if (U.ndof_rotate==0) {
U.ndof_rotate = 100;
}
+ if (U.gp_eraser == 0) {
+ U.gp_eraser= 25;
+ }
if(U.flag & USER_CUSTOM_RANGE)
vDM_ColorBand_store(&U.coba_weight); /* signal for derivedmesh to use colorband */
col = btheme->tv3d.vertex_select;
SETCOL(btheme->tseq.vertex_select, col[0], col[1], col[2], 255);
}
-
+ }
+ if ((G.main->versionfile < 247) || (G.main->versionfile == 247 && G.main->subversionfile <= 9)) {
/* define grease-pencil distances */
- U.gp_manhattendist= 3;
- U.gp_euclideandist= 20;
+ U.gp_manhattendist= 2;
+ U.gp_euclideandist= 15;
}
/* GL Texture Garbage Collection (variable abused above!) */
free_matcopybuf();
free_ipocopybuf();
free_actcopybuf();
+ free_gpcopybuf();
free_vertexpaint();
free_texttools();