svn merge ^/trunk/blender -r42466:42495
[blender-staging.git] / release / scripts / startup / bl_ui / space_view3d.py
index 5444ad327a988262dfcf77c57f1535d68b175b5b..c63c4efbcadd294f82f2afecf1c0ddeaa5e0195b 100644 (file)
@@ -523,11 +523,10 @@ class VIEW3D_MT_select_edit_mesh(Menu):
 
         layout.separator()
 
-        layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
-        layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
+        layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
         if context.scene.tool_settings.mesh_select_mode[2] == False:
             layout.operator("mesh.select_non_manifold", text="Non Manifold")
-        layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
+        layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
         layout.operator("mesh.select_similar", text="Similar")
 
         layout.separator()
@@ -1498,7 +1497,9 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
         layout.operator_context = 'INVOKE_REGION_WIN'
 
         layout.operator("mesh.subdivide", text="Subdivide")
+        """
         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+        """
         layout.operator("mesh.merge", text="Merge...")
         layout.operator("mesh.remove_doubles")
         layout.operator("mesh.hide", text="Hide")
@@ -1506,7 +1507,7 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
         layout.operator("mesh.select_inverse")
         layout.operator("mesh.flip_normals")
         layout.operator("mesh.vertices_smooth", text="Smooth")
-        layout.operator("mesh.bevel", text="Bevel")
+        layout.operator("mesh.bevel", text="Bevel")
         layout.operator("mesh.faces_shade_smooth")
         layout.operator("mesh.faces_shade_flat")
         layout.operator("mesh.blend_from_shape")
@@ -1628,6 +1629,10 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
 
         layout.separator()
 
+        layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
+
+        layout.separator()
+
         layout.operator("TRANSFORM_OT_edge_slide")
         layout.operator("TRANSFORM_OT_edge_crease")
         layout.operator("mesh.loop_multi_select", text="Edge Loop")
@@ -1660,11 +1665,6 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
 
         layout.separator()
 
-        layout.operator("mesh.fgon_make")
-        layout.operator("mesh.fgon_clear")
-
-        layout.separator()
-
         layout.operator("mesh.quads_convert_to_tris")
         layout.operator("mesh.tris_convert_to_quads")
         layout.operator("mesh.edge_flip")
@@ -1684,9 +1684,9 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
         layout.separator()
 
         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
-        layout.operator_menu_enum("mesh.uvs_mirror", "axis")
+        layout.operator("mesh.uvs_reverse")
         layout.operator_menu_enum("mesh.colors_rotate", "direction")
-        layout.operator_menu_enum("mesh.colors_mirror", "axis")
+        layout.operator("mesh.colors_reverse")
 
 
 class VIEW3D_MT_edit_mesh_normals(Menu):