Cycles: distance culling for objects.
[blender-staging.git] / intern / cycles / blender / blender_sync.h
index 9a01b4f2b6eea9c7c724b2fcb41c9de9ad22da30..aa6b0d66e80e80bce5191b6f346ef6ae8a3bfda2 100644 (file)
@@ -123,7 +123,9 @@ private:
                            float motion_time,
                            bool hide_tris,
                            bool use_camera_cull,
+                           bool use_distance_cull,
                            float camera_cull_margin,
+                           float distance_cull_margin,
                            bool *use_portal);
        void sync_light(BL::Object& b_parent,
                        int persistent_id[OBJECT_PERSISTENT_ID_SIZE],