4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
29 #ifndef DNA_SCENE_TYPES_H
30 #define DNA_SCENE_TYPES_H
36 #include "DNA_brush_types.h"
37 #include "DNA_vec_types.h"
38 #include "DNA_listBase.h"
52 struct Base *next, *prev;
53 unsigned int lay, selcol;
56 struct Object *object;
59 typedef struct AviCodecData {
60 void *lpFormat; /* save format */
61 void *lpParms; /* compressor options */
62 unsigned int cbFormat; /* size of lpFormat buffer */
63 unsigned int cbParms; /* size of lpParms buffer */
65 unsigned int fccType; /* stream type, for consistency */
66 unsigned int fccHandler; /* compressor */
67 unsigned int dwKeyFrameEvery; /* keyframe rate */
68 unsigned int dwQuality; /* compress quality 0-10,000 */
69 unsigned int dwBytesPerSecond; /* bytes per second */
70 unsigned int dwFlags; /* flags... see below */
71 unsigned int dwInterleaveEvery; /* for non-video streams only */
74 char avicodecname[128];
77 typedef struct QuicktimeCodecData {
79 void *cdParms; /* codec/compressor options */
80 void *pad; /* padding */
82 unsigned int cdSize; /* size of cdParms buffer */
83 unsigned int pad2; /* padding */
85 char qtcodecname[128];
88 typedef struct FFMpegCodecData {
102 IDProperty *properties;
106 typedef struct AudioData {
108 float main; /* Main mix in dB */
113 typedef struct SceneRenderLayer {
114 struct SceneRenderLayer *next, *prev;
118 struct Material *mat_override;
119 struct Group *light_override;
121 unsigned int lay; /* scene->lay itself has priority over this */
122 unsigned int lay_zmask; /* has to be after lay, this is for Z-masking */
127 int passflag; /* pass_xor has to be after passflag */
132 #define SCE_LAY_SOLID 1
133 #define SCE_LAY_ZTRA 2
134 #define SCE_LAY_HALO 4
135 #define SCE_LAY_EDGE 8
136 #define SCE_LAY_SKY 16
137 #define SCE_LAY_STRAND 32
138 /* flags between 32 and 0x8000 are set to 1 already, for future options */
140 #define SCE_LAY_ALL_Z 0x8000
141 #define SCE_LAY_XOR 0x10000
142 #define SCE_LAY_DISABLE 0x20000
143 #define SCE_LAY_ZMASK 0x40000
144 #define SCE_LAY_NEG_ZMASK 0x80000
147 #define SCE_PASS_COMBINED 1
149 #define SCE_PASS_RGBA 4
150 #define SCE_PASS_DIFFUSE 8
151 #define SCE_PASS_SPEC 16
152 #define SCE_PASS_SHADOW 32
153 #define SCE_PASS_AO 64
154 #define SCE_PASS_REFLECT 128
155 #define SCE_PASS_NORMAL 256
156 #define SCE_PASS_VECTOR 512
157 #define SCE_PASS_REFRACT 1024
158 #define SCE_PASS_INDEXOB 2048
159 #define SCE_PASS_UV 4096
160 #define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */
161 #define SCE_PASS_MIST 16384
163 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */
166 typedef struct RenderData {
168 struct AviCodecData *avicodecdata;
169 struct QuicktimeCodecData *qtcodecdata;
170 struct FFMpegCodecData ffcodecdata;
171 struct AudioData audio; /* new in 2.5 */
173 int cfra, sfra, efra; /* frames as in 'images' */
174 int psfra, pefra; /* start+end frames of preview range */
176 int images, framapto;
179 float ctime; /* use for calcutions */
180 float framelen, blurfac;
182 /** For UR edge rendering: give the edges this color */
183 float edgeR, edgeG, edgeB;
185 short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5
186 short depth, attrib, rt1, rt2; /* standalone player */ // XXX deprecated since 2.5
188 short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5
190 short dimensionspreset; /* for the dimensions presets menu */
192 short filtertype; /* filter is box, tent, gauss, mitch, etc */
194 short size, maximsize; /* size in %, max in Kb */
197 * The desired number of pixels in the x direction
201 * The desired number of pixels in the y direction
205 * The number of part to use in the x direction
209 * The number of part to use in the y direction
213 short winpos, planes, imtype, subimtype;
216 /* 0: Enable backbuffering for images */
221 * Render to image editor, fullscreen or to new window.
