else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
- float temp1[3]={0,0,0}, temp2[3];
- VECCOPY(temp1, force);
+ float temp1[3]={force[0], force[1], force[2]}, temp2[3];
do_physical_effector(eff, &efd, point, force);