#include "BSE_time.h"
#include "BSE_view.h"
+#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
+#endif
#include "RE_render_ext.h"
#include "RE_pipeline.h" // make_stars
+#include "reeb.h"
+
#include "GPU_draw.h"
#include "GPU_material.h"
BIF_drawPropCircle(); // only editmode and particles have proportional edit
BIF_drawSnap();
}
+
+ REEB_draw();
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);
}
}
+#ifndef DISABLE_PYTHON
/* run any view3d draw handler script links */
if (sa->scriptlink.totscript)
BPY_do_spacehandlers(sa, 0, 0, SPACEHANDLER_VIEW3D_DRAW);
!during_script()) {
BPY_do_pyscript((ID *)G.scene, SCRIPT_REDRAW);
}
-
+#endif
}
void drawview3d_render(struct View3D *v3d, float viewmat[][4], int winx, int winy, float winmat[][4], int shadow)