remove unused arguments
[blender-staging.git] / source / gameengine / Converter / BL_ActionActuator.cpp
index c00e7ec7e2916d6977ac74ff9945f8ca90ebff00..7e353d590bb1ffcbe13c6515528b97d3679a4e3b 100644 (file)
@@ -405,7 +405,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
                        
 // 2.5x - could also do this but looks too high level, constraints use this, it works ok.
 //                             Object workob; /* evaluate using workob */
-//                             what_does_obaction((Scene *)obj->GetScene(), obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime);
+//                             what_does_obaction(obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime);
                        }
 
                        // done getting the pose from the action