/* * ***** BEGIN GPL LICENSE BLOCK ***** * * Copyright 2009-2011 Jörg Hermann Müller * * This file is part of AudaSpace. * * Audaspace is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Audaspace; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file audaspace/intern/AUD_I3DHandle.h * \ingroup audaspaceintern */ #ifndef __AUD_I3DHANDLE_H__ #define __AUD_I3DHANDLE_H__ #include "AUD_Space.h" #include "AUD_3DMath.h" /** * This class represents a playback handle for 3D sources. */ class AUD_I3DHandle { public: /** * Destroys the handle. */ virtual ~AUD_I3DHandle() {} /** * Retrieves the location of a source. * \return The location. */ virtual AUD_Vector3 getSourceLocation()=0; /** * Sets the location of a source. * \param location The new location. * \return Whether the action succeeded. */ virtual bool setSourceLocation(const AUD_Vector3& location)=0; /** * Retrieves the velocity of a source. * \return The velocity. */ virtual AUD_Vector3 getSourceVelocity()=0; /** * Sets the velocity of a source. * \param velocity The new velocity. * \return Whether the action succeeded. */ virtual bool setSourceVelocity(const AUD_Vector3& velocity)=0; /** * Retrieves the orientation of a source. * \return The orientation as quaternion. */ virtual AUD_Quaternion getSourceOrientation()=0; /** * Sets the orientation of a source. * \param orientation The new orientation as quaternion. * \return Whether the action succeeded. */ virtual bool setSourceOrientation(const AUD_Quaternion& orientation)=0; /** * Checks whether the source location, velocity and orientation are relative * to the listener. * \return Whether the source is relative. */ virtual bool isRelative()=0; /** * Sets whether the source location, velocity and orientation are relative * to the listener. * \param relative Whether the source is relative. * \return Whether the action succeeded. */ virtual bool setRelative(bool relative)=0; /** * Retrieves the maximum volume of a source. * \return The maximum volume. */ virtual float getVolumeMaximum()=0; /** * Sets the maximum volume of a source. * \param volume The new maximum volume. * \return Whether the action succeeded. */ virtual bool setVolumeMaximum(float volume)=0; /** * Retrieves the minimum volume of a source. * \return The minimum volume. */ virtual float getVolumeMinimum()=0; /** * Sets the minimum volume of a source. * \param volume The new minimum volume. * \return Whether the action succeeded. */ virtual bool setVolumeMinimum(float volume)=0; /** * Retrieves the maximum distance of a source. * If a source is further away from the reader than this distance, the * volume will automatically be set to 0. * \return The maximum distance. */ virtual float getDistanceMaximum()=0; /** * Sets the maximum distance of a source. * If a source is further away from the reader than this distance, the * volume will automatically be set to 0. * \param distance The new maximum distance. * \return Whether the action succeeded. */ virtual bool setDistanceMaximum(float distance)=0; /** * Retrieves the reference distance of a source. * \return The reference distance. */ virtual float getDistanceReference()=0; /** * Sets the reference distance of a source. * \param distance The new reference distance. * \return Whether the action succeeded. */ virtual bool setDistanceReference(float distance)=0; /** * Retrieves the attenuation of a source. * \return The attenuation. */ virtual float getAttenuation()=0; /** * Sets the attenuation of a source. * This value is used for distance calculation. * \param factor The new attenuation. * \return Whether the action succeeded. */ virtual bool setAttenuation(float factor)=0; /** * Retrieves the outer angle of the cone of a source. * \return The outer angle of the cone. */ virtual float getConeAngleOuter()=0; /** * Sets the outer angle of the cone of a source. * \param angle The new outer angle of the cone. * \return Whether the action succeeded. */ virtual bool setConeAngleOuter(float angle)=0; /** * Retrieves the inner angle of the cone of a source. * \return The inner angle of the cone. */ virtual float getConeAngleInner()=0; /** * Sets the inner angle of the cone of a source. * \param angle The new inner angle of the cone. * \return Whether the action succeeded. */ virtual bool setConeAngleInner(float angle)=0; /** * Retrieves the outer volume of the cone of a source. * The volume between inner and outer angle is interpolated between inner * volume and this value. * \return The outer volume of the cone. */ virtual float getConeVolumeOuter()=0; /** * Sets the outer volume of the cone of a source. * The volume between inner and outer angle is interpolated between inner * volume and this value. * \param volume The new outer volume of the cone. * \return Whether the action succeeded. */ virtual bool setConeVolumeOuter(float volume)=0; }; #endif //__AUD_I3DHANDLE_H__