228 * Flags for render settings. Use bit-masking to access the settings.
233 * Flags for render settings. Use bit-masking to access the settings.
237 /* render engine (deprecated), octree resolution */
238 short renderer, ocres;
241 * What to do with the sky/background. Picks sky/premul/key
242 * blending for the background
247 * The number of samples to use per pixel.
251 short frs_sec, edgeint;
253 /* safety, border and display rect */
257 /* information on different layers to be rendered */
262 * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
266 * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
273 * Value used to define filter size for all filter options */
277 /* color management settings - color profiles, gamma correction, etc */
280 /** post-production settings. Depricated, but here for upwards compat (initialized to 1) */
281 float postgamma, posthue, postsat;
283 /* Dither noise intensity */
284 float dither_intensity;
286 /* Bake Render options */
287 short bake_osa, bake_filter, bake_mode, bake_flag;
288 short bake_normal_space, bake_quad_split;
289 float bake_maxdist, bake_biasdist, bake_pad;
291 /* yafray: global panel params. TODO: move elsewhere */
292 short GIquality, GIcache, GImethod, GIphotons, GIdirect;
293 short YF_AA, YFexportxml, YF_nobump, YF_clamprgb, yfpad1;
294 int GIdepth, GIcausdepth, GIpixelspersample;
295 int GIphotoncount, GImixphotons;
296 float GIphotonradius;
297 int YF_raydepth, YF_AApasses, YF_AAsamples, yfpad2;
298 float GIshadowquality, GIrefinement, GIpower, GIindirpower;
299 float YF_gamma, YF_exposure, YF_raybias, YF_AApixelsize, YF_AAthreshold;
301 /* paths to backbufffer, output, ftype */
302 char backbuf[160], pic[160];
306 short stamp_font_id, pad3; /* select one of blenders bitmap fonts */
308 /* stamp info user data. */
309 char stamp_udata[160];
311 /* foreground/background color. */
315 /* render simplify */
316 int simplify_subsurf;
317 int simplify_shadowsamples;
318 float simplify_particles;
319 float simplify_aosss;
322 short cineonwhite, cineonblack;
326 short jp2_preset, jp2_depth;
329 /* Dome variables */ // XXX deprecated since 2.5
330 short domeres, domemode; // XXX deprecated since 2.5
331 short domeangle, dometilt; // XXX deprecated since 2.5
332 float domeresbuf; // XXX deprecated since 2.5
333 float pad2; // XXX deprecated since 2.5
334 struct Text *dometext; // XXX deprecated since 2.5
340 /* control render convert and shading engine */
341 typedef struct RenderProfile {
342 struct RenderProfile *next, *prev;
347 short shadbufsample_max;
350 float ao_error, pad2;
354 typedef struct GameDome {
358 struct Text *warptext;
361 #define DOME_FISHEYE 1
362 #define DOME_TRUNCATED_FRONT 2
363 #define DOME_TRUNCATED_REAR 3
364 #define DOME_ENVMAP 4
365 #define DOME_PANORAM_SPH 5
366 #define DOME_NUM_MODES 6
368 typedef struct GameFraming {
370 char type, pad1, pad2, pad3;
373 #define SCE_GAMEFRAMING_BARS 0
374 #define SCE_GAMEFRAMING_EXTEND 1
375 #define SCE_GAMEFRAMING_SCALE 2
377 typedef struct GameData {
379 /* physics (it was in world)*/
380 float gravity; /*Gravitation constant for the game world*/
383 * Radius of the activity bubble, in Manhattan length. Objects
384 * outside the box are activity-culled. */
385 float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!!
387 * bit 3: (gameengine): Activity culling is enabled.
388 * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
391 short occlusionRes; /* resolution of occlusion Z buffer in pixel */
393 short ticrate, maxlogicstep, physubstep, maxphystep;
395 /* standalone player */
396 struct GameFraming framing;
397 short fullscreen, xplay, yplay, freqplay;
398 short depth, attrib, rt1, rt2;
400 /* stereo/dome mode */
401 struct GameDome dome;
402 short stereoflag, stereomode, xsch, ysch; //xsch and ysch can be deleted !!!
