changes for materials to treat them as shorts not int/chars (since they are stored...
[blender-staging.git] / source / blender / collada / GeometryExporter.h
index 64c51b6324ee85296e0be635ff2472a6fc1e640d..532a439eba7869ad233ecc509c266656b0e37ee4 100644 (file)
@@ -67,7 +67,7 @@ public:
        void operator()(Object *ob);
 
        // powerful because it handles both cases when there is material and when there's not
-       void createPolylist(int material_index,
+       void createPolylist(short material_index,
                                                bool has_uvs,
                                                bool has_color,
                                                Object *ob,