* Added a bit more 'padding' around the node sockets, so there's a
[blender-staging.git] / extern / SConscript
index 15cace23c6c2d50841e0a10b6c8808aa8c0faff0..0cdf96768626021ed43c1b1c68056f27a415ad6b 100644 (file)
@@ -2,9 +2,14 @@
 
 Import('env')
 
-SConscript(['qhull/SConscript',
-                       'solid/SConscript',
-                       'bullet/SConscript'])
+if env['WITH_BF_GAMEENGINE']:
+    SConscript(['qhull/SConscript',
+            'solid/SConscript'])
+    if env['WITH_BF_BULLET']:
+        SConscript(['bullet2/src/SConscript'])
 
-if env['WITH_BF_FREETYPE'] == 1:
+if env['WITH_BF_INTERNATIONAL']:
     SConscript(['bFTGL/SConscript'])
+
+if env['WITH_BF_VERSE']:
+    SConscript(['verse/dist/SConstruct'])