404 #define STEREO_NOSTEREO 1
405 #define STEREO_ENABLED 2
406 #define STEREO_DOME 3
408 //#define STEREO_NOSTEREO 1
409 #define STEREO_QUADBUFFERED 2
410 #define STEREO_ABOVEBELOW 3
411 #define STEREO_INTERLACED 4
412 #define STEREO_ANAGLYPH 5
413 #define STEREO_SIDEBYSIDE 6
414 #define STEREO_VINTERLACE 7
415 //#define STEREO_DOME 8
421 #define WOPHY_DYNAMO 3
423 #define WOPHY_BULLET 5
425 typedef struct TimeMarker {
426 struct TimeMarker *next, *prev;
432 typedef struct ImagePaintSettings {
436 /* for projection painting only */
437 short seam_bleed,normal_angle;
439 void *paintcursor; /* wm handle */
440 } ImagePaintSettings;
442 typedef struct ParticleBrushData {
443 short size, strength; /* common settings */
444 short step, invert; /* for specific brushes only */
447 typedef struct ParticleEditSettings {
453 ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
454 void *paintcursor; /* runtime */
460 } ParticleEditSettings;
462 typedef struct TransformOrientation {
463 struct TransformOrientation *next, *prev;
466 } TransformOrientation;
468 struct SculptSession;
469 typedef struct Sculpt
471 /* Note! a deep copy of this struct must be done header_info.c's copy_scene function */
472 /* Data stored only from entering sculptmode until exiting sculptmode */
473 struct SculptSession *session;
476 /* For rotating around a pivot point */
479 /* For the Brush Shape */
481 /* Control tablet input */
482 char tablet_size, tablet_strength;
486 typedef struct VPaint {
489 float gamma, mul; /* should become part of struct Brush? */
491 int tot; /* allocation size of prev buffers */
492 unsigned int *vpaint_prev; /* previous mesh colors */
493 struct MDeformVert *wpaint_prev; /* previous vertex weights */
495 void *paintcursor; /* wm handle */
499 #define VP_COLINDEX 1
504 #define VP_MIRROR_X 32
506 #define VP_ONLYVGROUP 128
509 typedef struct ToolSettings {
510 VPaint *vpaint; /* vertex paint */
511 VPaint *wpaint; /* weight paint */
517 /* Subdivide Settings */
520 /*Triangle to Quad conversion threshold*/
527 float extr_offs; /* extrude offset */
528 float doublimit; /* remove doubles limit */
529 float normalsize; /* size of normals */
532 /* Selection Mode for Mesh */
535 /* Primitive Settings */
540 /* Cylinder - Tube - Circle */
546 float uvcalc_cubesize;
549 short uvcalc_mapalign;
551 short uv_flag, uv_selectmode;
555 short autoik_chainlen;
557 /* Image Paint (8 byttse aligned please!) */
558 struct ImagePaintSettings imapaint;
560 /* Particle Editing */
561 struct ParticleEditSettings particle;
563 /* Transform Proportional Area of Effect */
564 float proportional_size;
566 /* Select Group Threshold */
572 /* Auto-Keying Mode */
573 short autokey_mode, pad2; /* defines in DNA_userdef_types.h */
577 char retopo_paint_tool;
578 char line_div, ellipse_div, retopo_hotspot;
581 char multires_subdiv_type;
583 /* Skeleton generation */
584 short skgen_resolution;
585 float skgen_threshold_internal;
586 float skgen_threshold_external;
587 float skgen_length_ratio;
588 float skgen_length_limit;
589 float skgen_angle_limit;
590 float skgen_correlation_limit;
