-Import ('use_ode')
-Import ('use_sumo')
+#!/usr/bin/python
+Import ('env')
-SConscript(['Ketsji/SConscript',
- 'Ketsji/KXNetwork/SConscript',
- 'Expressions/SConscript',
- 'BlenderRoutines/SConscript',
+SConscript(['BlenderRoutines/SConscript',
'Converter/SConscript',
+ 'Expressions/SConscript',
+ 'GameLogic/SConscript',
+ 'Ketsji/SConscript',
+ 'Ketsji/KXNetwork/SConscript',
'Network/SConscript',
'Network/LoopBackNetwork/SConscript',
- 'GameLogic/SConscript',
'Physics/common/SConscript',
'Physics/Dummy/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
- 'SceneGraph/SConscript'])
+ 'SceneGraph/SConscript',
+ 'Physics/Bullet/SConscript',
+ 'VideoTexture/SConscript'
+ ])
+
+if env['WITH_BF_SOLID']:
+ SConscript(['Physics/Sumo/SConscript'])
-if use_sumo == 'true':
- SConscript(['Physics/Sumo/SConscript'])
+if env['WITH_BF_PLAYER']:
+ SConscript(['GamePlayer/SConscript'])
-if use_ode == 'true':
- SConscript(['Physics/BlOde/SConscript'])
+#if user_options_dict['USE_PHYSICS'] == 'solid':
+# SConscript(['Physics/Sumo/SConscript'])
+#elif user_options_dict['USE_PHYSICS'] == 'ode':
+# SConscript(['Physics/BlOde/SConscript'])