whitespace edits
[blender-staging.git] / source / gameengine / Network / LoopBackNetwork / NG_LoopBackNetworkDeviceInterface.h
index fdc066b424b30ce64717c40d4d5cfcdbbef05204..cb7807a86a6e0e0d92c1b2d531f818c200bee0bc 100644 (file)
  * Contributor(s): none yet.
  *
  * ***** END GPL LICENSE BLOCK *****
- * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
+
+/** \file NG_LoopBackNetworkDeviceInterface.h
+ *  \ingroup bgenetlb
+ *  \brief LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
  */
 #ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
 #define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
 #include "NG_NetworkDeviceInterface.h"
 
 class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface
-{
-       enum {
-               LOOPBACK_NETWORK_VERSION=28022001
-       };
-       
+{      
        std::deque<NG_NetworkMessage*> m_messages[2];
        int             m_currentQueue;
 
@@ -52,14 +52,12 @@ public:
        virtual void NextFrame();
 
        bool Connect(char *address, unsigned int port, char *password,
-                    unsigned int localport, unsigned int timeout) {
-           return true;}
+                    unsigned int localport, unsigned int timeout) {
+               return true;}
        bool Disconnect(void) {return true;}
 
        virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
        virtual vector<NG_NetworkMessage*>              RetrieveNetworkMessages();
-
-       STR_String GetNetworkVersion();
 };
 
 #endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H