591 float skgen_symmetry_limit;
592 float skgen_retarget_angle_weight;
593 float skgen_retarget_length_weight;
594 float skgen_retarget_distance_weight;
597 char skgen_postpro_passes;
598 char skgen_subdivisions[3];
599 char skgen_multi_level;
601 /* Skeleton Sketching */
602 struct Object *skgen_template;
604 char bone_sketching_convert;
605 char skgen_subdivision_number;
606 char skgen_retarget_options;
607 char skgen_retarget_roll;
608 char skgen_side_string[8];
609 char skgen_num_string[8];
615 short snap_mode, snap_flag, snap_target;
616 short proportional, prop_mode;
619 typedef struct bStats {
620 /* scene totals for visible layers */
621 int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
622 int totvert, totface;
626 typedef struct Scene {
628 struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
630 struct Object *camera;
637 struct Base *basact; /* active base */
638 struct Object *obedit; /* name replaces old G.obedit */
640 float cursor[3]; /* 3d cursor location */
641 float twcent[3]; /* center for transform widget */
642 float twmin[3], twmax[3]; /* boundbox of selection for transform widget */
646 short flag; /* various settings */
650 struct bNodeTree *nodetree;
652 struct Editing *ed; /* sequence editor data is allocated here */
654 struct ToolSettings *toolsettings; /* default allocated now */
655 struct SceneStats *stats; /* default allocated now */
657 /* migrate or replace? depends on some internal things... */
658 /* no, is on the right place (ton) */
660 struct AudioData audio; /* DEPRECATED 2.5 */
663 ListBase transform_spaces;
666 /* none of the dependancy graph vars is mean to be saved */
667 struct DagForest *theDag;
668 short dagisvalid, dagflags;
669 short recalc; /* recalc = counterpart of ob->recalc */
676 /* User-Defined KeyingSets */
677 int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
678 ListBase keyingsets; /* KeyingSets for the given frame */
681 struct GameFraming framing; // XXX deprecated since 2.5
686 /* **************** RENDERDATA ********************* */
690 #define R_BACKBUFANIM 2
692 #define R_FRONTBUFANIM 8
696 #define R_SHADOW 0x0002
697 #define R_GAMMA 0x0004
698 #define R_ORTHO 0x0008
699 #define R_ENVMAP 0x0010
700 #define R_EDGE 0x0020
701 #define R_FIELDS 0x0040
702 #define R_FIELDSTILL 0x0080
703 #define R_RADIO 0x0100
704 #define R_BORDER 0x0200
705 #define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
706 #define R_CROP 0x0800
707 #define R_COSMO 0x1000
708 #define R_ODDFIELD 0x2000
709 #define R_MBLUR 0x4000
710 /* unified was here */
711 #define R_RAYTRACE 0x10000
712 /* R_GAUSS is obsolete, but used to retrieve setting from old files */
713 #define R_GAUSS 0x20000
714 /* fbuf obsolete... */
715 #define R_FBUF 0x40000
716 /* threads obsolete... is there for old files, now use for autodetect threads */
717 #define R_THREADS 0x80000
718 /* Use the same flag for autothreads */
719 #define R_FIXED_THREADS 0x80000
721 #define R_SPEED 0x100000
722 #define R_SSS 0x200000
723 #define R_NO_OVERWRITE 0x400000 /* skip existing files */
724 #define R_TOUCH 0x800000 /* touch files before rendering */
