- BGE crash fix when casting a ray to the same location as the object from python.
[blender-staging.git] / source / blender / python / api2_2x / vector.c
index cb206363dbf035625f87832e2824f85440d32b90..a7e00e2878a9ee8810062aec12da33f4b52f9159 100644 (file)
@@ -58,8 +58,8 @@ struct PyMethodDef Vector_methods[] = {
        {"normalize", (PyCFunction) Vector_Normalize, METH_NOARGS, Vector_Normalize_doc},
        {"negate", (PyCFunction) Vector_Negate, METH_NOARGS, Vector_Negate_doc},
        {"resize2D", (PyCFunction) Vector_Resize2D, METH_NOARGS, Vector_Resize2D_doc},
-       {"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize2D_doc},
-       {"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize2D_doc},
+       {"resize3D", (PyCFunction) Vector_Resize3D, METH_NOARGS, Vector_Resize3D_doc},
+       {"resize4D", (PyCFunction) Vector_Resize4D, METH_NOARGS, Vector_Resize4D_doc},
        {"toTrackQuat", ( PyCFunction ) Vector_ToTrackQuat, METH_VARARGS, Vector_ToTrackQuat_doc},
        {"reflect", ( PyCFunction ) Vector_Reflect, METH_O, Vector_Reflect_doc},
        {"cross", ( PyCFunction ) Vector_Cross, METH_O, Vector_Dot_doc},