Editing *ed;
Sequence *seq;
MetaStack *ms;
+ SceneRenderLayer *srl;
sce->theDag = NULL;
sce->dagisvalid = 0;
link_list(fd, &(sce->transform_spaces));
link_list(fd, &(sce->r.layers));
+ for(srl= sce->r.layers.first; srl; srl= srl->next) {
+ link_list(fd, &(srl->freestyleConfig.modules));
+ }
+
sce->nodetree= newdataadr(fd, sce->nodetree);
if(sce->nodetree)
direct_link_nodetree(fd, sce->nodetree);