Cleanup: code-style, duplicate header
[blender-staging.git] / source / blender / nodes / shader / nodes / node_shader_tex_brick.c
index 0be47c4f751a2acfd8a67347f821483a1b97ad65..1dfebc45d602a92062e16e8a8729b15bd4b308c1 100644 (file)
@@ -64,7 +64,7 @@ static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
 
        for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
                if (STREQ(sock->name, "Mortar Smooth")) {
-                       ((bNodeSocketValueFloat*)sock->default_value)->value = 0.1f;
+                       ((bNodeSocketValueFloat *)sock->default_value)->value = 0.1f;
                }
        }
 }