}
}
-/* helper call for below, correct buttons view */
-static void screen_test_scale_region(ListBase *regionbase, float facx, float facy)
-{
- ARegion *ar;
-
- for(ar= regionbase->first; ar; ar= ar->next) {
- if(ar->regiontype==RGN_TYPE_WINDOW) {
- ar->v2d.cur.xmin *= facx;
- ar->v2d.cur.xmax *= facx;
- ar->v2d.cur.ymin *= facy;
- ar->v2d.cur.ymax *= facy;
- }
- }
-}
-
/* test if screen vertices should be scaled */
static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
{
CLAMP(sv->vec.y, 0, winsizey);
}
-
- /* keep buttons view2d same size */
- for(sa= sc->areabase.first; sa; sa= sa->next) {
- SpaceLink *sl;
-
- if(sa->spacetype==SPACE_BUTS)
- screen_test_scale_region(&sa->regionbase, facx, facy);
-
- for(sl= sa->spacedata.first; sl; sl= sl->next)
- if(sl->spacetype==SPACE_BUTS)
- screen_test_scale_region(&sl->regionbase, facx, facy);
- }
-
}
/* test for collapsed areas. This could happen in some blender version... */