static const char *gpu_shader_standard_extensions(void)
{
/* need this extensions for high quality bump mapping */
- if(GPU_bicubic_bump_support()) {
+ if (GPU_bicubic_bump_support()) {
return "#version 130\n"
"#extension GL_ARB_texture_query_lod: enable\n"
"#define BUMP_BICUBIC\n";
static const char *gpu_shader_standard_defines(void)
{
/* some useful defines to detect GPU type */
- if(GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY))
+ if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY))
return "#define GPU_ATI\n";
else if(GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY))
return "#define GPU_NVIDIA\n";