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merged changes to revision 24077
[blender-staging.git]
/
source
/
blender
/
windowmanager
/
intern
/
wm_files.c
diff --git
a/source/blender/windowmanager/intern/wm_files.c
b/source/blender/windowmanager/intern/wm_files.c
index b2e55c8532e2291aa06969edf73f394b297bb850..640aab1c84ea2f9b792d912e39807ebb1a424331 100644
(file)
--- a/
source/blender/windowmanager/intern/wm_files.c
+++ b/
source/blender/windowmanager/intern/wm_files.c
@@
-89,6
+89,8
@@
#include "GPU_draw.h"
#include "GPU_draw.h"
+#include "FRS_freestyle.h"
+
// XXX #include "BPY_extern.h"
#include "WM_api.h"
// XXX #include "BPY_extern.h"
#include "WM_api.h"
@@
-268,6
+270,8
@@
void WM_read_file(bContext *C, char *name, ReportList *reports)
writeBlog();
}
writeBlog();
}
+ FRS_initialize(C);
+
// XXX undo_editmode_clear();
BKE_reset_undo();
BKE_write_undo(C, "original"); /* save current state */
// XXX undo_editmode_clear();
BKE_reset_undo();
BKE_write_undo(C, "original"); /* save current state */
@@
-327,6
+331,8
@@
int WM_read_homefile(bContext *C, wmOperator *op)
strcpy(G.sce, scestr); /* restore */
wm_init_userdef();
strcpy(G.sce, scestr); /* restore */
wm_init_userdef();
+ FRS_initialize(C);
+
/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
GPU_default_lights();
/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
GPU_default_lights();