725 #define R_SIMPLIFY 0x1000000
729 #define R_OUTPUT_SCREEN 0
730 #define R_OUTPUT_AREA 1
731 #define R_OUTPUT_WINDOW 2
732 #define R_OUTPUT_FORKED 3
735 #define R_FILTER_BOX 0
736 #define R_FILTER_TENT 1
737 #define R_FILTER_QUAD 2
738 #define R_FILTER_CUBIC 3
739 #define R_FILTER_CATROM 4
740 #define R_FILTER_GAUSS 5
741 #define R_FILTER_MITCH 6
742 #define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
744 /* yafray: renderer flag (not only exclusive to yafray) */
748 /* scemode (int now) */
749 #define R_DOSEQ 0x0001
750 #define R_BG_RENDER 0x0002
751 /* passepartout is camera option now, keep this for backward compatibility */
752 #define R_PASSEPARTOUT 0x0004
753 #define R_PREVIEWBUTS 0x0008
754 #define R_EXTENSION 0x0010
755 #define R_NODE_PREVIEW 0x0020
756 #define R_DOCOMP 0x0040
757 #define R_COMP_CROP 0x0080
758 #define R_FREE_IMAGE 0x0100
759 #define R_SINGLE_LAYER 0x0200
760 #define R_EXR_TILE_FILE 0x0400
761 #define R_COMP_FREE 0x0800
762 #define R_NO_IMAGE_LOAD 0x1000
763 #define R_NO_TEX 0x2000
764 #define R_STAMP_INFO 0x4000 /* deprecated */
765 #define R_FULL_SAMPLE 0x8000
766 #define R_COMP_RERENDER 0x10000
767 #define R_RECURS_PROTECTION 0x20000
770 #define R_STAMP_TIME 0x0001
771 #define R_STAMP_FRAME 0x0002
772 #define R_STAMP_DATE 0x0004
773 #define R_STAMP_CAMERA 0x0008
774 #define R_STAMP_SCENE 0x0010
775 #define R_STAMP_NOTE 0x0020
776 #define R_STAMP_DRAW 0x0040 /* draw in the image */
777 #define R_STAMP_MARKER 0x0080
778 #define R_STAMP_FILENAME 0x0100
779 #define R_STAMP_SEQSTRIP 0x0200
780 #define R_STAMP_ALL (R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_NOTE|R_STAMP_MARKER|R_STAMP_FILENAME|R_STAMP_SEQSTRIP)
784 #define R_ALPHAPREMUL 1
788 #define R_PLANES24 24
789 #define R_PLANES32 32
793 #define R_COLOR_MANAGEMENT 1
799 #define R_FTYPE 3 /* ftype is nomore */
807 #define R_AVICODEC 18
808 #define R_QUICKTIME 19
814 #define R_FRAMESERVER 25
817 #define R_MULTILAYER 28
824 /* subimtype, flag options for imtype */
825 #define R_OPENEXR_HALF 1
826 #define R_OPENEXR_ZBUF 2
827 #define R_PREVIEW_JPG 4
828 #define R_CINEON_LOG 8
829 #define R_TIFF_16BIT 16
831 #define R_JPEG2K_12BIT 32 /* Jpeg2000 */
832 #define R_JPEG2K_16BIT 64
833 #define R_JPEG2K_YCC 128 /* when disabled use RGB */
834 #define R_JPEG2K_CINE_PRESET 256
835 #define R_JPEG2K_CINE_48FPS 512
838 /* bake_mode: same as RE_BAKE_xxx defines */
840 #define R_BAKE_CLEAR 1
842 #define R_BAKE_TO_ACTIVE 4
843 #define R_BAKE_NORMALIZE 8
845 /* bake_normal_space */
846 #define R_BAKE_SPACE_CAMERA 0
847 #define R_BAKE_SPACE_WORLD 1
848 #define R_BAKE_SPACE_OBJECT 2
849 #define R_BAKE_SPACE_TANGENT 3
851 /* **************** SCENE ********************* */
853 /* for general use */
854 #define MAXFRAME 300000
855 #define MAXFRAMEF 300000.0f
858 #define MINFRAMEF 1.0f
860 /* (minimum frame number for current-frame) */
861 #define MINAFRAME -300000
862 #define MINAFRAMEF -300000.0f
864 /* depricate this! */
865 #define TESTBASE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
866 #define TESTBASELIB(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
