- include pthreads for win32 globally (as with opengl).
[blender-staging.git] / source / blender / windowmanager / CMakeLists.txt
index 6c93334fd0a99a6effd385e97296365a5082bdae..e47d85cd4621ca1c385711134dfe47a8213f32d9 100644 (file)
@@ -93,10 +93,6 @@ IF(WITH_GAMEENGINE)
        ADD_DEFINITIONS(-DWITH_GAMEENGINE)
 ENDIF(WITH_GAMEENGINE)
 
-IF(WIN32)
-       LIST(APPEND INC ${PTHREADS_INC})
-ENDIF(WIN32)
-
 IF(WITH_COCOA)
        LIST(REMOVE_ITEM SRC "${CMAKE_CURRENT_SOURCE_DIR}/intern/wm_apple.c")
 ENDIF(WITH_COCOA)