buttons_context_compute(C, sbuts);
if(sbuts->mainb == BCONTEXT_SCENE)
- ED_region_panels(C, ar, vertical, "scene");
+ ED_region_panels(C, ar, vertical, "scene", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_WORLD)
- ED_region_panels(C, ar, vertical, "world");
+ ED_region_panels(C, ar, vertical, "world", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_OBJECT)
- ED_region_panels(C, ar, vertical, "object");
+ ED_region_panels(C, ar, vertical, "object", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_DATA)
- ED_region_panels(C, ar, vertical, "data");
+ ED_region_panels(C, ar, vertical, "data", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_MATERIAL)
- ED_region_panels(C, ar, vertical, "material");
+ ED_region_panels(C, ar, vertical, "material", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_TEXTURE)
- ED_region_panels(C, ar, vertical, "texture");
+ ED_region_panels(C, ar, vertical, "texture", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_PARTICLE)
- ED_region_panels(C, ar, vertical, "particle");
+ ED_region_panels(C, ar, vertical, "particle", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_PHYSICS)
- ED_region_panels(C, ar, vertical, "physics");
+ ED_region_panels(C, ar, vertical, "physics", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_BONE)
- ED_region_panels(C, ar, vertical, "bone");
+ ED_region_panels(C, ar, vertical, "bone", sbuts->mainb);
else if(sbuts->mainb == BCONTEXT_MODIFIER)
- ED_region_panels(C, ar, vertical, "modifier");
+ ED_region_panels(C, ar, vertical, "modifier", sbuts->mainb);
else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
- ED_region_panels(C, ar, vertical, "constraint");
+ ED_region_panels(C, ar, vertical, "constraint", sbuts->mainb);
sbuts->re_align= 0;
sbuts->mainbo= sbuts->mainb;