struct Base *object_in_scene(struct Object *ob, struct Scene *sce);
void set_scene_bg(struct Main *bmain, struct Scene *sce);
-struct Scene *set_scene_name(struct Main *bmain, char *name);
+struct Scene *set_scene_name(struct Main *bmain, const char *name);
struct Scene *copy_scene(struct Scene *sce, int type);
void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce);