fixed some motionstate synchronization issues
[blender-staging.git] / source / gameengine / Physics / Dummy / Makefile
index 5defd6f3c4c2588e54e0251afa94e425d7044214..0ecb3fa786a38d9ed6d0ffdc5510f12b90b5f18a 100644 (file)
@@ -40,11 +40,7 @@ CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
 
 CPPFLAGS += -I$(OPENGL_HEADERS)
 CPPFLAGS += -I$(NAN_STRING)/include    
-ifeq ($(OS),$(findstring $(OS), "freebsd"))
-    CPPFLAGS += -I$(NAN_PYTHON)$(NAN_PYTHON_VERSION)
-else
-    CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
-endif
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
 
 CPPFLAGS += -I$(NAN_FUZZICS)/include -I$(NAN_SUMO)/include -I$(NAN_MOTO)/include
 CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include