fix for crash with GLSL material when image couldn't be loaded.
[blender-staging.git] / release / scripts / ui / properties_data_mesh.py
index 79e1ba2c6c1fee78171c5bdae31fe5723f7b407f..44080b1ffe5f60b987f3b6e97263d74a60ee29fd 100644 (file)
@@ -33,7 +33,7 @@ class MESH_MT_vertex_group_specials(bpy.types.Menu):
         layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
         layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
         layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
         layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
         layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
         layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
-        layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all=True
+        layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
 
 
 class MESH_MT_shape_key_specials(bpy.types.Menu):
 
 
 class MESH_MT_shape_key_specials(bpy.types.Menu):