if (texmap->type == TEXMAP_TYPE_TEXTURE) {
/* to transform a texture, the inverse transform needs
* to be applied to the texture coordinate */
- mul_serie_m4(texmap->mat, tmat, rmat, smat);
+ mul_m4_series(texmap->mat, tmat, rmat, smat);
invert_m4(texmap->mat);
}
else if (texmap->type == TEXMAP_TYPE_POINT) {
/* forward transform */
- mul_serie_m4(texmap->mat, tmat, rmat, smat);
+ mul_m4_series(texmap->mat, tmat, rmat, smat);
}
else if (texmap->type == TEXMAP_TYPE_VECTOR) {
/* no translation for vectors */