void do_object_panels(unsigned short event)
{
Object *ob;
- Effect *eff;
ob= OBACT;
if(ob==NULL)
allqueue(REDRAWVIEW3D, 0);
}
break;
-
- default:
- if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
- int a=B_SELEFFECT;
-
- eff= ob->effect.first;
- while(eff) {
- if(event==a) eff->flag |= SELECT;
- else eff->flag &= ~SELECT;
-
- a++;
- eff= eff->next;
- }
- allqueue(REDRAWBUTSOBJECT, 0);
- }
}
}
void do_effects_panels(unsigned short event)
{
Object *ob;
- Base *base;
- Effect *eff, *effn;
- PartEff *paf;
ModifierData *md;
ParticleSystemModifierData *psmd;
ParticleSystem *psys;
G.scene->r.framelen/= G.scene->r.images;
allqueue(REDRAWALL, 0);
break;
- case B_NEWEFFECT:
- if(ob) {
- if(ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) {
- // NT particles and fluid meshes currently dont work together -> switch off beforehand
- if(ob->fluidsimSettings->type == OB_FLUIDSIM_DOMAIN) {
- pupmenu("Fluidsim Particle Error%t|Please disable the fluidsim domain before activating particles.%x0");
- break;
- //ob->fluidsimFlag = 0; ob->fluidsimSettings->type = 0; allqueue(REDRAWVIEW3D, 0);
- }
- }
- if (BLI_countlist(&ob->effect)==MAX_EFFECT)
- error("Unable to add: effect limit reached");
- else
- copy_act_effect(ob);
- }
- DAG_scene_sort(G.scene);
- BIF_undo_push("New effect");
- allqueue(REDRAWBUTSOBJECT, 0);
- break;
- case B_DELEFFECT:
- if(ob==NULL || ob->type!=OB_MESH) break;
- eff= ob->effect.first;
- while(eff) {
- effn= eff->next;
- if(eff->flag & SELECT) {
- BLI_remlink(&ob->effect, eff);
- free_effect(eff);
- break;
- }
- eff= effn;
- }
- BIF_undo_push("Delete effect");
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- break;
- case B_NEXTEFFECT:
- if(ob==0 || ob->type!=OB_MESH) break;
- eff= ob->effect.first;
- while(eff) {
- if(eff->flag & SELECT) {
- if(eff->next) {
- eff->flag &= ~SELECT;
- eff->next->flag |= SELECT;
- }
- break;
- }
- eff= eff->next;
- }
- allqueue(REDRAWBUTSOBJECT, 0);
- break;
- case B_PREVEFFECT:
- if(ob==0 || ob->type!=OB_MESH) break;
- eff= ob->effect.first;
- while(eff) {
- if(eff->flag & SELECT) {
- if(eff->prev) {
- eff->flag &= ~SELECT;
- eff->prev->flag |= SELECT;
- }
- break;
- }
- eff= eff->next;
- }
- allqueue(REDRAWBUTSOBJECT, 0);
- break;
- case B_EFFECT_DEP:
- DAG_scene_sort(G.scene);
- /* no break, pass on */
- case B_CALCEFFECT:
- if(ob==NULL || ob->type!=OB_MESH) break;
- eff= ob->effect.first;
- while(eff) {
- if(eff->flag & SELECT) {
- if(eff->type==EFF_PARTICLE) build_particle_system(ob);
- }
- eff= eff->next;
- }
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- break;
- case B_PAF_SET_VG:
-
- paf= give_parteff(ob);
- if(paf) {
- bDeformGroup *dg= get_named_vertexgroup(ob, paf->vgroupname);
- if(dg)
- paf->vertgroup= get_defgroup_num(ob, dg)+1;
- else
- paf->vertgroup= 0;
-
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- }
- break;
- case B_PAF_SET_VG1:
-
- paf= give_parteff(ob);
- if(paf) {
- bDeformGroup *dg= get_named_vertexgroup(ob, paf->vgroupname_v);
- if(dg)
- paf->vertgroup_v= get_defgroup_num(ob, dg)+1;
- else
- paf->vertgroup_v= 0;
-
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- }
- break;
case B_PARTBROWSE:
if(G.buts->menunr== -2) {
activate_databrowse((ID *)G.buts->lockpoin, ID_PA, 0, B_PARTBROWSE, &G.buts->menunr, do_effects_panels);
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
- case B_RECALCAL:
- if (G.vd==NULL)
- break;
-
- base= FIRSTBASE;
- while(base) {
- if(base->lay & G.vd->lay) {
- ob= base->object;
- eff= ob->effect.first;
- while(eff) {
- if(eff->flag & SELECT) {
- if(eff->type==EFF_PARTICLE) build_particle_system(ob);
- }
- eff= eff->next;
- }
- }
- base= base->next;
- }
- allqueue(REDRAWVIEW3D, 0);
- break;
- default:
- if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
- ob= OBACT;
- if(ob) {
- int a=B_SELEFFECT;
-
- eff= ob->effect.first;
- while(eff) {
- if(event==a) eff->flag |= SELECT;
- else eff->flag &= ~SELECT;
-
- a++;
- eff= eff->next;
- }
- allqueue(REDRAWBUTSOBJECT, 0);
- }
- }
}
}