture through a hierarchy
628 * such as Scene->World->MTex/Texture) can still get correctly overridden.
630 BKE_animsys_evaluate_all_animation(G.main, ctime);
632 for(base= sce->base.first; base; base= base->next) {
635 object_handle_update(sce, ob); // bke_object.h
637 /* only update layer when an ipo */
638 // XXX old animation system
639 //if(ob->ipo && has_ipo_code(ob->ipo, OB_LAY) ) {
640 // base->lay= ob->lay;
646 /* applies changes right away, does all sets too */
647 void scene_update_for_newframe(Scene *sce, unsigned int lay)
651 /* clear animation overrides */
654 /* sets first, we allow per definition current scene to have dependencies on sets */
655 for(sce= sce->set; sce; sce= sce->set)
656 scene_update(sce, lay);
658 scene_update(scene, lay);
661 /* return default layer, also used to patch old files */
662 void scene_add_render_layer(Scene *sce)
664 SceneRenderLayer *srl;
665 int tot= 1 + BLI_countlist(&sce->r.layers);
667 srl= MEM_callocN(sizeof(SceneRenderLayer), "new render layer");
668 sprintf(srl->name, "%d RenderLayer", tot);
669 BLI_addtail(&sce->r.layers, srl);
671 /* note, this is also in render, pipeline.c, to make layer when scenedata doesnt have it */
672 srl->lay= (1<<20) -1;
673 srl->layflag= 0x7FFF; /* solid ztra halo edge strand */
674 srl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
677 void sculptsession_free(Sculpt *sculpt)
679 SculptSession *ss= sculpt->session;
682 MEM_freeN(ss->projverts);
688 MEM_freeN(ss->fmap_mem);
691 MEM_freeN(ss->texcache);
693 sculpt->session= NULL;
697 /* render simplification */
699 int get_render_subsurf_level(RenderData *r, int lvl)
701 if(G.rt == 1 && (r->mode & R_SIMPLIFY))
702 return MIN2(r->simplify_subsurf, lvl);
707 int get_render_child_particle_number(RenderData *r, int num)
709 if(G.rt == 1 && (r->mode & R_SIMPLIFY))
710 return (int)(r->simplify_particles*num);
715 int get_render_shadow_samples(RenderData *r, int samples)
717 if(G.rt == 1 && (r->mode & R_SIMPLIFY) && samples > 0)
718 return MIN2(r->simplify_shadowsamples, samples);
723 float get_render_aosss_error(RenderData *r, float error)
725 if(G.rt == 1 && (r->mode & R_SIMPLIFY))
726 return ((1.0f-r->simplify_aosss)*10.0f + 1.0f)*error;
731 void free_dome_warp_text(struct Text *txt)
735 scene = G.main->scene.first;
737 if (scene->r.dometext == txt)
738 scene->r.dometext = NULL;
739 scene = scene->id.next;