svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935
[blender-staging.git] / source / gameengine / Physics / Bullet / CcdPhysicsController.cpp
index 12562e345838f80761b1997f0b7988402765fc35..df8dc3560ac208b50acdb63f4546feb65f642790 100644 (file)
@@ -1073,7 +1073,7 @@ void              CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torque
                                //workaround for incompatibility between 'DYNAMIC' game object, and angular factor
                                //a DYNAMIC object has some inconsistency: it has no angular effect due to collisions, but still has torque
                                const btVector3& angFac = body->getAngularFactor();
-                               btVector3 tmpFac(0,0,1);
+                               btVector3 tmpFac(1,1,1);
                                body->setAngularFactor(tmpFac);
                                body->applyTorque(torque);
                                body->setAngularFactor(angFac);