867 #define TESTBASELIB_BGMODE(v3d, base) ( ((base)->flag & SELECT) && ((base)->lay & (v3d ? v3d->lay : scene->lay)) && ((base)->object->id.lib==0) && (((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
868 #define BASE_SELECTABLE(v3d, base) ((base->lay & v3d->lay) && (base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0)
869 #define FIRSTBASE scene->base.first
870 #define LASTBASE scene->base.last
871 #define BASACT (scene->basact)
872 #define OBACT (BASACT? BASACT->object: 0)
874 #define ID_NEW(a) if( (a) && (a)->id.newid ) (a)= (void *)(a)->id.newid
875 #define ID_NEW_US(a) if( (a)->id.newid) {(a)= (void *)(a)->id.newid; (a)->id.us++;}
876 #define ID_NEW_US2(a) if( ((ID *)a)->newid) {(a)= ((ID *)a)->newid; ((ID *)a)->us++;}
877 #define CFRA (scene->r.cfra)
878 #define F_CFRA ((float)(scene->r.cfra))
879 #define SFRA (scene->r.sfra)
880 #define EFRA (scene->r.efra)
881 #define PSFRA ((scene->r.psfra != 0)? (scene->r.psfra): (scene->r.sfra))
882 #define PEFRA ((scene->r.psfra != 0)? (scene->r.pefra): (scene->r.efra))
883 #define FRA2TIME(a) ((((double) scene->r.frs_sec_base) * (a)) / scene->r.frs_sec)
884 #define TIME2FRA(a) ((((double) scene->r.frs_sec) * (a)) / scene->r.frs_sec_base)
885 #define FPS (((double) scene->r.frs_sec) / scene->r.frs_sec_base)
887 #define RAD_PHASE_PATCHES 1
888 #define RAD_PHASE_FACES 2
890 /* base->flag is in DNA_object_types.h */
892 /* toolsettings->snap_flag */
894 #define SCE_SNAP_ROTATE 2
895 #define SCE_SNAP_PEEL_OBJECT 4
896 /* toolsettings->snap_target */
897 #define SCE_SNAP_TARGET_CLOSEST 0
898 #define SCE_SNAP_TARGET_CENTER 1
899 #define SCE_SNAP_TARGET_MEDIAN 2
900 #define SCE_SNAP_TARGET_ACTIVE 3
901 /* toolsettings->snap_mode */
902 #define SCE_SNAP_MODE_VERTEX 0
903 #define SCE_SNAP_MODE_EDGE 1
904 #define SCE_SNAP_MODE_FACE 2
905 #define SCE_SNAP_MODE_VOLUME 3
907 /* toolsettings->selectmode */
908 #define SCE_SELECT_VERTEX 1 /* for mesh */
909 #define SCE_SELECT_EDGE 2
910 #define SCE_SELECT_FACE 4
912 /* toolsettings->particle.selectmode for particles */
913 #define SCE_SELECT_PATH 1
914 #define SCE_SELECT_POINT 2
915 #define SCE_SELECT_END 4
917 /* sce->recalc (now in use by previewrender) */
918 #define SCE_PRV_CHANGED 1
920 /* toolsettings->prop_mode (proportional falloff) */
921 #define PROP_SMOOTH 0
922 #define PROP_SPHERE 1
927 #define PROP_RANDOM 6
930 #define SCE_DS_SELECTED (1<<0)
931 #define SCE_DS_COLLAPSED (1<<1)
932 #define SCE_NLA_EDIT_ON (1<<2)
935 /* return flag next_object function */
945 #define AUDIO_SCRUB 4
947 #define FFMPEG_MULTIPLEX_AUDIO 1
948 #define FFMPEG_AUTOSPLIT_OUTPUT 2
951 typedef enum SculptFlags {
955 SCULPT_INPUT_SMOOTH = 8,
956 SCULPT_DRAW_FAST = 16,
957 SCULPT_DRAW_BRUSH = 32,
963 /* toolsettings->imagepaint_flag */
964 #define IMAGEPAINT_DRAWING 1
965 #define IMAGEPAINT_DRAW_TOOL 2
966 #define IMAGEPAINT_DRAW_TOOL_DRAWING 4
968 /* projection painting only */
969 #define IMAGEPAINT_PROJECT_DISABLE 8 /* Non projection 3D painting */
970 #define IMAGEPAINT_PROJECT_XRAY 16
971 #define IMAGEPAINT_PROJECT_BACKFACE 32
