float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
- float zero[3]={0.0f, 0.0f, 0.0f};
float cp[3];
- screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
+ screw_ofs= closest_to_line_v3(cp, mtx_tx[3], (float []){0,0,0}, axis_vec);
}
else {
screw_ofs= 0.0f;