BGE panels: wip
[blender-staging.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_OpenGLRasterizer.cpp
index 83ba2778ad66312dd3f113beb19641661dd0fcaf..d16348defb2e2a67e74dd692d9d196dbddb457fd 100644 (file)
@@ -451,10 +451,10 @@ RAS_IRasterizer::StereoMode RAS_OpenGLRasterizer::GetStereoMode()
 
 bool RAS_OpenGLRasterizer::Stereo()
 {
-       if(m_stereomode == RAS_STEREO_NOSTEREO || m_stereomode == RAS_STEREO_DOME)
-               return false;
-       else
+       if(m_stereomode > RAS_STEREO_NOSTEREO) // > 0
                return true;
+       else
+               return false;
 }
 
 bool RAS_OpenGLRasterizer::InterlacedStereo()