972 #define IMAGEPAINT_PROJECT_FLAT 64
973 #define IMAGEPAINT_PROJECT_LAYER_CLONE 128
974 #define IMAGEPAINT_PROJECT_LAYER_MASK 256
975 #define IMAGEPAINT_PROJECT_LAYER_MASK_INV 512
977 /* toolsettings->uvcalc_flag */
978 #define UVCALC_FILLHOLES 1
979 #define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
980 #define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
982 /* toolsettings->uv_flag */
983 #define UV_SYNC_SELECTION 1
984 #define UV_SHOW_SAME_IMAGE 2
986 /* toolsettings->uv_selectmode */
987 #define UV_SELECT_VERTEX 1
988 #define UV_SELECT_EDGE 2
989 #define UV_SELECT_FACE 4
990 #define UV_SELECT_ISLAND 8
992 /* toolsettings->edge_mode */
993 #define EDGE_MODE_SELECT 0
994 #define EDGE_MODE_TAG_SEAM 1
995 #define EDGE_MODE_TAG_SHARP 2
996 #define EDGE_MODE_TAG_CREASE 3
997 #define EDGE_MODE_TAG_BEVEL 4
999 /* toolsettings->particle flag */
1000 #define PE_KEEP_LENGTHS 1
1001 #define PE_LOCK_FIRST 2
1002 #define PE_DEFLECT_EMITTER 4
1003 #define PE_INTERPOLATE_ADDED 8
1004 #define PE_SHOW_CHILD 16
1005 #define PE_SHOW_TIME 32
1006 #define PE_X_MIRROR 64
1008 /* toolsetting->particle brushtype */
1009 #define PE_BRUSH_NONE -1
1010 #define PE_BRUSH_COMB 0
1011 #define PE_BRUSH_CUT 1
1012 #define PE_BRUSH_LENGTH 2
1013 #define PE_BRUSH_PUFF 3
1014 #define PE_BRUSH_ADD 4
1015 #define PE_BRUSH_WEIGHT 5
1016 #define PE_BRUSH_SMOOTH 6
1018 /* this must equal ParticleEditSettings.brush array size */
1019 #define PE_TOT_BRUSH 7
1021 /* toolsettings->retopo_mode */
1023 #define RETOPO_PAINT 2
1025 /* toolsettings->retopo_paint_tool */
1026 #define RETOPO_PEN 1
1027 #define RETOPO_LINE 2
1028 #define RETOPO_ELLIPSE 4
1030 /* toolsettings->skgen_options */
1031 #define SKGEN_FILTER_INTERNAL (1 << 0)
1032 #define SKGEN_FILTER_EXTERNAL (1 << 1)
1033 #define SKGEN_SYMMETRY (1 << 2)
1034 #define SKGEN_CUT_LENGTH (1 << 3)
1035 #define SKGEN_CUT_ANGLE (1 << 4)
1036 #define SKGEN_CUT_CORRELATION (1 << 5)
1037 #define SKGEN_HARMONIC (1 << 6)
1038 #define SKGEN_STICK_TO_EMBEDDING (1 << 7)
1039 #define SKGEN_ADAPTIVE_DISTANCE (1 << 8)
1040 #define SKGEN_FILTER_SMART (1 << 9)
1041 #define SKGEN_DISP_LENGTH (1 << 10)
1042 #define SKGEN_DISP_WEIGHT (1 << 11)
1043 #define SKGEN_DISP_ORIG (1 << 12)
1044 #define SKGEN_DISP_EMBED (1 << 13)
1045 #define SKGEN_DISP_INDEX (1 << 14)
1047 #define SKGEN_SUB_LENGTH 0
1048 #define SKGEN_SUB_ANGLE 1
1049 #define SKGEN_SUB_CORRELATION 2
1050 #define SKGEN_SUB_TOTAL 3
1052 /* toolsettings->skgen_postpro */
1053 #define SKGEN_SMOOTH 0
1054 #define SKGEN_AVERAGE 1
1055 #define SKGEN_SHARPEN 2
1057 /* toolsettings->bone_sketching */
1058 #define BONE_SKETCHING 1
1059 #define BONE_SKETCHING_QUICK 2
1060 #define BONE_SKETCHING_ADJUST 4
1062 /* toolsettings->bone_sketching_convert */
1063 #define SK_CONVERT_CUT_FIXED 0
1064 #define SK_CONVERT_CUT_LENGTH 1
1065 #define SK_CONVERT_CUT_ADAPTATIVE 2
1066 #define SK_CONVERT_RETARGET 3
1068 /* toolsettings->skgen_retarget_options */
1069 #define SK_RETARGET_AUTONAME 1
1071 /* toolsettings->skgen_retarget_roll */
1072 #define SK_RETARGET_ROLL_VIEW 1
1073 #define SK_RETARGET_ROLL_JOINT 2