{
RegionView3D *rv3d= ar->regiondata;
ListBase *lb;
- DupliObject *dob_prev= NULL, *dob, *dob_next;
+ DupliObject *dob_prev= NULL, *dob, *dob_next= NULL;
Base tbase;
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
GLuint displist=0;