BLENDERLIB_NOLIST(${name} "${sources}" "${includes}")
# Add to blender's list of libraries
- FILE(APPEND ${CMAKE_SOURCE_DIR}/cmake_blender_libs.txt "${name};")
+ FILE(APPEND ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt "${name};")
ENDMACRO(BLENDERLIB)
MACRO(SETUP_LIBDIRS)
- LINK_DIRECTORIES(${PYTHON_LIBPATH} ${SDL_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${ICONV_LIBPATH} ${OPENEXR_LIBPATH} ${FFMPEG_LIBPATH})
+ LINK_DIRECTORIES(${PYTHON_LIBPATH} ${SDL_LIBPATH} ${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${ICONV_LIBPATH} ${OPENEXR_LIBPATH} ${QUICKTIME_LIBPATH} ${FFMPEG_LIBPATH})
IF(WITH_INTERNATIONAL)
LINK_DIRECTORIES(${GETTEXT_LIBPATH})
LINK_DIRECTORIES(${FREETYPE_LIBPATH})
IF(WIN32)
TARGET_LINK_LIBRARIES(${target} ${ICONV_LIB})
ENDIF(WIN32)
+ IF(WITH_QUICKTIME)
+ TARGET_LINK_LIBRARIES(${target} ${QUICKTIME_LIB})
+ ENDIF(WITH_QUICKTIME)
IF(WITH_OPENEXR)
TARGET_LINK_LIBRARIES(${target} ${OPENEXR_LIB})
ENDIF(WITH_OPENEXR)