col.itemR(bg, "x_offset", text="X")
col.itemR(bg, "y_offset", text="Y")
-class VIEW3D_PT_sculpt(bpy.types.Panel):
- __space_type__ = "VIEW_3D"
- __region_type__ = "UI"
- __label__ = "Sculpt"
-
- def poll(self, context):
- return context.sculpt_object
- def draw(self, context):
- sculpt = context.scene.tool_settings.sculpt
-
- split = self.layout.split()
-
- col = split.column()
- col.itemL(text="Symmetry")
- row = col.row(align=True)
- row.itemR(sculpt, "symmetry_x", text="X", toggle=True)
- row.itemR(sculpt, "symmetry_y", text="Y", toggle=True)
- row.itemR(sculpt, "symmetry_z", text="Z", toggle=True)
-
- col = split.column()
- col.itemL(text="Lock Axis")
- row = col.row(align=True)
- row.itemR(sculpt, "lock_x", text="X", toggle=True)
- row.itemR(sculpt, "lock_y", text="Y", toggle=True)
- row.itemR(sculpt, "lock_z", text="Z", toggle=True)
bpy.types.register(VIEW3D_MT_view_navigation)
bpy.types.register(VIEW3D_MT_view)
bpy.types.register(VIEW3D_PT_3dview_properties)
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_background_image)
-bpy.types.register(VIEW3D_PT_sculpt)
+