applied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script
[blender-staging.git] / source / blender / src / buttons_shading.c
index 03b73754f46ab07e6942f842c9511a3413366d6d..4500fc4a08cc612d2d94f931d95835fbe6212f29 100644 (file)
@@ -2337,9 +2337,9 @@ static void world_panel_preview(World *wrld)
 
        uiBlockBeginAlign(block);
        uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend", 220,175,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith");
+       uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper", 220,150,100,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
        if (wrld->skytype & WO_SKYBLEND) {
-               uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 220,150,50,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
-               uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper",270,150,50,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
+               uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 220,125,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
        }
        uiBlockEndAlign(block);