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Delete all SOLID shapes at the end of the game engine. They were all being leaked!
[blender-staging.git]
/
source
/
gameengine
/
Converter
/
KX_BlenderSceneConverter.cpp
diff --git
a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index ff22e003d75dfcaf01ea18c2f2b8301a0ddc6155..8e552d3f3d4c14032e4f37686dc33099ad83c32b 100644
(file)
--- a/
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@
-117,6
+117,8
@@
KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
delete (*itm);
itm++;
}
+
+ KX_ClearSumoSharedShapes();
}