EditBone *addEditBone(char *name, struct ListBase *ebones, struct bArmature *arm);
float rollBoneToVector(EditBone *bone, float new_up_axis[3]);
+void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent);
+void editbones_to_armature (struct ListBase *list, struct Object *ob);
void adduplicate_armature(void);
void addvert_armature(void);
#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+/* from autoarmature */
+void BIF_retargetArmature();
+void BIF_adjustRetarget();
+void BIF_freeRetarget();
+
+struct ReebArc;
+float calcVariance(struct ReebArc *arc, int start, int end, float v0[3], float n[3]);
+float calcDistance(struct ReebArc *arc, int start, int end, float head[3], float tail[3]);
+
/* useful macros */
#define EBONE_VISIBLE(arm, ebone) ((arm->layer & ebone->layer) && !(ebone->flag & BONE_HIDDEN_A))
#define EBONE_EDITABLE(ebone) ((ebone->flag & BONE_SELECTED) && !(ebone->flag & BONE_EDITMODE_LOCKED))