== MSVC compilation ==
[blender-staging.git] / projectfiles_vc7 / blender / nodes / nodes.vcproj
index 9cc2ee88cfef220cc89625de05eb376e88f3fc6c..0ada237b9accfe4cd91f399f468ef0e09f916a35 100644 (file)
@@ -2,7 +2,7 @@
 <VisualStudioProject
        ProjectType="Visual C++"
        Version="7.10"
-       Name="nodes"
+       Name="BL_nodes"
        ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
        Keyword="Win32Proj">
        <Platforms>
        </Platforms>
        <Configurations>
                <Configuration
-                       Name="Debug|Win32"
+                       Name="BlenderPlayer Debug|Win32"
+                       OutputDirectory="$(ConfigurationName)"
+                       IntermediateDirectory="$(ConfigurationName)"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+                               MinimalRebuild="FALSE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="1"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\nodes.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+                               WarningLevel="2"
+                               Detect64BitPortabilityProblems="FALSE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="BlenderPlayer Release|Win32"
+                       OutputDirectory="$(ConfigurationName)"
+                       IntermediateDirectory="$(ConfigurationName)"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+                               BasicRuntimeChecks="0"
+                               RuntimeLibrary="0"
+                               DefaultCharIsUnsigned="TRUE"
+                               UsePrecompiledHeader="2"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
+                               AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
+                               ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
+                               ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Blender Debug|Win32"
                        OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
                        IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
                        ConfigurationType="4"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
                                MinimalRebuild="FALSE"
                                BasicRuntimeChecks="3"
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
                                WarningLevel="2"
                                Detect64BitPortabilityProblems="FALSE"
-                               DebugInformationFormat="3"/>
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\libNodes.lib"/>
+                               OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                                Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
                </Configuration>
                <Configuration
-                       Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
-                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes"
+                       Name="Blender Release|Win32"
+                       OutputDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
+                       IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
                        ConfigurationType="4"
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
-                               AdditionalIncludeDirectories="D:\source\blender\blender\source\blender\nodes;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
-                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
+                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include"
+                               PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2WITH_OPENEXR"
                                BasicRuntimeChecks="0"
                                RuntimeLibrary="0"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\render\nodes.pch"
+                               PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
                                AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
                                ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
                                ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\"
                                WarningLevel="3"
                                Detect64BitPortabilityProblems="TRUE"
-                               DebugInformationFormat="3"/>
+                               DebugInformationFormat="3"
+                               CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\build\msvc_7\libs\libNodes.lib"/>
+                               OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
                        <File
                                RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\nodes\intern\node_util.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.c">
                        </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_blur.c">
                                </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_brightness.c">
+                               </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_channelMatte.c">
                                </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_flip.c">
                                </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_gamma.c">
+                               </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_hueSatVal.c">
                                </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_image.c">
                                </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_invert.c">
+                               </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_lummaMatte.c">
                                </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_normal.c">
                                </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_normalize.c">
+                               </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\CMP_nodes\CMP_outputFile.c">
                                </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_geom.c">
                                </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_invert.c">
+                               </File>
                                <File
                                        RelativePath="..\..\..\source\blender\nodes\intern\SHD_nodes\SHD_mapping.c">
                                </File>
                        <File
                                RelativePath="..\..\..\source\blender\nodes\CMP_node.h">
                        </File>
-                       <File
-                               RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.h">
-                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\nodes\SHD_node.h">
                        </File>
-                       <File
-                               RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.h">
-                       </File>
+                       <Filter
+                               Name="intern"
+                               Filter="">
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\CMP_util.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\node_util.h">
+                               </File>
+                               <File
+                                       RelativePath="..\..\..\source\blender\nodes\intern\SHD_util.h">
+                               </File>
+                       </Filter>
                </Filter>
        </Files>
        <Globals>