ListBase lb;
} UndoArmature;
-static void undoBones_to_editBones(void *uarmv, void *armv)
+static void undoBones_to_editBones(void *uarmv, void *armv, void *UNUSED(data))
{
UndoArmature *uarm= uarmv;
bArmature *arm= armv;
}
}
-static void *editBones_to_undoBones(void *armv)
+static void *editBones_to_undoBones(void *armv, void *UNUSED(obdata))
{
bArmature *arm= armv;
UndoArmature *uarm;
/* for each vertex in the mesh */
for (i=0; i < mesh->totvert; i++) {
- iflip = (dgroupflip)? mesh_get_x_mirror_vert(ob, i): 0;
+ /*BMESH_TODO*/
+ iflip = 0; //(dgroupflip)? mesh_get_x_mirror_vert(ob, i): 0;
/* for each skinnable bone */
for (j=0; j < numbones; ++j) {
}
/* only generated in some cases but can call anyway */
- mesh_octree_table(ob, NULL, NULL, 'e');
+ //BMESH_TODO mesh_octree_table(ob, NULL, NULL, 'e');
/* free the memory allocated */
MEM_freeN(bonelist);